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Realmz: NPC's

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James Alexander Chokey

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Jan 8, 1996, 3:00:00 AM1/8/96
to

I'm coming back to Realmz after a year's break from the game--
I've got to say that 2.5 is several steps up from 1.5.5., but I must
confess to being a little puzzled by NPC's and how they work. Well,
not puzzled, exactly-- I'd just like a little clarification, since
there doesn't seem to be anything on them in the manual. I'd appreciate
any general info on NPC's, but would like to know specifically: Is
there any way to "keep" more than 4? Is there any way to heal them
when you're not in battle? Is there any way to give them items?

-- Jim C.


==========================================================================
| James A. Chokey jch...@leland.stanford.edu |
| |
| The infinite, expressed finitely, is the essence of beauty |
| |
| --- Schelling |
==========================================================================

Dan Ilut

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Jan 8, 1996, 3:00:00 AM1/8/96
to

> I'm coming back to Realmz after a year's break from the game--
>I've got to say that 2.5 is several steps up from 1.5.5.,
Yeah, I'm sure it will be. But for now even 2.4 is a giant step (no AoGM
pun intended) from 1.5.5. I tried Realmz first at 1.5, and when I saw it
again at 2.x I was amazed.

>I'd appreciate
>any general info on NPC's, but would like to know specifically: Is
>there any way to "keep" more than 4? Is there any way to heal them
>when you're not in battle? Is there any way to give them items?

Well, specifically, you can keep 5 for a short period of time when an NPC
joins you and you already have 4 NPCs and/or monsters in the party. The
next battle you have after that, all 5 will be there, but when you get to
the "choose NPCs" screen, you can select only 4. So normally you can't
have more than 4.
Also, as of version 2.3, when you press the Heal button on the main screen
(after battle) and keep it down, it will heal the NPCs, too, not only your
characters.
As for giving them items, I'm pretty sure you can't. (Not yet, at least)

Well, I hope this helps.
Dan

€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
dc...@cornell.edu
il...@ruph.cornell.edu
http://www.englib.cornell.edu/dan/
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€

Thomas Weigle

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Jan 8, 1996, 3:00:00 AM1/8/96
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In article <4cs0b1$f...@elaine31.Stanford.EDU> James Alexander Chokey,

jch...@leland.Stanford.EDU writes:
> I'm coming back to Realmz after a year's break from the game--
>I've got to say that 2.5 is several steps up from 1.5.5., but I must
>confess to being a little puzzled by NPC's and how they work. Well,
>not puzzled, exactly-- I'd just like a little clarification, since
>there doesn't seem to be anything on them in the manual. I'd appreciate

>any general info on NPC's, but would like to know specifically: Is
>there any way to "keep" more than 4? Is there any way to heal them
>when you're not in battle? Is there any way to give them items?

Answers to your questions... Yes, you can keep more than four, assumed
that at least one of them are special NPCs (they have the text NPC in
yellow added to their icons in the NPC selection screen and they will
automatically be selected when you see that screen). These NPCs have a
purpose, at least in DtN. Otherwise there is no way to keep more than
four NPCs. Do note that the NPCs share your experience points with you,
the more you keep, the less experience for you. You can not heal them
when not in battle, only time will heal their wounds then (actually, time
heals all wounds, don't it?). Neither can you give them items. I find
this quite annoying. Here's a group of guys that travel with me, good
fighters, but their equipment is lousy. Ok, says I, you wanna borrow
these nice +2 weapons that I don't use anyhow? Well, says they, problem
is the mighty god Timus Phillipus [read more about him in time -ed] has
forbidden us to actually share anything but the smoke of the battle field
with whomever we decide to join...

I think there's some information in the manual about the NPCs, but you
might want to know a few things. Bigger NPCs are not always better, they
tend to get in your way, and they can be surrounded and thus hit by more
enemies. Magic using NPCs tend to stop using their spells after the first
battle. At least this was the case before v2.4, there are rumours about
other behaviour in later versions. NPCs will act just like your opponents
with all what that means. If they use spells, they will not bother to
check if you are in the way of those level 7 arctic winds. Well, can't
think of anything more now...

For info on what special NPCs there are in the different scenarios, check
out the Realmz NPC Doc, which you can get from
http://engr.wisc.edu/~foley/realmz.html

Thomas
--
"How sexy am I now baby?" - Mallory Knox
Home: http://uplift.sparta.lu.se/~thomas

Rick Decker

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Jan 9, 1996, 3:00:00 AM1/9/96
to
jch...@leland.Stanford.EDU (James Alexander Chokey) wrote:
>
[...]
Welcome back to the game. You have lots of enjoyable catching-up to do.

>Is
>there any way to "keep" more than 4?

Nope.

Is there any way to heal them
>when you're not in battle?

The Heal button (you know, lower right corner of the control bar)
works just fine.

> Is there any way to give them items?
>

That'd be really nifty but, alas, no.

Some guidelines that have cropped up in various posts over the past
month: (1) big NPCs (i.e., titans and giants) get in the way enough
that they're often not worth keeping, (2) the coolest NPCs going are
the DtN wraiths.

Have fun,

Rick

-----------------------------------------------------
Rick Decker rde...@hamilton.edu
Department of Comp. Sci. 315-859-4785
Hamilton College
Clinton, NY 13323 = != == (!)
-----------------------------------------------------

James Alexander Chokey

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Jan 9, 1996, 3:00:00 AM1/9/96
to
In article <dci1-08019...@sliphost44.ade.state.az.us>,

Dan Ilut <dc...@cornell.edu> wrote:
>
>> I'm coming back to Realmz after a year's break from the game--
>>I've got to say that 2.5 is several steps up from 1.5.5.,
>
>Yeah, I'm sure it will be. But for now even 2.4 is a giant step.

Oops! I, of course, meant 2.4.

-- Jim C.

P.S. Thanks for the info, everyone!

David Alan Grayson

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Jan 9, 1996, 3:00:00 AM1/9/96
to
James
2.5 I am only on 2.4. Well I see the official c.s.m.g.a
spokesmen, Thomas and Rick have already spoken, and this time
even Dan managed to get a in a word. They have overall spoken
the truth. Ignore Thomas' comment about not being able to heal
NPCs out of battle. The heal button does work. Of course you
can't do a cure disease, or cure poison on them (Tim!).

Thomas plugged his NPC doc available from Jim Foley's
web page and info-mac archives. I have been slaving away on
htmling Thomas' doc so you can now get to a web version of it
at:
<http://www.seas.ucla.edu/~grayson/realmz/Realmz_Books.html>
From there you can see the Realmz NPC Doc and you can also
see Dan's Book of Items. The web versions are not yet caught
up with the downloadable ones, but they are two. I am one.
If you like the ones on the web, get the downloadable ones
for at home. Cruise my web doc "on your lunch hour". :)

Dave

P.S. Ace, oh Ace! Where are you?
article <4cs0b1$f...@elaine31.Stanford.EDU>, jch...@leland.Stanford.EDU
(James Alexander Chokey) wrote:

> I'm coming back to Realmz after a year's break from the game--

>I've got to say that 2.5 is several steps up from 1.5.5., but I must
>confess to being a little puzzled by NPC's and how they work. Well,
>not puzzled, exactly-- I'd just like a little clarification, since
>there doesn't seem to be anything on them in the manual. I'd appreciate

>any general info on NPC's, but would like to know specifically: Is
>there any way to "keep" more than 4? Is there any way to heal them
>when you're not in battle? Is there any way to give them items?
>
> -- Jim C.


>
>
>==========================================================================
>| James A. Chokey jch...@leland.stanford.edu |
>| |
>| The infinite, expressed finitely, is the essence of beauty |
>| |
>| --- Schelling |
>==========================================================================

--
David Grayson
UCLA, Dept. Chem.Eng., 5531 Boelter Hall, LA, CA 90095-1592
gra...@seas.ucla.edu
http://server2.seas.ucla.edu:80/~grayson/

Thomas Weigle

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Jan 9, 1996, 3:00:00 AM1/9/96
to
In article <4ctptt$m...@itsmail1.hamilton.edu> Rick Decker,

rde...@hamilton.edu writes:
>>Is
>>there any way to "keep" more than 4?
>
>Nope.

Noticed that...

>Is there any way to heal them
>>when you're not in battle?
>

>The Heal button (you know, lower right corner of the control bar)
>works just fine.

Noticed that...

How about special NPCs? You know, the ones who take up about 90 % of the
NPC doc? Can you keep more than four of those? I won't give up that
stench demon no matter what they offer me, sorry Opal, guess there's no
room for you after all...

Ivans Chou

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Jan 10, 1996, 3:00:00 AM1/10/96
to
James Alexander Chokey (jch...@leland.Stanford.EDU) wrote:

> I'm coming back to Realmz after a year's break from the game--
> I've got to say that 2.5 is several steps up from 1.5.5., but I must
> confess to being a little puzzled by NPC's and how they work. Well,
> not puzzled, exactly-- I'd just like a little clarification, since
> there doesn't seem to be anything on them in the manual. I'd appreciate

> any general info on NPC's, but would like to know specifically: Is
> there any way to "keep" more than 4? Is there any way to heal them
> when you're not in battle? Is there any way to give them items?

I think there's some "common misunderstandings" about NPC's.

I believe (this was true up through 2.3 -- I haven't played 2.4) that
there are 2 main issues with NPC's:

First, You can have up to four (4) "regular" NPCs hang around you.
If you have one (1) special NPC, you can still have four (4) more
regular NPC's. And I believe (according to Thomas) that you can have
up to two (2) special NPC's and still have four (4) regular NPCs.
With the third (3) special NPC, you get only three (3) regular NPCs,
and so on.

Regular NPCs serve no purpose except to fight at your side
and die for you [how nobel, eh?]. BUT currently MOST special NPC's
only purpose is also to die at your side (or at your hands as it is
sometimes). Save for a few NPC's which you "bring to another part of
the game to drop off" [like the dryad in DtN].

At this point [this is an important disclaimer statment] "NO NPC is
'required' to complete the main plot of a scenario". This is so that
you can finish the scenario even if your NPC's get killed off. This
may change in the future. Which means, in order to complete a
scenario, you MUST spend a lot of your time and energy protecting one
or more NPC(s).

Also, at this point you cannot give an NPC anything (but you can heal
him/her and cast 'defensive spells' on him/her during combat), but if
you could give him/her something, and tell him/her to do something in
particular, then he/she would be a PC and not an NPC, then right?

So basically, it should be made clear to people that there are
currently no 'critical path' NPC's. I'd add this to my FAQ, but I
fear that it will quickly become misinformation.

Well, that's my $0.02.

Game on,
Ivans

--
---------------------------------------\||/-----------------------------------
| Ivans Chou =||= "Wholly devoted to live and to |
| Ctr for Clinical Computing/PaperCHASE/||\ die, For the sake of the call." |
| Beth Israel Health Care, Boston, MA || -- Steven Curtis Chapman |
| ic...@mercury.bih.harvard.edu http://enterprise.bih.harvard.edu/~ichou/ |
------------------------------------------------------------------------------

Jim Foley

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Jan 10, 1996, 3:00:00 AM1/10/96
to
In article <4d0rau$d...@netope.harvard.edu> ic...@if.bu.edu (Ivans Chou) writes:
>James Alexander Chokey (jch...@leland.Stanford.EDU) wrote:
>
>
>At this point [this is an important disclaimer statment] "NO NPC is
>'required' to complete the main plot of a scenario". This is so that
>you can finish the scenario even if your NPC's get killed off. This
>may change in the future. Which means, in order to complete a
>scenario, you MUST spend a lot of your time and energy protecting one
>or more NPC(s).
>

>So basically, it should be made clear to people that there are


>currently no 'critical path' NPC's. I'd add this to my FAQ, but I
>fear that it will quickly become misinformation.
>
>Well, that's my $0.02.
>
>Game on,
>Ivans

As Ivans has pointed out this is true in the current scenarios. This WILL
change. In my next scenario you will need a certain NPC to do certain
things. So protecting and healing those NPC's may become an issue.
Of course I am not going to tell you which ones will make a difference.
That would take all of the fun out of it.

Also, having a certain NPC in your party may change how people view you.

Jim Foley
--
James Foley University of Wisconsin-Madison
Office (608) 263-2606 1509 University Avenue
Fax (608) 262-6707 Madison, WI 53706
http://www.engr.wisc.edu/~foley

Ivans Chou

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Jan 10, 1996, 3:00:00 AM1/10/96
to
Thomas Weigle (thomas...@mailbox.swipnet.se) wrote:
[snip]
> Isn't the undead behemoth in DtN necessary? Can you actually find the
> secret wall without it? I haven't checked that, but it appears to be
> vital to finishing the 3rd coming. Also, if the Horn of Summoning will be
> important in a future scenario like Tim hinted, Opal may be necessary.
> She isn't at the moment though.

Well... yes and no:

Yes the undead behemoth is necessary to finish DtN.

but No, to find the wall, you don't get the NPC screen and click on
'OK', you just animate it, and the game tells you it gets up and
wanders away and then *POOF!* your party is automatically moved over
to the wall.

Thomas Weigle

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Jan 10, 1996, 3:00:00 AM1/10/96
to
In article <4d0rau$d...@netope.harvard.edu> Ivans Chou, ic...@if.bu.edu
writes:

>First, You can have up to four (4) "regular" NPCs hang around you.
>If you have one (1) special NPC, you can still have four (4) more
>regular NPC's. And I believe (according to Thomas) that you can have
>up to two (2) special NPC's and still have four (4) regular NPCs.
>With the third (3) special NPC, you get only three (3) regular NPCs,
>and so on.

This has changed in 2.4. If you have one special NPC, you can only have
three regular NPCs, if you have two special NPCs, only two regular and so
on. BUT, you can have up to six (6) special NPCs at the same time. In
order to keep six special NPCs, you have to drop all regular NPCs before
picking the last ones up.

>At this point [this is an important disclaimer statment] "NO NPC is
>'required' to complete the main plot of a scenario".

Isn't the undead behemoth in DtN necessary? Can you actually find the


secret wall without it? I haven't checked that, but it appears to be
vital to finishing the 3rd coming. Also, if the Horn of Summoning will be
important in a future scenario like Tim hinted, Opal may be necessary.
She isn't at the moment though.

Thomas

Thomas Weigle

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Jan 10, 1996, 3:00:00 AM1/10/96
to
In article <4cunik$a...@mn5.swip.net> Thomas Weigle,
thomas...@mailbox.swipnet.se writes:
>How about special NPCs?

Since I have the answer I will deal with this one myself. You can
currently keep up to six special NPCs in your party. That's the maximum
number you can ever have. It can't be more because there are some battles
that will hit the limit of allowed monsters quite easily. Tim's going to
look at this limit once he gets back to the code (at least he told me so)
and perhaps change it to about 100 instead of the �that it is today.

Rick Decker

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Jan 11, 1996, 3:00:00 AM1/11/96
to
ic...@if.bu.edu (Ivans Chou) wrote:
>James Alexander Chokey (jch...@leland.Stanford.EDU) wrote:
>
[NPC questions snipped]
>

[reasonable responses snipped--welcome back, Ivans!]

>At this point [this is an important disclaimer statment] "NO NPC is

>'required' to complete the main plot of a scenario". This is so that
>you can finish the scenario even if your NPC's get killed off. This
>may change in the future. Which means, in order to complete a
>scenario, you MUST spend a lot of your time and energy protecting one
>or more NPC(s).
>

Like that cute little bimbo you find in Spideyland in PtP. The way my
characters want to be played, it was very important that she get back
home (inefficient, I know, but that's the trouble with lawful good
characters) and as a result, my guys had a helluva time with what
is usually a get-in-hack-hack-hack-fly-out walk in the park. Dr. Net
would probably approve, though.

(Not to mention that once you take her home, she goes with you when
you leave. Translated from common, her name is Sticks Like Glue.)

Regards,

Thomas Weigle

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Jan 12, 1996, 3:00:00 AM1/12/96
to
In article <4d5s3u$d...@itsmail1.hamilton.edu> Rick Decker,

rde...@hamilton.edu writes:
>>Also, having a certain NPC in your party may change how people view you.
>>
>It does already. You'd be amazed at the number of inns that just
>flat refuse to provide stable space for my party's undead behemoth.
>
>Not to mention a tomb for Fluffy the Wonder Wraith.

You think that behemoth's a problem? Or Fluffy? Well, time to do an inn
keeper intervie once again. I haven't been able to find one inn that
accepts my party since I teamed up with Stinky the Stench Demon. Of
course, they usually don't refuse me for very long. After Stinky starts
eating their children and wives, they tend to accept us if we promise to
leave first thing in the morning.

Rick Decker

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Jan 12, 1996, 3:00:00 AM1/12/96
to
fo...@nucleus.msae.wisc.edu (Jim Foley) wrote:

>As Ivans has pointed out this is true in the current scenarios. This WILL
>change. In my next scenario you will need a certain NPC to do certain
>things. So protecting and healing those NPC's may become an issue.
>Of course I am not going to tell you which ones will make a difference.
>That would take all of the fun out of it.
>

Sneaky, Jim. One hopes that whoever this useful NPC turns out to be,
he or she will be more self-sufficient than the little fighter wannabe
we meet in SpideyLand in PtP.

>Also, having a certain NPC in your party may change how people view you.
>
It does already. You'd be amazed at the number of inns that just
flat refuse to provide stable space for my party's undead behemoth.

Not to mention a tomb for Fluffy the Wonder Wraith.

R.^2

Rick Decker

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Jan 13, 1996, 3:00:00 AM1/13/96
to
Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>In article <4d5s3u$d...@itsmail1.hamilton.edu> Rick Decker,
>rde...@hamilton.edu writes:
[...]

>
>You think that behemoth's a problem? Or Fluffy? Well, time to do an inn
>keeper intervie once again. I haven't been able to find one inn that
>accepts my party since I teamed up with Stinky the Stench Demon. Of
>course, they usually don't refuse me for very long. After Stinky starts
>eating their children and wives, they tend to accept us if we promise to
>leave first thing in the morning.
>
Interview to follow.

Maybe.

R.,

R.

Rick Decker

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Jan 13, 1996, 3:00:00 AM1/13/96
to
Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>In article <4d77mo$n...@itsmail1.hamilton.edu> Rick Decker,
>rde...@hamilton.edu writes:
[...]
>
>People generally don't talk to me after my pet has
>eaten their children. Well, besides that we all know how popular the Drow
>is. But I'm not really sure I would want to hear their opinion.
>
It's simple--people don't like Drow. Period. Has to do not only
with history but also (unbeknownst to residents of the Realmz) with
incompatible pheremones. That's why taking Stinky along with you is
such a good idea--it takes people's minds off Drow prejudice while he's
in town. You should get together with Quanah and see if there's room
for Drow in the half-sluk anti-defamation league.

R.^2

Rick Decker

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Jan 13, 1996, 3:00:00 AM1/13/96
to
Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>In article <4cunik$a...@mn5.swip.net> Thomas Weigle,
>thomas...@mailbox.swipnet.se writes:
[...]

>
>Tim's going to
>look at this limit once he gets back to the code (at least he told me so)
>and perhaps change it to about 100 instead of the �that it is today.
>
Oh lordy, that's all I need. I hope Tim waits long enough for my
newbie party to get to the levels where they can handle 100 evil
rangers, paladins, warriors, inkeepers, accountants, etc., etc. at the
last battle in CitC.

Regards,

Rick

Thomas Weigle

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Jan 13, 1996, 3:00:00 AM1/13/96
to
In article <4d77mo$n...@itsmail1.hamilton.edu> Rick Decker,
rde...@hamilton.edu writes:
>Interview to follow.
>
>Maybe.

It has to be you. People generally don't talk to me after my pet has


eaten their children. Well, besides that we all know how popular the Drow
is. But I'm not really sure I would want to hear their opinion.

Thomas

Ace

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Jan 13, 1996, 3:00:00 AM1/13/96
to

> It does already. You'd be amazed at the number of inns that just
> flat refuse to provide stable space for my party's undead behemoth.

Just because I don't have anything special to do this afternoon: I
discovered the mistery of the drunken gnomes in the tavern from Bywater.
They were actually looking for Vodalian.
It seems the guy wasn't that hanging out with my party for nothing...

Ace

PS: Is ANYBODY outhere keeping Vodalian in their party, except me? I have
two Gold dragons and a Terror Beast besides "Scum eater", to express mysel
with the gnomes' words.
--
"God, please make me forget all those insignificant details, and
please do it beginning from tomonrrow 15:25:13 EST."

Thomas Weigle

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Jan 14, 1996, 3:00:00 AM1/14/96
to
In article <4dacdj$k...@news.cis.okstate.edu> ,
hqu...@osuunx.ucc.okstate.edu writes:
>Besides, most Drow don't need to be protected from others. They do that
>themselves nicely, usually with a longsword.

Yup.

>Quanah S. Harjo,
>Who has three Lawful Evil Drows and a Half-Orc, the most unpopular team
>in histury.

Nope. I think you're only second here. My nice team picked the fight
against the guards in the guard house in CoB, they slew poor old Samson
just so they could pick the fight against his guard friends (they weren't
interested in his sword). They didn't wait for that kid to show up in
AoGM but rather fought their way past the guards at the bridge and after
they had been thrown out of town at the end of DtN they called Morbius on
the other side and teamed up with him and a lot of other scum and went
back and destroyed the city and everybody in it. They're such bad losers.
But worst of all... they didn't deliver the love letter in CitC but used
it as a fire stick to destroy the McBane castle, then they went to that
poor girl and told her that Brother Daniel had asked them to tell her to
piss off!

hqu...@osuunx.ucc.okstate.edu

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Jan 14, 1996, 3:00:00 AM1/14/96
to
In article <4d963g$s...@itsmail1.hamilton.edu>,
Rick Decker <rde...@hamilton.edu> wrote:

>Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>>In article <4d77mo$n...@itsmail1.hamilton.edu> Rick Decker,
>>rde...@hamilton.edu writes:
>[...]

>>
>>People generally don't talk to me after my pet has
>>eaten their children. Well, besides that we all know how popular the Drow
>>is. But I'm not really sure I would want to hear their opinion.
>>
>It's simple--people don't like Drow. Period. Has to do not only
>with history but also (unbeknownst to residents of the Realmz) with
>incompatible pheremones. That's why taking Stinky along with you is
>such a good idea--it takes people's minds off Drow prejudice while he's
>in town. You should get together with Quanah and see if there's room
>for Drow in the half-sluk anti-defamation league.

I doubt Drow would put up with half-sluk. Their bad attitude toward
other living things is half the reason that no one likes them. Besides,
to call them half-sluk would be unfair. To the sluk.i

Besides, most Drow don't need to be protected from others. They do that
themselves nicely, usually with a longsword.

Quanah S. Harjo,


Who has three Lawful Evil Drows and a Half-Orc, the most unpopular team
in histury.

hqu...@osuunx.ucc.okstate.edu

Adrian Turkington

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Jan 14, 1996, 3:00:00 AM1/14/96
to
Rick Decker (rde...@hamilton.edu) wrote:
: >Also, having a certain NPC in your party may change how people view you.
: >
: It does already. You'd be amazed at the number of inns that just

: flat refuse to provide stable space for my party's undead behemoth.

I have one suggestion for you rick.

Q: where does a fourty ton undead behemoth sit in a stable?
A: anywhere it wants to.


--
-----------------------------------------------------------
"The greatest pleasure in the world is
doing things we were told we cannot do"

--Adrian Turkington
e-mail: uatu...@mcs.drexel.edu

Thomas Weigle

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Jan 15, 1996, 3:00:00 AM1/15/96
to
In article <4ddd6v$m...@news.cis.okstate.edu> ,
hqu...@osuunx.ucc.okstate.edu writes:
>Unfortunately, my other plan fell through. My moody Drow took
>everything over, trashed Bywater, got drunk on Dragon's Head Lager,
>killed all the screaming bald-headed Yetis, and overthrew their own
>government. Now they're low on gold, and their half-orc bud is getting
>a serious inferiority complex. So they're just hanging around in
>their room at the Rotting Corpse Inn harrassing Tressandra. I'm sure
>they'll come out of it, but right now they have a truly righteous
>hangover.

Hey, don't do that to yourselves. Come over to the Brains-R-Us I keep
down in Jebilia. Oh, it's not such a good idea to go to Specularn anymore
you see. Those damn demons totally destroyed the entire city after I
lowered their salaries because their torturing methodes weren't good
enough for my taste. Well, Jebilia is a promising little town, we have
lots of assassins and evil folk and even our own town demon. Tress is
such a bore, so I suggest you dump her and that Dragon's Head and come
down for a nice and tasty Cave Bear Burger a la Utris. And we serve great
Blood Red Stout to that.

Thomas

P.S. Tell you what, if that half-orc of yours is problematic, just bring
him along. Mindslayers are really fond of the occasional half-orc. Heck,
bring Tressandra too! I bet we could find a use for her here as well.

Thomas Weigle

unread,
Jan 15, 1996, 3:00:00 AM1/15/96
to
In article <4dcjo7$k...@news.cis.okstate.edu> ,
hqu...@osuunx.ucc.okstate.edu writes:
>Yeah, sounds horribly familiar. In my reality, Madame Otik is a cold
>corpse in a back alley, Vestron had a cloud-kill dropped on his head,

"Madame Otik? Dunno about her, where did you say you saw her last? And a
dagger? No idea..." *hiding a very ornate dagger inside cloak* Vestron
always gets a cloud kill in his head, no matter how my party usually
behaves. I don't see the amusing in him dumping a 69 points of damage
frost breath on five of my characters before even hitting the red dragon
he was aiming at. Oh, best of all. Vestron Productions Proudly Presents
"How to Use Flame Breath Against Red Dragons". Great.

>and all of the Bywater's clerics' zombies were turned on him/her.
>Brother What's-his-name (we kill so many we forget) had his throat slit
>with Stormbringer. We aim to please. Ourselves.

Perhaps we should team up after all. I don't turn the monsters against
their creator. I kill them all. But I agree here. The cleric's bracers
are of more value to me than s/he is.

>Eventually, we plan on going back and finding Lord Pusswart, kicking his
>lame self, and taking over a cozy little corner of the abyss, re-writing
>the Necronomicon (we took photocopies before we burned it), re-forging
>the Bane of the Living (a legendary +7 Longsword), and killing every
>happy wood elf we come across with our hoards of screaming, bald-headed
>Yeti Stormtroopers. Then we're going to declare that all meeting places
>must become Dwarvish taverns, and only serve Dragon's Head Lager. As
>you can see, we only wish to ultimately make the world a truly pleasant
>place for the Drow to live in.

Sounds nice. I started by going to Lequtus in AoGM, asked him to help me
take over Specularn (which he did), then went to Huntoo and kicked his
butt and came out with the hammer, which I used to drive Pusswart to
Specularn to handle it for me. I then reanimated Huntoo and told him to
kill Pusswart, which he did. Now Huntoo controls Specularn for me. The
king? Don't ask. The litch in DtN is an employee of mine who spends most
of his time making those bone masks, Morbius is a close friend of the
family and we usually have Sunday afternoon picnics, feeding on herd
animals and their former owners. Worst of all. We are known to keep the
only mind slayer drive-through inn in all of the Realmz. Come and see us,
at 555 Specularn Street. Home address? The 667th Abyss Plane, Neighbours
of the beast.

Thomas

hqu...@osuunx.ucc.okstate.edu

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Jan 15, 1996, 3:00:00 AM1/15/96
to
In article <4dd7j4$f...@mn5.swip.net>,

I might have to drop by. Nothing's as fun as a bar brawl between
drunken Drow and mind slayers.

Unfortunately, my other plan fell through. My moody Drow took
everything over, trashed Bywater, got drunk on Dragon's Head Lager,
killed all the screaming bald-headed Yetis, and overthrew their own
government. Now they're low on gold, and their half-orc bud is getting
a serious inferiority complex. So they're just hanging around in
their room at the Rotting Corpse Inn harrassing Tressandra. I'm sure
they'll come out of it, but right now they have a truly righteous
hangover.

Quanah S. Harjo,
"Got any more mint sauce there, Tress?"
hqu...@osuunx.ucc.okstate.edu

Ace

unread,
Jan 16, 1996, 3:00:00 AM1/16/96
to
> We *really* need a networked version of Realmz. I'd pay to watch
> you folks in action.

Yeah? How much?

Ace, looking for $$$.
--
"God, please made me smaart"

Rick Decker

unread,
Jan 16, 1996, 3:00:00 AM1/16/96
to
hqu...@osuunx.ucc.okstate.edu () wrote:
>In article <4db2a5$4...@mn5.swip.net>,
>Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>>In article <4dacdj$k...@news.cis.okstate.edu> ,
>>hqu...@osuunx.ucc.okstate.edu writes:

[illuminating comparisons of attitudes between Stark and Grinch
(formerly Quanah) snipped]
>
If I didn't have some evidence to the contrary, I'd swear you two
were both thirteen. <insert emoticon here>

We *really* need a networked version of Realmz. I'd pay to watch
you folks in action.

Regards,

Rick "who only tried that once, so that makes him fifteen, maybe
even sixteen"

jst...@nai.net

unread,
Jan 23, 1996, 3:00:00 AM1/23/96
to
> If I didn't have some evidence to the contrary, I'd swear you two
> were both thirteen. <insert emoticon here>
>
> We *really* need a networked version of Realmz. I'd pay to watch
> you folks in action.
>
> Regards,
>
> Rick "who only tried that once, so that makes him fifteen, maybe
> even sixteen"


You got my vote, head-to-head modem play for Realmz like Marathon or Doom
death matches. NPCs and random monsters can be turned on and off...
On-the-fly new players... let me know when you've slaughtered each other
(I'll go through and pickup the magic items, wouldn't want to just leave
them lying around ya know).

--
No matter where I go, there you are...

What do you MEAN I CAN'T cast a portable hole during combat?

Thomas Weigle

unread,
Jan 23, 1996, 3:00:00 AM1/23/96
to
In article <jstamer-2301...@naidp2.nai.net> , jst...@nai.net
writes:

>You got my vote, head-to-head modem play for Realmz like Marathon or Doom
>death matches. NPCs and random monsters can be turned on and off...
>On-the-fly new players... let me know when you've slaughtered each other
>(I'll go through and pickup the magic items, wouldn't want to just leave
>them lying around ya know).

Once your party is wasted (probably by the Disastrous Drow), you'd have
to start the "scenario" from scratch. The main goal would be to find the
other parties and either join them against others or fight them for the
glory.

Thomas
--
"Would you give a guy a foot massage?" - Vincent Vega

Rick Decker

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
jst...@nai.net wrote:
[...]

>No matter where I go, there you are...
>
Must be talking about the Realmz Motormouth Brigade here.

>
>What do you MEAN I CAN'T cast a portable hole during combat?

Yeah. I suspect most everybody's tried that once. "C'mere, Morbius.
That's right, just one more step...."

R.^2

Ace

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
> Modem NO!!!! As long as were passing out impossible tasks to Tim, let's
> make it TCP/IP compatable. OK you can do the modem thing, but I just want
> my party to follow around Stark, Ace, Rick, Grinch and the rest. We could
> live and advance off of there scraps, but personally I could never afford
> the phone calls to the hinterlands where these people live.

No, Bay Area will be a hinterland after this winter's rains only.

> Anyone else notice this. The biggest wob comes from the people in the
> worst hinterland weather (except for ACE I don't know what is wrong with
> him).

I have what people call false modesty.
Hugs.

Ace

--

Captain: "Soldier, you're fuckin' stupid!
Soldier: "Respectfully I report sir, I'm fuckin' stupid, sir!"

hqu...@osuunx.ucc.okstate.edu

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Jan 24, 1996, 3:00:00 AM1/24/96
to
In article <4e2mnr$l...@mn5.swip.net>,

What, no "Journey to the Land's Inn"? I thought we would just get
together in a bar, trade war stories, buy each other rounds of Lager
(hell knows all of us can afford it), and have a few Dwarvish bar
brawls. You know the old saying "War not make one great..."

But if we have to go to war, lets make it a rule that the parties have
to have roughly equal levels. So it would be fair for Thomas to field
Stark alone against 45 of Ace's level one Monks. :)

On a semi-serious note: Could you imagine the problems you would have
with Unique items? Say one of the DD fumbles the Blade of Blackpool.
After finishing off God, he goes to pick it up and rearm. Bam:
"Sorry, this is a unique item in the world of Realmz, and SOMEONE ELSE
already has one." Woops.

Quanah S. Harjo,
"Er, Gronk, pick the Axe back up, and hold on TIGHTLY!"
hqu...@osuunx.ucc.okstate.edu

Thomas Weigle

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Jan 24, 1996, 3:00:00 AM1/24/96
to
In article <4e40r5$l...@news.cis.okstate.edu> ,

hqu...@osuunx.ucc.okstate.edu writes:
>But if we have to go to war, lets make it a rule that the parties have
>to have roughly equal levels. So it would be fair for Thomas to field
>Stark alone against 45 of Ace's level one Monks. :)

That would definitely bore him. But I bet it would make Ace keep quiet
for a while =) On the other hand, my Drow cleric vs Ace's elven monk
could be something, even though she's far ahead of him in levels.

>On a semi-serious note: Could you imagine the problems you would have
>with Unique items? Say one of the DD fumbles the Blade of Blackpool.
>After finishing off God, he goes to pick it up and rearm. Bam:
>"Sorry, this is a unique item in the world of Realmz, and SOMEONE ELSE
>already has one." Woops.

I suppose that wouldn't matter, just as an enemy can have the same
weapon, so could probably another party. So you can tell Gronk to relax
for now.

David Alan Grayson

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to

>
>
>You got my vote, head-to-head modem play for Realmz like Marathon or Doom
>death matches. NPCs and random monsters can be turned on and off...
>On-the-fly new players... let me know when you've slaughtered each other
>(I'll go through and pickup the magic items, wouldn't want to just leave
>them lying around ya know).
>

>--

>No matter where I go, there you are...
>

Modem NO!!!! As long as were passing out impossible tasks to Tim, let's
make it TCP/IP compatable. OK you can do the modem thing, but I just want
my party to follow around Stark, Ace, Rick, Grinch and the rest. We could
live and advance off of there scraps, but personally I could never afford
the phone calls to the hinterlands where these people live.

Anyone else notice this. The biggest wob comes from the people in the


worst hinterland weather (except for ACE I don't know what is wrong with
him).

Dave

--
David Grayson
UCLA, Dept. Chem.Eng., 5531 Boelter Hall, LA, CA 90095-1592
gra...@seas.ucla.edu
http://server2.seas.ucla.edu:80/~grayson/

Quanah S. Harjo

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
On Wed, 24 Jan 1996, Ace wrote:

> (A copy of this message has also been posted to the following newsgroups:
> comp.sys.mac.games.adventure)


>
> > But if we have to go to war, lets make it a rule that the parties have
> > to have roughly equal levels. So it would be fair for Thomas to field
> > Stark alone against 45 of Ace's level one Monks. :)
>

> You're messin' up things. That's one (uno, un, unu, eins, a...) 45 level monk.
> Actually that would be unfair for poor Stark, the guy wouldn't have a
> chance, so make that 3 paladins against a 45 level monk.

Well, I really just wanted to see how well a bogus-level paladin could
dodge 90 Biting Vipers, but have it your way..... :)

>
> > On a semi-serious note: Could you imagine the problems you would have
> > with Unique items? Say one of the DD fumbles the Blade of Blackpool.
> > After finishing off God, he goes to pick it up and rearm. Bam:
> > "Sorry, this is a unique item in the world of Realmz, and SOMEONE ELSE
> > already has one." Woops.
>

> Yeah, but what would happen if you'd turn the "Unique items" preference
> off? Blackpool Blades, Shields of Shields, and Hammers of Thor all over
> th' place.
> Hugs,

*insert picture of my face blanching* Yeah, and there'd be the biggest
Ring of Xuthcalie convention ever right then and there. One battle would
alternatingly take years or seconds. All the Mana in the universe would
be used up, and the Earth would be soaked with blood. Hell, sounds like
a Drow's house anyway.....

> Ace
>
> "Yo, Gronk, is this Hammer+7 yours? No problem, I have 3 or 4 at home... "

"Nah, you keep it. My Bogus backpack is too full of Death's Head Shields
to carry it."

Quanah S. Harjo--...@osuunx.ucc.okstate.edu
My WebNub--http://www.cs.okstate.edu/~hquanah
_____________________________________________________________
To defend is to forge the links of life on Death's own anvil.
_____________________________________________________________
Let no man's soul be as hated as the Rough, full of divots,
but let it be as smooth and guilless as the Fairway.


Ace

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to
> But if we have to go to war, lets make it a rule that the parties have
> to have roughly equal levels. So it would be fair for Thomas to field
> Stark alone against 45 of Ace's level one Monks. :)

You're messin' up things. That's one (uno, un, unu, eins, a...) 45 level monk.
Actually that would be unfair for poor Stark, the guy wouldn't have a
chance, so make that 3 paladins against a 45 level monk.

> On a semi-serious note: Could you imagine the problems you would have


> with Unique items? Say one of the DD fumbles the Blade of Blackpool.
> After finishing off God, he goes to pick it up and rearm. Bam:
> "Sorry, this is a unique item in the world of Realmz, and SOMEONE ELSE
> already has one." Woops.

Yeah, but what would happen if you'd turn the "Unique items" preference
off? Blackpool Blades, Shields of Shields, and Hammers of Thor all over
th' place.
Hugs,

Ace

"Yo, Gronk, is this Hammer+7 yours? No problem, I have 3 or 4 at home... "

--

Thomas Weigle

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
In article <grayson-2401...@vlvmac.seas.ucla.edu> David Alan

Grayson, gra...@seas.ucla.edu writes:
>Modem NO!!!! As long as were passing out impossible tasks to Tim, let's
>make it TCP/IP compatable. OK you can do the modem thing, but I just want
>my party to follow around Stark, Ace, Rick, Grinch and the rest. We could
>live and advance off of there scraps, but personally I could never afford
>the phone calls to the hinterlands where these people live.

Kinda tough phone bill if I was to call to Amerika to play Realmz over
modem... TCP/IP would be the thing. But remember that Realmz has no
network support as it is, this could be quite difficult to implement.
Hinterlands my [insert favorite name for hindpart of body here]. Remember
that it was we the people of the Old World who made you what you are.

>Anyone else notice this. The biggest wob comes from the people in the
>worst hinterland weather (except for ACE I don't know what is wrong with
>him).

There's that word again. Sounds like you're on Top of the World or
something, looking down at us the people living outside Western
Amerika... And the reason I wob is that I can fool my conscience into
believing that I'm working when I read newsgroups, but I can't do that
when playing Realmz. Thus I wob about Realmz to make us both happy, not
to mention the little red guy with horns who sits on my right shoulder
and constantly whispers to me that I should go and take another cigarette.

hqu...@osuunx.ucc.okstate.edu

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
In article <4e4trc$e...@mn5.swip.net>,

Thomas Weigle <thomas...@mailbox.swipnet.se> wrote:
>In article <4e40r5$l...@news.cis.okstate.edu> ,
>hqu...@osuunx.ucc.okstate.edu writes:
>>But if we have to go to war, lets make it a rule that the parties have
>>to have roughly equal levels. So it would be fair for Thomas to field
>>Stark alone against 45 of Ace's level one Monks. :)
>
>That would definitely bore him. But I bet it would make Ace keep quiet
>for a while =) On the other hand, my Drow cleric vs Ace's elven monk
>could be something, even though she's far ahead of him in levels.

Well, not only do you lose the bet, you probably just insulted the
Touchy Feely Sensitive Aisha Power Ranger from Around the Way. Now
she's going to go on a crying/hack-slashing spree. I think we're going
to give this girl such a mental schism she'll be the equivalent of a
"Cleric Kill" spell.

>>On a semi-serious note: Could you imagine the problems you would have
>>with Unique items? Say one of the DD fumbles the Blade of Blackpool.
>>After finishing off God, he goes to pick it up and rearm. Bam:
>>"Sorry, this is a unique item in the world of Realmz, and SOMEONE ELSE
>>already has one." Woops.
>

>I suppose that wouldn't matter, just as an enemy can have the same
>weapon, so could probably another party. So you can tell Gronk to relax
>for now.

Oh, such a proposition doesn't worry Gronk in the least. Remember, he
is the Gronk of the Freakish Natural +23 damage. He was beating the
behaysus out of creatures with a Fang of the Serpent, just to prove he
could. But if my Paladin ever lost his Sword of the Same Name, he'd
definitely become a mental recluse. And nothing's worse than a spastic
Bane Hunter.

Quanah S. Harjo,
"Sh, now, now, it'll be OK Damon. Look, look at the shiny Blade of
Blackpool...."
hqu...@osuunx.ucc.okstate.edu

Rick Decker

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Jan 25, 1996, 3:00:00 AM1/25/96
to
gra...@seas.ucla.edu (David Alan Grayson) wrote:
[...]
>
>Anyone else notice this. The biggest wob comes from the people in the
>worst hinterland weather (except for ACE I don't know what is wrong with
>him).
>
I do, but I'm sworn to secrecy.

Rick Decker

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
>writes:

>>You got my vote, head-to-head modem play for Realmz like Marathon or Doom
>>death matches. NPCs and random monsters can be turned on and off...
>>On-the-fly new players... let me know when you've slaughtered each other
>>(I'll go through and pickup the magic items, wouldn't want to just leave
>>them lying around ya know).
>
Of course what you're really looking for is the Realmz MUD. Now you're
talking--world class WOB. Any takers?

Regards,

Rick

Thomas Weigle

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
In article <4e7vmg$p...@itsmail1.hamilton.edu> Rick Decker,

rde...@hamilton.edu writes:
>Of course what you're really looking for is the Realmz MUD. Now you're
>talking--world class WOB. Any takers?

Well, I think most people would prefer a TCP/IP Realmz Network
connection. Sorta like Marathon with that new program whatever it was
called. Anyway, a MUD would perhaps be fun, but as you put it, who would
take it? And besides, a MUD is just an advanced version of an IRC
channel, so then we might as well compile something like RealmzBot and
set up #realmz. Not as fun as a networked version of the actual game.

Stark
Not a MUDer, he sticks to EFnet (for some strange reason...)

hqu...@osuunx.ucc.okstate.edu

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Jan 25, 1996, 3:00:00 AM1/25/96
to
In article <grayson-2401...@vlvmac.seas.ucla.edu>,

David Alan Grayson <gra...@seas.ucla.edu> wrote:
>
>Modem NO!!!! As long as were passing out impossible tasks to Tim, let's
>make it TCP/IP compatable. OK you can do the modem thing, but I just want
>my party to follow around Stark, Ace, Rick, Grinch and the rest. We could
>live and advance off of there scraps, but personally I could never afford
>the phone calls to the hinterlands where these people live.

OK, how in hell did I get stuck with this Grinch title? My shoes fit
OK, my heart's about the right size (I guess. I have pretty good blood
pressure), I've never stapled antlers to a dog's head (more than once),
and I've never stolen Christmas from Whoville.

Maybe it's a desicration of Gronk? Perhaps, but I'd rather be
associated with Bjorn, my gnomish cleric. Anyway, I'd sort of like to
tag along on some of these expedition myself. All my Paladins could sit
around and listen to Stark explain the finer points of running Monks
through, while my Monks will listen to Aisha explain how to remove
Nunchuks from a Cleric's head. It would be a learning experience for
all involved.

>Anyone else notice this. The biggest wob comes from the people in the
>worst hinterland weather (except for ACE I don't know what is wrong with
>him).

When did Oklahoma become the Hinterlands? Although the line "when the
wind comes sweepin' down the plains" fits just a little too well right
now (sort of like the Wizard of Wob).

Quanah S. Harjo,
"I wouldn't touch you, with a *dum dum* twenty-nine and a half foot Pole
Axe....."
hqu...@osuunx.ucc.okstate.edu

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