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Mac Shareware Adventure Games!

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RayDunakin

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Mar 9, 2003, 8:51:39 PM3/9/03
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Looking for some really good adventure games for your Mac? Try these shareware
games, which you can download from this site:

http://www.semitech.com/marc/ray.html

Twisted! (Original or Deluxe version)
In "Twisted", you begin as a storm chaser who's involved an anti-tornado
project. But before long, you're swept up in the storm and deposited in a
bizarre, Oz-like fantasy land! Can you find a way back home in time to prevent
a tragedy? Great story, puzzles, humor and political satire!

A Mess O'Trouble
In "A Mess O'Trouble", you can choose from two player characters: Fearless
Frank or Daredevil Dawn. Then head into the "jump door", an interdimensional
portal that sends you to a series of alien worlds and alternate realities.
You'll encounter strange creatures and interesting characters, while exploring
authentic Western ghost towns, magical forests, tropical islands, and the
mysterious Void! Save worlds while making your way through mind-bending puzzles
and atrocious puns!

Another Fine Mess
"Another Fine Mess" is actually the predecessor to the "A Mess O'Trouble". In
this game you'll guide Fearless Frank through more of the amazing worlds beyond
the "jump door". Conquer giant sandslugs and desert pirates, pilot a robotic
"Rover", escape from the prison of an evil dictator, and explore the secrets of
an ancient castle in a murky swamp! Along the way there are plenty of
intriguing puzzles, off-beat humor and interesting characters.

All three games have black and white graphics*. Sure, it's not cutting-edge,
but the gameplay is superior to many commercially produced games! They should
work fine on most Mac systems, but this will vary depending on the
configuration of hardware and OS. If you have any problems, just email
raydu...@aol.com for help.

(*The Deluxe version of Twisted is in color, but will not run on any OS later
than 9.0)

Bill

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Mar 14, 2003, 4:40:30 PM3/14/03
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Ray

I have really enjoyed your Mac shareware games. They are intelligent,
humorous, clever, and completely engrossing.

And I have long been looking forward to your commercial offering,
Morphworld!

Do you have anything new to report? Is there any possibility of your
releasing a short teaser segment (like the pre-tornado part of Twisted)
for us addicts who are suffering from Dunakin withdrawal?

We miss you Ray. Even a little taste would help.

Bill

RayDunakin

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Mar 14, 2003, 8:44:22 PM3/14/03
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<< I have really enjoyed your Mac shareware games. They are intelligent,
humorous, clever, and completely engrossing.
And I have long been looking forward to your commercial offering, Morphworld!
Do you have anything new to report? >>

Unfortunately I'm at a cross roads with that game. The Mac OS has changed so
much lately that the game is no longer playable on anything later than 9.0.
There's no way I can fix that, since the app I'm using to program it is no
longer being supported. So now I'm trying to figure out if there's any way to
salvage all the time and effort I've put into it. Until I do, I'm not doing
much with it as there is no point in pouring more into what looks like a
deadend. Also, I have some other obligations I must deal with right now.

I still would like to finish this game someday, but at this point I don't know
how to do that. If I finished it with the app I'm using, how many people would
still have an OS old enough to play it?


Jeanne

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Mar 14, 2003, 11:53:54 PM3/14/03
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In article <20030314204422...@mb-cd.aol.com>,
raydu...@aol.com (RayDunakin) wrote:

> Unfortunately I'm at a cross roads with that game. The Mac OS has changed so
> much lately that the game is no longer playable on anything later than 9.0.
> There's no way I can fix that, since the app I'm using to program it is no
> longer being supported. So now I'm trying to figure out if there's any way to
> salvage all the time and effort I've put into it. Until I do, I'm not doing
> much with it as there is no point in pouring more into what looks like a
> deadend. Also, I have some other obligations I must deal with right now.
>
> I still would like to finish this game someday, but at this point I don't know
> how to do that. If I finished it with the app I'm using, how many people would
> still have an OS old enough to play it?

Does it work under Classic? I don't know how many people still have that
installed but I figure that if your game supported that, it'd still be
played by many people.

I hope you find a way to work around this problem and it seems you have
a knack for finding game creation programs that get dropped. I wish you
the best of luck and I really hope Morphworld gets made or, if not that,
another Ray Dunakin game gets released. It has been far too long since
the gaming scene was graced with one of your wonderful games.

--
High Benevolence of the Sun Dragon Clan
Member of CoNGA and Catenae

RayDunakin

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Mar 15, 2003, 4:31:51 AM3/15/03
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<< Does it work under Classic? >>

Apparently not. Whatever Apple did that ruined the OS for my games at 9.1, is
also in the Classic side of OS X. :(

<< I hope you find a way to work around this problem and it seems you have a
knack for finding game creation programs that get dropped. >>

Yeah, largely because there aren't any adventure game creation apps published
by major companies. Just shareware authors or other small-time outfits. The
other problem is that increasing the quality of the graphics greatly increases
the time it takes to produce a game, which increases the risk that it'll be
obsolete by the time it's finished.

Ironically, my old World Builder games still work on most current Mac systems,
though it varies depending on the specific configuration.

Jeanne

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Mar 15, 2003, 10:41:37 PM3/15/03
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In article <20030315043151...@mb-mt.aol.com>,
raydu...@aol.com (RayDunakin) wrote:

> Yeah, largely because there aren't any adventure game creation apps published
> by major companies. Just shareware authors or other small-time outfits. The
> other problem is that increasing the quality of the graphics greatly increases
> the time it takes to produce a game, which increases the risk that it'll be
> obsolete by the time it's finished.

Have you seen the Coldstone Engine that was released by Ambrosia? I
don't know if it does everything you need but it looks pretty robuts and
I believe it creates games that are playable both under OS 9 and OS X.

<http://www.ambrosiasw.com/games/coldstone/>

Hidden

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Mar 15, 2003, 11:25:56 PM3/15/03
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In article <jeanne-F96355....@nnrp04.earthlink.net>,
Jeanne <jea...@puddleby.info> wrote:

> > Yeah, largely because there aren't any adventure game creation apps
> > published by major companies. Just shareware authors or other

^^^^^^^^^^^^^^^^^


> > small-time outfits. The other problem is that increasing the
> > quality of the graphics greatly increases the time it takes to
> > produce a game, which increases the risk that it'll be obsolete by
> > the time it's finished.
>
> Have you seen the Coldstone Engine that was released by Ambrosia? I
> don't know if it does everything you need but it looks pretty robuts and
> I believe it creates games that are playable both under OS 9 and OS X.

*ahem* (see underline above)

--
HWC for Hidden <hid...@noDASHop.com>
"Nothing says "Shut the Fuck Up" Like a baseball bat to the head."

RayDunakin

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Mar 16, 2003, 2:18:32 AM3/16/03
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<< Have you seen the Coldstone Engine that was released by Ambrosia? >>

I think it is mainly for RPG type games, not first-person adventures. However,
I've sent them some questions to find out for sure whether it would meet my
needs.

Jeanne

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Mar 16, 2003, 3:30:45 AM3/16/03
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In article <hidden-A792F6....@news.stanford.edu>,
Hidden <hid...@no-op.com> wrote:

> > Have you seen the Coldstone Engine that was released by Ambrosia? I
> > don't know if it does everything you need but it looks pretty robuts and
> > I believe it creates games that are playable both under OS 9 and OS X.
>
> *ahem* (see underline above)

Even though both Ambrosia and the company that made Coldstone are both
shareware companies, they have been around for so long that I consider
them to be very stable and supportive of the Macintosh community. I even
go so far as to say that Ambrosia is a major shareware company and so if
they produce or make a game or product, it has a higher than average
chance of being maintained in my opinion.

Besides, Ray Dunakin said specifically "Just shareware authors or other
small-time outfits." Ambrosia is not a shareware author since they have
many people creating games as well as publishing games created by other
companies. I'd also not call them a small-time outfit, at least not
anymore.

It's not as if being a commercial game company automatically makes you a
better company than shareware game companies or individuals.

Hidden

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Mar 16, 2003, 4:08:13 AM3/16/03
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In article <jeanne-ACB8DE....@nnrp02.earthlink.net>,
Jeanne <jea...@puddleby.info> wrote:

> It's not as if being a commercial game company automatically makes you a
> better company than shareware game companies or individuals.

Yes, but it does make you better funded.

Billy Harris

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Mar 16, 2003, 5:56:08 AM3/16/03
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In article <20030316021832...@mb-cd.aol.com>, RayDunakin
<raydu...@aol.com> wrote:

Personally, I think you should look at Gluxe and/or TAD3. They are
oriented for text adventures, but now havethe ability to include
graphics.

Tons of information about them over in rec.arts.int-fiction.

Rainer Udelhoven

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Mar 16, 2003, 6:14:48 AM3/16/03
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RayDunakin <raydu...@aol.com> wrote:

> I think it is mainly for RPG type games, not first-person adventures

The cross-platform (Linux, Mac, WIN) Torque engine
<http://www.garagegames.com/pg/product/view.php?id=1> is available for
just $ 100,-, a bargain IMHO.

Rainer

Kathy Morgan

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Mar 30, 2003, 12:46:43 AM3/30/03
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RayDunakin <raydu...@aol.com> wrote:

[re Morphworld]


> Unfortunately I'm at a cross roads with that game. The Mac OS has changed so
> much lately that the game is no longer playable on anything later than 9.0.

> [...]


>
> I still would like to finish this game someday, but at this point I don't know
> how to do that. If I finished it with the app I'm using, how many people would
> still have an OS old enough to play it?

I would and would be happy to pay to play.

--
Kathy

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