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Rendition RENUTIL - What do the numbers mean??

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SEckenrode

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Jan 5, 1997, 3:00:00 AM1/5/97
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I curruntly have the Screamin' 3D card by Sierra. It comes with no tools
to change the DOS refresh rate. I found a utility by Rendition called
RENUTIL that allows this. My problem is that it comes with a very small
readme.txt file that shows the command line usage as RENUTIL [0-31], where
the number is the refresh table selection. There is no table shown. Is
there some universal table for all monitors? I am just plugging in number
12 right now (a safe number near the middle), but am afraid of damaging my
monitor. Any help would be appreciated. I know alot of the Quake boards
talk about this utility.

Scott

John Hope

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Jan 5, 1997, 3:00:00 AM1/5/97
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Are you sure there is no table listing the different settinmgs for the
numbers [0-31]? I use it and my redme file has a table.
--
John Hope | City and Regional Planning
| Cal Poly San Luis Obispo
jh...@pop.calpoly.edu | http://www.calpoly.edu/~crp

Eric Smith

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Jan 6, 1997, 3:00:00 AM1/6/97
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In article <19970105143...@ladder01.news.aol.com>, secke...@aol.com (SEckenrode) wrote:
>I curruntly have the Screamin' 3D card by Sierra. It comes with no tools
>to change the DOS refresh rate. I found a utility by Rendition called
>RENUTIL that allows this. My problem is that it comes with a very small
>readme.txt file that shows the command line usage as RENUTIL [0-31], where
>the number is the refresh table selection. There is no table shown. Is
>there some universal table for all monitors? I am just plugging in number
>12 right now (a safe number near the middle), but am afraid of damaging my
>monitor. Any help would be appreciated. I know alot of the Quake boards
>talk about this utility.

Here's the contents of renutil.txt:

-----

USAGE: RENUTIL [0 - 31] [0 - 2]

The first number is the refresh rate table selection. The better
your monitor the higher the number that you can set it to. I think 17-31 do
the
samething, so the effective limit is table select 17. BTW, this is HORIZONTAL
refresh.

Here is the table:
;control # 0 1 2 3 4 5
;horiz refresh 31.5k 35.1k 37.5k 37.8k 43.2k 46.8k
; ------- ------- ------- ------- ------- -------
; 5x3@75 5x3@75 5x3@85 5x3@85 5x3@85 5x3@85
; 6x4@60 6x4@60 6x4@75* 6x4@75 6x4@85* 6x4@85
; 8x6@56* 8x6@56 7x5@60* 7x5@60 7x5@75*
; 8x6@60* 8x6@60 8x6@60
;
; 6 7 8 9 10 11
; 48.1k 48.3k 49.1k 53.6k 60.0k 61.8k
; ------- ------- ------- ------- ------- -------
; 5x3@85 5x3@85 5x3@120* 5x3@120 5x3@120 5x3@120
; 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85
; 7x5@75 7x5@75 7x5@75 7x5@85* 7x5@85 7x5@85
; 8x6@72* 8x6@72 8x6@72 8x6@85* 8x6@85 8x6@85
; 10x7@60* 10x7@60 10x7@60 10x7@75* 10x7@75
; 11x8@60* 11x8@60 11x8@60
;
; 12 13 14 15 16 17
; 63.9k 67.5k 68.6k 77.1k 80k 91.1k
; ------- ------- ------- ------- ------- -------
; 5x3@120 5x3@120 5x3@120 5x3@120 5x3@120 5x3@120
; 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85
; 7x5@85 7x5@85 7x5@85 7x5@85 7x5@85 7x5@85
; 8x6@85 8x6@85 8x6@85 8x6@85 8x6@85 8x6@85
; 10x7@75 10x7@75 10x7@85* 10x7@85 10x7@85 10x7@85
; 11x8@60 11x8@75* 11x8@75 11x8@85* 11x8@85 11x8@85
; 12x10@60* 12x10@60 12x10@60 12x10@60 12x10@75* 12x10@85*


The second number is the VGA mode 13 type
0 = Normal VGA
1 = Fast32 VGA - this is the default.
2 = VESA non-VGA - It works or it doesn't - live with it

-----

Eric

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