Rob
I'd say, only group units of similar speed, or you run the risk of
separating them on marches. Fetch and Barbarians are a prime example -- you
may group them, but the barbarians won't wait up for the pokey fetches,
making them easy targets for raiders.
Archers and Warriors are a good combo... Thrall and Dwarves... ghol and
barbarians... Spiders and spiders...
As long as two unit types can keep up with each other it can work, but
it'll be tricky -- /especially/ if you click on enemy units to attack.
They'll rarely arrive at the same time.
--the kumquat, aka diomasache
--
[=----- the kumquat kuriosity ------ <http://miso.wwa.com/~eaton> ----=]
"There's a remarkable amount of point-missing going on around here."
-- Jerry B. Ray
Archers and Warriors in loose formation is the best. Fetch-Trow combination is
also good if you can keep formation. Finally, the high ground
Fetch-Dwarf-Archer combination. is good if you have a low ground HTH defence.
Faster units need not have any combo since they are fast enough to break or
form formations.
WiL :)
*Replace imperial.navy.squadron with pacific.net.sg
to e-mail to me*
There are times I will group units together. I sometimes have all my
single unit type groups on presets, and then another preset or two for
groups that I want to move together. I like to keep the J-man with my
archers, so when moving I will use a preset in the high numbers that has
all my archers and the healer.
Tom
(Gothmog on bungie.net)
--
Thomas Warnock
Software Engineer
Lockheed-Martin Federal Systems