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TECHHELP: Dune 2 - Digitized Speech

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Joshua E. Randall

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Jan 5, 1993, 4:46:18 PM1/5/93
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Apparently whether or not you hear digitized speech depends not only upon
*how much* memory you have, but *what kind* (EMS or XMS) you have it
confiugred as.

I am unable to test this hypothesis, but on my roommate's computer at
college (386SX-16, 2 megs RAM, Sound Blaster 1.5) there was *no* speech of
any sort. There were, however, special sounds for different events (e.g.
fanfare when a unit is destroyed, ringing when a construct is finished and
ready to be placed).

He had all of his free upper memory (about 700K) configured as EMS, so
possibly the game requires XMS for speech.

--
Joshua E. Randall bz...@cleveland.freenet.edu

TAN YEW KEONG

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Jan 6, 1993, 2:57:37 AM1/6/93
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Joshua E. Randall (bz...@cleveland.Freenet.Edu) wrote:
:
: Apparently whether or not you hear digitized speech depends not only upon

1) Dune 2 does not use EMS, all XMS.
2) Disable the disk cache.
--

_________________________________________________________________________
Michael Tan Yew Keong | law4...@nusunix1.nus.sg | law4...@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!! |
________________________________________________________________________|

Elaine May

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Jan 6, 1993, 1:22:34 PM1/6/93
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TAN YEW KEONG (law4...@nusunix1.nus.sg) wrote:
: 1) Dune 2 does not use EMS, all XMS.

: 2) Disable the disk cache.

I have done both of these & still no voice. On GEnie, someone was saying
that the IRQ for the Soundblaster *must* be set to 7, not 5 or 3. Mine
is at 3. Before I go messing around with IRQ levels, can anyone confirm
or deny this?

--
Elaine May Hewlett-Packard Corporate Engineering
m...@hpcesma.ce.hp.com Palo Alto, California

David Kiker

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Jan 7, 1993, 11:08:04 AM1/7/93
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When I first installed Dune2 I did not get digitized
Speech.

This was because I was not using the default Interupt
7 on the soundblaster card.

Fortunatly, this can be fixed.

Just put the following line in your autoexec.bat
(or just execute it)

SET BLASTER=A220 I7 D1 T3

Where A is the address (default is 220 I think)
Where I is the interrupt (default is 7 I think)

I don't know what D and T are for

THEN YOU MUST rerun the dune2 setup. This
solved my problem. (And thanks to the person
who posted this a while ago!)

A quick question:
In the early scenerions (1-3) can you control your
carryall? It flys my harvester in when I build
a refinery and it has even picked it up from
a spice harvest on its own. Can I control it?

Another question:

How do you prevent your harvester(s) from being
eaten by worms without watching them all the
time?

Michael Wang

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Jan 7, 1993, 3:34:04 PM1/7/93
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I know people don't like to read the documentation, but it really
helps to do so, especially if you are having installation problems or
difficulty running the game (i.e. no speech during the game). If you
read the reference card that comes with the game, it tells you that
you need to have HIMEM.SYS loaded to get speech during the game (and a
total of 2MB of RAM). For some reason, which I haven't bothered to
figure out yet, Dune II doesn't work with XMS memory provided by QEMM,
only with HIMEM.SYS.

--
Michael Wang
mmw...@mv.us.adobe.com

TAN YEW KEONG

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Jan 8, 1993, 1:16:19 AM1/8/93
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David Kiker (k...@sae.com) wrote:
: A quick question:

: In the early scenerions (1-3) can you control your
: carryall? It flys my harvester in when I build
: a refinery and it has even picked it up from
: a spice harvest on its own. Can I control it?
:
You can never control your carryall much. But if you press return on
your harvester, your own carryall (one you produced yourself) will pick
up your harvester and carry it back to the refinery.

: Another question:

:
: How do you prevent your harvester(s) from being
: eaten by worms without watching them all the
: time?
You can :
1) Whack the worm with missiles until it gets scared, it will disappear
for 1 hour.

2) Ask the guy to return at the first call of `Warning, wormsighting!'
The carryall will pick it up.

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