Can someone figure out a hack to lessen the damage it does, to balance it
out a little?
Thanks,
Harry
Harry Hahn |har'ry \'har-e\
hh...@macc.wisc.edu | vt 3: to torment by or as if by constant attack
I haven't played a netgame yet, but I note that the toaster has very
limited range... that's your balance, you just need to adjust your
strategy for it. For example, if you've got the SPNKR and stay up
on the high ledge for a while the toaster can't touch you while you
can get a good shot at anyone heading into carnage central.
Also, using the toaster is dangerous if there are a lot of compilers
around, since they seem to be made of asbestos.
> In article <hhahn-07129...@lepton.ahabs.wisc.edu>,
> Harry Hahn <hh...@macc.wisc.edu> wrote:
> >Well, not really, only when someone else has it. It is *too* dominating a
> >weapon and when we play netgames, whoever controls it the longest winds up
> >winning.
>
> I haven't played a netgame yet, but I note that the toaster has very
> limited range... that's your balance, you just need to adjust your
> strategy for it.
In addition, you can wait down long hallways and launch grenades at the
approching toast-master.
--
Tom Morrison Department of Biology
morr...@bioscience.utah.edu University of Utah
>In addition, you can wait down long hallways and launch grenades at the
>approching toast-master.
Not when that person is running with the Flamethrower active at you! Holy
Smokes!
---
The Evil Tofu (Why be human?)
>Thanks,
>Harry
Wait a sec... I just played a game tonight (Which I will be posting to the net)
in which both of us got the flame thrower once or twice. Here's what I found:
A) Either he wasn't good at using it or I am REALLY good at it
OR
B) The range limitation really is a good counterbalance. I know whenever I get
it I run right into his face as soon as I can. He stood there and used it while
I ran my butt away from him so that I could shoot him. Even so, I definately
think the range restriction makes it a LOT worse than it could be. (Plus it's
dangerous to use... As you will see LOTS of compilers were all over both ofus.
)
-=-Daniel Quaroni
-=-go...@pelican.cit.cornell.edu
k
Hmmm. Play some more. I used to go for the toaster a lot. Then the
group I play with figured out how to take the toaster-bearer out. You
just have to adjust your playing style depending on what you have for
armaments and what you're up against...
Rich
--
Loudyellnet: Richard Johnson | Sneakernet: ECNT1-6, CB 429, CU Boulder
Phonenet: +1.303.492.0590 | Internet: Richard...@Colorado.EDU
RIPEM and PGP public keys available by server, finger or request
Speaker to avalanche dragons. Do you really think they listen?
In <hhahn-07129...@lepton.ahabs.wisc.edu> hh...@macc.wisc.edu (Harry Hahn) writes:
>Well, not really, only when someone else has it. It is *too* dominating a
>weapon and when we play netgames, whoever controls it the longest winds up
>winning.
>Can someone figure out a hack to lessen the damage it does, to balance it
>out a little?
An appropriate "hack" (or rather addition to the game) would be a new object,
namely an asbestos cloak. :-) In fact it'd be cool if you could rip off the
cloak from a compiler. Now, if it also gave you the ability to fly... :-)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Tim Thomas
tho...@urbana.mcd.mot.com
In order to prevent network flames this message has been carefully checked
with a spell cheeker.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::-)
> -Newsreader: NN version 6.5.0 #25 (NOV)
>
> In <hhahn-07129...@lepton.ahabs.wisc.edu> hh...@macc.wisc.edu
(Harry Hahn) writes:
> >Well, not really, only when someone else has it. It is *too* dominating a
> >weapon and when we play netgames, whoever controls it the longest winds up
> >winning.
> >Can someone figure out a hack to lessen the damage it does, to balance it
> >out a little?
>
> An appropriate "hack" (or rather addition to the game) would be a new object,
> namely an asbestos cloak. :-) In fact it'd be cool if you could rip off the
> cloak from a compiler. Now, if it also gave you the ability to fly... :-)
You seem to be forgetting, the compliers are robots! They are cybernetic
orgnaisms (as Leela has told you). They are the ones running around
interfacing with the computer terminals and messing them up. Granted, they
should show a little scorching, but they could be made to withstand a
vacuum, extreme cold and extreme heat. I've never seen anything that could
take a SPNKing though... (Actually, in TC, I think the purples can survive
one hit... scary)
---------------------------------------------------------------------
Jamin Brown jbro...@maine.maine.edu
"I know you. But you ain't you. You can't be you. We killed you. We
threw you out the window. This is the really real world. There ain't
no coming back. There ain't no coming back!" -T-Bird, from "The Crow"
---------------------------------------------------------------------
Article #88683 (88955 is last):
From: hh...@macc.wisc.edu (Harry Hahn)
>Newsgroups: comp.sys.mac.games
Subject: Marathon: I hate the flamethrower
Date: Wed Dec 7 12:57:24 1994
Well, not really, only when someone else has it. It is *too* dominating a
weapon and when we play netgames, whoever controls it the longest winds up
winning.
Can someone figure out a hack to lessen the damage it does, to balance it
out a little?
<<<
Well, it's nasty but not THAT nasty. You see, it's range is limited to about 5
feet. Plus, to catch people you often have to run around a lot, which can
get you ambushed real fast. Finally, once someone hears that distinctive
flame-hurling sound, everybody and his dog has their weapon primed to blow
you into the great hereafter. It's just such a psychologically impressive
weapon as well as effective. If you get killed by a flamethrower, you know it.
(not that you would be unaware of having been killed by somthing else, exactly).
I think if your group plays really agressively, the FT is quite devestating.
But if you have a few people who "lurk", moving from shadow to shadow and
stalking people, the FT is a lot less nasty. It's even gotten to the point
where I don't necessarily use it by choice. Killing bobs or bugs with it
wasteful and alerts everyone to the threat; likewise if there is an easy
kill with the assault rifle on another player. Once people are watching for
it, the flamethrower-toter is in for a short (if exciting) existance.
Later,
Chris
--
Chris Farrell
Programmer/Analyst, Genetics, CWRU
ck...@po.cwru.edu
http://chimera.gene.cwru.edu/~farrell/chris.html
-The Flamethrower By George Carlin-
Think about the flamethrower for a second..
Why? Because we have them...
Well "WE" don't have them but the Army does...
Hey I'd say if "WE" ever had to go up against the Army were FUCKED!
But in any case we have them...
This would seem to indicate to me that some where in time someone must
have said... "Gee I'd like to set those people over there on FIRE.. but
i'm just to far away to get the job done..."
And it might have ended right then and there BUT he *happend* to mention
it to a friend who was "good with tools..." Well three weeks later he
returned saying quite a concept (George mimicking the firing one).
And then the Army came in and said "Hello, we have people we want to throw
flame on.. we'll buy fifty thousand BUT paint them all GREEN, we DON'T
want anyone to SEE THEM"
---End---
hehehe
Okay it doesn't have anything to do with marathon but... still a very funny bit!
=)
Dave,
--
=====================================================================
Dave Garaffa Sloan-Kettering Institute
d-ga...@ski.mskcc.org (212) 639-8588
=====================================================================
"I wanna bowl a 900! Aw hell...go for broke...a *901* !! heh heh.."
-Aki Damme
=====================================================================
Well, basically, to beat the flame thrower all you have to do is get out of
its range. It can't shoot very far, so all you need is a good fusion pistol,
or any of the other weapons that doesn't really have a range (I like the missle
launcher)
Well, the way my friends and I play, we run like crazy and any distance
limitation is very rapidly overcome. If someone is in view (ie able to
shoot at me at all), I can close that gap before two grenades are
launched. Even if they were at the end of the long dark hallway. If that
first grenade missed, or if it wasn't enough to kill me, they're toast.
Literally.
And after they're dead, I'm running right towards where I think they're
reincarnating, usually at the most distant spot, and before they can pick
up a weapon, they're toast again.
And again.
I think five factors combine to make the flamethrower so overwhelming:
massive damage, no need to aim, no damage ever taken by flamer, the
blinding effect (hard to aim through that wall of fire!), and the panic
effect. These easily outweigh the range limitation, IMO.
I agree that the only way to combat it is to play a distance game but it's
frustrating that I will usually lose a couple of lives, if not more, to
get it out of their hands.
If people really are successful doing this, I'd like to see. Play me, let
me get the flamethrower, and show me how it's done :).
-Harry
> Everyone's suggesting that the flamethrower is somehow limited by it's
> range and that the grenade launcher/SSM/other weapon from a distance is
> enough to equalize it.
>
> If people really are successful doing this, I'd like to see. Play me, let
> me get the flamethrower, and show me how it's done :).
>
Bring it on dude! I'll blow your weasely ass through the roof!
> -Harry
>
> Harry Hahn |har'ry \'har-e\
> hh...@macc.wisc.edu | vt 3: to torment by or as if by constant attack
--
Scott C. Johnson
Univ. of Wisconsin - Madison
joh...@ahabs.wisc.edu