Larry Baum
Computer Science Organization
Boeing Computer Services uucp: uw-beaver!bcsaic!lbaum
(206) 865-3365 internet: lb...@atc.boeing.com
But I'm rather sick and tired of the copy-protection mechanism.
Are there anyone who has a patch which disables the
stupid copy-protection mechnism...
If they at least had choosen a word instead of a letter...
--jarl
Strautman's solution seems not to work in the Macintosh version.
Although it's not perfectly explicit, it seems to require exceeding
the maximum of eight dead Lemmings. I tried very hard to make it work,
and my best effort was one Lemming short of success. Even that
required some economies not described in Strautman's walkthrough.
In the Mac version, you need to take the "high road" instead of the
"low road" described by Strautman. Here's how (total spoiler follows).
Make the ninth Lemming a blocker in any convenient place. Now you've
got eight Lemmings circulating between the thick barrier on the right
and a long twig on the left. Using only one builder, build up from the
last twig toward the thick barrier. (This isn't absolutely required,
but makes the next part easier.) Pin a blocker on the wall as high and
far right as you can, and bomb him. Repeat five times. You might
possibly get Lemmings trapped to the right of your blocker sometimes.
In that case, bomb a trapped Lemming, not the blocker -- you'll make
more progress that way.
After penetrating the barrier, you've got two Lemmings in your advance
group. (All the rest are still waiting behind #9 -- remember him?)
Build across the gap. Block and bomb one Lemming to get through the
thin barrier. Use the last advance Lemming to build over the remaining
obstacles and the trap.
Bomb the blocker holding back the crowd, and you're home free with
exactly 72 surviving Lemmings.
--
Ephraim Vishniac Thinking Machines Corporation ...for by error of some
eph...@think.com 245 First Street calculator the vessel often
Cambridge, MA 02142 splits upon a rock that should
have reached a friendly pier...
An interesting question is "why does the Mac version have copy
protection but the PC version doesn't?"
--
James Hague
exu...@exu.ericsson.se
>An interesting question is "why does the Mac version have copy
>protection but the PC version doesn't?"
I think it's simple. The PC version, which became so spread and popular was
cracked.(by Fabulous?) I've also seen the original version of PP for PC and
it had protection.
By the way, people don't you have this codes for Mac?Thanx.
Miso Suchan
xsu...@vse.cs
And of course the simple answer is "BOTH versions have copy protection."
I must've had an off day. Sorry.
--
-=-=-=-=-=-=-=-=-=-=-=-=-The Wombat IS Matthew Frazer-=-=-=-=-=-=-=-=-=-=-=-=-=
Something I don't understand... these neo-nazi skinhead types, don't
they know that having ones head shaved was a sign of disgrace in Nazi Germany?
Well, whatever... I've got a 1985 Saab 900 Turbo with 111k miles on it :>
--------------------------------=Be Seeing You=--------------------------------
Yeah, yeah !!! :-)
> But I'm rather sick and tired of the copy-protection mechanism.
>
> Are there anyone who has a patch which disables the
> stupid copy-protection mechnism...
stupid indeed ! :-]
> If they at least had choosen a word instead of a letter...
>
> --jarl
As a matter a fact, Prince of Persia must be one of
the easiest games to crack: put an ATB on ParamText.
This gives you the address of the page, line and
word strings. Then, use ATSS followed by an SS to
find the code that initializes these strings.
The initialisation code does the following: it
selects a page-line-word-character tuple from 4
hardcoded tables and generates the other 13 wrong
characters.
The following changes this, so that the key-character
is always 'a'.
1) with ResEdit open CODE resource 3, and go to +001ED0
and change 1600 into 7601. If you have the disassembly
resource-editor installed, you should see the following
instructions:
change MOVE.B D0,D3 | 1600
into MOVEQ #$01,D3 | 7601
2) With ResEdit open DLOG resource 1001 and change the
text of the copy protection dialog into, for example,
"Drink potion a."
3) With ResEdit, change the DATA resource:
Find "Page 00, Line 00, Word 00" and change it into
"aage 00, Line 00, Word 00". The length byte before
this string is $19 and should be changed into $01
Of course step 2 and 3 are only needed if you insist on
having the right text on your screen during the game.
I find copy protection extremely useful: it gives me
a good excuse to learn a bit Mac-assembly! The game
ain't bad, but the graphics are sometimes very buggy :-[
: --jarl
I disable the "stupid copy-protection mechnism..." for Mac; but i don't know if i can tell you how can i do it.
If you want mail me and tell me if you have more good games, for example OOTW.
Sorry for my English
Saludos from Chile
Eduardo Herrera