I have found two endings (are there more?). In the first, I manage to get the
alien to raise the force field, thus saving Ari and Zach. But then I still get
fried since 'I' am back on the ship outside the force field.
In the other ending, I kill both of the aliens and get the navigation
puzzle. This
is the one where you must navigate to safety. I'm having trouble with that. Do I
navigate to the side or to the top?
How many endings are there? How do you get to each of them?
Thanks for the help!
--
----------------------
Ronald Guest
ron...@airmail.net
http://www.iadfw.net/~ronaldg
------> There's more to this life...
I found a walkthrough on the net with yet another ending than the two
that are described above. However, I can't get the two you described.
So, in the spirit of swapping secrets, how about you describe how exactly
you managed your two endings, and I will reveal my complete walkthrough.
[danger, SPOILER alert!]
.
.
.
.
.
.
.
.
.
[Don't read this unless you are either hopelessly stuck, or just want
to see the end of the game without any effort]
.
.
.
.
.
.
.
.
.
.
[LAST CHANCE TO TURN BACK!]
.
.
.
[hope this is far enough]
.
.
.
[OK, I warned you, these are REALLY detailed spoilers]
======================
The Daedalus Encounter
======================
--------
Prologue
--------
Click "yes" when Ari asks you to.
When Ari asks you to deploy a probe, first click "startup", then "diagnostics",
then "deploy". As you approach the freighter, click "analysis" to ID it. To
open the door, click on the blue patch to the upper-right of the door. Click
"floodlight" when asked. Move about until Ari asks you to grab the object:
click "grapple-arm" to grab it, then click "analysis" when asked.
Click "yes" when Zack asks if you want to go to Mizar.
--------
Daedalus
--------
Immediately after the crash, click "analysis" to see the Artemis power system.
Puzzle: (each cell is represented here by a 3x3 character square)
##############-##############
# | #
# +-----+ #
# | #
# | #
# +--+ #
# | #
# | #
# +--+ +--+ +--+ #
# | | | | | #
# | | #-# | | #
|-+ | +-|#|-+ | +-|
# | | #-# | | #
# | | | | | #
# | +--+ +--+ | +--+ #
# | | | | | #
# | | | | | #
# +--+ | +-----+ +--+ #
# | | | #
# | | | #
# +-----+ +--+ #
# | #
##############-##############
Click "analysis" when Ari asks you to check the ship.
Deploy the probe, clicking "startup" -> "diagnostics" -> deploy".
Click "floodlight" when Ari asks.
To open the door, click any colour in the visible spectrum (you never need the
IR and UV spectrums).
-----------------------
Red Hall: Crew Quarters
-----------------------
You enter through the partially open door into the crew quarters, and cross
over to the far side. Come back to the door side. Swing right to the second
column of triads. Click on the lower triad, then on the upper-right hole.
When you're attacked, kill the alien with your laser. Click "grapple-arm" to
pick up the orb. You may have to exit and re-enter the hole, first.
Leave the quarters.
------------------------
Yellow Hall: Engine Room
------------------------
Click "analysis" on the door, translate as "246135" (i.e., the number of lines
in the alien symbol). Click the yellow light to open the door.
Puzzle:
Label the outer rotation hexes a,b,c,d,e,f, where the top-right is a
and going clockwise to the top-left f. To solve:
1) bb ccc dddd eeeee
2) bb cccc d eee fffff
3) b cc ddd eeee fffff
Click violet light at the console to open the window.
Sundial puzzle:
Label the circles 1 through 6, clockwise from lower-left to lower-right.
To solve: 1 3 5 6 2 2 6 6
Fight the krinn, and be careful not to hit Zack or Ari. When the window blows,
click violet to close the shutters. You will be injured. Click "analysis".
Probe logic circuit puzzle:
Label the switches 1 (top-right) clockwise through 9 (top-left) (i.e., the
switch with red and blue lights at the bottom is switch 5).
Solution: 3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2
(by switch colour: g y r b by r y r b ry b y r b rb r r)
---------------------------
Blue Hall: Hologram Chamber
---------------------------
Click "analysis" at the door, translate as "362514". Click blue to open.
Puzzle:
Label the outer rotation hexes a,b,c,d,e,f, where the top-right is "a"
and going clockwise to the top-left "f". To solve:
1) bb dddd e
2) a bbb
3) aaa bb ddd ff
To rescue the falling Zack, click thrust as soon as the indicator hits bottom,
repeating until you get to the top.
When facing the statue, click blue and see the orbit puzzle:
Four of the planets are directly movable. Call them A, B, C and D, as
they are ordered in the bottom right selection window. You must move the
fifth planet over the sun.
Solution: Move A to 11:00, C to 4:30, D to 1:20. You might need some minor
adjustments, but you do not have to move C at all.
Move to face the statue and click "send" of the "362514" code to get the orb.
---------------------------
Orange Hall: Medical Centre
---------------------------
Click "analysis" at the door, translate as "415263". Click orange to open.
Puzzle:
You must freeze the shapes into matching profiles.
Labels the figures:
b h Pair them as:
f a,l: "C"
c i b,f: large square
a l c,i: small square
d j d,j: 3/4 circle (mirror images, not exact)
g e,g: half-circle with slot in top
e k h,k: "O"
In the medical room, turn right from the door until you swing just past the
first table. Just beyond it, on the floor, is something you can close in on.
It is an orb dispenser (it looks like a colour palette / flower thingy).
"send" the "415263" code to it, and the thing above it will open and reveal an
orb. Click "grapple-arm" to pick up the orb and give it to Zack.
This time swing left from the door, past the other table. Just past the table,
up high, is a control device you can close in on. To operate it, click red,
then blue, violet, orange, and violet. It will lop off the hand of an alien.
You can't do anything with it right now.
----------------
Green Hall: Farm
----------------
Click "analysis" at the door, translate as "531642". Click green to open.
Puzzle:
Label each triangular cell by row and column: 1-1 is the top-left,
8-9 is the bottom right. The mirror positions are a for top, b for
top-right, etc. clockwise to f for top-left.
Set up mirrors in the following positions:
1) 4-7d 4-9d 2-1f 8-4f 8-5c
2) 2-6c 4-12c 5-15c 6-3c 7-7c 8-9c
3) 1-1d 1-2a 1-4e 1-9b 3-7d 3-12a 3-13b 4-7b 4-15d 5-3a 5-5a
8-3e 8-4d 8-6d 8-8b
At the farm, as you're facing the black opening, turn around and go forward
(it's a bit hard to find the spot, but it's there). You'll find another orb
dispenser. "send" it "531642" and click "grapple-arm" to get the orb.
Next time, enter the hole and click "floodlight". This is the maze:
*****
* *
+-+ +-+ *
| |--| | *
+-+ +-+ *
| | *
| | | Corridor
+-+ +-+ +-+ | +-+ +-+
| |\ | |---| |---- | |--| |
+-+ |+-+ +-+ +-+ +-+
| | | * |
| \-+--\ | |
+-+ +-+ \ +-+ +-+
| |--| | \-------| |--| |
+-+ +-+ +-+ +-+
| | |
| | |
+-+ +-+ +-+ +-+
| |\ | |--| |-\-| |
+-+ \ +-+ +-+ +-+
\ | | |
\ | | |
\ +-+ +-+ +-+ +-+
\----------| |--| | | |--| |
+-+ +-+ +-+ +-+
| | |
Farm | |
+-+ +-+
| |--| |
+-+ +-+
|
Lost Souls
Note: the maze is not entirely physical (magic at the *'s). Also, the slashes
are where the tunnels change level, and so this map shows those tunnels as
very long (and winding) to avoid overlap on the map.
--------------------
Violet Hall: Library
--------------------
Click "analysis" at the door, translate as "654321". Click violet to open.
Puzzle:
This is really a game. You must form a closed path of four or longer
before the computer does. It's not very difficult.
Close in on the panels. Each panel will show you two pictures. You have to
click various colours to make the pictures appear. Click "analysis" on each
picture, and translate each using the numeric code we've been using with
the doors.
Ari will set off a collapsing force field. "send" it "654321" to shut it off.
------
Finale
------
(You can skip the red door if you already have the orb from the crew quarters.)
Your database is full, so don't bother analysing this door. Click red to open.
Puzzle:
Label the rotation hubs a (top) clockwise through f, and g in the centre.
"a" will be a clockwise rotation, "-a" an anti-clockwise rotation.
1) -g aa -g-g -b-b g bb gg -b eee fff dd ccc ggg -c-c -g-g cc ggg d -g
2) ggg aaa -b ddd -c-c -b-b e ff eee -g-g -e-e g -d c -g-g -c -g -d-d gg dd
3) aa fff -g ee dd -g-g b -g ccc -g-g -c-c g a -g -a g f -g -f
Go to the crew quarters, kill the alien, and get the orb (see Red Hall above).
Back in the central hub, go to the yellow (2) door, click yellow to open it,
go through the next door, turn left, go through the door, and turn around.
Just to the left of the door is another orb dispenser. "send" it "246135" then
click "grapple-arm" to get the orb. Return to the hub. The orbs will be
inserted into the device.
Go to the orange door, click orange to open it, go through the next door into
the medical centre. Close in the hand you amputated earlier and click
"grapple-arm". Return to the hub.
Zack will toss the hand off. Look around on the floor and "grapple-arm" it
again.
After the elevator ride you will see a live alien. When Ari asks you to talk
to it, "send" it "452" (from one of the panels).
And they all lived happily ever after.
The End
.
I think you're misinterpreting this. They raise the force field around
you and your ship; everyone lives, and this is the best possible
ending. At least, that's what happened when I got them to do the force
field.
> In the other ending, I kill both of the aliens and get the navigation
> puzzle. This
> is the one where you must navigate to safety. I'm having trouble with that. Do\
> I
> navigate to the side or to the top?
To the top. Not to the empty hex at the top (that seems to be a bug);
you want to get to the top row next to that.
> How many endings are there? How do you get to each of them?
You can raise the force field, you can navigate between the stars, or
you can die. Those are all the endings. There are a few variants of
dying, including plunging into one of the stars.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
>ron...@airmail.net (Ronald Guest) writes:
>> I am having difficult ending the game :-)
>>
>> I have found two endings (are there more?). In the first, I manage to get the
>> alien to raise the force field, thus saving Ari and Zach. But then I
still get
>> fried since 'I' am back on the ship outside the force field.
>
>I think you're misinterpreting this. They raise the force field around
>you and your ship; everyone lives, and this is the best possible
>ending. At least, that's what happened when I got them to do the force
>field.
Well, it is rather explicit so I am not misinterpreting it. My probe self
gets weird
and Ari and Zach say "he's dying because he's back on the ship outside the force
field" and then I go black and treated to yet another scene of myself
being fried...
Several people have told me the same as you, which leaves me wondering
what's up.
No one else seems to have encountered this ending.
When you see the big-blue-bug (the first alien at the controls), it's obvious
that you have to transmit one of the patterns to it. Since I had *no* idea
which one to use, I just kept replaying this section, trying everything that I
had stored. Two of the patterns gave the ending you described.... force field
comes up, but Casey fries anyway. Don't remember exactly which of the patterns
did this, but it did happen, and you certainly didn't imagine it.
If you keep trying different patterns, you'll eventually get the "right" one.
After I found it, I could see why it was the right one, but would never have
discerned that beforehand.
As for the two patterns that brought up the force-field but got Casey fried,
I never figured any reason that they did anything.
The ending I couldn't get was to kill bug number one, then flatten the beams
to trap the red queen. I tried all of the stored patterns to flatten the beams,
but with no luck. So either I missed storing one, or I missed trying one.
Somehow it didn't seem like it was worth a lot of time to try to figure it out.
Greg Blum
(Actually, I found the whole ending sequence of this game rather odd and
disappointing. I also thought that the jump points were at really stupid
places..... I had to run through some *really* long segments a lot of times,
which got more than a little tedious. I hope I never have to watch the sequence
where they ride up to the queen's chamber again!)
Don't worry, you're not crazy - that's the first ending I saw, myself.
How did you manage to kill the Queen alien? I haven't seen that ending yet.
--Riff
When Casey first 'flies' up to the blue alien when he is at the control
console, if you very quickly
do a Analysis, then later when you fly up to the control console if you
send that sequence, the
beams flatten and the red one gets sliced up.
Thanks for the answer. By the way, to get the beams flattened you had to
do an Analysis
as soon as you 'flew' up to the blue alien when he was playing with his console.
I'll try again to get the right sequence to send to get the 'right' force
field. I sent several
different ones and found two that get a fried Casey, so I gave up. With
your info, I'll persevere!
I don't suppose you could post them? I've only gotten the "right" one,
and I'm curious.
Of course, I've forgotten what sequence *I* used. Been months.