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CL: Your day as a GM

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Helpful GM

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Mar 10, 2002, 2:47:30 PM3/10/02
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Suppose you were made a GM.

* Things would be different/better because... ?

* You'd get rid of all the...?

* You'd make more...?

* Etc -- fill in whatever.

Please try to keep the silly "well, I'd give Ziff the stats of a rat,
then follow him around and kill him every 30 seconds" type stuff to a
minimum -- the question is sincere.

Thanks.

--
You have to remove stuff from my e-mail to reply, it's not difficult.
I will not, no matter how "good" the deal, ever purchase any product from
any company which gathers addresses from the usenet; period.

Helpful GM

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Mar 10, 2002, 2:47:31 PM3/10/02
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Hidden

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Mar 10, 2002, 4:09:41 PM3/10/02
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In article <HelpfulGM-37792...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

There would be a whole bunch of new hunting areas in relatively
accessible places, for all levels, to alleviate the congestion problem.
I'd also expand existing areas like RC and the lilly pond. My areas
would have some new critters, but also a lot of the old ones, in greater
supply. No more of the frustration of wandering around from place to
place, never seeing any critters you can kill.

> * You'd get rid of all the...?

...cats in town.

...abstain option in the ballots (None of the Above is good enough).

...snerts. Or at least put them in jail for a good long time. That grey
hand that comes out of the ground isn't used enough.

> * You'd make more...?

...invasions, and GM plotlines. Or just ghosting and providing little
tidbits to players here and there (blue boxes, poisoned muffins, etc.).
That's one thing that makes players really happy.

...monsters in the Coliseum. Perhaps monsters specific to the Colio that
aren't found anywhere else.

...methods of nonconsentual PvP. Nothing like stealing coins or
insta-gibs, of course, but maybe ways of making it a little harder on
your fellow exiles (but not in annoying, obvious ways). The nasty salve
was a step in the right direction :) Now we need espionage tools.
Perhaps a camo-suit. There should be some risks involved with giving out
information in a careless way.

...different types of clothing. A few stylish and cheap icons.

> * Etc -- fill in whatever.

I'd develop a way to give exiles dreams and visions, and start a
plotline around that.

I'd also add a bit more depth to the variety of weapons, and give
monsters specific weaknesses. For example, a Monty Python could be
specifically vulnerable to the Holy Broadsword of Antioch, or a lava
walker would hurt anyone hitting it with a metal weapon (because metal
gets very hot, very fast when put in flames).

Monsters would also be hurt by lava like exiles, but would take up all
10 tag slots, so you couldn't get exp from a monster killed by lava.

I'd add new monsters that are much easier for exiles with variant
training styles, so that the rank whore cookie cutter fighters wouldn't
have all the fun. I would put them in high level areas so that there
would be some incentive to bring along lower level folks (who have been
lower level for a while because they don't get invited to rank whore
because of their variant training.)

All finished icons would be available (for example, human females could
choose to go back to the old, nonugly icon). Dwarves would get their
cool new icons, too. Sylvans would have a choice of their old (with hat)
icons, if I could get a player to add poses.

--
His Holiness,
Hidden T. Thoom
High Priest to Mak'ros and
LIFE Explorer

Phelps

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Mar 10, 2002, 4:15:02 PM3/10/02
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In article <HelpfulGM-37792...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

They wouldn't. All of my differences with the "GM community" seem to
be philisophical rather than mechanical. If my opinions are indeed
being passed on (and I don't doubt that they they are) then slapping a
GM badge on me isnt going to change anything.

> * You'd get rid of all the...?

Balance Tax. Then I would get my GM status removed and the balance
tax would be back.

> * You'd make more...?

Trouble.


HWC for Phelps
obPhelpses of the World
obBalanceTaxSDB

--
Affiliation medals are tyranny.

Manx

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Mar 10, 2002, 6:38:43 PM3/10/02
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Helpful GM wrote:

>Suppose you were made a GM.
>

Who in their right mind would want to be a GM?

M.


Helpful GM

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Mar 10, 2002, 7:03:33 PM3/10/02
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In article <3C8BEE83...@mac.smoke.com>, bat...@mac.smoke.com
wrote:

Fine.

Suppose you were MADE a GM. At gunpoint.

<G>

---

Besides, name 2 people in their right minds. You and I don't count.

Invid Fan

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Mar 10, 2002, 7:01:00 PM3/10/02
to
In article <HelpfulGM-37792...@ca.news.verio.net>, Helpful
GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?
>

Well, they'd be better from my perspective, and who elses opinion can I
really trust? :)

> * You'd get rid of all the...?
>

Graphics that don't match ingame reality. If I see a well with a
ladder, my character should either be able to climb down it or be told
why not (€The ladder is broken).

> * You'd make more...?
>

Nooks and crannies in the world. Small details that would just be fun
for players to stumble upon, and/or open up roleplaying posibiliies.
There are a number of these already in the game, but more can be done.
A shipwreck on a beach (was it friend or foe? were there survivors?),
the ruins of an abandoned villiage (destroyed by Orga?), etc. Basicly
give the islands some history, leting players imagine what went on
there before the exiles arrived.

--
Chris Mack "Refugee, total shit. That's how I've always seen us.
'Invid Fan' Not a help, you'll admit, to agreement between us."
-'Deal/No Deal', CHESS

Lex

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Mar 10, 2002, 7:22:46 PM3/10/02
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> * You'd get rid of all the...?

No more slaughters. Of course, if something is way below your level it
shouldn't be worth too much, but something. Maybe Michael would have to
kill 5,000 vermin to get enough exp to get a rank, but you know what...
maybe after 5,000 vermin you *should* get a rank. "Junk" critters are often
as much of a challenge as the big stuff. Making it worth just a little exp
is not a bad idea.

Lex

Maeght

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Mar 10, 2002, 7:39:31 PM3/10/02
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In article <HelpfulGM-FD096...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:


> Besides, name 2 people in their right minds. You and I don't count.

Anyone who's left-handed.

- Maeght

SalaDragon

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Mar 10, 2002, 8:33:26 PM3/10/02
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> Suppose you were made a GM.
> [snip]

> * Etc -- fill in whatever.
> Thanks.
> [H-GM]

1. * Things would be different/better because... ?
(see 3)

2. * You'd get rid of all the...?

Banging heads against trees. There's nothing more boring than finding
out the only way to solve a quest is to run into every damn tree/rock
with every pathfinder in your group of 50 people. Sure, you might've
checked that one corner before, (as in the foothills to upper
foothills) but not with a pathfinder that is lucky enough to go
through. Finding out how to solve something would be more interesting.

If there was a way to find Dredlock Passage (the place between
"Outback" and the northeastern Foothills) I'm sure everyone would be
interested in knowing. I doubt it'd spoil anything, unless that would
also be the key to solving getting to Trillbane and beyond. Everyone
already knows where Dred Passage is, anyway.

3. * You'd make more...?

Simple, fun areas (such as TGBG, 'Noids, Valley, etcetera) as well
slightly more interesting areas, such as Orga Village and Outback are
(but not with the endless loop Outback-style forest). Would try to get
a simple area in every 3 or 4 updates... possibly a more interesting
area every six months or so.

I find new areas to be the most fun part of any RPG...
Let's go through the new areas in the past six months:
Scarmis Pen
......... (maybe some new areas past the upper Foothills, but who
knows? No one has even gotten to Trillbane yet.)

-HWC for Sala Dragon

Hidden

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Mar 10, 2002, 8:53:05 PM3/10/02
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In article <496a5723.0203...@posting.google.com>,
evang...@usa.net (SalaDragon) wrote:

> If there was a way to find Dredlock Passage (the place between
> "Outback" and the northeastern Foothills) I'm sure everyone would be
> interested in knowing.

Ok, I suppose I can spill the beans on this one, since supposedly we're
all GMs for the day <G>

The DP tree is in sn'ell 32 of the Orga Outback, correct? Take out your
copy of the map

<http://home.pacbell.net/friedlee/cl/orgaoutback/orgaoutbackmini.html>

and examine it carefully. How many entrances are there into 32? Exactly
1. Now, take a mental inventory of the other sn'ells with only one
entrance. Actually, since we know the well (which leads to a different
segment of the same cave) is in the northern part of OOB, restrict your
search to that area.

Notice how there are 2 main sets of these sn'ells, one leading up to OV,
and one leading up to DP. There is a similar pattern in Snagglewood,
with only 1 sn'ell leading to Bones, Sagramor and the exit (the three
major points of interest). Same deal.

> I find new areas to be the most fun part of any RPG...
> Let's go through the new areas in the past six months:
> Scarmis Pen

Umbrion's Keep
Hot springs/new passes
A whole slew of undiscovered ones
EP 2.0

Michael

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Mar 10, 2002, 9:14:11 PM3/10/02
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Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

The balance tax would be gone.

And I would get rid of prime time, at least during the week. if my
understanding of why we have it is correct, then peek usage is almost
always on the weekends anyway. So not having it during the week wont
hurt.

> * You'd get rid of all the...?

Vermine swarms, and anything else like them that are pointless and add
nothing to the game.

> * You'd make more...?

Hunting grounds, for all levels. They would be close to town and not
require a party of 40 people 5 hours just to leave.

I would also expand most of the existing one snell places, like RC,
Noids, LP, TGBG, ect.

> * Etc -- fill in whatever.

Pendants (or something that does the same basic function) for high level
(4th) fighters and full mystics. Its lame as hell that healers are the
only ones that get a quick way home when the other 2 professions have to
depart if they need to go. It would be ok if there was a FEW places
where these wouldnt work for quest reasons. But in these places healers
pendants shouldnt work either.

And of course I would unfuck Noth, TGs, Sun Wyrms, Fire Drakes, the FHs
and all the other things I always bitch about because some moron made
them suck.

Michael

Warren J. Dew

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Mar 10, 2002, 9:30:08 PM3/10/02
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Helpful GM posts, in part:

Suppose you were made a GM.

I assume you mean "of Clan Lord". I'd change more stuff in a game of my own.

* Things would be different/better because... ?

There would be one more GM perusing "the list", checking out current player
feelings both here on the newsgroup and in the game, and implementing things
that no one thought would make the game worse.

One of those things would be archery, wimpy enough not to be unbalancing, and
simple enough to get past Joe's coding standards. All the players would think
it was a 'good thing'. Once implemented, they would all complain about it
being too wimpy. I'd keep it wimpy anyway, and after a while, a few characters
would become archers anyway.

I'd replace Untrainus with Forgettus (or just add Forgettus, if I found anyone
who actually liked Untrainus). Forgettus would make you forget ranks in any
skill you chose, without affecting your other skills - but you wouldn't get
anything back from her, unlike Untrainus.

I'd probably also renegotiate the Coliseum labor contract to be 24/7.

* You'd get rid of all the...?

Hours in prime time, and make the game run 4 frames per second all the time.
I'd also get rid of the changes for the sake of change; I'd volunteer to create
new creatures to help prevent existing creatures from being tweaked.

* You'd make more...?

Areas that I, and people like me, would like. In particular, I'd try to get
permission to add a new island with the following features:

- a town with medieval style justice. Major court cases would be settled in
front of a noble, rather than by a jury. The noble would be a GM character,
holding court once a zodiac. The noble would appoint carefully selected player
character knights that would be able to dispense low justice - minor penalties
for minor offenses - and to put people in the gaol to await court, if high
justice were needed.

- no departs and no altar. Remember, this is a new island, you don't have to
go there if you don't want to. If you do go there, and you fall, you better
hope for a healer. No chains, either, most likely, though I might try to
reduce the rest time between pushes.

- player versus player enabled in large areas of the island. But criminals
would face a medieval court if they ever went to town again, and there would be
an oubliette in the dungeon, and a chopping block for extreme cases.

- more GM played monsters. I might even set up a way for players to play
individual orcs or trools, to provide extra challenging monsters, and an
opportunity for players with high Bartle 'killer' propensities to let out their
frustrations.

- no treasure that couldn't be found on other islands. No one would be forced
to play on this more dangerous island for gain; people would be on this island
for the extra challenge, not for any extra gain.

Other changes I'd like to make for this island, but that wouldn't be Clan Lord:

- smithing and other artisan skills that were as good a path to experience as
fighting - provided you put most of your skill points into the smithing/artisan
skills. This would require a revamp of how fighting experience worked.

- some way for such artisans to sell their wares easily, even when their
players were not on line. This might be as simple as banning GMs from messing
with scripted characters.

- a revamp of the mechanics to be more realistic.

Warren J. Dew
Powderhouse Software

Michael

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Mar 10, 2002, 10:09:53 PM3/10/02
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Warren J. Dew <psych...@aol.com> wrote:


> I'd probably also renegotiate the Coliseum labor contract to be 24/7.


Speaking of the Coli, I think it needs updated again. We should be able
to fight any critter that shows up in a fighter or healer test. And we
need to add Hatreds to the list of orga, one day people will be able to
kill them. Right now the hardest critter you can fight is a frenzy, and
thats a joke to some exiles. Some other high level critters would be
fun too.

Michael

Manx

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Mar 10, 2002, 10:32:23 PM3/10/02
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Helpful GM wrote:
In article <3C8BEE83...@mac.smoke.com>, bat...@mac.smoke.com 
wrote:

Helpful GM wrote:
Suppose you were made a GM.

Who in their right mind would want to be a GM?
M.

Fine.

Suppose you were MADE a GM. At gunpoint.

<G>
hee. Okay. I'm assuming you don't really mean
I only have one day as a GM. My changes couldn't
reasonably be made in one day. But...

I would vastly improve the demo (see suggestions
on previous NG thread).

I would redesign town. It's an eyesore, and
it's the first impression CL makes on new
players or demos. The artwork here and there
could use some improvement. Unfortunately,
I've been told it's OOC to rearrange the buildings.
I dunno about that. More primitive cultures than
Puddleby built Stonehenge.

This is related to the last one: I'd lobby for better
compensation for volunteer artists and designers,
as it is there's hardly any incentive for the amount
of time and work involved. Ask me privately and
I'll send you my suggestions if you're interested.

I'd try to add additional valley-level areas that are
easy access  for those people that don't have
4+ straight hrs of clanning time or a team of half
a dozen or more 4th-6th circlers.

More quests for non-mystics with cool items (no,
mounted starbuck head isn't what I had in mind).

Containers for multiple items (Kudzu bags are
great, now how about berry baskets, ore/metal
pouches, uli flower vases, spore sacks, potion
cases, etc.)

Overall, the GMs do a fantastic job, IMO. Except
for the occasional cold-blooded posts on the NG,
I'm thrilled with their work. ;op



Besides, name 2 people in their right minds. You and I don't count.

Good point.

M

I'm at a smoke-free address, should you want to reach me.


Connie Crete

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Mar 10, 2002, 10:53:06 PM3/10/02
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Hidden <hid...@no-op.com> wrote in message news:<hidden-CCCE01....@usenet.stanford.edu>...

> In article <HelpfulGM-37792...@ca.news.verio.net>,
> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
>
> > Suppose you were made a GM.
> >
> > * Etc -- fill in whatever.
>
> I'd also add a bit more depth to the variety of weapons, and give
> monsters specific weaknesses. For example, a Monty Python could be
> specifically vulnerable to the Holy Broadsword of Antioch, or a lava
> walker would hurt anyone hitting it with a metal weapon (because metal
> gets very hot, very fast when put in flames).

k.. I not only made myself GM fer a day, but also made myself Super
Programmer. Here goes a flavor o what might be dreamt up. Also ya
gotta know any o these changes would mess with how pepples has already
trained so much rantin n ravin (bein polite here) might occur.

In addition ta tha weapons havin bonuses, different races could have
critter/ environment incentives.
Dorfs has more speed underground
Thooms in tha water/marsh (and they never git lost in tha watery
areas) <this is where superprogramin comes in since tha marsh is a
non-linear kinda place fer most o us>
Sylvans in tha woods
Humans in towns or mebbe no minuses anywhere
Fen in fields (treeless places not tha places around town)
Zos go faster in snells with no critters at all so they kin git ta
tha next'un sooner
(yes, I too kin hear Michael when he hits a snell with 50 @#$%@#
vermine.. I know tha idea needs work)
Halflings any snell that has food on tha ground... that sorta thing
Come up with a correspondin place ya goes slower - fer world balancin
purposes.

Also give tha races different Detha fer different situations. Sum is
more resistant and sum is less resistant - fer balancin purposes - ta
herpited juice, poisonous plants, fire, lightin, rocks and other
attacks what aren't straight "chomp chomp" attacks.

Strayin from tha race benefits ta a different one. Have Mentus give
sum benefits ta pepples besides mystics and poppy haters. Mebbe 20
ranks o mentus makes all languages 5 ranks. Mebbe ya git that boost
fer yer sewin, bakin, brewin. /ponder mebbe it helps ya with learnin
a new fightn style r sumthin.

Way different from any ic changes, a customizable spell checker. (in
each language o course)
< I knows tha macros kin make fer some corrections but I aint
copy/pasted tha whole o tha Word dictionary autocorrect inta a text
file.>

> Monsters would also be hurt by lava like exiles, but would take up all
> 10 tag slots, so you couldn't get exp from a monster killed by lava.

I'ma still tryin ta understand <ic> why they isn't hurt by fire/lava.
I mean it makes sense fer fire rats not ta be hurt, but what in tha
night wendy environment caused em ta evolve ta bein immune ta lava.

> All finished icons would be available (for example, human females could
> choose to go back to the old, nonugly icon). Dwarves would get their
> cool new icons, too. Sylvans would have a choice of their old (with hat)
> icons, if I could get a player to add poses.

Different colors fer dorfn helmets. Accessorizin is everythin. I
knows iconGM is overtaxed as it is (n still dealin from tha short
cloak fallout), but a gal kin dream.


Frankly, I kin see as many detriments ta my changes as I kin see
benefits but there might could be sum useful brainstormin here.

Connie Crete
/ponder dayumn all this thinkin has caused me ta approach shobriety.

Simsu

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Mar 10, 2002, 11:29:40 PM3/10/02
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Michael wrote:

There is an IC event for adding creatures... Zukapus (Who signs you up for
battles) requests that you chain the corpse of a beast to him, he takes a
sample of the corpse and his master can then make them avaiable in the
arena... The last time I remember hearing of him doing this was for
Savannah and Plains Maha, quite a while ago and I don't think either were
added.

I do remember him saying that the coli will never work with undine.

But this is all very very old info and the GMs will prolly just add stuff
or do it in a different way.. But ya never know.

pwc Salandra

Lex

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Mar 11, 2002, 2:00:39 AM3/11/02
to
> More primitive cultures than Puddleby built Stonehenge.

Hey hey now! Let's not start using "culture" and "Puddleby" in the same
sentence. Besides, what's more primitive than hate, greed, fear, contempt,
and mistrust?

Lex

Archemar

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Mar 11, 2002, 9:19:57 AM3/11/02
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"Helpful GM" wrote in message >

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

some place for low level char, like for instance puddleby underground or
sylvan outpost.
as a (master) newbie i can go (almost alone) to these place (and not to TW,
SW, islands or brion bros keep).
and maybe some plots. there is no need for complex plot, (when i was a GM I
feel the more classical the plot, the funnier it is to player (for one
thing, player could understand them)).
(On a side not, there is a gentleman we propose to 'test the guard' and i
never agreed with him on whatsoever ...).

> * You'd get rid of all the...?

rats, vermine, myrm scout and all critter in town (outside tower).

> * You'd make more...?
>
> * Etc -- fill in whatever.

maybe place forbiden to lord or master where you can get info/money. (I know
mater/lord can send 'friends' ... )
(being master for a short while ... )

on a 'technical note, human/GM intervention might be kept low, plot could be
told to exile, and last only a few IC days. In this way exile 'knowing'
didn't get that much power, for they didn't know about next plot. And should
they be unable to come to the land, it wouldn't matter, plot beeing short
lived.

(not the best of common, but I am a thoom ...)

Archemar.
---
4th ooc month, third depart ... grr was more or less my fault ....


Vince

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Mar 11, 2002, 10:11:34 AM3/11/02
to
Helpful GM wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?
>
> * You'd get rid of all the...?

Balance tax means that I can not slaughter rats and vermine with ease.
There is nothing I can possibly get a solo kill on with or without a balance
tax. Removing the tax would mean healers would no longer fear those awful
places like north field. Its annoying to get trapped by 10 vermine and have
it be faster to pendant than to try to slaughter them.

I know there are probably 3 people who like the New East Forest, but I'd axe
it or put something there to make it worth visiting.

>
>
> * You'd make more...?

4 more healer tests and 2 more fighter tests. While there are lots of group
goals in the game, I haven't had any individual goals since I passed 4th
circle forever ago. By the time the healer tests arrive, most the healers
will instantly be 6th circle :( I know a bunch of fighters think healers
don't need any more tests, but oddly enough I didn't notice them calling for
the fighter tests to be removed.

More share slots. I rarely have more than 2 shares when on a hunt due to
the 5 slot limit. About the only way for a healer to get lots of experience
is by finding someone to heal for 5 seconds then leave to find someone else
to heal for 5 seconds....

\thinkclan

Potion cases, chain belts, ingredient sacks, etc

Armor - Maybe have some cheesy armor quest that is kinda tedious, but not
super difficult. Something along the lines of the alchemy bowl quest. The
armor would reduce damage by 1 point for the next 1000 hits you took, then
crumble. It wouldn't be anything that would unbalance the game, but it
could make that small bit of difference at the right time.

>
>
> * Etc -- fill in whatever.
>

Those noids have been promising to open that new area for years and I still
don't know what the greymyr chief is babbling about.

I would make some more good underground areas along the lines of the cat
caves.

About a year ago I sent you an email about a town invasion. I'd still like
to see it happen. With some things that are happening with the town, I
wouldn't be surprised if something similar came soon.


>
> Please try to keep the silly "well, I'd give Ziff the stats of a rat,
> then follow him around and kill him every 30 seconds" type stuff to a
> minimum -- the question is sincere.
>

And of course I would penilize anyone caught role-playing in a roll-playing
zone. Thou shalt not be dithering away thy time with thee's and thou's
unless thou be whoring thy ranks.


>
> Thanks.
>

No problem.

Baff

Michel

unread,
Mar 11, 2002, 11:26:39 AM3/11/02
to
Manx wrote:

>
> This is related to the last one: I'd lobby for better
> compensation for volunteer artists and designers,
> as it is there's hardly any incentive for the amount
> of time and work involved. Ask me privately and
> I'll send you my suggestions if you're interested.

Not that again! We already DOUBLED their compensation over the last 6
months!

;->

Michel GM

--
Remove something obvious from my email address to make it work

Hidden

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Mar 11, 2002, 11:43:06 AM3/11/02
to

Zos? Naw, too easy... :)

Chum

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Mar 11, 2002, 11:53:01 AM3/11/02
to
In article <10158639...@ananke.eclipse.net.uk>, Michel
<mic...@obvious.admin.clanlord.com> wrote:

> Manx wrote:
> > This is related to the last one: I'd lobby for better
> > compensation for volunteer artists and designers,
> > as it is there's hardly any incentive for the amount
> > of time and work involved. Ask me privately and
> > I'll send you my suggestions if you're interested.

> Not that again! We already DOUBLED their compensation over the last 6
> months!
>
> ;->
>
> Michel GM

Yeah, and why can't they be suggested publically? Are they illegal or
lewd? ;)

And fishing should pay better. Hey, NPCs are volunteers, too!

--
You have to remove stuff from my e-mail to reply, it's not difficult

Kojiro

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Mar 11, 2002, 12:29:28 PM3/11/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-3E0B5...@ca.news.verio.net>...

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

I'd understand that role-playing- being a character- grows out of
interaction with a (game mechanical) world, and not in spite of it.

>
> * You'd get rid of all the...?

I don't think I'd get rid of anything. Complexity makes for a more
interesting world.

Wait, I would get rid of the following-

• Tree humping- almost all puzzles would be solveable, not
luck-into-able.

• Unfinished things- all doorways and paths and such would be
openable/completeable in some way as soon as they are in the world.
Things that will never be opened, period, until the next update will
NEVER be placed in the world. No teasers. If its there, its active,
now.


> * You'd make more...?

Items, especially ones that actually do something, according to the
mix-n-match, 3 menu, item alchemy system I outlined a while back.

>
> * Etc -- fill in whatever.

I would change the training system to be based on Spidweb's Blades of
Exile/Avernum cascading/tiered stats.

I would change the profession system so that it were open ended.
Anyone could train anything, but start up costs would make it more
sensible to specialize than to be a fighter-healer-mystic.

I would add a magic system similar to M:tG's 5 element system- maybe
just 3 elements for CL. This would be part of the cascading training
system.

I would add stealth, rapid swing, and trample trainers.

I would differentiate "Dodging" defense from "Blocking" defense.

I would beat Sutai with a stick until he gives the cloaked icon a
sword, and not a spoon.

I'd probably fire Joe.

-Kojiro

WorldWalker

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Mar 11, 2002, 12:33:19 PM3/11/02
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Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-37792...@ca.news.verio.net>...

> Suppose you were made a GM.
>
> * Things would be different/better because... ?

-I'd make some cool things that only the unprofessioned exiles could
do or get. Healers, Mystics and Fighters all have this, but with a
very few minor exceptions, the guildless do not. (And I can already
hear the objection, "There would be no IC reason for a guildless exile
to be able to do something that a fighter could not," to which I would
respond, "Is there an IC reason that fighters can make Catsbane
necklaces, while the guildless exiles cannot?") I would make a
plotline that cannot be resolved without the input of the
unprofessioned exiles. Puddleby already has a number of exiles who are
forever guildless for IC reasons, but the GMs are currently not
utilizing them.

-Going hand-in-hand with this, I'd find ways to let weaker and newer
characters get involved in plotlines, which, except for invasions, are
pretty much restricted to the stronger and more advanced characters.

-I'd allow for rival guilds - for instance, 2 mystic councils. (A
renegade mystic council would be cool!)

-I'd make shouts and whispers show up in whatever language the
character was speaking.

-I'd make the post office able to send items.

-I'd allow for an "abstain" option to jurors, instead of the "not
voting" option, which wastes 4 minutes, and is the same as voting
"innocent."

-I'd make it possible for container items to be raffled with all they
contain. (For instance, I cannot raffle a full bag of kudzu
seedlings.)

HWC WorldWalker

Helpful GM

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Mar 11, 2002, 12:47:08 PM3/11/02
to
In article <70e88c.020311...@posting.google.com>,
World...@kevyn.com (WorldWalker) wrote:

> -I'd make it possible for container items to be raffled with all they
> contain. (For instance, I cannot raffle a full bag of kudzu
> seedlings.)

You SHOULD be able to. It's the same as raffling a dyed shirt.

I'll check into this.

Lex

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Mar 11, 2002, 12:50:41 PM3/11/02
to
> I would make a
> plotline that cannot be resolved without the input of the
> unprofessioned exiles.

I don't know. There are so few of you. Are you going to bake your way in
to the 3rd level of the abyss? Besides, as you have said your choice is a
RP one. You wish to be the sideshow and not the main attraction. Nothing
wrong with that. But when you drive down the highway and see the circus is
coming to town, the billbaord is going to have elephants and trapeeze
artists, not 6-legged bearded women.

Lex

Babajaga

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Mar 11, 2002, 1:03:40 PM3/11/02
to

> -Going hand-in-hand with this, I'd find ways to let weaker and newer
> characters get involved in plotlines, which, except for invasions, are
> pretty much restricted to the stronger and more advanced characters

I have to refute this.

It´s a myth. Forget that kind of thinking.

The answer you are looking for is - Time. Time is the mother of all
things. Time first and last. It´s the ability to be able to clan for 4
hours straight some days. To commit to longer periods of time on a pre
planned day for instance.

And a shared clanning time with other players interested in the same thing.

Or the time it takes to go through everything you can find on the subject
on the web, and head out to Tenebrions conference room and ask some
questions.

It has nothing to do with playing a strong, advanced character. Take a
look at the adventure groups currently exisiting, and you will see that
the normal explorer character in CL is a weak one. The strong and advanced
are mostly down in the valley playing hide and seek with cats.

Your main problem I think is that you are playing an unprofessioned exile.
Not that your character is weak per se. Then you need to figure out what
else you have going for you. You know, brains is a commodity lacking in
CL,:) anyone who has it are usually drawn in no matter what their
character can do. Brains and interest.

Oh, and talk to Himitsu. I hear she is planning an adventure group for
those places that are closer to town. Cause there are some unsolved things
there as well.


tovemi

--
Babajaga Vanimalda, The Fleet <http://www.red-quill.org/babajaga/>
swc´s rants <http://coldnsnowy.nomad-souls.org/>

remove the SPERRE to reply

Michael Welsh

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Mar 11, 2002, 1:19:35 PM3/11/02
to
On 3/11/02 12:29 PM, in the great literary work
62eb5668.02031...@posting.google.com, the profound and prolific
Kojiro of its...@garhole.com articulated:

> I'd understand that role-playing- being a character- grows out of
> interaction with a (game mechanical) world, and not in spite of it.

Wow, very well put. The whole point of a MMPRPG, to me, is to allow one to
roleplay without thinking about it. Game mechanics can sure get in the way
of that.

--
Michael HWC for Mono

"I don't care how many simpering idiots are in disagreement with me,
they're still wrong." -- Outcast

Helpful GM

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Mar 11, 2002, 1:30:16 PM3/11/02
to
In article <HelpfulGM-01145...@ca.news.verio.net>, Helpful
GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> In article <70e88c.020311...@posting.google.com>,
> World...@kevyn.com (WorldWalker) wrote:
>
> > -I'd make it possible for container items to be raffled with all they
> > contain. (For instance, I cannot raffle a full bag of kudzu
> > seedlings.)

> You SHOULD be able to. It's the same as raffling a dyed shirt.
> I'll check into this.

Oops, my bad. You can't raffle dyed shirts, either.

But "Soon!" <G>

(It's the same thing, script-wise.)

Jeff Frey

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Mar 11, 2002, 2:26:33 PM3/11/02
to
One main thing I would do is to create an interactive plot line with the
exiles that would have a shorter life span. Something more involved than
an invasion but not as complicated and strung out as 'Brion, Qu'al, etc.
This could include a lot of other things that people have posted here:
items, visions (which was a great idea BTW), etc. Gerag was a good
example, but it really didn't leave us with anything when it was
completed. Something that would at least leave a sense of accomplishment
when it came to conclusion.

I would make an item or a trainer to enable exiles to throw rocks or
cast lightening. The beasts can do it, why can't we? The lightening
would be great for mystics.

I would impose a town tax on the Golden Butterfly so that a percentage
of all the money they take in would go to town improvements. Same with
other merchants as well. Basically allow the more successful merchants
to contribute to the growth of the town through a percentage of their
profits, even if it is as simple as donating coins to buildings in
progress. (What the hell do they do with all that money anyway?)

Any exile who had too much bad karma can be attacked and could also
attack other players. This would give more substance to BK and would
also give more options to characters who chose to be evil.

The bank would give interest and could also charge for loans.

Hellpop

Helpful GM wrote:

>Suppose you were made a GM.
>
>* Things would be different/better because... ?
>

>* You'd get rid of all the...?
>

>* You'd make more...?
>

>* Etc -- fill in whatever.
>

>Please try to keep the silly "well, I'd give Ziff the stats of a rat,
>then follow him around and kill him every 30 seconds" type stuff to a
>minimum -- the question is sincere.
>

>Thanks.
>

Lex

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Mar 11, 2002, 2:44:28 PM3/11/02
to
> Any exile who had too much bad karma can be attacked and could also
> attack other players. This would give more substance to BK and would
> also give more options to characters who chose to be evil.

This is a really neat idea, but the problem is it's really abusable. A
group of 10-12 exiles could decide they wanted to make you "hittable" and
just sit around all BKing you for an hour. It wouldn't take long before you
had over 200 BK, and you're not even RPing an evil character. Even "evil"
characters usually never have more than a few BK.

Lex

rjkinney

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Mar 11, 2002, 2:49:18 PM3/11/02
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Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-37792...@ca.news.verio.net>...

> Suppose you were made a GM.

mwahahahaHAHAHAHAHAHAHA *cough**cough**splutter*
Ok, enough of that.


> * Things would be different/better because... ?

Well, not in a day maybe, but I would design new areas. Not
necessarily rank-whoring areas, but areas that are fun to visit in
small groups and fun to explore, etc. Maybe with small quests
involved(such as the hankercheif quest)

Invasions, I would spend a lot of time working on good invasions.
Maybe super-noids... But I wouldnt want to step on Zonk GM's feet. So
anything really, as long as it was fun for both the powerful and the
weak.(The Kin invasions are fairly good at this, as well as 'Shak
invasions)

> * You'd get rid of all the...?

Sylvans. Damn elfs are always running around playing their frilly
little songs... Trav'illi Fri'indri'el Ma'tili'ini sirit'in'lok'oni
ARRRRGGGGGGG!!!! Dammit!!! what the hell kind of language is that?!

(Heh, sorry, Jotran putting in his 2c worth, HWC has control again
now)

> * You'd make more...?

areas, quests, and invasions, like I said in one. Perhaps I would
attempt to get an artist to do characters for all the races holding a
moonstone or cad, etc.



> * Etc -- fill in whatever.

If I were GM for a day, I WOULD start killing people by means of a
super-rat. Hell, a GM has done it to me before, it is only fair that I
should have my turn doing it. ;)

HWC Jotran

Manx

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Mar 11, 2002, 5:08:45 PM3/11/02
to


Chum wrote:
In article <10158639...@ananke.eclipse.net.uk>, Michel 
<mic...@obvious.admin.clanlord.com> wrote:

Manx wrote:
This is related to the last one: I'd lobby for better
compensation for volunteer artists and designers,
as it is there's hardly any incentive for the amount
of time and work involved. Ask me privately and
I'll send you my suggestions if you're interested.

Not that again! We already DOUBLED their compensation over the last 6 
months!

;->

Michel GM

Yeah, and why can't they be suggested publically? Are they illegal or
lewd? ;)
Hmm... Now I'll have to rethink my ideas.  ;oD

Seriously, it's not really something I'm comfortable
asking in the newsgroup for, since it involves things
we were told we'd get that never materialized. Also
I have requests that might generate an avalanche
of  "Hey! No fair! I want one too!" pleas. If you think
it's appropriate to list those here, I will.  



And fishing should pay better. Hey, NPCs are volunteers, too

Hee. Yeah, well I'm willing to bet  that NPCs get more
compensation than artists.


M


Warren J. Dew

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Mar 11, 2002, 5:18:57 PM3/11/02
to
baff posts, in part:

Balance tax means that I can not slaughter rats and vermine with ease.

Okay, I know I'm really weird, and my characters would disagree with me, but:

I actually find that the balance tax makes it more fun, not less fun, to play a
healer who tries to fight, or a fighter who switches weapons. It's one more
factor to take into account, just like managing balance and health. More
factors make things more interesting.

I don't expect anyone else to agree with me on that.

Removing the tax would mean healers would no longer fear
those awful places like north field. Its annoying to get
trapped by 10 vermine and have it be faster to pendant
than to try to slaughter them.

Healers have a problem fighting vermine because they have a choice between very
weak attacks and very slow balance recovery; even if there were no balance tax,
they would have this problem. Fighting vermine isn't generally the fastest way
to get out of being trapped by them, anyway.

I know a bunch of fighters think healers don't need any
more tests, but oddly enough I didn't notice them calling
for the fighter tests to be removed.

I don't think the fighters really care. The people who really don't want more
healer tests, at least of the present style, are healers - the healer community
is really split on this. New tests with a somehow 'better' measurement of
'real' healing skill would be welcomed, but no one has yet been able to come up
with a good one.

Prue

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Mar 11, 2002, 5:35:57 PM3/11/02
to
In article <HelpfulGM-37792...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.

€ Permanent skin dye.

€ More long-lasting ill effects for exiles. Diseases, curses, cursed
items. Serious consequences pave the way for A) Quests for cures and
fixes, and B) Commensurate rewards and special items. Phooey to the
players who complain, "But I don't want anything to adversely affect my
abilities for more than a few minutes."

€ Longer-term invasions and special foes:

A powerful Darshak/Undine army pours into town, forcing exiles to
flee. It may take months to retake town... and who knows what will
have changed in the meantime?

Or a Grendel-like creature plagues town from time to time, sneaking
in at night, slaughtering exiles and stealing property. He'll
continue to do so until he's found and killed. Make him strong,
smart and fast.

Or a horrible beast begins hunting exiles in the passes. It's smart
enough not to attack a large group. It will roll boulders at anyone
trying to approach its lair.

A deadly plant takes root in East Field. It will spread, overrunning
areas and infecting new snells until exiles find the fix.

A flood. Areas are inaccessible until exiles find and remove some
obstruction.

€ Begin campaign to re-design town. Town is the center of exile life,
the hub of the game. It should be more visually interesting, more
thoughtfully planned, cater to the way exiles behave, and be more fun.
Arrange things anticipating growth, rather than adding new buildings in
random far-flung corners of town. Add statues and fountains. Consolidate
the libraries into a single complex. Perhaps expand town into one of the
farms. Add rough neighborhoods, containing bars where brawling is
allowed, and alleys where muggers (exile? or npc?) may strike the unwary
or weak.

€ Boarding houses. Several buildings with rooms that can be rented on a
continuing basis (cost based on room features and demand). Rooms include
foot lockers, and places to display trophies (storage capacity based on
room cost). Books can be checked out of the library for a fee, and the
room can be used to log off (but no overnight guests). Doors can be
locked. If you fail to pay your rent for too long, your stuff literally
gets thrown on the the street, and you are labeled a Bad Renter for
awhile. Fail to return library books on time, and you get fined (and
perhaps lose check-out privileges). Some boarding houses might be
exclusive... dwarves or mystics only. Maybe some cheaper dormitories
that combine storage and cheap library features. Dorms have limited
capacity... they'd become little communities (as would boarding houses).
Maybe dorm-mates can leave stuff in community lockers that can be
accessed by any dorm-mate. Troublemakers could be ejected by vote.

€ Abolish NPC sellers of exile-manufacturable goods.

Yours,
Prue.
--
All karma is derserved.
Keep Prue green.
Obey.

Shamhat de Leon

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Mar 11, 2002, 5:45:45 PM3/11/02
to

> bars where brawling is
> allowed

Now that's a good idea. Not to say that the rest weren't, Prue.

-Shamhat

Jeff Frey

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Mar 11, 2002, 6:08:14 PM3/11/02
to
I think the checks and balances already in the game would help with the abuse issue. If someone wanted to do what you say, then the person getting bombed could rally support and make the other people hittable as well. I'm not saying there wouldn't be problems, but  "evil" people in CL are just a little annoying or obtrusive they way things are right now. This way it wouldn't be a free for all, but people who wanted to create real conflict and even plots with other characters would have an outlet. It would also give a completely different level to karma itself.
Not to mention: if 10-12 people want to take the time and effort to BK bomb you, you've probably done something to piss them off anyway - justified or not.


Hellpop

Sutai

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Mar 11, 2002, 6:25:30 PM3/11/02
to
In article <HelpfulGM-37792...@ca.news.verio.net>, Helpful GM
<HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>

> * Things would be different/better because... ?

The balance tax would be abolished. (It still sucks!) And every race would
have to fight with spoons.



> * You'd get rid of all the...?

Areas that will never be opened or expanded upon, because they haven't for
years, and years, and years. Kill the noid in the cave or make the new
cave, burn down the hut on centaur or open it. Same with outpost.

Oh, and all the stupid out-of-date things NPCs say. :) The drakes have
been invading more and more since the most recent chaos storm, eh?



> * You'd make more...?

Ancient promises fulfilled or disbanded completely. Archery or no? Clothes
with icons what where you can see the color? Armor (no, boots that
disappear don't count) Teleportation that works? :D SUBCLASSES!!! Magic,
for all professions. Peaceton?!

And I'd make more danger too, sorta a "me too" for all the things Prue
talked about. "Fortune smiles upon thee, thou hast found the cursed belt."



> * Etc -- fill in whatever.

Seriously, I'd just want to try out new additions rather than play it so
safe. Any benefit to us can be offset by some nasty badness. Hopefully,
the badness would be introduced first, and then we'd get something good,
so it doesn't feel like we lost. :D

--
Take away my scrimp sammitch, and I'll smack you! But you can send me an email.

Hidden

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Mar 11, 2002, 6:44:58 PM3/11/02
to
In article <70e88c.020311...@posting.google.com>,
World...@kevyn.com (WorldWalker) wrote:

> -I'd make some cool things that only the unprofessioned exiles could
> do or get.

Then what if they want to join a profession later on? They wasted 50
ranks? They have to reset? They can't?

> -I'd allow for rival guilds - for instance, 2 mystic councils. (A
> renegade mystic council would be cool!)

This is already possible, but the only people with the power to do it
(the current council) all got to their places by agreeing with the rest
of the council.

> -I'd make shouts and whispers show up in whatever language the
> character was speaking.
> -I'd make the post office able to send items.

Yes. YES YES YES!

> -I'd allow for an "abstain" option to jurors, instead of the "not
> voting" option, which wastes 4 minutes, and is the same as voting
> "innocent."

Further YES!!!

Lex

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Mar 11, 2002, 6:55:31 PM3/11/02
to
> Magic, for all professions.

I don't know about ALL professions, but magic would add a lot of depth to
the game. A few ideas for temporary spells or something similar:

invisibility (even partial)
faster running
elemental resistance (like fire and lightning)

The stuff mystics do is sorta like magic, but maybe another profession that
is specific to magic abilities is called for.

Lex

Prue

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Mar 11, 2002, 7:10:58 PM3/11/02
to
In article <hidden-F48257....@usenet.stanford.edu>,
Hidden <hid...@no-op.com> wrote:

> > -I'd allow for an "abstain" option to jurors, instead of the "not
> > voting" option, which wastes 4 minutes, and is the same as voting
> > "innocent."
>
> Further YES!!!

I don't get this. If you want to abstain from jury duty, /sleep when you
get called, or remove yourself from the jury pool. If you allow yourself
to be part of a jury, do your job. Your job is to render a verdict on
the case before you. If the plaintiff has not sufficiently convinced you
of the defendant's guilt, or you don't feel that the defendant's actions
ought to be punished, vote innocent. Otherwise vote guilty. If you think
the case never should've been brought to court, vote frivolous. Or be a
biased juror, if that's your thing, and punish the person you don't
like. But vote. It is why you are there.

What reason is there for a person to be on a jury and abstain from
rendering a verdict?

WorldWalker

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Mar 11, 2002, 8:02:42 PM3/11/02
to
"Lex" <co...@mac.com> wrote in message news:<a6iqrk$9b4$1...@netnews.upenn.edu>...

> > I would make a plotline that cannot be resolved without the
> > input of the unprofessioned exiles.
>
> I don't know. There are so few of you. Are you going to bake your way in
> to the 3rd level of the abyss?

Well, Lex, if you don't want to participate in the 1st Annual Abyss
Bake-Off, that's fine with me. (Of course, I won't be there either,
because I have no baking training -- nor any sewing or brewing
training, for that matter.)

But your comment goes right in to my second point about plotlines
being closed to weaker and newer characters. Why is it that almost
every major plot line must involve super-hard to reach areas that are
going to exclude much of the population of Puddleby? Why do plot lines
never have a focus in, say, south forest, or the underground, or on
the beach areas lower-level exiles can reach?

For that matter, aside from invasions, when was the last plot line
that had a focus IN Puddleby? (The firebombing of the Nox Sorora
Chapterhouse if the only one I can think of off the top of my head.)

-WorldWalker

Crunch

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Mar 11, 2002, 8:14:14 PM3/11/02
to
On Sun, 10 Mar 2002 19:47:30 GMT, Helpful GM
<HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

>
>Suppose you were made a GM.

1. There would be real danger. The world would butt into exiles'
lives much more often, and there would be actual threats. Things
would happen without exiles going out and making them happen.

Right now I'm playing CL with the goal of having the real fun, where I
take risks and the risks are worth taking, maybe 2 or 3 years from
now, not right now (who says the players have no patience?). It's
still rather fun now of course. I sort of wish it were different
though. I don't think more intense action has to shorten the
life-span of the game. The lack of action has starting to really bug
me over the last year. If I were a GM, "go out and make it happen"
would not be the only source of real events. You couldn't just sit
around in town safely. Well, it wouldn't have to be town, what I mean
is you couldn't just sit around anywhere and just assume all you have
to deal with are the normal spawns. Algernon would fall more without
a witch making him fall. Basically the game has technically improved
a ton since the rift wars, but the storyline of that time is
unmatched. I have not felt anywhere near such urgency since then.

I've exaggerated some here, but not much. I know you can respond and
say "but the Darshaks raid," or make a list of counterexamples (the
'brion brothers emphatically do NOT count), but I'm convinced that not
nearly enough stuff happens to us. As a player, it makes me want to
do something just for the sake of forcing the world to react, but that
just feels wrong. I'm not comfortable with wishing purgatory would
just get screwed up already and make us fight ethereal critters, or
however it's gonna happen, but I kind of feel that way. Overall, this
first point bugs me a lot about CL, and it's starting to make me worry
that the game's seriously slipping.

On a related note, not only would we have more enemies or whatever (if
you want me to think of exactly how I'd add more threats, ask), but
there would be non-exile groups that have enemies. The 'brion
brothers would wage war on the meshra, maybe enlisting exiles. And of
course there'd have to be meshra sympathizers too. Or something like
that. More stuff like the rogue lyfes.

2. I think perhaps it's time for another round of free characters.
There are reasons not to do this though, so I might do something
similar like give free characters out occasionally to random accounts,
maybe without notifying the player. In fact, I'd have some random OOC
bonuses (I like random IC bonuses myself but it's sort of un-CL) like
randomly adding a month onto accounts, or giving random players
world-design decisions (guess what, you and only you [making random
groups decide sounds bad] get to decide if we get a new pub or a new
underground area). There'd definitely be mechanisms in place to
assure players that there's no favoritism involved. These are just
examples. I'm sure with real thought some better and cooler prizes
can be cooked up. Also under this random fun category is more Wacky
Wednesdays and things like them.

3. I'd improve the look of the town. We build more buildings but
there doesn't seem to be any support from the GM community to make the
town look more civilized. We just stick buildings in random places.
Personally I'd put the option to slowly pave the streets before the
players, but at the least I'd allow for town center to be decorated,
made into more of a plaza than a muddy patch between a fence and a
plain-looking temple. Puddleby doesn't always have to stay so true to
its namesake.

4. I'd allow for karma to be given with no notice to the receiving
player (no sound, no sidebar notice, perhaps no text log notice). If
this were done, I think karma would actually begin to reflect a
character's reputation. As it stands now I think good karma pretty
much works, but bad karma is used for its shock value, either to make
a point of bad behavior or to make someone feel bad. I think its use
is too focused on sending a message to the player, and not enough on
giving a reputation level.

5. Well, I'd be self-serving and put in some items I want. I'd give
some limited extra icon options, like having certain parts of the icon
colorable (Zo armbands, thoom rills, dwarf helmets), maybe just sort
of permanently painted with no items involved. Maybe there'd be a
quest-type thing involved. And I'd make a weapon that hits very very
weakly (maybe -500 Darkus or something like that) as a cheap fix to
the lack of option to choose how powerful your swing is, so I can be
more friendly on hunts. It'd be kind of nice to have some kind of
more intricate system where you choose a style of swing (accuracy,
damage, etc) but that's probably way way too hard. Obviously that
would be something you could turn off if you didn't like it. I would
make sure to make the weapon be otherwise on the same level as normal
weapons, including slaughter. I think I would make the Scavenger Bird
Feather into this weapon.

And I'd let the other GMs worry about designing new areas. I hope the
result of this poll isn't that new areas are about the only thing the
players care about. If I wrote this a month ago or a month from now,
some things might be different, but numbers 1, 3, and 4 would
definitely be there.

Crunch

>Thanks.

Hidden

unread,
Mar 11, 2002, 8:30:10 PM3/11/02
to
In article <prue-A9799C.1...@corp.supernews.com>,
Prue <pr...@SPAMpuddlebySUCKS.com> wrote:

> What reason is there for a person to be on a jury and abstain from
> rendering a verdict?

Well, it would be a nice, and probably relatively simple-to-add option
for all 3 of the honorable jurors out there.

Prue

unread,
Mar 11, 2002, 8:44:56 PM3/11/02
to
In article <hidden-1E4566....@usenet.stanford.edu>,
Hidden <hid...@no-op.com> wrote:

> > What reason is there for a person to be on a jury and abstain from
> > rendering a verdict?
>
> Well, it would be a nice, and probably relatively simple-to-add option
> for all 3 of the honorable jurors out there.

What does honor have to do with it? If the plaintiff does not convince
you that the defendant did something wrong, then you should vote
innocent. Deciding who has the better case is the job of a juror. If you
agree to be a juror, do your job. You heard the case. Decide.

Helpful GM

unread,
Mar 11, 2002, 9:15:18 PM3/11/02
to

> > -I'd allow for an "abstain" option to jurors, instead of the "not
> > voting" option, which wastes 4 minutes, and is the same as voting
> > "innocent."
>
> Further YES!!!

In Pby court, "abstain" is spelled "innocent."

What else would it be? Imagine everyone abstained, what are you going
to do? Everyone's innocent, everyone walks, no sentencing, right?

Right now, the verdict comes out like this:

if (guiltyVotes > (jurySize * .66)) [1]
{
it's guilty
}
else if (frivilousVotes > (jurSize * .50))
{
it's frivolous
}
else
{
it's innocent
}

"Abstain" and "innocent" have exactly the same impact. EXACTLY. In
fact, I could change "Innocent" to be spelled "abstain", and it would
work the same way, except that some people would be corn-fused.

Knowing that Puddleby Jurors are among the brightest and the best, I
trust you guys to figure out that it's no moral quandry to vote
"innocent" when you mean "abstain."

If you're going to pull out some rules-lawyer technicality then,
technically, "to abstain" means "to not vote" -- you can't cast a vote
of "abstain", you have to wait 4 minutes.

Just vote "innocent" and save yourself the trouble :)

---
[1]Footnote: I think. I'd have to look, you might be able to be guilty
on > 50% of the jury. I think I remember it being 66%, though.

Prue

unread,
Mar 11, 2002, 9:22:19 PM3/11/02
to
In article <HelpfulGM-09535...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> [1]Footnote: I think. I'd have to look, you might be able to be guilty
> on > 50% of the jury. I think I remember it being 66%, though.

If 66% is the number, why is it that way? On a 5 person jury, if 3 vote
guilty, it outta be a guilty verdict, don't you think?

Helpful GM

unread,
Mar 11, 2002, 9:53:37 PM3/11/02
to
In article <prue-6B959B.1...@corp.supernews.com>, Prue
<pr...@SPAMpuddlebySUCKS.com> wrote:

> In article <HelpfulGM-09535...@ca.news.verio.net>,
> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
>
> > [1]Footnote: I think. I'd have to look, you might be able to be guilty
> > on > 50% of the jury. I think I remember it being 66%, though.
>
> If 66% is the number, why is it that way? On a 5 person jury, if 3 vote
> guilty, it outta be a guilty verdict, don't you think?
>
> Prue.

(Fine! *MAKE* me check! <G>)

No, it's 66%. Because it ought to be hard to find someone guilty of a
crime. In a game with "no consequences" (you know what I mean, and you
DO know that it's a restriction I have to live under), before players
can fine someone and stick them in jail, he better be GOOD AND GUILTY.

I had to pick a number, and I picked 66%. Why not 50% or 33% or 75%*?
Because I picked 66%. Further arguments are material for SACWAG.
Nothing personal, you know I agree with most of what you say -- that's
just how it is.

It's easier to find someone frivolous that it is to find someone guilty.
Because I thought that court would be better that way, and I'm the one
who wrote it. <G> (That day, it was good to be king ;)

---
* Why *NOT* 33% ? If someone pisses off 1 in 3 jurors, shouldn't they
go to jail? Maybe in Your-Lord. In Clan Lord, it takes 2 out of 3.

Jeffrey Lambert

unread,
Mar 11, 2002, 9:59:43 PM3/11/02
to

> On Sun, 10 Mar 2002 19:47:30 GMT, Helpful GM
> <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
>
>>
>> Suppose you were made a GM.

1. I would use the opportunity to run one time short adventures. Example:
One of the east farm NPCs ss's fer help. She tells those that show up the
Orga have kidnaped her husband, and asks the players to rescue him. The
players find the husband in oc and have to defeat the Orga to free him.
Those that free the NPC get a €You experiance for your bravery and
compassion.

2. Have a /research <text> option to be used instead of /sleep. Example: A
healer enters the Library. He desides he wants to do some research on the
tainted moonstones used by the Darshak. /research tainted moonstones. After
a suitable time spent in the library he gets the message €Your research pays
off. Tainted moonstones are used to drain spirit from the target and enhance
the spirit of the stones user. This process damages the target leaving them
enervated, homicidal, apathetic or so completely devoid of spirit that they
walk around in a sort of living death. You will need a tainted moonstone to
learn more.
Now this player has a quest to find a stone giving me a new story line for
the one time short adventures.
Of cource some /research will be less usefull. Example: A fighter enters
the Library. He desides he wants to do research on how to make armour.
/research how do I make armour. €Your research pays off. You are unable to
find any information on how to make armour.

This of cource is by far to labour intencive to actually pull off but i
like it so included it anyway.

3. Notorious monsters that are GM controled and interact with players.

Dandelion

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Mar 11, 2002, 10:11:40 PM3/11/02
to
World...@kevyn.com (WorldWalker) wrote in message news:<70e88c.020311...@posting.google.com>...

> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-37792...@ca.news.verio.net>...

> > Suppose you were made a GM.
> >

> > * Things would be different/better because... ?
>
>

> -I'd make shouts and whispers show up in whatever language the
> character was speaking.
>

> HWC WorldWalker

Hear! Hear! Please, please, please ... can this be done (easily enough
to warrant doing it)?

Dandelion

Prue

unread,
Mar 11, 2002, 10:06:03 PM3/11/02
to
In article <HelpfulGM-4D898...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> I had to pick a number, and I picked 66%. Why not 50% or 33% or 75%*?
> Because I picked 66%. Further arguments are material for SACWAG.
> Nothing personal, you know I agree with most of what you say -- that's
> just how it is.

Don't get excited. I was just asking. I like court. Trust me.

With variable jury sizes, it seems that the percentage needed to convict
can be pretty high in some cases. 80% for 5 exile jury. 75% for 4. 75%
for 8.

Maybe jury sizes should always be divisible by 3? Or does that tend to
exclude too many jurors during the hours that couldn't support a 6
person jury?

Yours,

Helpful GM

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Mar 11, 2002, 10:21:00 PM3/11/02
to
In article <prue-D265BD.1...@corp.supernews.com>, Prue
<pr...@SPAMpuddlebySUCKS.com> wrote:

> In article <HelpfulGM-4D898...@ca.news.verio.net>,
> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
>
> > I had to pick a number, and I picked 66%. Why not 50% or 33% or 75%*?
> > Because I picked 66%. Further arguments are material for SACWAG.
> > Nothing personal, you know I agree with most of what you say -- that's
> > just how it is.
>
> Don't get excited. I was just asking. I like court. Trust me.

Yeah, I know -- I have to answer in ways that the whole NG can
understand ;)

> With variable jury sizes, it seems that the percentage needed to convict
> can be pretty high in some cases. 80% for 5 exile jury. 75% for 4. 75%
> for 8.
>
> Maybe jury sizes should always be divisible by 3? Or does that tend to
> exclude too many jurors during the hours that couldn't support a 6
> person jury?

Hmmm... maybe. Still, there seems to be no shortage of convictions.
Aren't most guilty verdicts near 100%?

(I should look into that. I wonder if Iho's site does those stats. I
am *SO* behind sending him cases... :\)

(Had an ISP failure, and didn't notice that they weren't getting fwded.)

Prue

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Mar 11, 2002, 11:34:38 PM3/11/02
to
In article <HelpfulGM-09535...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Right now, the verdict comes out like this:
>
> if (guiltyVotes > (jurySize * .66)) [1]
> {
> it's guilty
> }
> else if (frivilousVotes > (jurSize * .50))
> {
> it's frivolous
> }
> else
> {
> it's innocent
> }
>
> "Abstain" and "innocent" have exactly the same impact.

I was poking around the Court Archve, and happened to notice a few
unusual verdicts. So I looked at all the cases for the past 2 available
Puddleby years and found a few more unexpected results. I'm not sure if
the court system you describe above is different from what was in effect
when these cases occurred, or if the database is just wrong, or if
there's a bug somewhere. Anyway, here's the cases that look funny to me:

VOTES are innocent/guilty/frivolous/abstaining.

MATTER: CmdrGuard v Kojiro accused of "Karma bombing thereby hurting my
name"
CASE: pcl_0542_060_14_16
VOTES: 0/3/3/1
VERDICT: frivolous
PRUE SAYS: 43% voted frivolous. Shouldn't it be innocent?

MATTER: Tarfette v Zaroff accused of "Abstructing peace in bard field"
CASE: pcl_0542_122_22_31
VOTES: 4/6/0/0
VERDICT: guilty
PRUE SAYS: 60% voted guilty. Shouldn't it be innocent?

MATTER: Patch v Prue accused of "Harrassment"
CASE: pcl_0542_142_19_14
VOTES: 2/5/2/0
VERDICT: guilty
PRUE SAYS: 56% voted guilty. Shouldn't it be innocent?

MATTER: Luce v Ziff Rengar accused of "Combat Squabbling and Failure to
Pay Reasonable Fine"
CASE: pcl_0542_160_21_08
VOTES: 1/2/1/0
VERDICT: guilty
PRUE SAYS: 50% voted guilty. Shouldn't it be innocent?

MATTER: WorldWalker v Lummox accused of "Harassment, assault and
stalking."
CASE: pcl_0542_323_13_05
VOTES: 0/4/3/0
VERDICT: guilty
PRUE SAYS: 57% voted guilty. Shouldn't it be innocent?

MATTER: Romuli v Luc accused of "Abusing the court system"
CASE: pcl_0542_327_13_51
VOTES: 1/4/0/3
VERDICT: guilty
PRUE SAYS: 50% voted guilty. Shouldn't it be innocent?

MATTER: Liolel v Larloch accused of "Not being a orga"
CASE: pcl_0543_130_17_58
VOTES: 0/1/1/2
VERDICT: frivolous
PRUE SAYS: 25% voted frivolous. Shouldn't it be innocent?

MATTER: Fishylish v Malkor accused of "Taking my SS"
CASE: pcl_0543_163_19_23
VOTES: 3/4/1/0
VERDICT: guilty
PRUE SAYS: 50% voted guilty. Shouldn't it be innocent?

Dandelion

unread,
Mar 12, 2002, 12:07:44 AM3/12/02
to
its...@garhole.com (Kojiro) wrote in message news:<62eb5668.02031...@posting.google.com>...
> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-3E0B5...@ca.news.verio.net>...

> > Suppose you were made a GM.
> >
>
> I would beat Sutai with a stick until he gives the cloaked icon a
> sword, and not a spoon.
>
I see it as more of a cheese knife. The cloaked don't so much fight
fearsome creatures, as spread them on crackers.

Dandelion

Noah

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Mar 12, 2002, 12:08:42 AM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-37792...@ca.news.verio.net>...

> Suppose you were made a GM.
>
> * Things would be different/better because... ?
>
> * You'd get rid of all the...?
>
> * You'd make more...?
>
> * Etc -- fill in whatever.
>
> Please try to keep the silly "well, I'd give Ziff the stats of a rat,
> then follow him around and kill him every 30 seconds" type stuff to a
> minimum -- the question is sincere.
>
> Thanks.

If I were made a GM...

I would improve player killing areas such as the badlands. I would
create a game in which a group makes two teams of exiles and are sent
into a forest area to kill each other. Each team would wear different
colored jerseys, and when one team is completely fallen everyone would
be teleported out of the area. It's primitive fighting but a lot of
fun. I would also create more player killing areas instead of just
the badlands and the arena. Perhaps an entire island could be a
player killing area and as soon as exiles get off their boats they
could slay each other. This would be much like how Dal'Noth used to
be. Also for PK, I would automate capture the flag (there could be
different settings for how many seconds the flags have to be one color
in order for a team to win). This would get rid of bitter disputes
and arguments with the referee. Of course, if a group of exiles
wanted to play the old fashion way they would still have the option.

I would add armor into the game. Not just a few extra shields or a
helmet or two, but full blown armor from your head to your toes. I
would also try to implement what Alchera had going, which was the
ability for Mystics (in the case of Alchera, mages) to put Gems on
armor that make the armor have different bonuses. For example, you
could have a ring that increases your regia, troilus, detha, or what
have you.

I would make it so exiles do not have to "tree hump" to find new
areas. I have heard a lot of complaints about this and I think it is
not fun for players. Instead, I would have quests that involve
problem solving instead of randomly running at walls in order to open
passages.

I would make more islands, or at least make it so players can enter
the islands that are currently closed. These include the island
directly north of Puddleby and the one further to the west. I would
come up with elaborate ideas of what these islands should have on them
including creatures, quests, treasures, items, and story lines. I
would make these islands LIVE even when no players are on them. They
would also revolve around clear and interesting histories that I would
write and possibly hint at through NPCs or items that players find
washed up on the shore or hidden in the forest.

I would put new creatures into the game. Whether they are crosses
between currently existing creatures or completely new ones all
together, I really think that Clan Lord could use more of these
creatures (especially around commonly walked through areas) and I
would make it my duty to design them. Also, on the subject of
creatures, I would make it so there is a larger amount of creatures
available in the coliseum for players to fight.

I would interact with players much, much more. Whether it is creating
invasions in town, making an NPC come alive, or even complementing
players if they make a really good \bug that I decide to implement
into the game, I would definitely be more active in the community. As
for that last one, I believe GMs should communicate with players more
when a player makes a \bug or \pray that helps the game. For example,
if I \bug a good suggestion and a GM reads it and decides to implement
it in another version, I would be encouraged to think of even more and
better ideas if the GM messages me (via sunstone, sidebar message, or
whatever) and tells me that I have made a contribution to the game.

I would implement more quests into the game. I know there are a
number of mystic quests, but I would like to see other players,
besides mystics, engaging actively in quests. The creature challenges
are a good idea, but there are only so many of them. Many players
have done them all and thus do not have any quests available. I would
make sure there are new and fun challenges/quests for players of all
professions to keep people, who would normally sit around town being
bored, entertained to a maximum. Also, in order to motivate people to
do these quests, I would make the NPCs offer prizes or rewards through
items, coins, and experience, similarly to how the creature killing
challenges work now, but once again these would be fair for all
professions.

I would implement colored tags that players could put on others.
There is currently an orange box that symbolizes friendship, but what
if a player wants to put a certain color around people who are their
enemies or in an opposing clan, group, guild, capture the flag team,
and so on? Thus the need for a variety of colored tags.

I would make it so when it is a certain season, every player KNOWS it.
Currently when I clan, I am clueless of the season. Snow in the
winter, fallen leafs in the fall, whatever it takes to get players to
realize the time of year is a "good thing." This creates atmosphere
and makes players think the world around them is more realistic and
living instead of the dormant and stagnant qualities it currently
possess all year round. Perhaps snowy creatures such as Snow Cougars
and Ferals could be very common in the winter but rare in the summer.
Think of the possibilities!

I would make it so that if a creature kills you and takes your money,
you have the ability to get it back. Currently, if you run into a
vicious Darshak and he robs you as he slays you, the money that he
takes from you disappears into thin air. Even if someone kills the
Darshak RIGHT after it steals from someone, there is still no money.
I would make this Darshak either drop a purse full of all the money it
has stolen when it falls or distribute the money evenly amongst those
who aided in the death of it (people who hit it). This would be the
same for other money stealing creatures such as Spriggins.

I would implement different sunstone channels. We have one now, but
obviously people use it for different reasons. I would keep this main
sunstone channel while adding others for specific topics (events,
rescues, CTF, etc.)

I would create new guilds for players to join. I would not rely soley
on the players to come up with an idea of a guide and make it into a
reality. Instead, I would start guilds which players could expand
upon.

I would implement subclasses for all professions, unless I had the
power to create a new profession all together. I believe that if DT
insists on only having three professions, there should be many
different categories that players can specifically specialize in and
receive help from trainers and NPCs who sell items to do so.

I would implement more weapons. I know there was a recent (well,
relatively recent) implementation of a much larger variety of weapons
than before, but I don't think that is enough to satisfy all the
players. I would implement monster specific weapons that have a larger
bonus when killing a certain race of creatures. For example, if I am
going on an Orga Village raid, I would probably want to use my Orga
Basher (if I were a GM I would think of a more creative name for not
only this made up item but also for other made up items) and it would
deal slightly more damage to Orga than it would any other creature.
While these weapons may not be extremely beneficial, they're fun.

I would make it so players can build their own boat. It was only
recently that I realized that overtime I have paid so much money to
leave Puddleby Island. It would be a lot more convenient if I could
build my own boat out of wood, tar, and various other materials and
pay an NPC to put it together. Thus, from then on, I would have my own
boat and I would never have to pay those NPCs near the docks again.

I have a lot more ideas brewing in my head, but I have to go now.

Ode

unread,
Mar 12, 2002, 12:13:12 AM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Suppose you were made a GM.
>
> * Things would be different/better because... ?
>
> * You'd get rid of all the...?
>
> * You'd make more...?
>
> * Etc -- fill in whatever.
>
> Please try to keep the silly "well, I'd give Ziff the stats of a rat,
> then follow him around and kill him every 30 seconds" type stuff to a
> minimum -- the question is sincere.
>
> Thanks.
>

> --
> You have to remove stuff from my e-mail to reply, it's not difficult.
> I will not, no matter how "good" the deal, ever purchase any product from
> any company which gathers addresses from the usenet; period.

Would I only have one day as a GM? Or would this be a GM typical day?

OK, ok, here are a few of my thoughts:

* Things would be different/better because... ?

Better is so subjective. Okay, lemme see...

- I'd interact in the demo area with potential newcomers. (ya, ya, I
know that some snerts and some old players show up here)

- Put a bug in someone's ear about redesigning the demo area

- Look at all the incomplete quests, discoveries, babbling NPCs. Think
about what can be done to further their story, what new clues can be
added, create a timetable for them.

Helpful GM

unread,
Mar 12, 2002, 12:23:30 AM3/12/02
to
In article <prue-9E1D4D.2...@corp.supernews.com>, Prue
<pr...@SPAMpuddlebySUCKS.com> wrote:

> I was poking around the Court Archve, and happened to notice a few
> unusual verdicts.

Good eye.

OOC: there have been bugs in court. Got any recent (544 or 545) unusual
verdicts?

IC: Uh... sometimes the judge, er, rather Bellafae, uh... well, let's
just say that sometimes there's a bit of street-justice.

OOC: It is *NOT* possible for a GM to rig a verdict or sentencing. All
trial-rigging is done by players only. Not counting bugs, of course.
What I mean is: I can't ghost over a trial and skew the votes (so, if
the jury votes 5G/2I, changet it to 2G/2I), nor the sentencing.

Helpful GM

unread,
Mar 12, 2002, 12:26:18 AM3/12/02
to
In article <5d266125.02031...@posting.google.com>,
no...@olteco.com (Noah) wrote:

> I would make it so when it is a certain season, every player KNOWS it.
> Currently when I clan, I am clueless of the season.

The very first thing that goes in your sidbar when you log on is the
current date & time.

Plus you get a date update every time it changes. Praise midnight.

Yeah, season changes would be cool, but that's very involved. Maybe in
Helpful-Lord ;)

Helpful GM

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Mar 12, 2002, 12:29:21 AM3/12/02
to
In article <1f8vp6p.1ly72eb1d8s4fqN%odess...@aolNONONO.com>,
odess...@aolNONONO.com (Ode) wrote:

> Would I only have one day as a GM? Or would this be a GM typical day?

FYI, I meant this as in "your day has come, you're a GM!" Those of you
who mentioned it are right, you can't make any significant good change
in 24 hrs (it takes longer than that to figure out how to get standing
again, after you kill yourself using GM-tools...)

Prue

unread,
Mar 12, 2002, 12:28:21 AM3/12/02
to
In article <HelpfulGM-56601...@ca.news.verio.net>,
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:

> Got any recent (544 or 545) unusual verdicts?

543 is the most recent year in the archive.

its...@garhole.com

unread,
Mar 12, 2002, 1:53:16 AM3/12/02
to
In article <1f8vp6p.1ly72eb1d8s4fqN%odess...@aolNONONO.com>,
odess...@aolNONONO.com (Ode) wrote:

> Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
>
> > Suppose you were made a GM.
> >
> > * Things would be different/better because... ?

I would recognize that characters and role-play develop in, around, and
because of the world... game mechanics. I would recognize that the game
world is not just window dressing on a textbox.


> >
> > * You'd get rid of all the...?

Tree humping. Nothing would show up in the world if it wasn't solveable
this version. Almost everything would have an intuitive solution; tree
humping would be limited to a tiny percentage of nooks, puzzles, and
quests.

Pointless things. Having 99% of potentially interesting things be mere
red herrings is like... having 99% of all magic items be cursed.

Unfinished things. /bluebox "You can't get past the wall until 12
versions from now." would never happen.

Arbitrary Guild separation.

> >
> > * You'd make more...?

Practically useful items, using the player item
discovery/creation/experimentation system I outlined a few months ago.

Trainers- the cascading/tiered training system that I would steal from
Avernum and place in CL would require more trainers.

M:tG style 5-mana magic system, which would require spellcasters to
travel to the right types of snells to collect the right types of
mana.. making simple travel into a useful, on-going quest.

Stealth, rapid swing, and trample trainers.

A distinction between Dodge defense and Block defense.

A Great Plains island with Tatanka herds, Thunderbirds, and Flying
Voodoo Glowskulls.

I would, OOC, beat Sutai with a stick until he drew cloaked icons with
swords, rather than Battle Spoons.

-Kojiro

Michael Welsh

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Mar 12, 2002, 2:15:54 AM3/12/02
to
On 3/12/02 12:26 AM, in the great literary work
HelpfulGM-5C2CB...@ca.news.verio.net, the profound and prolific
Helpful GM of HelpfulGM@*NO-SPAM*PlayNaked.com articulated:

> In article <5d266125.02031...@posting.google.com>,
> no...@olteco.com (Noah) wrote:
>
>> I would make it so when it is a certain season, every player KNOWS it.
>> Currently when I clan, I am clueless of the season.
>
> The very first thing that goes in your sidbar when you log on is the
> current date & time.
>
> Plus you get a date update every time it changes. Praise midnight.
>
> Yeah, season changes would be cool, but that's very involved. Maybe in
> Helpful-Lord ;)

Recently I was replaying Blood Omen Legacy of Kain on the PS1 and it has a
graphical representation of the time of day. It would be neat if CL had
something like that. It could show time of day and the seasons. maybe I'll
make a mockup and submit it.

--
Michael, HWC for Monolith

"Time is an illusion. Lunchtime doubly so." - Douglas Adams

Lex

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Mar 12, 2002, 2:31:55 AM3/12/02
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>> I would make it so when it is a certain season, every player KNOWS it.
>> Currently when I clan, I am clueless of the season.
>
> The very first thing that goes in your sidbar when you log on is the
> current date & time.

Sorry but it's not even close to the same and you know it. Why not just
have a text box that says "you swing twice at the orga", "the orga is hit,
it is now yellow". It's not as much fun. Look how much people loved the
snowy area near the north farm. People *loved* it - and not because you got
a sidebar message saying "oh by the way it's snowing here".

> Plus you get a date update every time it changes. Praise midnight.
>
> Yeah, season changes would be cool, but that's very involved. Maybe in
> Helpful-Lord ;)

I realize it's involved, and I think new areas have to come first, but if
it's not "on the list" it should be.

Lex

Lex

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Mar 12, 2002, 2:34:19 AM3/12/02
to
> Recently I was replaying Blood Omen Legacy of Kain on the PS1 and it has a
> graphical representation of the time of day. It would be neat if CL had
> something like that. It could show time of day and the seasons. maybe I'll
> make a mockup and submit it.
>
> --
> Michael, HWC for Monolith

The sun rises and sets. Your shadow tells the time of day very well. Many
people have this turned off because it's hard to see at night but it's a
well developed feature.

Lex

WorldWalker

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Mar 12, 2002, 2:55:00 AM3/12/02
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Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:

> In Pby court, "abstain" is spelled "innocent."

That is what I object to.


> If you're going to pull out some rules-lawyer technicality then,
> technically, "to abstain" means "to not vote" -- you can't cast a vote
> of "abstain", you have to wait 4 minutes.
>
> Just vote "innocent" and save yourself the trouble :)

On those rare occasions as a juror when I feel I must abstain, I will
simply wait the 4 minutes. A pain in the butt to the other jurors, no
doubt, but if I cannot in clear conscience vote innocent, guilty or
frivolous, I will abstain from voting at all. Yes, it means that I
vote innocent by default, but that game functionality is out of my
hands.

We will have to just agree to disagree on this matter. You asked to
know what I would do if I were GM - and I told you. Case closed.

-HWC WorldWalker

WorldWalker

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Mar 12, 2002, 3:04:10 AM3/12/02
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Hidden <hid...@no-op.com> wrote in message news:<hidden-F48257....@usenet.stanford.edu>...


> > -I'd make some cool things that only the unprofessioned exiles could
> > do or get.
>
> Then what if they want to join a profession later on? They wasted 50
> ranks? They have to reset? They can't?

Simple enough:
--If it were an item only a exile could obtain... they could no longer
obtain it (This situation already exists in the case of the bell, book
& candle, and to some degree mystic tokens).
--If it were an item only a nonprofessioned could use... they could no
longer use it.
--If it were a skill that only an exile could train or use... they
could no longer train or use it.

HWC WorldWalker

WorldWalker

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Mar 12, 2002, 3:27:44 AM3/12/02
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Prue <pr...@SPAMpuddlebySUCKS.com> wrote in message news:<prue-A9799C.1...@corp.supernews.com>...


> If the plaintiff has not sufficiently convinced you
> of the defendant's guilt, or you don't feel that the defendant's actions
> ought to be punished, vote innocent.

Therein lies the rub.

There have been times I thought the Defendant is guilty, but did not
think that the Defendant should be punished. I did not wish to
declare them "innocent," for they were not... and I did not want them
to face punishment, even if they were guilty.

To vote guilty means imposing punishment - (To my mind, a guilty
sentence, even with no fine or jail time, is still punishment.) And to
pass an "innocent" verdict when they were guilty sends the wrong
message.

I also have faced cases as a juror when either the Plaintiff of the
Defendant did not do a good job of presenting their case... I find
myself sitting there thinking, "the Defendant very well MIGHT be
guilty, but I do not feel I have enough information here to make an
informed decision."

It's a difficult position to explain, but once in a great while, I
come across a case that bothers me, for one reason or another. And it
is in these rare cases that I wish to have the option of abstaining.

HWC WordlWalker

Prue

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Mar 12, 2002, 3:49:55 AM3/12/02
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In article <c5cb548c.02031...@posting.google.com>,
world...@kevyn.com (WorldWalker) wrote:

> > If the plaintiff has not sufficiently convinced you of the
> > defendant's guilt, or you don't feel that the defendant's actions
> > ought to be punished, vote innocent.
>
> Therein lies the rub.
>
> There have been times I thought the Defendant is guilty, but did not
> think that the Defendant should be punished. I did not wish to
> declare them "innocent," for they were not... and I did not want them
> to face punishment, even if they were guilty.
>
> To vote guilty means imposing punishment - (To my mind, a guilty
> sentence, even with no fine or jail time, is still punishment.) And to
> pass an "innocent" verdict when they were guilty sends the wrong
> message.

What are you talking about? In Puddleby, there is no codified law.
Randomly selected jurors decide whether somebody deserves to be
punished. If -- in your mind, and as a juror -- you find that somebody
has done something so benign that even a guilty verdict with no sentence
would be too harsh, what "crime" are they guilty of? It is perfectly
fine to find a defendant innocent if you don't believe that what they
are "guilty" of is actually wrong.

> I also have faced cases as a juror when either the Plaintiff of the
> Defendant did not do a good job of presenting their case... I find
> myself sitting there thinking, "the Defendant very well MIGHT be
> guilty, but I do not feel I have enough information here to make an
> informed decision."

Too bad. You're a juror. It is your job to decide who wins a court case.
In bringing a case, the plaintiff effectively says, "The defendant did
something wrong, and I'm going to convince a jury of it." If you're not
satisfied that they did so, vote innocent. If it makes you feel better,
think of an innocent vote in such instances as meaning "I cannot find
this defendant guilty of the crime they are accused of."

> It's a difficult position to explain, but once in a great while, I
> come across a case that bothers me, for one reason or another. And it
> is in these rare cases that I wish to have the option of abstaining.

Name one example.

Yours,

Michael Welsh

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Mar 12, 2002, 4:20:38 AM3/12/02
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On 3/12/02 2:34 AM, in the great literary work B8B319AB.7145%co...@mac.com,
the profound and prolific Lex of co...@mac.com articulated:

Yes, that is nice, but that isn't what I mean. I mean a little picture that
would show the season. A little window showing the same scene, but
representing time of day and whatever season it is. I just made a few
graphics as an example of the idea and am submitting them to Joe and HGM. I
can email them to whoever would like to see them.

--
Michael, HWC for Monolith

"Time is an illusion. Lunchtime doubly so." - Douglas Adams

WorldWalker

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Mar 12, 2002, 4:19:05 AM3/12/02
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baba...@SPERREred-quill.com (Babajaga) wrote in message news:<babajaga-110...@158.36.159.181>...
>
> > -Going hand-in-hand with this, I'd find ways to let weaker and newer
> > characters get involved in plotlines, which, except for invasions, are
> > pretty much restricted to the stronger and more advanced characters
>
> I have to refute this.
>
> It愀 a myth. Forget that kind of thinking.

Respectfully, tovemi, this is an easy thing for you to say, as a
player who clicks a character as high-level as Babajaga, and who knows
as much as you do about the lands.

I know a great many lower-level characters who would disagree with
you.

> The answer you are looking for is - Time. Time is the mother of all
> things. Time first and last. It愀 the ability to be able to clan for 4
> hours straight some days. To commit to longer periods of time on a pre
> planned day for instance.

Agreed. And I do not think anyone who knows WorldWalker well would
argue that he spends too much time out of the library.


> And a shared clanning time with other players interested in the same thing.

Agreed. And this is indeed something I am working on. WorldWalker just
haven't found the right "in" yet.


> Or the time it takes to go through everything you can find on the subject
> on the web,

Agreed. Any player who does not follow the many CL web sites out there
will never have a clear understanding of the plot lines that are
moving through the lands.


> and head out to Tenebrions conference room and ask some
> questions.

For a lower-level and lower-experienced player, it is a much different
reality. Getting to see Tenebrion is very, very difficult. WorldWalker
has never succeeded.

But he continues to try.


> It has nothing to do with playing a strong, advanced character. Take a
> look at the adventure groups currently exisiting, and you will see that
> the normal explorer character in CL is a weak one. The strong and
> advanced are mostly down in the valley playing hide and seek
> with cats.

It is all relative, is it not? To a character with, say, under 200
ranks, it is hard to see much of a difference between a character in
an adventure group, and a valley adventurer. They are both so high
above that from the low perspective, it seems that they are nearly the
same.


> Your main problem I think is that you are playing an
> unprofessioned exile. Not that your character is weak per se.
> Then you need to figure out what
> else you have going for you. You know, brains is a commodity lacking in
> CL,:) anyone who has it are usually drawn in no matter what their
> character can do. Brains and interest.

Yes, it is a handicap, and I know it. But I have good IC reasons for
doing it.

However, my point was not about the unprofessioned, but that most
low-level and weaker characters are shut out from the plot lines,
because the plots are taking place in locations that are so far away
from where the low-level characters can go.


> Oh, and talk to Himitsu.
> I hear she is planning an adventure group for those places that
> are closer to town. Cause there are some unsolved things
> there as well.

Thank you for telling me this. I will do as you say and seek her out,
for this is something that I am interested in.

HWC WorldWalker

J'nder

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Mar 12, 2002, 6:40:33 AM3/12/02
to

>
> Any exile who had too much bad karma can be attacked and could also
> attack other players. This would give more substance to BK and would
> also give more options to characters who chose to be evil.
>

If you want PK I think a PJ token would be a good idea. You could make
it available from a NPC, for a fee. With it in your possion you would be
able to attack, and be attacked, by others who also have a PK token.

Be a good RP tool, too.

--
J'nder - J'Team & Owe

WorldWalker

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Mar 12, 2002, 4:23:22 AM3/12/02
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Prue <pr...@SPAMpuddlebySUCKS.com> wrote in message news:<prue-BE0C38.1...@corp.supernews.com>...

> What does honor have to do with it? If the plaintiff does not convince
> you that the defendant did something wrong, then you should vote
> innocent. Deciding who has the better case is the job of a juror. If you
> agree to be a juror, do your job. You heard the case. Decide.

Ahhh, my dear Prue. Some of us do not always see the world in as much
black and white (or black and green) as you do.

HWC WorldWalker

Windy Dorf

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Mar 12, 2002, 8:32:31 AM3/12/02
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Lex <co...@mac.com> wrote in message news:<B8B3191B.7143%co...@mac.com>...

IMHO...and I love to express meself <g> :
I run 2 apps while I am playing: CL and "Relax"
Just adding the sound of rain adds so much more depth to the game.
I know it would be tough to come up with "sounds" of seasons, but
maybe we could take a baby step and implement the sounds of weather.
Rain
Wind
Thunderstorm

My idea:
I would get in touch with the makers of "Relax" (who in the near past
decided to no longer produce the app.) and perhaps ask them for the
code.
I would provide the app. to players and give them the choice to use it
or not.
In-game, I would (if I knew a thing about programming) have a sortof
macroid that would alert the "relax" app. of changes in weather. The
app. would then switch sound effect.

I would take it a step further (after all...I am GM this one day <g>)
I would specify certain snells to be "out-of-doors" and would cause
them to be affected by weather. For instance, when its storming: Paths
would be harder to find (open), critters would have advantages over
exiles (excepts the fishy Thooms) and exiles would troilus and heal
much slower due to the miserable conditions. Of course, when indoors,
there would be no effects.

I would take it a giant step further and implement "tents"
Tents would be carried as an item. Tents would have to be kept
maintained (waterproofed). Tents could provide shelter for 4 exiles
total. A tent would appear as though you had planted it (like a zu).
Maybe the image could be similar to the east forest "hut". Inside
would be a mini "snell" like the group of trees/rocks in the east
forest (maximum size of 8x8 exiles?)
Tailors could train to repair tents.

I have never had a problem running the Relax app and it has never
conflicted with others. It is NOT an Extension or Control Panel.
I have a copy of the stuffed installer which I could email to use as a
limited demo if anyone is interested. The stuffed file is about 22MB.
Its does not use much RAM either(14MB).

-WD

Windy Dorf

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Mar 12, 2002, 10:44:14 AM3/12/02
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Michael Welsh <mono...@neo.rr.com> wrote in message news:<B8B33195.7D466%mono...@neo.rr.com>...

Helpful GM

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Mar 12, 2002, 10:44:59 AM3/12/02
to
In article <B8B3191B.7143%co...@mac.com>, Lex <co...@mac.com> wrote:

> >> Currently when I clan, I am clueless of the season.

> > The very first thing that goes in your sidbar when you log on is the
> > current date & time.

> Sorry but it's not even close to the same and you know it.

You are correct, it's not as pretty. The original poster said "When I
clan, I am clueless of the season." If telling them when they log on
"It's Spring" doesn't give them a clue, I'm not sure what will.

Helpful GM

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Mar 12, 2002, 10:53:04 AM3/12/02
to
In article <c5cb548c.02031...@posting.google.com>,
world...@kevyn.com (WorldWalker) wrote:

> baba...@SPERREred-quill.com (Babajaga) wrote in message
> news:<babajaga-110...@158.36.159.181>...
> >
> > > -Going hand-in-hand with this, I'd find ways to let weaker and newer
> > > characters get involved in plotlines, which, except for invasions,
> > > are pretty much restricted to the stronger and more advanced
> > > characters

> > I have to refute this.
> > It愀 a myth. Forget that kind of thinking.

> Respectfully, tovemi, this is an easy thing for you to say, as a
> player who clicks a character as high-level as Babajaga, and who knows
> as much as you do about the lands.
>
> I know a great many lower-level characters who would disagree with
> you.

Yeah, me too -- but they're wrong. <G>

You're attempting "proof by repeated assertion" and it's a logical
falacy. Just because a bunch of people feel that there's nothing they
can do doesn't mean there's nothing they can do.

It turns out (and this is kind of funny), that many high level players
*ALSO* complain that there's nothing they can do and the plot lines are
restricted below their level, etc.

You can draw whatever conclusions you want from this -- the one I draw
is that a lot of people like to sit on their butts and complain rather
than get up and actually *DO* something.

Baba outlines how you can get involved. I've told you a dozen times.
Others have told you 100 times. ("You" collective, here.) Anyone who
chooses not to be involved has made their choice and can live with it.

You are correct, though, that lower level characters can't beat up
higher level monsters. Duh. Once you free your mind from the chains of
thinking that the only important thing in life is killing big monsters,
a world of opportunity opens up to you.

Enjoy!

Chum

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Mar 12, 2002, 10:56:57 AM3/12/02
to
In article <c5cb548c.02031...@posting.google.com>,
world...@kevyn.com (WorldWalker) wrote:

> To vote guilty means imposing punishment - (To my mind, a guilty
> sentence, even with no fine or jail time, is still punishment.) And to
> pass an "innocent" verdict when they were guilty sends the wrong
> message.

Finding them guilty, but without punishment sends the RIGHT message?!

"Look, we're not going to do anything about it, we just wanted a chance
to tell you you're guilty -- but without putting it on your permanant
record, or anything."

What message are you trying to send?!?!

---

It sounds to me like Prue is right: you don't want to be on jury duty.
If I understand you correctly, you're a Pby-Court Consciencious Objector.

If you just want to hear the gossip & give appropriate karma, go be an
observer, rather than juror.

--
You have to remove stuff from my e-mail to reply, it's not difficult

Helpful GM

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Mar 12, 2002, 10:58:18 AM3/12/02
to
In article <prue-A38784.0...@corp.supernews.com>, Prue
<pr...@SPAMpuddlebySUCKS.com> wrote:

> > It's a difficult position to explain, but once in a great while, I
> > come across a case that bothers me, for one reason or another. And it
> > is in these rare cases that I wish to have the option of abstaining.
>
> Name one example.

Hey, I thought you were court researcher -- should be easy enough to
find all the cases with WW on the jury... ;)

--
You have to remove stuff from my e-mail to reply, it's not difficult.

Noah

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Mar 12, 2002, 11:40:03 AM3/12/02
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Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-5C2CB...@ca.news.verio.net>...

> In article <5d266125.02031...@posting.google.com>,
> no...@olteco.com (Noah) wrote:
>
> > I would make it so when it is a certain season, every player KNOWS it.
> > Currently when I clan, I am clueless of the season.
>
> The very first thing that goes in your sidbar when you log on is the
> current date & time.
>

Does it say the season? (I can't remember.) If so, I think the season
should have greater impacts on the world than the rotation of
"autumn," "spring," "summer," and "winter" on a little message that
appears on your sidebar when you log on. It would be more fun that
way.

> Plus you get a date update every time it changes. Praise midnight.
>

I'm talking about season here. If I want to know what time of day it
is, I can look at the sky.

> Yeah, season changes would be cool, but that's very involved. Maybe in
> Helpful-Lord ;)

Any subtle changes that could be made would make a difference, and
overtime you could expand on them. Use the graphics found in that
grove in spiritwood in other places. Maybe for a version where it is
winter in the CL world, you could throw some snowy trees out in north
forest or maybe even put some snow ferals there. The addition of a
new "cold and snowy" snell recently was a good step, even though it
was for a short period of time. I'm not talking about huge things
here such as making it snow in Puddleby or east field, but little
changes that would make a player say, "Look at that tree over there...
winter must be near!" would be great.

Zaroff's better half

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Mar 12, 2002, 12:30:56 PM3/12/02
to
Yeah yeah I know ya'll don't give a damn about what I have to say but
I'm going to say it anyway.

The court system I'd tear down , it's not used much, it's corrupt, and
there is no point sueing someone for stealing something if you won't
get it back (and if you could then people would be sueing and trying
to get free items)! I'd have demiGMs one's that can solve the problem
and deal with it. Jail the person for a time deemed fit.

Mystic quests.... make them more problem solving based and less luck.
I'd also make sure you wouldn't have to do them numerous times to get
the token.

Get rid of the mystic hierarchy make becomeing a mystic quest based.

Make NPC quests with dare I say it , yes I dare, DECENT REWARDS.More
then just kill baddies in a certain time limit.

Pixie dust you should be in the game however be really difficult to
get and the person instead of losing sprite or whatever it was ,
should lose health , faster then if they had a bloodblade.You could
also have a trainer to slow the rate of health lose.

RUNE STICKS they work they aren't all that powerful put them in.

Archnoid parlor hmmm what would I do about it , make the area/open it
or get rid of the NPC.

Make knighthood quest based, it's corrupt.

Make bad karma actually do something. I'd NPCs give them higher rates.
Good karma could lessen the price of items. (leads to corruption
though from karma macros)

Useful magic Shamen can fire fire , and yet we have yet to learn the
art. Kind of makes me wonder how stupid orges really are.Don't tell me
you haven't tryed out magic that to me seemed to work tinker wagon
crap. (which was a fake story but that's alright) and the realitivly
useless thingy that you need catsbane and cash to get. (I forget it's
name).

Uh make items that were mentioned in the manual. Like the ice wand
thingy.

Finally I know the tense of this writing changes but it doesn't
matter. I also probably missed some things but whatever.


Email me cor...@priest.com , AIM me Dumb Lemming, or ICQ me 48421480

ser Slyph

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Mar 12, 2002, 1:58:14 PM3/12/02
to
In article <Chum-3E23E0.0...@ca.news.verio.net>,
Chum <Chum@*NO-SPAM*PlayNaked.com> wrote:

> It sounds to me like Prue is right: you don't want to be on jury duty.
> If I understand you correctly, you're a Pby-Court Consciencious Objector.
>
> If you just want to hear the gossip & give appropriate karma, go be an
> observer, rather than juror.

I think this is a bit of hyperbole. He hasn't been
objecting to the way the court runs itself by and large, and he
sure seems to think court has a place in the game. He wants to
be on juries, obviously.

I think what WorldWalker is getting at is that he does see a
distinction in how he expresses himself via "innocent" or
"abstain". I've been following this thread, and when he makes
his argument, I keep thinking of the words "innocent" and "not
guilty".

Now, I don't know much about our legal system (in the U.S.),
when it comes to technicalities, but do the terms "innocent" and
"not guilty" have different meanings? I honestly don't know.
From my ignorant side of the fence "innocent" sounds like "you're
free to go, kid, we know it was impossible for you to commit the
crime, good luck," and "not guilty" sounds like "you're free to
go, kid. We don't know WHO did it, but we didn't have enough to
convict you."

That being said, I personally think that this distinction
does not need to be added to the game-- it's layered detail that
isn't necessary in a court system that has been painted with
broad, cartoon colors. I'm just pointing out that WorldWalker
does indeed want to be on juries. He's *just* been making
suggestions, and trying to pigeon-hole him into some type, i.e.
Pby-Court Consciencious Objector, is only an unfair attempt to
reduce his argument into some other, simpler form.

Apologies to WorldWalker if I misunderstood him.

-Slyph

--
Tara once told me there's only one thing
wrong with eating Fen'neko babies.

'Not enough ketcheup.'

Zaroff's better half

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Mar 12, 2002, 2:00:38 PM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-82ECB...@ca.news.verio.net>...

> In article <B8B3191B.7143%co...@mac.com>, Lex <co...@mac.com> wrote:
>
> > >> Currently when I clan, I am clueless of the season.
>
> > > The very first thing that goes in your sidbar when you log on is the
> > > current date & time.
>
> > Sorry but it's not even close to the same and you know it.
>
> You are correct, it's not as pretty. The original poster said "When I
> clan, I am clueless of the season." If telling them when they log on
> "It's Spring" doesn't give them a clue, I'm not sure what will.

Uhh changing the landscape. If you notice snow is outside you're going
to be fairly sure it's winter.

Helpful GM

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Mar 12, 2002, 2:22:13 PM3/12/02
to
In article <j9sj8.30$oa.36449@news20>, ser Slyph
<sl...@sisna.kom.no.spam> wrote:

> That being said, I personally think that this distinction
> does not need to be added to the game-- it's layered detail that
> isn't necessary in a court system that has been painted with
> broad, cartoon colors.

Right. That's what I was getting at. Well said.

> I'm just pointing out that WorldWalker
> does indeed want to be on juries. He's *just* been making
> suggestions, and trying to pigeon-hole him into some type, i.e.
> Pby-Court Consciencious Objector, is only an unfair attempt to
> reduce his argument into some other, simpler form.

Fair enough. Apologies to WW. But when he makes distinctions like "I
cannot utter the word 'innocent', because there are too many unanswered
questions", he is placing a burden of detail on the game that will never
be met. My point is: the feature he wants already exists -- but he
refuses to use it as a "consciencious objector" to the word "innocent."
If I understand his agrument, it's basically "I don't KNOW if the guy's
innocent, nor do I know if he's guilty -- I wish to abstain." But he
already acknowledged that abstaining is as good as an innocent vote, but
he'd rather waste 4 minutes of other jurors' time than play-along.
While I appreciate his wanting to RP his character, perhaps he could
meet me half way and say to the verdict-taker

"innocent as I am of the facts in this case, I must abstain
from rendering a verdict, as I remain uncertain."

I think that'll do what he wants, while ...uh... "preserving his
integrity."

If that's too much typing, he could SAY "innocent" to the verdict taker,
and claim to the others that he said "abstain."

Yeah, I *COULD* add "abstain" to the words accepted by the vote-takers,
but

a) Do we really want to complicate court that way? You can't "vote
abstain" -- you either abstain from voting or you don't. Remember: not
everyone reads as well as you or I, nor do they all have English as
their 1st language. User-confusion matters a lot.

b) Do you REALLY want GMs spending time on implementing things that you
can already do?

I *do* appreciate WW's views -- he's a smart guy and easy to talk to.
All *I* was trying to point out is that the option he desires is
available to him, already. It's "a graphical MUD", y'all have to put
some effort into the suspension of disbelief stuff. We'll continue to
work on cleaning things up, as time allows.

---
Technical note: if you saw my "code" in a previous post, you can see
that the judge doesn't even LOOK at "innocent" or "abstained" votes. He
counts "Guilty"s, checks if there are enough; if not, he counts "Friv"s,
and checks if there are enough; if not, he declares "innocent."

I'd-a used "not guilty" as a better term, but I think it would confuse
some, see UI-concerns, above.

--
You have to remove stuff from my e-mail to reply, it's not difficult.

teve...@austin.rr.com

unread,
Mar 12, 2002, 2:34:07 PM3/12/02
to
In article <B8B2D94F.9D8%jeffrey...@mac.com>, Jeffrey Lambert
<jeffrey...@mac.com> wrote:

> > On Sun, 10 Mar 2002 19:47:30 GMT, Helpful GM


> > <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:
> >
> >>
> >> Suppose you were made a GM.
>

> 1. I would use the opportunity to run one time short adventures. Example:
> One of the east farm NPCs ss's fer help. She tells those that show up the
> Orga have kidnaped her husband, and asks the players to rescue him. The
> players find the husband in oc and have to defeat the Orga to free him.
> Those that free the NPC get a €You experiance for your bravery and
> compassion.
>
> 2. Have a /research <text> option to be used instead of /sleep. Example: A
> healer enters the Library. He desides he wants to do some research on the
> tainted moonstones used by the Darshak. /research tainted moonstones. After
> a suitable time spent in the library he gets the message €Your research pays
> off. Tainted moonstones are used to drain spirit from the target and enhance
> the spirit of the stones user. This process damages the target leaving them
> enervated, homicidal, apathetic or so completely devoid of spirit that they
> walk around in a sort of living death. You will need a tainted moonstone to
> learn more.
> Now this player has a quest to find a stone giving me a new story line for
> the one time short adventures.
> Of cource some /research will be less usefull. Example: A fighter enters
> the Library. He desides he wants to do research on how to make armour.
> /research how do I make armour. €Your research pays off. You are unable to
> find any information on how to make armour.

Bwahaha!!!! Zo's... and research! Bwahahhaahah!

/research split skull
/research grunt
/research bathe

:-D

Actually, I think your idea is grand. Like it lots!

>
> This of cource is by far to labour intencive to actually pull off but i
> like it so included it anyway.

Oh well, so much for the grand idea. :)

SWC Perkusi

Noah

unread,
Mar 12, 2002, 2:41:04 PM3/12/02
to
"Archemar" <Arch...@free.fr.nosuchisodomain> wrote in message news:<j23j8.815$fL6....@news.cpqcorp.net>...
> ---
> 4th ooc month, third depart ... grr was more or less my fault ....

Gah, you spoiled newbies.

Jeffrey Lambert

unread,
Mar 12, 2002, 4:13:39 PM3/12/02
to
in article 3C8DC8F2...@no.damned.spam.hotmail.com, J'nder at
jn...@no.damned.spam.hotmail.com wrote on 3/12/02 6:40 AM:

Possablly a baliff at court where you could register your bloodfued with an
individual, if that individual also registerd the bloodfued then pk is
enabled between the two players. Once the bloodfued had been staisfied (one
or the other killed by their foe) it is taken off the books and pk disabled.
This can be done in the arena I know. I just think the drama and role play
of a showdown in town would be much more fun. The auto disable after one
fell would be important I think and wouldn't work well without it.

Boris.

Warren J. Dew

unread,
Mar 12, 2002, 4:23:38 PM3/12/02
to
Kojiro would get rid of:

Unfinished things. /bluebox "You can't get past the wall
until 12 versions from now." would never happen.

In fairness, a lot of things do eventually get implemented; it just takes
longer to code them than to want them. When I read abandoned web sites about
Clan Lord in the early days, I'm amazed at how much stuff wasn't there that
people take for granted now.

Me, I'm still appreciating the new, softer furred vermine, but I'm already
taking longswords and broadswords for granted.

Warren J. Dew
Powderhouse Software

Michael

unread,
Mar 12, 2002, 4:28:06 PM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote:


> (Fine! *MAKE* me check! <G>)
>
> No, it's 66%. Because it ought to be hard to find someone guilty of a
> crime. In a game with "no consequences" (you know what I mean, and you
> DO know that it's a restriction I have to live under), before players
> can fine someone and stick them in jail, he better be GOOD AND GUILTY.
>
> I had to pick a number, and I picked 66%. Why not 50% or 33% or 75%*?
> Because I picked 66%. Further arguments are material for SACWAG.
> Nothing personal, you know I agree with most of what you say -- that's
> just how it is.
>
> It's easier to find someone frivolous that it is to find someone guilty.
> Because I thought that court would be better that way, and I'm the one
> who wrote it. <G> (That day, it was good to be king ;)
>
> ---
> * Why *NOT* 33% ? If someone pisses off 1 in 3 jurors, shouldn't they
> go to jail? Maybe in Your-Lord. In Clan Lord, it takes 2 out of 3.

I think it works good that way. But friv should also be 66%, since its
a way of finding the plaintif guilty.

The real problem with the CL court system is the only evidence is
peoples reputation. When was the last time Zaroff won a court case? I
bet Axell could sue him for anything and win. We cant really present
any kind of evidence. And since we all know each other, the draw of the
jury can be everything.

If Algernon sues me for having blue eyes, and I get Cmdrguard, Cmdrdune,
Cmdr*, Darnok, and Salandra on the jury, I am fucked.

In CL there is no such thing as an impartial jury.

Michael

Michael

unread,
Mar 12, 2002, 4:28:06 PM3/12/02
to
Hidden <hid...@no-op.com> wrote:


> > -I'd allow for an "abstain" option to jurors, instead of the "not
> > voting" option, which wastes 4 minutes, and is the same as voting
> > "innocent."
>
> Further YES!!!

Dont agree with this one. Its a jury, not a senate. There is no
abstain in a real jury, and there shouldnt be in CL either.

Michael

Michael

unread,
Mar 12, 2002, 4:28:06 PM3/12/02
to
Jeff Frey <fr...@earthlink.net> wrote:

> --------------030301060607000301080805
> Content-Type: text/plain; charset=us-ascii; format=flowed
> Content-Transfer-Encoding: 7bit
>
> I think the checks and balances already in the game would help with the
> abuse issue. If someone wanted to do what you say, then the person
> getting bombed could rally support and make the other people hittable as
> well. I'm not saying there wouldn't be problems, but "evil" people in
> CL are just a little annoying or obtrusive they way things are right
> now. This way it wouldn't be a free for all, but people who wanted to
> create real conflict and even plots with other characters would have an
> outlet. It would also give a completely different level to karma itself.
> Not to mention: if 10-12 people want to take the time and effort to BK
> bomb you, you've probably done something to piss them off anyway -
> justified or not.
>
>
> Hellpop

Trust me, you would be amazed how much BK just 2 people can give you.

And say i just use 2 accounts with some library chars on you to BK you
into PK range. Then I log them off and come kill you with the Zo. Yes,
its lame. But people would do it. Look at how many cowards already use
a second char to BK people so they cant return it?

Michael

Michael

unread,
Mar 12, 2002, 4:28:07 PM3/12/02
to
Sutai <SCRIMPsut...@puddleby.dk> wrote:


> Areas that will never be opened or expanded upon, because they haven't for
> years, and years, and years. Kill the noid in the cave or make the new
> cave, burn down the hut on centaur or open it. Same with outpost.

Hell yea. Its time to finish this shit or get it the hell out of the
game.

Michael

Michael

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Mar 12, 2002, 4:28:06 PM3/12/02
to
Vince <ba...@gemmary.com> wrote:


> I know there are probably 3 people who like the New East Forest, but I'd axe
> it or put something there to make it worth visiting.

Yea, I hate Shitwood too. Its a nice looking place, but all it really
did is make the passes a whole fuck load farther away if you dont have
PF.

The well is kinda funny. I remember when I got Leogic to jump down it.

Michael

Nohn

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Mar 12, 2002, 4:36:17 PM3/12/02
to
daniel....@dcsg.com (Windy Dorf) wrote in message news:<3a67d724.02031...@posting.google.com>...

> IMHO...and I love to express meself <g> :
> I run 2 apps while I am playing: CL and "Relax"
> Just adding the sound of rain adds so much more depth to the game.
> I know it would be tough to come up with "sounds" of seasons, but
> maybe we could take a baby step and implement the sounds of weather.
> Rain
> Wind
> Thunderstorm

Just a cautionary thought: You know the problem some folks have with
sound volumes? Keep that in mind. Now think about thunder...

HWC for Nohn, who wears headphones when he plays

Warren J. Dew

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Mar 12, 2002, 4:36:28 PM3/12/02
to
Slyph posts, in part:

Now, I don't know much about our legal system (in the U.S.),
when it comes to technicalities, but do the terms "innocent"
and "not guilty" have different meanings?

In court, I believe the "not guilty" term is used in place of "innocent". That
might help WorldWalker.

I understand that in England, they are even more explicit, with a "not proven"
verdict.

Helpful GM:

I'd-a used "not guilty" as a better term, but I think it would
confuse some, see UI-concerns, above.

What does the vote taker do if a character says "not guilty"? I'm pretty sure
some of my characters have done that. Does the court hire locals who don't
understand common, and just teach them the words "guilty" and "innocent", and
not the word "not"?

WorldWalker

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Mar 12, 2002, 4:42:36 PM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-1CADE...@ca.news.verio.net>...

> > > It's a difficult position to explain, but once in a great while, I
> > > come across a case that bothers me, for one reason or another.
> > > And it is in these rare cases that I wish to have the option of
> > > abstaining.
> >
> > Name one example.
>
> Hey, I thought you were court researcher -- should be easy enough to
> find all the cases with WW on the jury... ;)

LOL! Thank you for getting me out of that one HGM.

Seriously, though, Prue, I already have named a couple of examples -
in the abstract - of cases I have been in on that have bothered me,
without needing to go into the details of specific cases. And I do not
want to do so now, it is unnecessary. If the abstracts are not enough
to convince you, then specific details would serve only to cloud the
issue.

If you wish to look at cases I have been a juror on in the past few
years, you are welcome to do so, and draw your own conclusions.

HWC WorldWalker

WorldWalker

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Mar 12, 2002, 4:46:47 PM3/12/02
to
Chum <Chum@*NO-SPAM*PlayNaked.com> wrote in message news:<Chum-3E23E0.0...@ca.news.verio.net>...


> Finding them guilty, but without punishment sends the RIGHT message?!
>
> "Look, we're not going to do anything about it, we just wanted a chance
> to tell you you're guilty -- but without putting it on your permanant
> record, or anything."
>
> What message are you trying to send?!?!

One that says that I, the juror, now that I have heard this case, do
not want to render judgement on this matter, for whatever reason.

HWC WorldWalker

Prue

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Mar 12, 2002, 5:11:09 PM3/12/02
to
In article <c5cb548c.02031...@posting.google.com>,
world...@kevyn.com (WorldWalker) wrote:

> Seriously, though, Prue, I already have named a couple of examples -
> in the abstract - of cases I have been in on that have bothered me,
> without needing to go into the details of specific cases.

You have? All I can find are instances where you say, in effect, "There
have been cases that bothered me, and I wanted an abstain feature to
deal with them." That's not an example, abstract or otherwise. I
honestly have no idea what sort of situations you think would justify
this feature. None. Maybe you could show me the quotes in which you
named these examples, abstract though they may be.

Prue.
--
All karma is derserved.
Keep Prue green.
Obey.

Hidden

unread,
Mar 12, 2002, 5:28:01 PM3/12/02
to
In article <c5cb548c.02031...@posting.google.com>,
world...@kevyn.com (WorldWalker) wrote:

> Simple enough:
> --If it were an item only a exile could obtain... they could no longer
> obtain it (This situation already exists in the case of the bell, book
> & candle, and to some degree mystic tokens).
> --If it were an item only a nonprofessioned could use... they could no
> longer use it.
> --If it were a skill that only an exile could train or use... they
> could no longer train or use it.
>
> HWC WorldWalker

Ok, but I'll tell HGM to let you handle the flames on this one ;)

--
HWC for Hidden <hid...@no-op.com>
"It burns when I ruminate :("

Noah

unread,
Mar 12, 2002, 5:33:50 PM3/12/02
to
Helpful GM <HelpfulGM@*NO-SPAM*PlayNaked.com> wrote in message news:<HelpfulGM-82ECB...@ca.news.verio.net>...

> In article <B8B3191B.7143%co...@mac.com>, Lex <co...@mac.com> wrote:
>
> > >> Currently when I clan, I am clueless of the season.
>
> > > The very first thing that goes in your sidbar when you log on is the
> > > current date & time.
>
> > Sorry but it's not even close to the same and you know it.
>
> You are correct, it's not as pretty. The original poster said "When I
> clan, I am clueless of the season."

Yes... I went on to say how adding things IN GAME, things that my
character actually sees, that convey the season is a "good thing" (in
that they create atmosphere and are fun). That was the point I made.

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