BTW: How many levels are there in the game anyway?? I have reaced level 11, and
my own hi-score is som 250,000.
Peter Moller
Lund Institute of Technology - Sweden
I've tried opening them as Hypercard sounds and they refuse to play. Obviously,
the author has encoded them.
>BTW: How many levels are there in the game anyway?? I have reaced level 11, and
>my own hi-score is som 250,000.
I've finished Solarian, which was 16 levels, and my high score is a touch over
1,250,000.
Regards,
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>Solarian II ...
>... is it possible to copy the sounds and
>use them anywhere else? The don't want to play with ResEdit.
I've tried opening them as Hypercard sounds and they refuse to
play.
I used ResEdit to name the 'snd ' resources from SolarianII and
paste them into a HyperCard stack. I was able to play them using the
'play' command.
--
------------------------------------------------------------------------
| Len Saaf, The Institute of Optics, Univ. of Rochester, Rochester, NY |
| Internet: sa...@joker.optics.rochester.edu Bitnet: SAAF@UOROPT |
------------------------------------------------------------------------
1. Create a Hypercard stack with an acceptable background and one
card.
2. Start resedit and open the created stack to add a resource fork
to the stack.
3. Open a copy of Solarian with resedit and
a) copy the 'snd' resource from Solarian and paste it in the
Hypercard stack. (This takes alot of RAM apparently. I got a
"Not enough memory message" when I ran it under multifinder.)
b) with the above memory problems, copy each sound individually
from Solarian to the Hypercard stack (there are over 20 sounds)
4. Use resedit to give the sounds simple names (I used a,b,c...)
5. Quit resedit with changes saved.
6. Open the stack and create a button. Give the button one of the
names of the sounds ( in my case, 'a'). In the button script:
on mouseUp
put the short name of the target into snd1
play snd1
end mouseUp
7. duplicate the button 20 - 30 times and rename each until you
have all the sounds represented.
8. I also copied some of the Crystal Quest sounds into this stack
using the CritterEditor functions.
9. Let your 13 year old son know that the sound stack is there
and endure as long as you can.
------------------------------------------------------------------
Harold L. Trammel h...@iapic.cvm.uiuc.edu
IAPIC-CVM
Univ. of Illinois Urbana-Champaign
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