Here are the readme details:
B. NEW FEATURES
================
This section lists new features incorporated since version 1.00
of the Vortex Au8830 drivers.
1. 320-Voice Wavetable
320 Voice Wavetable support is available in the following
configurations:
320 Voice - Wavetable engine is optimized for 320 voices.
128 Voice - Wavetable engine is optimized for 128 voices.
64 Voice- Wavetable engine is optimized for 64 voices.
2. A3D 2.0 Support
Building on the breakthrough success of A3D, Aureal is introducing
A3D 2.0 as the next generation of its positional 3D audio standard.
A3D 2.0 is fully backwards compatible with A3D while introducing the
following advances:
Vortex 2 support: more 3D sources, higher sample rate, bigger
HRTF filters
Aureal Wavetracing: Real-time acoustic reflection, reverb and
occlusion rendering.
A2D: Host CPU based A3D emulation mode for non-accelerated PCs
Advanced resource management features
3. DLS Support
Full DLS support can be found by clicking the "Download" button in
the MIDI Tab of the Vortex 2 Control Panel. This button opens a
file browser for selecting an alternate instrument set. Press "Open"
to download the instruments to the wavetable. The wavetable file must
be in DLS1 format.
4. S/PDIF Out
S/PDIF Out support has been added. A new tab called "Digital Out"
has been added to the Vortex 2 Control Panel that configures the
Output Rate for 32kHz, 44.1kHz, or 48kHz.
5. CD Audio Equalizer Support
The CD Audio output can be modified by the Equalizer.
6. Graphic Equalizer Support
Graphic Equalizer support allows you control the relative loudness of
different frequency bands. Each band has a separate slider. A level
indicator will show you the audio level in each frequency band.
7. Wavetable Effects
Pre-rendered wavetable effects are available to enhance your
listening pleasure. The nine available effects to choose from are:
Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
Chorus, Flange, Distortion, and Wah-Wah.
Frank-3DsoundSurge
http://3dss.vup3d.com
3DsoundSurge - Frank wrote in message <6v2agq$fbo$1...@nw001t.infi.net>...
Is this supposed to fix what many complained about the Live! being fixed to
48 Khz?
>
> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.
I guess this stupid question what benifit will this have?
>
> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.
>
> 7. Wavetable Effects
> Pre-rendered wavetable effects are available to enhance your
> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.
I guess this compares to Live! Environmental Audio Effects, but is there
anyone who knows if they can be changed?
>
>Frank-3DsoundSurge
>http://3dss.vup3d.com
>
>
Mikael Hagén
>
regards,
Victor
> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.
>
> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.
>
> 7. Wavetable Effects
> Pre-rendered wavetable effects are available to enhance your
> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.
>
>Frank-3DsoundSurge
>http://3dss.vup3d.com
>
>
>
more than what, their older product?
Bigger than what? Their lies?
> Aureal Wavetracing: Real-time acoustic reflection, reverb and
> occlusion rendering.
No, My Wavetracing which they stole from me.
> A2D: Host CPU based A3D emulation mode for non-accelerated PCs
For those who speak english, this means that A3D preprocessing and post
processing will all be done by your CPU when no Vortex chip is present.
When a vortex chip is present, pre and post A3D acceleration is provided
by Vortex2 chip, but their own A3D core, being too complicated for a hardcoded
chip, is still done by your CPU anyhow.
> Advanced resource management features
>
>
> 3. DLS Support
DLS compared to Soundfonts is like trying to compare roller skates to a SR-71.
> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.
> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.
The EMU APS has realtime EQ too and CL has already assured us that we
will have APS's features soon.
> 7. Wavetable Effects
> Pre-rendered wavetable effects
So they can't do realtime wavetable effect, they have to pre-process/pre-render their wavetable
effects?
Oh how lame!
Again, this reflects the weakness of using hardwired, fixed function audio chips and also shows
how Aureal likes to twist words to make one thing sound like another.
> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.
Again, no realtime effects nor the ability to use any realtime waveforms like live inputs or .wav files or adding
simple reverb to an mp3 during playback.
>drwho wrote in message
<9CE43A7BA4BBC91C.791280FC...@library-proxy.airnews.ne
t>...
>> Vortex 2 support: more 3D sources, higher sample rate, bigger
>> HRTF filters
>more than what, their older product?
>Bigger than what? Their lies?
What do they really mean when they say bigger? Have they done something more
than "the length of HRTF filters (Head Related Transfer Function: the set of
audio filters that form the core of positional 3D audio processing) has been
doubled to apply 3D processing to the full 48kHz frequency spectrum of a
sound source. "
>> Aureal Wavetracing: Real-time acoustic reflection, reverb and
>> occlusion rendering.
>No, My Wavetracing which they stole from me.
What wavetracing did they stole from you, the word, the idea to make
soundcard that take reflection into acount when they produce the 3d sound or
the wavetracing algorithms?
>> A2D: Host CPU based A3D emulation mode for non-accelerated PCs
>For those who speak english, this means that A3D preprocessing and post
>processing will all be done by your CPU when no Vortex chip is present.
>When a vortex chip is present, pre and post A3D acceleration is provided
>by Vortex2 chip, but their own A3D core, being too complicated for a
hardcoded
>chip, is still done by your CPU anyhow.
What does the pre and post-processing include? Is the A3D core their the
HRTF algorithms? If so why don't Intel or MS include HRTF algorithms with
the DS3D?
>> Advanced resource management features
>>
>>
>> 3. DLS Support
>DLS compared to Soundfonts is like trying to compare roller skates to a
SR-71.
Would Soundfonts be superior even for games or is it only musician who would
prefer soundfont?
>> 5. CD Audio Equalizer Support
>> The CD Audio output can be modified by the Equalizer.
>> 6. Graphic Equalizer Support
>> Graphic Equalizer support allows you control the relative loudness of
>> different frequency bands. Each band has a separate slider. A level
>> indicator will show you the audio level in each frequency band.
>The EMU APS has realtime EQ too and CL has already assured us that we
>will have APS's features soon.
What are the hardware differences between Live and EMU APS?
>> 7. Wavetable Effects
>> Pre-rendered wavetable effects
>So they can't do realtime wavetable effect, they have to
pre-process/pre-render their wavetable
>effects?
>Oh how lame!
>Again, this reflects the weakness of using hardwired, fixed function audio
chips and also shows
>how Aureal likes to twist words to make one thing sound like another.
>> listening pleasure. The nine available effects to choose from are:
>> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
>> Chorus, Flange, Distortion, and Wah-Wah.
>Again, no realtime effects nor the ability to use any realtime waveforms
like live inputs or .wav files or adding
>simple reverb to an mp3 during playback.
Do you mean that (if I used a MX300) I would have to pre-process the MP3
file with one reverb effect before I could listen to it? If that's the case
how are they planning to support EAX, by pre-processing all sounds for every
possible reverb effect in the game has? Couldn't they create a few rooms
(that would have the desired reverb) and calculate the reflections, which
the Vortex2 is good at, to produce the sound?
Mikael Hagén
>Is this supposed to fix what many complained about the Live! being fixed to
>48 Khz?
Well, I remember from when I worked at TB that we had these options as well
since most DAT machines can transfer at these particular rates.
>I guess this compares to Live! Environmental Audio Effects, but is there
>anyone who knows if they can be changed?
As in modified? Not on the current driver build. I also believe that those
effects only apply to MIDI as well.
--
David A Gasior
dga...@home.com
/
Fight spam - remove the word
"nospam" from my email address
>more than what, their older product?
Yes, very good.
>> Aureal Wavetracing: Real-time acoustic reflection, reverb and
>> occlusion rendering.
>No, My Wavetracing which they stole from me.
Maybe they can rename it Happy Wavetracing! :)
>Would Soundfonts be superior even for games or is it only musician who would
>prefer soundfont?
Actually, a few games do support Soundfonts. Final Fantasy VII and Croc come
to mind as recent ones.
>
>No, My Wavetracing which they stole from me.
If they really stole your wavetracing technology, why don't you post
under your real name?
Werner
>Don't suppose you are the DrWho that I used to chat with on #cellular are you?
>There's the clincher, folks. "I don't want to be held responsible or
>accountable for what I say." Sums him up nicely, doesn't it?
>You on the other hand, have to be held responsible.
You hit the nail on the head. I've never seen Dave post anything
"dumb"--perhaps due to the combination of his expertise, plus the knowledge
that his name is on it. Responsibility--sounds like a good deal to me. If,
on the other hand, one *often* posts dumb things, I can see the advantage of
being able to change one's handle. This would come in particularly handy
when trying to deceive potential employers, and shirk responsibility for
one's thoughts. After all, who would want to hire (or associate with)
someone who irresponsibly posts dumb things?
With my name proudly affixed,
Eric Griffin
Don't suppose you are the DrWho that I used to chat with on #cellular are you?
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
>and you can't do anything about what I say.
There's the clincher, folks. "I don't want to be held responsible or
accountable for what I say." Sums him up nicely, doesn't it?
--
>In article
><D48316E8D5842FCD.23B1D921...@library-proxy.airnews.net>,
>dr...@who.org says ...
>
>>and you can't do anything about what I say.
>There's the clincher, folks. "I don't want to be held responsible or
>accountable for what I say." Sums him up nicely, doesn't it?
Yes.
But why don't you all ignore this dishonorable guy?!
Martin Gramatke
--
It is still an analog world.
>Yes.
>But why don't you all ignore this dishonorable guy?!
Because, unfortunately, he has some good technical insights. When he shares
those, its great. When he runs off on one of his bashing topics, it goes to
hell.
>Dishonorable?
>I could care less about honor, I only care about the truth that Aureal stole
>my wavetracing technology and that Aureal lies to be known.
Well, that's a matter between you and Aureal. Why do you trouble us
with that? What do you expect from the readers here? And to say it
clear, I don't believe you. Why don't you present any proofs or bring
it to trial?
No, you behave like a little child, it is ridiculous. Please stop
whining, get a real name and become less emotional and more factual,
so one can read your postings with interest.
>> No, My Wavetracing which they stole from me.
>
> What wavetracing did they stole from you, the word, the
> idea to make soundcard that take reflection into acount
> when they produce the 3d sound or the wavetracing
> algorithms?
Oh no, please don't encourage him to post is tedious and questionable
diatribe for the umpteenth time.
--
Jay C. Parangalan, http://www.jps.net/firefly0/
aka Jaenathan AzureRose of River's Rest, Elanthia
> If, on the other hand, one *often* posts dumb things, I
> can see the advantage of being able to change one's handle.
Damn, you beat me to the punch. -:) I really should start reading NGs
during weekends if I want to stay with the game, heh.
So why all the different handles? Show up in a few too many kill files?
--
Ajaipal Tanwar, University of Texas at Austin
Ajaipal Tanwar wrote in message <6vbq32$k...@moe.cc.utexas.edu>...