Edward
E-mail: edw...@ocf.berkeley.edu
Yes. MacDOOM will use PC-wadfiles unchanged, and you can network DOOM
between Macs and PC's.
--
Krishna
kk...@ugcs.caltech.edu
> MacDoom on PowerPC will kick PC Doom's butt. It has much higher
> resolution and incredible speed.
If Doom on the Mac is *that* much faster than on the PC, won't that be a
problem for cross-platform game play? On the good side, it will allow Mac
players to blast PC players before they know what's happening to them
(yaaayyy!). On the (possible?) bad side, is there a danger of the machines
getting out of sync? Maybe I sound like I don't know what I'm talking
about - well, I guess I don't. I've never had to deal with this sort of
issue before! But has anybody?
Maybe it won't be a problem, but will that be because it will slowed down
on the Mac to allow the PC to keep up (during cross-platform play)? That
would be bad.
Austin Cline; German Department; Princeton University
---
...it is still a *metaphysical faith* that underlies our faith in science - and we...godless ones and anti-metaphysicians, we, too, derive *our* flame from the fire ignited by a faith millennia old, the Christian faith,...that God is truth, that truth is divine. -Friedrich Nietzsche; The Gay Science, 344
Maf
>If Doom on the Mac is *that* much faster than on the PC, won't that be a
>problem for cross-platform game play? On the good side, it will allow
Mac
>players to blast PC players before they know what's happening to them
As far as I know DOOM slow the multiplayer game to the speed of the
slowest machine.
Descent does not do this if I understand Interplay right and I think it's
great. Some people have a fast car some don't so everyone can move at
different speed in the game as in real life (provided you don't break any
speed limits and get the police on your tail :-) ).
> In article <3pe1ca$f...@news.bt.net>, Maf Vosburgh <m...@mmcorp.com> wrote:
>
> > MacDoom on PowerPC will kick PC Doom's butt. It has much higher
> > resolution and incredible speed.
>
> If Doom on the Mac is *that* much faster than on the PC, won't that be a
> problem for cross-platform game play? On the good side, it will allow Mac
> players to blast PC players before they know what's happening to them
> (yaaayyy!). On the (possible?) bad side, is there a danger of the machines
> getting out of sync? Maybe I sound like I don't know what I'm talking
> about - well, I guess I don't. I've never had to deal with this sort of
> issue before! But has anybody?
[...snip...]
If Doom can handle play between 386 and Pentium boxes, it can handle the
speed difference between a PMac and a Pentium. This problem, at least, is
already solved.
--
damir smitlener |
da...@mindspring.com |
smi...@optica.mirc.gatech.edu |
This question comes up in the actual DOOM newsgroups every time someone
hooks a 486SX/25 to a Pentium 100. The answer is: two systems of differing
horsepower may display a different number of frames per second, but events
and responses occur in sync. The only disadvantage a slower machine has is
that the image may more easily become too jerky for adequate play.
(I wouldn't bet on the PowerMac having more frames per second than a PC
of equivalent horsepower; remember that the PowerMac has to shovel four
times as many bits across the screen. The curse of adequate graphics
hardware. :-)
Dave
> This question comes up in the actual DOOM newsgroups every time someone
> hooks a 486SX/25 to a Pentium 100. The answer is: two systems of differing
> horsepower may display a different number of frames per second, but events
> and responses occur in sync. The only disadvantage a slower machine has is
> that the image may more easily become too jerky for adequate play.
>
> (I wouldn't bet on the PowerMac having more frames per second than a PC
> of equivalent horsepower; remember that the PowerMac has to shovel four
> times as many bits across the screen. The curse of adequate graphics
> hardware. :-)
At Apple's WWDC, Doom was shown on a PMac and a Pentium. At one point in
the demo, the two demoers ran from one wall to another. The PowerMac
version ran from the wall to the other, _and back_ in the same time that
the Pentium version ran just one way. I assume they had the speed
governor off?
And they said that there were 5x the data...? Anyone remember why?
Have fun!
Lee
---------------------------------------------------------------
Lee Fyock The MathWorks, Inc.
fy...@mathworks.com Natick, Massachusetts
When people talk about it going "fast" they mean it is moving at a high
frame rate. It still takes the same amount of time to move X feet away,
though
Yes, they should have coded it and released it for 68040 machines
a year ago before there were PowerPC machines - NOT! I would wager
that hearing about the speed of PPC machines was part of what convinced
Id to allow the port in the first place. After all, they are very sensitive
to making sure their product runs in the best possible light.
Delivering it now, in a time when it can run in high res at full speed,
will be a shot in the arm for Mac gamers. Wait til you see it at Circuit
City, running on a Performa 611x or something, next to a Pentium system,
you'll see what I mean.
Besides, look at the trend. Major game companies are waking up to the
Mac market. LucasArts, Origin, Id, Papyrus, Novalogic, Parallax... this
can only be a good thing.
Rob Barris
Quicksilver Software Inc.
rba...@quicksilver.com
BTW, Parallax had always intended to release Descent for the Macintosh. It
was part of the contract with Interplay from the begining.
--
-Mark Allender
-Parallax Software
-alle...@prairienet.org
>At Apple's WWDC, Doom was shown on a PMac and a Pentium. At one point in
>the demo, the two demoers ran from one wall to another. The PowerMac
>version ran from the wall to the other, _and back_ in the same time that
>the Pentium version ran just one way. I assume they had the speed
>governor off?
If the run key were pressed down on the PowerMac and not on the Pentium this
would have happened since running moves you about twice the speed. Otherwise
they would have moved at _exactly_ the same speed since the game is time
based. It's possible that someone did something funky to try to make one
computer look better than another (gosh -- at a trade show?), but if this
was the case it means nothing since the game isn't played this way.
>And they said that there were 5x the data...? Anyone remember why?
Color depth?
Chris R
> fy...@mathworks.com (Lee Fyock) writes:
>
> >At Apple's WWDC, Doom was shown on a PMac and a Pentium. At one point in
> >the demo, the two demoers ran from one wall to another. The PowerMac
> >version ran from the wall to the other, _and back_ in the same time that
> >the Pentium version ran just one way. I assume they had the speed
> >governor off?
>
> If the run key were pressed down on the PowerMac and not on the Pentium this
> would have happened since running moves you about twice the speed. Otherwise
> they would have moved at _exactly_ the same speed since the game is time
> based. It's possible that someone did something funky to try to make one
> computer look better than another (gosh -- at a trade show?), but if this
> was the case it means nothing since the game isn't played this way.
I don't believe this was the case -- they were trying to make a valid
comparison between the maximum capabilities of the platforms. Is there a
speed governor you can turn off, a la Wolfenstein?
And the WWDC isn't a trade show. Most of the time. :-)
> >And they said that there were 5x the data...? Anyone remember why?
>
> Color depth?
Wouldn't that have made it 8x? Twice the resolution in x and y makes 4
times the data, but where can you get another x to make 5x? :-)
The 5x comes from the fact that PC Doom uses 320x200 resolution, whereas
Mac Doom uses/can use 640x480 (so it's not quite 5x, really). Both use
8 bit color depth.
--
::<>:::: Mark G. Koesel PowerPC, its shampoo plus conditioner all in one!
<>()<>:: koe...@umich.edu (A)bort (R)etry (C)ancel (S)ay Please
::<>()<> University of Michigan "...my honor student blackmaled your kid."
::::<>:: Programmer ITD-US unsigned short suicide_note;
No not color depth (that would be 10x the data for 16bit).
PC Doom uses 320x200 = 64000 bytes/screen (of course the active area
is actually a bit smaller than that - but it's a fairly sure bet
active area for the mac is also smaller).
The Mac probably uses 640x480 = 307200 bytes/screen.
307200/64000 = 4.8 which easily rounds to 5.
--
Thomas DeWeese
dew...@kodak.com
"The only difference between theory and practice is
that in theory there isn't any." -- unknown
God D*MN IT! where do people come up with this nincompoop material? Listen up
and listen well, DOOM has only been out on the PC side for a YEAR AND A HALF.
A port to the mac was announced probably _less_ than a YEAR AGO! Do you HEAR
me?! It has not been that freaking long! Every momemnt that we have to wait
may feel like decades but thats no excuse to overly exagerate. Give it up
please, your giving me a headache. MacDoom will be here soon and amazinly
only a YEAR (or less) after it was announced. Much better than a lot of the
other PC games out there.
[Flaming Rant Mode OFF]
Ron Kinion
rki...@doomgate.cs.buffalo.edu
rki...@beta.tricity.wsu.edu
i913...@wsunix.it.wsu.edu
rki...@eecs.wsu.edu
WWW Page @ http://www.eecs.wsu.edu/~rkinion/home.html
MacDoom Page @ http://www.eecs.wsu.edu/~rkinion/macdoom.html
: MacDoom on PowerPC will kick PC Doom's butt. It has much higher
: resolution and incredible speed.
:Maf
Thank you for telling us what we already know.
> And so what?!
> Let's just have the game for the mac as soon as possible. There's no
> point in this 'the x version is better that the y version' - why not just
> enjoy the game?!
Now this is a sensible person, people!
--
I can't hear ya' but I know you're out there!
;)
> MacDoom on PowerPC will kick PC Doom's butt. It has much higher
> resolution and incredible speed.
I dunno, I was playing on my friends PC which had a 100+ mHz ZEOS and I
thought Doom I and II where realy fast, if not too fast! Also, why is
that whenever a new game comes out, people instantly ravage it by
comparing it other games? Now we are comparing the exact same game too
itself (I know that they aren't the exact same!).
Speed's ot the point. I'm sure there will be regulators so that
the speed doesn't get too fast. The MacDoom version will be
640x480 from what I hear, though.
Aaron
L*sten Up! When something is announced doesn't mean shit, its product we
want. Who cares if I announce some super-game if I then don't deliver
untill 2070. By the time macDoom gets here it will be going on for two
years since the PC release date. Two = 'couple' in most ppl's language,
and 2 years is a _long_ time in this industry. If someone is ranting about
how superior macdoom is I feel perfectly justified in pointing out the
drawbacks. Personally I am very keen to see hi-res doom running, but the
fact is we have been waiting for quite some time.
You say macDoom will be released less than a year after it was announced,
well I'd rather be waiting longer between announce and release if it meant
the release date was 1.5 - 2 years sooner, wouldn't you? I guess you feel
I'm talking this platform down by not pretending the lag means nothing,
bad luck, the delay is too long to be simply ignored.
Dave Evans
>By the time macDoom gets here it will be going on for two
>years since the PC release date. Two = 'couple' in most ppl's language,
>and 2 years is a _long_ time in this industry. If someone is ranting about
Dale: DOOM came out in December/93. That's 17 months ago, not 2 years.
Not even a year and a half.
Yeah, even a year and a half is a *long* time. But unless I've failed my
basic math, 1.5 years still doesn't equal 2.
Regards
Tom
> > >And they said that there were 5x the data...? Anyone remember why?
> >
> > Color depth?
>
> Wouldn't that have made it 8x? Twice the resolution in x and y makes 4
> times the data, but where can you get another x to make 5x? :-)
If the game makes use of 640x480 resolution, it has 4.8x as many pixels as
the 320x200 DOS version of DOOM.
I would've thought they'd just go for shoving the status bar in the lower
80 pixels, so that you have a 640x400 playscreen for equivalence to the PC
fullscreen mode.
+--------------------------------------------------------------+
| *UselessWastedSpace*(tm) Tim Seufert, bwa...@cats.ucsc.edu |
+--------------------------------------------------------------+
| Do the environment a favor. Use goat-flavored floppy disks. |
| Think about it, won't you? Thank you. |
+--------------------------------------------------------------+
> >God D*MN IT! where do people come up with this nincompoop material?
Listen up
> >and listen well, DOOM has only been out on the PC side for a YEAR AND A HALF.
> >A port to the mac was announced probably _less_ than a YEAR AGO! Do you HEAR
> >me?! It has not been that freaking long! Every momemnt that we have to wait
> >may feel like decades but thats no excuse to overly exagerate. Give it up
> >please, your giving me a headache. MacDoom will be here soon and amazinly
> >only a YEAR (or less) after it was announced. Much better than a lot of the
> >other PC games out there.
>
> L*sten Up! When something is announced doesn't mean shit, its product we
> want. Who cares if I announce some super-game if I then don't deliver
> untill 2070. By the time macDoom gets here it will be going on for two
> years since the PC release date. Two = 'couple' in most ppl's language,
> and 2 years is a _long_ time in this industry. If someone is ranting about
The port is for Doom II which has been out for less than a year.
> how superior macdoom is I feel perfectly justified in pointing out the
> drawbacks. Personally I am very keen to see hi-res doom running, but the
> fact is we have been waiting for quite some time.
Then I would quit anticipating the release and find something else to
occupy your time.
> You say macDoom will be released less than a year after it was announced,
> well I'd rather be waiting longer between announce and release if it meant
> the release date was 1.5 - 2 years sooner, wouldn't you? I guess you feel
Sarcasm I suppose?
> I'm talking this platform down by not pretending the lag means nothing,
> bad luck, the delay is too long to be simply ignored.
>
You really need to find yourself a hobby! ;)
> Dave Evans
John
--
John A. Magdaleno
cool...@leland.stanford.edu
Stanford University
Gel Software Inc.
OK, point taken, 1.5 <> 2, but like you say it is a long time and its not
out yet. I seem to remember it was originally supposed to be out some time
around last christmas....
(Is that correct?).
Dave.
>Dave.
You've got me there; I wasn't even aware of a MacDOOM until January :)
What puzzles me is DOOM ][ being released before DOOM I. Okay, I'll order
2 the instant it comes out. What's the incentive for me to buy I?
Tom
To run the billions and billions of add-on WADs that are for DOOM 1?
(Heck, I'd have flushed DOOM from my disk long ago if it weren't for the
add-on WADs -- once you finish the puzzle as shipped, it starts getting
a little stale (unless you're a deathmatcher).)
Again; beats the hell out of me. I haven't played DOOM I yet. Can't the
wads be played on ][?
Tom
>Yes, they should have coded it and released it for 68040 machines
>a year ago before there were PowerPC machines - NOT! I would wager
>that hearing about the speed of PPC machines was part of what convinced
>Id to allow the port in the first place. After all, they are very sensitive
>to making sure their product runs in the best possible light.
>Delivering it now, in a time when it can run in high res at full speed,
>will be a shot in the arm for Mac gamers. Wait til you see it at Circuit
>City, running on a Performa 611x or something, next to a Pentium system,
>you'll see what I mean.
>Besides, look at the trend. Major game companies are waking up to the
>Mac market. LucasArts, Origin, Id, Papyrus, Novalogic, Parallax... this
>can only be a good thing.
Look, everyone here has long maintained that at any given time the Mac hardware
is as quick as the PC stuff and Doom ran fine on the PC right from the start.
Are Id going to delay the release of Quake waiting for some new architecture? I
think - NOT! Surely if all the work that has gone into Quake was put into a Doom
upgrade for the PC we would expect the 'new' PC Doom to be runnning in HiRes
etc just the same as the 'coming-any-day-now' macDoom. You can't compare the
old PC Doom to a Doom released so much later.
Will Quake be released on both platforms at the same time? This would be good
but does not seem likely to me, wouldn't Id just be working to get the version
with the largest support market out ASAP?
Dave.
I don't that high a percentage of c.s.m.g readers have seen MacDoom. My
short eye-witness account amounts to just a few sentences, and seems to
have been news to quite a few people.
Lighten up dude.
Maf
> In article <D91G7...@chaos.magibox.net> John Mintz,
> kjm...@baste.magibox.net writes:
> >: MacDoom on PowerPC will kick PC Doom's butt. It has much higher
> >: resolution and incredible speed.
> >:Maf
> >
How high a resolution? Will it be as good as Wolf 3d for the mac
(resolution wise)? Someone please post all the info they know about
MacDoom here please! Also, will it run on the OS systems or the multiple
processor 604 chips?! Thanx
I've seen ads for MacDoom ][ in some of the mail order catalogs already.
Does this mean it's about to ship?
E-mail replies welcome and encouraged.
--
--Michael Knight
mvm...@state.me.us