And what has anyone heard on the subject of making now scenario specific
items work in all scenarios??
Thanks,
Sean
--
------------------------------------------------------------------------------
Sean Simpson InterNet: sim...@saucer.cc.umr.edu
------------------------------------------------------------------------------
>Hey I just noticed what I forgot to ask...what the heck is the Book Of
>Screams for...besides killing my characters when I read it??
>
Good question. Maybe letting the whole of Abyss know you got the N. book?
>And what has anyone heard on the subject of making now scenario specific
>items work in all scenarios??
>
Well, Tim mentioned something to me about that a while ago (that's the
item handling fix I've mentioned in the intro to the BoI) but I didn't
hear anything about it since then. I do see a fix like that as a mixed
blessing, tho'. I mean, it would be nice to be able to carry all those
s.s. items around and try them in different places or use the weapons
(like Giant Slayer). But most of this items are closely related to the
plot, and it would totally change the scenario if you were able to take
them out. For ex., if you leave AoGM with the Giant Slayer and Axe of
Ashbelt, the village there is doomed 'cause nobody can get to Leq anymore,
and the Dwarves won't help 'cause somebody stole their sacred axe instead
of returning it. Then again, now that I think about it, this would be a
valid option (I can see Starks drow party doing just that) But the
solution to this would be not to take out s.s. items all together, but to
simply make these items non-s.s. After all, I think that you still need
s.s. items, for ex. the Candle of Summoning in PtP (wich shouldn't work
anywhere else, since its supposed to summon the people for that specific
quest. I mean, if you're zillion travel-days away from that area, lets
say in Abyss, the magic wouldn't be strong enough to summon them. Or the
Crown of Safe Return in CoB, etc)
Anyway, what do you guys think about ss items? (i.e. what shouldn't be ss
and why, should there be any ss items at all, etc.)
Dan, trying to fight DtN monsters and schoolwork at the same time.
(Without much success so far.)
******************************
dc...@cornell.edu
il...@ruph.cornell.edu
http://www.englib.cornell.edu/dan/
******************************
Sean
Dan Ilut (dc...@cornell.edu) wrote:
: In article <4ejfjs$j...@hptemp1.cc.umr.edu>, sim...@rocket.cc.umr.edu
: (Kennith Simpson) wrote:
--
Where'd you get the Plate Armor +5? I thought I had gotten everything
in DTN. Oh well, now I have an excuse to go through it again :-)
Thanks,
--
The suns not yellow, it's chicken
_Bob Dylan_
>Hey I just noticed what I forgot to ask...what the heck is the Book Of
>Screams for...besides killing my characters when I read it??
I found no other use for it. Sell it.
>And what has anyone heard on the subject of making now scenario specific
>items work in all scenarios??
>
>Thanks,
>Sean
>
>--
>------------------------------------------------------------------------------
>Sean Simpson InterNet: sim...@saucer.cc.umr.edu
>------------------------------------------------------------------------------
I don't know the answer to this one.
Bob
Behind the piramid in the greekle caves you'll find an emerald dragon. He
wants you to do something. Well, if somebody wants something that bad,
they would do/give anything for it. So try a little hassling...
Are you using 2.4? In version 2.4, the Horn of Summoning and the Combat
Mask are no longer scenario specific, and both the Horn and the Ring of
Xuthcalie are working.
Thomas
--
"Would you give a guy a foot massage?" - Vincent Vega
I think that a lot of the scenario specific items are specific for a
reason. Like the Axe of Ashbelet, or the Deadstones. They should
probably stay scenario specific, just so people can't go jaunting off
with them (they're not that great anyway). However there are several
items that are specific for no known reason. They're not important to
the scenario, and would be pretty useful in just about any situation.
There aren't many though. The only ones I can think of are the Plate
Mail +5 and the Fang of the Serpent.
The problem I see is when the scenario editor comes out. How is Tim
going to handle weapons and such created for the home-brewed scenarios?
Perhaps seperate equipment files for each scenario, in the same form as
the character and scenario files are now?
Quanah S. Harjo,
"No comment on the Buck Rogers quality of the Plate Mail +5"
hqu...@osuunx.ucc.okstate.edu
You must agree that the Book of Screams was the one you thought would be
the Necronomicon until you identified them...
>Anyway, what do you guys think about ss items? (i.e. what shouldn't be ss
>and why, should there be any ss items at all, etc.)
I think items such as those mentioned by you above should be scenario
specific. After all, there is no use for them in the other scenarios.
Some items, like the Book of Turanians, the Tome of Shalizar, the
Crystals of Summoning might as well be non-s.s., as they can have a use
in future scenarios. Weapons and armor should never be it, IMHO. That
would of course only mean the Volta sword, the Helm +2 (both PtP) and the
Plate +5 (DtN), all other items are no longer s.s., at least not weapons
and items that you can actually bring along and use later on.
Thomas
You know the pyramid in the greckle cave? Behind it you'll find an old
nearly dead emerald dragon. Let him suffer for a while.
Thomas
Who thinks there is always reasons and excuses for going through the
scenarios...
>Anyway, what do you guys think about ss items? (i.e. what shouldn't be ss
>and why, should there be any ss items at all, etc.)
Personally, I'd like to see a lot more ss items.
Why? Because ss items allow you to give people a wider variety of
neat/interesting things and treasure, without worrying
nearly as much about game balance and having to
'up the ante' with putting more powerful magic items in other scenarios
to make them more attractive, etc.
However, this has to be done carefully.
There are some kinds of items that dont make much sense
to be s.s., which is something I dont like to see.
So I'd like to see more ss items, with perhaps
unusual (not necessarily useful!) powers, and which
may or may not play a key role in any encounter in the game.
Keith
--
Keith Rickert | "It was the least I could do - a quantity
ke...@imppig.caltech.edu | I specialize in."
ric...@cco.caltech.edu | Major Dennis Bloodnok,
| Third Underwater Artillery
Regards,
Rick
-----------------------------------------------------
Rick Decker rde...@hamilton.edu
Department of Comp. Sci. 315-859-4785
Hamilton College
Clinton, NY 13323 = != == (!)
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