Sir Gwynz wrote:
>
> Since the 3dfx seem to be limited to 640x480, would I be missing out
> on much from the other standards that support 800x600?? Or am I
> better off with the lower rez since I'll be running it off a P166MMX
> board anyway? Thanks for any info!
>
> sirg...@bellatlantic.net
The difference between 640x480 and 800x600 is noticeable. However, I'd
rather have more cool effects and more complex 3D models at 640x480 than a
simpler game at 800x600.
Jeff
shadow wrote in message <348d47a9...@news.mci.net>...
>On Mon, 08 Dec 1997 02:06:14 GMT, sirg...@bellatlantic.net (Sir
>Gwynz) wrote:
>
>>Since the 3dfx seem to be limited to 640x480, would I be missing out
>>on much from the other standards that support 800x600?? Or am I
>>better off with the lower rez since I'll be running it off a P166MMX
>>board anyway? Thanks for any info!
>
>there is no difference between 800x600 and 640x480.
Sir Gwynz wrote in message <348b53bc...@news.bellatlantic.net>...
>Since the 3dfx seem to be limited to 640x480, would I be missing out
>on much from the other standards that support 800x600?? Or am I
>better off with the lower rez since I'll be running it off a P166MMX
>board anyway? Thanks for any info!
>
>Since the 3dfx seem to be limited to 640x480, would I be missing out
>on much from the other standards that support 800x600?? Or am I
>better off with the lower rez since I'll be running it off a P166MMX
>board anyway? Thanks for any info!
there is no difference between 800x600 and 640x480.
Of course, if you have to trade off pixels to get performance or 3D effects
that's another matter.
--
Don Biz
don...@ix.netcom.com
shadow wrote in message <348d47a9...@news.mci.net>...
> Since the 3dfx seem to be limited to 640x480, would I be missing out
> on much from the other standards that support 800x600?? Or am I
> better off with the lower rez since I'll be running it off a P166MMX
> board anyway? Thanks for any info!
There's a big difference between 640x480 and 800x600 mode.
Especially when you are playing a flight simulation game, you'll get a
bigger view of the world.
--
Please remove '***' from my email address when replying.
Regards
Ken Tan Kah Thye
kent...@mbox4.singnet.com.sg
In article <01bd038f$9f845b20$dc3c5ea0@Dave>,
--
--- <A HREF="http://weber.u.washington.edu/~link"> Optik Nirvana </A> ---
I don't have any solution, but I certainly admire the problem.
-Ashleigh Brilliant
--- NewSIG 2.01 209/266 ---
As to whether there is or not a difference: just check it yourself. On a
P166MMX (same configuration I've got) you can run Duke3D or Shadow
Warrior on 800x600. See if it makes that much of a difference for you
(doesn't for me, only in Windows).
And yes, I think you would be amazed at what your P166 MMX can do with a
3dfx card.
-- Eduardo
Sir Gwynz wrote:
> Since the 3dfx seem to be limited to 640x480, would I be missing out
> on much from the other standards that support 800x600?? Or am I
> better off with the lower rez since I'll be running it off a P166MMX
> board anyway? Thanks for any info!
>
Qaz B Morphin <66h0fa$kng$1...@akron5.neo.lrun.com>...
>I guess the correct answer is it depends on what you do. Many times I drop
>down to 512x384 and gain more performance when possible. In faster paced
>games the slight detail gained by higher rez's isn't noticeable when your
>actually playing the game.
>
>But with that said I'm for higher rez's and higher frames. If you could
give
>me 1024x768 at 40+ frames I'm more than happy to use it!!!
>
>Q.B.M.
>
>
>There's a big difference between 640x480 and 800x600 mode.
>Especially when you are playing a flight simulation game,
>you'll get a bigger view of the world.
That is not the case with 3D games. The _size_ of the graphics remains
the same in 3D games, no matter which resolution you use. Even though
Mr DB objects me saying this, in 3D games I don't find 800x600 graphics
usually be that different from 640x480. I've tried it with e.g.
Mechwarrior 2 3Dfx, Interstate'76 D3D, Terracide D3D and G-Police.
Even though these games/demos ran fine in 800x600, I always chose to
run them at 640x480 for that little extra speed. The only difference
I usually could tell when I looked closely was that the edge jaggies
were little less obvious in 800x600.
Of course 800x600 is _preferable_ if it doesn't slow down the game
at all, but I don't think that is the case with any 3D card out yet.
I prefer having more complex polygon models, better looking textures
etc., than just higher resolution. Sega coin ops run at 496x384 or
somesuch, and I don't think you'll find any 3D-accelerated 800x600 or
1024x768 PC game that looks as good as them.
Sean
http://members.iclub.org/snmjohnson
.
Dave Fraatz wrote in message <01bd038f$9f845b20$dc3c5ea0@Dave>...
Uh, what about GLQuake or QuakeII? With a good voodoo card, those
games kick the pants off of Sega coin ops, IMHO.
Jordan
--
Jordan Samuels (312) 554-5749
Software Consultant samu...@il.us.swissbank.com
Swiss Bank Corporation Warburg Dillon Read
"Statements herein may not reflect the opinions or policies of my employer"
>>Sega coin ops run at 496x384 or
>>somesuch, and I don't think you'll find any 3D-accelerated 800x600 or
>>1024x768 PC game that looks as good as them.
>Uh, what about GLQuake or QuakeII? With a good voodoo card, those
>games kick the pants off of Sega coin ops, IMHO.
IMHO not even near. Just look at those boxy "faces" in glQuake, and
those very lores textures on Quake 2. Just goes to show that Sega Model
2 and 3 coin ops have much more texture RAM and can also process much
more polygons per second, making much more realistic looking
environments. Oh, and those Sega coin ops run at constant 60 fps too.
>IMHO not even near. Just look at those boxy "faces" in glQuake, and
>those very lores textures on Quake 2. Just goes to show that Sega Model
>2 and 3 coin ops have much more texture RAM and can also process much
>more polygons per second, making much more realistic looking
>environments. Oh, and those Sega coin ops run at constant 60 fps too.
Do they use a specialized display? Or do they run using NTSC? If the
latter, then it's "really" 30fps, or better said, 60 fields per
second.