Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Vortex2 Drivers Out!

3 views
Skip to first unread message

3DsoundSurge - Frank

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
Go to ftp://ftp.a3d.com/pub/Public/Drivers/Vortex/w9x2000.33eng_drv.zip

Here are the readme details:
B. NEW FEATURES
================

This section lists new features incorporated since version 1.00
of the Vortex Au8830 drivers.

1. 320-Voice Wavetable
320 Voice Wavetable support is available in the following
configurations:

320 Voice - Wavetable engine is optimized for 320 voices.

128 Voice - Wavetable engine is optimized for 128 voices.

64 Voice- Wavetable engine is optimized for 64 voices.

2. A3D 2.0 Support
Building on the breakthrough success of A3D, Aureal is introducing
A3D 2.0 as the next generation of its positional 3D audio standard.
A3D 2.0 is fully backwards compatible with A3D while introducing the
following advances:

Vortex 2 support: more 3D sources, higher sample rate, bigger
HRTF filters

Aureal Wavetracing: Real-time acoustic reflection, reverb and
occlusion rendering.

A2D: Host CPU based A3D emulation mode for non-accelerated PCs
Advanced resource management features


3. DLS Support
Full DLS support can be found by clicking the "Download" button in
the MIDI Tab of the Vortex 2 Control Panel. This button opens a
file browser for selecting an alternate instrument set. Press "Open"
to download the instruments to the wavetable. The wavetable file must
be in DLS1 format.

4. S/PDIF Out
S/PDIF Out support has been added. A new tab called "Digital Out"
has been added to the Vortex 2 Control Panel that configures the
Output Rate for 32kHz, 44.1kHz, or 48kHz.

5. CD Audio Equalizer Support
The CD Audio output can be modified by the Equalizer.

6. Graphic Equalizer Support
Graphic Equalizer support allows you control the relative loudness of
different frequency bands. Each band has a separate slider. A level
indicator will show you the audio level in each frequency band.

7. Wavetable Effects
Pre-rendered wavetable effects are available to enhance your
listening pleasure. The nine available effects to choose from are:
Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
Chorus, Flange, Distortion, and Wah-Wah.

Frank-3DsoundSurge
http://3dss.vup3d.com


Mikael Hagén

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
There is no Vortex2 card so why should anyone want them?
I have a few questions about the feature (see below)

3DsoundSurge - Frank wrote in message <6v2agq$fbo$1...@nw001t.infi.net>...

Is this supposed to fix what many complained about the Live! being fixed to
48 Khz?


>
> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.

I guess this stupid question what benifit will this have?


>
> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.
>
> 7. Wavetable Effects
> Pre-rendered wavetable effects are available to enhance your
> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.

I guess this compares to Live! Environmental Audio Effects, but is there
anyone who knows if they can be changed?
>
>Frank-3DsoundSurge
>http://3dss.vup3d.com
>
>
Mikael Hagén
>

Victor Sacco

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
That's nice, but what use is it at the moment, assuming you can't use the
driver with the vortex1 chipset cards...?

regards,

Victor

> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.
>

> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.
>
> 7. Wavetable Effects
> Pre-rendered wavetable effects are available to enhance your
> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.
>

>Frank-3DsoundSurge
>http://3dss.vup3d.com
>
>
>


drwho

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
> Vortex 2 support: more 3D sources, higher sample rate, bigger
> HRTF filters

more than what, their older product?
Bigger than what? Their lies?

> Aureal Wavetracing: Real-time acoustic reflection, reverb and
> occlusion rendering.


No, My Wavetracing which they stole from me.

> A2D: Host CPU based A3D emulation mode for non-accelerated PCs

For those who speak english, this means that A3D preprocessing and post
processing will all be done by your CPU when no Vortex chip is present.
When a vortex chip is present, pre and post A3D acceleration is provided
by Vortex2 chip, but their own A3D core, being too complicated for a hardcoded
chip, is still done by your CPU anyhow.

> Advanced resource management features
>
>
> 3. DLS Support

DLS compared to Soundfonts is like trying to compare roller skates to a SR-71.

> 5. CD Audio Equalizer Support
> The CD Audio output can be modified by the Equalizer.

> 6. Graphic Equalizer Support
> Graphic Equalizer support allows you control the relative loudness of
> different frequency bands. Each band has a separate slider. A level
> indicator will show you the audio level in each frequency band.


The EMU APS has realtime EQ too and CL has already assured us that we
will have APS's features soon.

> 7. Wavetable Effects
> Pre-rendered wavetable effects

So they can't do realtime wavetable effect, they have to pre-process/pre-render their wavetable
effects?
Oh how lame!
Again, this reflects the weakness of using hardwired, fixed function audio chips and also shows
how Aureal likes to twist words to make one thing sound like another.

> listening pleasure. The nine available effects to choose from are:
> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
> Chorus, Flange, Distortion, and Wah-Wah.


Again, no realtime effects nor the ability to use any realtime waveforms like live inputs or .wav files or adding
simple reverb to an mp3 during playback.

Mikael Hagén

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to

>drwho wrote in message
<9CE43A7BA4BBC91C.791280FC...@library-proxy.airnews.ne
t>...


>> Vortex 2 support: more 3D sources, higher sample rate, bigger
>> HRTF filters

>more than what, their older product?
>Bigger than what? Their lies?


What do they really mean when they say bigger? Have they done something more
than "the length of HRTF filters (Head Related Transfer Function: the set of
audio filters that form the core of positional 3D audio processing) has been
doubled to apply 3D processing to the full 48kHz frequency spectrum of a
sound source. "

>> Aureal Wavetracing: Real-time acoustic reflection, reverb and
>> occlusion rendering.


>No, My Wavetracing which they stole from me.

What wavetracing did they stole from you, the word, the idea to make
soundcard that take reflection into acount when they produce the 3d sound or
the wavetracing algorithms?

>> A2D: Host CPU based A3D emulation mode for non-accelerated PCs

>For those who speak english, this means that A3D preprocessing and post
>processing will all be done by your CPU when no Vortex chip is present.
>When a vortex chip is present, pre and post A3D acceleration is provided
>by Vortex2 chip, but their own A3D core, being too complicated for a
hardcoded
>chip, is still done by your CPU anyhow.

What does the pre and post-processing include? Is the A3D core their the
HRTF algorithms? If so why don't Intel or MS include HRTF algorithms with
the DS3D?

>> Advanced resource management features
>>
>>
>> 3. DLS Support
>DLS compared to Soundfonts is like trying to compare roller skates to a
SR-71.

Would Soundfonts be superior even for games or is it only musician who would
prefer soundfont?

>> 5. CD Audio Equalizer Support
>> The CD Audio output can be modified by the Equalizer.

>> 6. Graphic Equalizer Support
>> Graphic Equalizer support allows you control the relative loudness of
>> different frequency bands. Each band has a separate slider. A level
>> indicator will show you the audio level in each frequency band.


>The EMU APS has realtime EQ too and CL has already assured us that we
>will have APS's features soon.

What are the hardware differences between Live and EMU APS?

>> 7. Wavetable Effects
>> Pre-rendered wavetable effects

>So they can't do realtime wavetable effect, they have to
pre-process/pre-render their wavetable
>effects?
>Oh how lame!
>Again, this reflects the weakness of using hardwired, fixed function audio
chips and also shows
>how Aureal likes to twist words to make one thing sound like another.

>> listening pleasure. The nine available effects to choose from are:
>> Delay, Room reverb, Chamber reverb, Hall reverb, Cabinet,
>> Chorus, Flange, Distortion, and Wah-Wah.


>Again, no realtime effects nor the ability to use any realtime waveforms
like live inputs or .wav files or adding
>simple reverb to an mp3 during playback.

Do you mean that (if I used a MX300) I would have to pre-process the MP3
file with one reverb effect before I could listen to it? If that's the case
how are they planning to support EAX, by pre-processing all sounds for every
possible reverb effect in the game has? Couldn't they create a few rooms
(that would have the desired reverb) and calculate the reflections, which
the Vortex2 is good at, to produce the sound?


Mikael Hagén

David Gasior

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
In article <x8aR1.1884$yM.19...@nntpserver.swip.net>, Mikael...@swipnet.se
says ...

>Is this supposed to fix what many complained about the Live! being fixed to
>48 Khz?

Well, I remember from when I worked at TB that we had these options as well
since most DAT machines can transfer at these particular rates.

>I guess this compares to Live! Environmental Audio Effects, but is there
>anyone who knows if they can be changed?

As in modified? Not on the current driver build. I also believe that those
effects only apply to MIDI as well.

--
David A Gasior
dga...@home.com
/
Fight spam - remove the word
"nospam" from my email address


David Gasior

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
In article
<9CE43A7BA4BBC91C.791280FC...@library-proxy.airnews.net>,
dr...@who.org says ...

>more than what, their older product?

Yes, very good.

>> Aureal Wavetracing: Real-time acoustic reflection, reverb and
>> occlusion rendering.

>No, My Wavetracing which they stole from me.

Maybe they can rename it Happy Wavetracing! :)

David Gasior

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
In article <C_sR1.2429$yM.25...@nntpserver.swip.net>, Mikael...@swipnet.se
says ...

>Would Soundfonts be superior even for games or is it only musician who would
>prefer soundfont?

Actually, a few games do support Soundfonts. Final Fantasy VII and Croc come
to mind as recent ones.

Werner

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
"drwho" <dr...@who.org> wrote:

>
>No, My Wavetracing which they stole from me.

If they really stole your wavetracing technology, why don't you post
under your real name?

Werner


drwho

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
Heheh :)

drwho

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
I don't want everyone knowing who I am.
Only my ISP knows who I am.
This means I don't slander myself to potential employers who might search my real
name on the internet, and you can't do anything about what I say.

drwho

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
no, not the same.

>Don't suppose you are the DrWho that I used to chat with on #cellular are you?

drwho

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
Whatever works Dave.
At least when I say something dumb, I can change my handle.
You on the other hand, have to be held responsible.
Also, you can't say whatever you want.
You chain yourself by having to wear your name.
I'm free to say whatever I want.
BTW, I have no guilt for what I have said nor what I will say.

>There's the clincher, folks. "I don't want to be held responsible or
>accountable for what I say." Sums him up nicely, doesn't it?

Eric Griffin

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to

drwho wrote in message
<0DE25AFDDAB8F435.B525CE5A...@library-proxy.airnews.ne
t>...

>Whatever works Dave.
>At least when I say something dumb, I can change my handle

>You on the other hand, have to be held responsible.


You hit the nail on the head. I've never seen Dave post anything
"dumb"--perhaps due to the combination of his expertise, plus the knowledge
that his name is on it. Responsibility--sounds like a good deal to me. If,
on the other hand, one *often* posts dumb things, I can see the advantage of
being able to change one's handle. This would come in particularly handy
when trying to deceive potential employers, and shirk responsibility for
one's thoughts. After all, who would want to hire (or associate with)
someone who irresponsibly posts dumb things?

With my name proudly affixed,
Eric Griffin


srnr...@my-dejanews.com

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
In article <F35D0316B2680D5D.FA0787040E495933.58ACB27ECB106441@library-
proxy.airnews.net>,

"drwho" <dr...@who.org> wrote:
> Heheh :)
>
> >Maybe they can rename it Happy Wavetracing! :)
>
>

Don't suppose you are the DrWho that I used to chat with on #cellular are you?

--
Tom
srnr...@my-dejanews.com

-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

David Gasior

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
In article
<D48316E8D5842FCD.23B1D921...@library-proxy.airnews.net>,
dr...@who.org says ...

>and you can't do anything about what I say.

There's the clincher, folks. "I don't want to be held responsible or
accountable for what I say." Sums him up nicely, doesn't it?

--

Martin Gramatke

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
On Sun, 04 Oct 1998 01:48:59 GMT, dga...@nospam.home.com (David
Gasior) wrote:

>In article
><D48316E8D5842FCD.23B1D921...@library-proxy.airnews.net>,
>dr...@who.org says ...
>
>>and you can't do anything about what I say.

>There's the clincher, folks. "I don't want to be held responsible or
>accountable for what I say." Sums him up nicely, doesn't it?

Yes.
But why don't you all ignore this dishonorable guy?!

Martin Gramatke

--
It is still an analog world.

Mikael Hagén

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Yes but you can't blame him for not use his real-name considering the
messages he writes, would you use your name if you attacked people and
companies the way drwho does? I wouldn't. You can almost always tell one a
persons email address if he's a person you can argue with or if he will only
rant on without listen to arguments :-)
Wouldn't surprise me if drwho is a nice person in real-life though.
Mikael Hagén
David Gasior wrote in message ...
>In article
><D48316E8D5842FCD.23B1D921...@library-proxy.airnews.n

et>,
>dr...@who.org says ...
>
>>and you can't do anything about what I say.
>
>There's the clincher, folks. "I don't want to be held responsible or
>accountable for what I say." Sums him up nicely, doesn't it?
>

David Gasior

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
In article <361723a...@news.nacamar.de>, xm...@gmx.net says ...

>Yes.
>But why don't you all ignore this dishonorable guy?!

Because, unfortunately, he has some good technical insights. When he shares
those, its great. When he runs off on one of his bashing topics, it goes to
hell.

drwho

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Dishonorable?
I could care less about honor, I only care about the truth that Aureal stole
my wavetracing technology and that Aureal lies to be known.
I'm not in here to be honored.

Martin Gramatke

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
On Sun, 4 Oct 1998 16:49:16 -0500, "drwho" <dr...@who.org> wrote:

>Dishonorable?
>I could care less about honor, I only care about the truth that Aureal stole
>my wavetracing technology and that Aureal lies to be known.

Well, that's a matter between you and Aureal. Why do you trouble us
with that? What do you expect from the readers here? And to say it
clear, I don't believe you. Why don't you present any proofs or bring
it to trial?
No, you behave like a little child, it is ridiculous. Please stop
whining, get a real name and become less emotional and more factual,
so one can read your postings with interest.

drwho

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
If Aureal never stole my wavetracing word, concept and process from me, I would have nothing
to be upset about.
My wavetracing concept was supposed to be sold to another company, not stolen by Aureal.
I would be a millionare by now if it wasn't for Aureal, and I might still have that opportunity, no thanks
to Aureal, as I have other ideas which they can't steal from me.
Involving the government in obtaining an illegal trademark on stolen property is a triple felony.
Add to this, Aureal's recent lying, deception and word twisting to the point of getting sued,
and you can see why I feel that Aureal should be punished.
I feel the first way that Aureal should be punished is the entire company shut down until
Aurel can prove it has not lied, stolen nor deceived the public in any way.
'Pffft, good luck!


drwho

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Martin, like everyone else that comes up against me, I invite you to go screw yourself
or put me in your killfile as I will neither leave nor change.


Jay C. Parangalan

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
Mikael Hagén wrote:

>> No, My Wavetracing which they stole from me.
>

> What wavetracing did they stole from you, the word, the
> idea to make soundcard that take reflection into acount
> when they produce the 3d sound or the wavetracing
> algorithms?

Oh no, please don't encourage him to post is tedious and questionable
diatribe for the umpteenth time.

--
Jay C. Parangalan, http://www.jps.net/firefly0/
aka Jaenathan AzureRose of River's Rest, Elanthia

Jay C. Parangalan

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
Eric Griffin wrote:

> If, on the other hand, one *often* posts dumb things, I
> can see the advantage of being able to change one's handle.

Damn, you beat me to the punch. -:) I really should start reading NGs
during weekends if I want to stay with the game, heh.

drwho

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
You seem to want to blame me for you becoming irritated with my posts, when it is you that
is voluntarily reading them then posting stupid comments back.
Again, I invite you to either killfile me or go screw yourself if you don't want to read what I have to say.
How much more clear do I need to be?
As far as posting dumb things, I've already said exactly what you said below and already admitted
this is why I hide under a semi anon, so why do you give yourself credit for something I already came
out and said?

Ajaipal Tanwar

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
In article <E8B2E2C75BAFF8EF.5B04D49E...@library-proxy.airnews.net>,
drwho <dr...@who.org> wrote:
>Again, I invite you to either killfile me or go screw yourself if you =

>don't want to read what I have to say.

So why all the different handles? Show up in a few too many kill files?

--
Ajaipal Tanwar, University of Texas at Austin

drwho

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
Why do you keep mouthing off to me when I have already promised I will
not leave nor change?
Again, killfile me or screw off if you don't like what I say.
Damn you are thick headed.

Ajaipal Tanwar wrote in message <6vbq32$k...@moe.cc.utexas.edu>...

0 new messages