Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Type 11 errors in Final DOOM for Mac

4 views
Skip to first unread message

Kip Aoki

unread,
Feb 17, 1997, 3:00:00 AM2/17/97
to

Final DOOM for Mac- "The Plutonia Experiment"

I've been having tons of "type 11" errors while playing the WAD
called the "Plutonia Experiment" in Final DOOM. If anyone out there
knows how to fix this, let me know.

Here are things I've already tried:

1. Allocated more memory
2. Zapped the PRAM
3. Trashed the prefs file
4. Reinstalled Final DOOM from scratch
5. Turned off all extensions and cdevs except the necessary ones.
6. Also turned on the "Kill Finder" option.

Please e-mail me if you have a viable solution.

Thanks in advance.

Kip

Douglas Grounds

unread,
Feb 18, 1997, 3:00:00 AM2/18/97
to

Kip Aoki <k...@pixi.com> wrote in article
<kip-170297...@neogodzilla36.pixi.com>...

> Final DOOM for Mac- "The Plutonia Experiment"
>
> I've been having tons of "type 11" errors while playing the WAD
> called the "Plutonia Experiment" in Final DOOM. If anyone out there
> knows how to fix this, let me know.

I would call GT's Technical Support, or access their web site at
www.gtinteractive.com.

Unfortunately, Lion was not retained by id Software for the Final DOOM
conversion, although that product is based on the DOOM II engine that we
ported. There are a few bugs in that version that I have been made aware of
(on certain machines). If possible, avoid the place where the bugs occur.
The bugs that I knew about were situational (locational?) based. Maybe you
can work around those areas.

Wish I could tell you more!

Douglas Grounds
President
Lion Entertainment, Inc.

0 new messages