Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Getting the sounds from Solarian II. How many levels are there anyway?

44 views
Skip to first unread message

Peter M|ller

unread,
Apr 24, 1990, 3:20:53 AM4/24/90
to
Solarian II is truly one of the best Mac-games I have ever seen. The included
sounds is a part of the greatness, but: is it possible to copy the sounds and
use them anywhere else? The don't want to play with ResEdit.

BTW: How many levels are there in the game anyway?? I have reaced level 11, and
my own hi-score is som 250,000.


Peter Moller
Lund Institute of Technology - Sweden

Club Mac, Australia's Largest Mac Users Group

unread,
Apr 26, 1990, 9:08:03 PM4/26/90
to
In article <1990Apr24.0...@lth.se> pet...@dna.lth.se (Peter M|ller) writes:
>Solarian II is truly one of the best Mac-games I have ever seen. The included
>sounds is a part of the greatness, but: is it possible to copy the sounds and
>use them anywhere else? The don't want to play with ResEdit.

I've tried opening them as Hypercard sounds and they refuse to play. Obviously,
the author has encoded them.

>BTW: How many levels are there in the game anyway?? I have reaced level 11, and
>my own hi-score is som 250,000.

I've finished Solarian, which was 16 levels, and my high score is a touch over
1,250,000.

Regards,
_____________________________________________________________________________
| Jason Haines, Vice-President |
| Club Mac - Australia's Largest Macintosh Users Group |
| P.O. Box 213, Holme Building, Sydney University, NSW 2006 |
| |
| INTERNET:clu...@runxtsa.runx.oz.au UUCP: uunet!runxtsa.runx.oz.au!clubmac |
| ACSNet: clu...@runxtsa.runx.oz |
| |
| "We come in peace,shoot to kill,shoot to kill" - Captain Kirk, Star Trekkin'|
|_____________________________________________________________________________|

Lennart Saaf

unread,
Apr 28, 1990, 12:34:26 PM4/28/90
to
In article <15...@runxtsa.runx.oz.au> clu...@runxtsa.runx.oz.au (Club Mac, Australia's Largest Mac Users Group) writes:

>Solarian II ...
>... is it possible to copy the sounds and


>use them anywhere else? The don't want to play with ResEdit.

I've tried opening them as Hypercard sounds and they refuse to
play.

I used ResEdit to name the 'snd ' resources from SolarianII and
paste them into a HyperCard stack. I was able to play them using the
'play' command.
--
------------------------------------------------------------------------
| Len Saaf, The Institute of Optics, Univ. of Rochester, Rochester, NY |
| Internet: sa...@joker.optics.rochester.edu Bitnet: SAAF@UOROPT |
------------------------------------------------------------------------

Harold L. Trammel

unread,
Apr 30, 1990, 2:59:40 PM4/30/90
to
pet...@dna.lth.se (Peter M|ller) writes:

1. Create a Hypercard stack with an acceptable background and one
card.

2. Start resedit and open the created stack to add a resource fork
to the stack.

3. Open a copy of Solarian with resedit and
a) copy the 'snd' resource from Solarian and paste it in the
Hypercard stack. (This takes alot of RAM apparently. I got a
"Not enough memory message" when I ran it under multifinder.)

b) with the above memory problems, copy each sound individually
from Solarian to the Hypercard stack (there are over 20 sounds)

4. Use resedit to give the sounds simple names (I used a,b,c...)

5. Quit resedit with changes saved.

6. Open the stack and create a button. Give the button one of the
names of the sounds ( in my case, 'a'). In the button script:
on mouseUp
put the short name of the target into snd1
play snd1
end mouseUp

7. duplicate the button 20 - 30 times and rename each until you
have all the sounds represented.

8. I also copied some of the Crystal Quest sounds into this stack
using the CritterEditor functions.

9. Let your 13 year old son know that the sound stack is there
and endure as long as you can.

------------------------------------------------------------------
Harold L. Trammel h...@iapic.cvm.uiuc.edu
IAPIC-CVM
Univ. of Illinois Urbana-Champaign
==================================================================

0 new messages