Keep your industries=commercial. Keep (industries+commercial)=residential.
: 2. Is it possible to stay with a greater population than your neighbours?
Yes.
: 3. How?
Build your roads as a grid of 4x4 unit squares. Remember to keep the ratios
of industrial/commercial/residential to 1-1-2. Keep the industrial zones
away from the residential zones. For each 4x4 block you make residential,
make sure you put in 1 industrial and one commercial square. For every
block you make commercial, put in one industrial square. For every block
you make industrial, put in one commercial square. With this setup, you
dont need public transportation. It offers about the fastes growth and
great population density. I have had several cities with populations in
the millions this way. Also, always follow the messages that appear like
citizens demand fire protection etc.
: 4. What should your taxes etc in the budget be set at?
Until you build up tons of money, set the income tax to 7 or 8 percent.
Turn off all of the city service choices that cost money and turn on all
of the revenue generating options (like legalized gambling, parking
tickets, etc). After you are rich, reverse it (as long as you are still
making money) so you arent charging any of those taxes and you are
offering all of the city services possible. THis will attract a lot of
residents.
: 5. If the bars on the small coloured bar graph under the main buttons get
: into the "-" zone, what should be done
Make sure your overall balance of industrial-commercial-residential is 1-1-2.
If it isnt, begin demolishing whichever buildings are needed to maintain
that balance.
: 6. Should "Abandoned Buildings" be demolished?
Only if the break the 1-1-2 balance or are more than 3 squares from a
road and you cant reach the building with a road.
: 7. Any other hints on how to get a great city going
See everything above.
: 8. Who out there has got the largest population?
I have no idea. I have had one over 2 million.
-terry
PS. E-Mail if possible
Dave,
Answering all of your questions will take the fun out of playing Sim
City 2000. What you can do though is to set your speed to fastest,
unsubscribe from the newspapers, set your budget to auto, get your
city to where you are making money instead of losing, then you can
just keep your PC running. This will help you accumulate a lot of
money to where you can do a lot of things without having to worry
about going bankrupt.
I've got my city budget right now at $14 Billion and I've demolished 3
cities already, started from scratch with a lot of money, to do and
build whatever I want.
Good luck!
Doc
>Build your roads as a grid of 4x4 unit squares. Remember to keep the ratios
>of industrial/commercial/residential to 1-1-2. Keep the industrial zones
>away from the residential zones. For each 4x4 block you make residential,
>make sure you put in 1 industrial and one commercial square. For every
>block you make commercial, put in one industrial square. For every block
>you make industrial, put in one commercial square. With this setup, you
>dont need public transportation. It offers about the fastes growth and
>great population density. I have had several cities with populations in
>the millions this way. Also, always follow the messages that appear like
>citizens demand fire protection etc.
actually that would mean that you have tons and tons of your city as roads
(useless roads I might add) The best is 6X6 squares. That is the largest you
can have where people still move in the middle. Or you can build them
larger and put a park or a lake in the middle, keeps the sims very happy!
The best design ive seen however is one road going in a spiral from the
center out. It was a city called Spiralopolis, made by someone else. Ive
never tried it but its pop. was like millions without a single archology
>Until you build up tons of money, set the income tax to 7 or 8 percent.
>Turn off all of the city service choices that cost money and turn on all
>of the revenue generating options (like legalized gambling, parking
>tickets, etc). After you are rich, reverse it (as long as you are still
>making money) so you arent charging any of those taxes and you are
>offering all of the city services possible. THis will attract a lot of
>residents.
>
i keep the revenue generating options on the whole game and people always
move in. I also keep the ones you pay for on except energy conservation and
volunteer fire dept. Most of the time its in negative numbers but towards
the end when my city takes up the whole square it goes into the plus.
Curt
d...@tiac.net
As said else where, Industrial/Comercial/Residential should be kept to
a 1/1/2 ratio. When your city matures, you should be able to remove some
of the pollution-creating industrial, and replace them with comercial.
>2. Is it possible to stay with a greater population than your neighbours?
Yes.
>3. How?
Zone, Zone, Zone. Lower taxes, create programs people will like. Design
the city well.
>4. What should your taxes etc in the budget be set at?
You can set them at 0%, see below.
>5. If the bars on the small coloured bar graph under the main buttons get
> into the "-" zone, what should be done
Stop making zones of that type, and start to make zones of a different type.
Clicking on your Town Hall will tell you how your land is used.
>6. Should "Abandoned Buildings" be demolished?
Maybe, sometimes "abandoned buildings" are actually growing. If you have a lot
of abandoned buildings in an area, it's time for urban rejuvination: bulldoze!
Make it the kind of place someone would want to work or live.
>7. Any other hints on how to get a great city going
How to make lots, and lots and lots of money (with nothing down!).
This works in the DOS version, I'm not sure about the Windows version.
1. Type "FUND" while playing. You will be asked to take out a bond at 25%
interest. Accept it.
2. Type "FUND" again while playing. You will be asked to take out another
bond at 25% interest. Accept it.
3. Go to the advisors screen, and take out a bond the normal way. It will
give you a bogus interest rate of someting like ".%" (that's period-percent).
Accept it.
4. Pay off the first two bonds immediately after taking out the third bond.
5. Wait a year or so. You will have $2 BILLION at the end of the fiscal year.
And the money just keeps coming in. You can now set your taxes to 0% and
build away! You can be a capital in only a year or so!
>8. Who out there has got the largest population?
Can't remember the largest population: haven't played in a while.
>Thats all the questions for now...
>Thanx in advance
>
>Dave
>
>PS. E-Mail if possible
>
--
-Todd Short
// tsh...@baynetworks.com
// "One if by land, two if by sea, three if by the internet".
>That's for cheaters. Build a simple city that is making money. Turn disasters
>off. And leave it running while you sleep (save first though). The people will
>whine and cry for new stuff but you'll keep making money all night and in the
>morning your city will be the same as you left it but have lots of cash. Not
>really a cheat since you could play without cheating all night just looking
>around your city and make the same amount.
Interesting idea.... but it will not work.
Your power planets will explode after a time, when they have reached
their lifespan.... and then the city dies.
Try just playing the game over and over till you get the hang of it.
How much fun is winning a game that you have to cheat to win...
...real lame approach to playing games.
- N -
: Interesting idea.... but it will not work.
: Your power planets will explode after a time, when they have reached
: their lifespan.... and then the city dies.
That doesn't happen if you turn the disasters off. It will automatically
replace the powerplant.
: Try just playing the game over and over till you get the hang of it.
: How much fun is winning a game that you have to cheat to win...
: ...real lame approach to playing games.
Perhaps it would be a real lame approach to *life*, but the reson people
buy software (ESPECIALLY software like Maxis' where there is no real "win")
is to have fun. if you just want to build a big nice city and want lots
of money who's to say that it is lame? I would feel real sorry for a person
who sat their not having fun watching their city struggle when all they
really wanted to do was build up a big city and then watch it.
-terry
Chris Purdye
Actually when you turn disasters off and your powerplant dies the game will
build a new one of the same type and take the money out of your bank. I don't
consider this as cheating since you're just doing the same thing you could do
if you were sitting in front of the game all night and letting it make cash.
Nothing wrong with that. I've left it for a few hours before and let it make
cash. But not all night. I got the idea off of Maxis' home page.
-Ben
>You need to examine the Purple Rod - I can't remember where
>this is found but you should have it if you've done all of
>those things. It has the codes to the doors. Go to the door
>second to the right of the Column and enter that code.
>I bought the game today and have been playing it all day. I am
>currently at the Spire and was getting the mechanism in the
>lightbridge control box going when the program inexplicably
>crashed. Take note Lucasarts testers!
Whats the Code for the doors??
After several hours of this seemingly easy game.... Anyways.
Purple rod is located in the ROOM know as "Nexus" or the room you
continue to walk in circles in. With all the doors. Should be right
next to the Power COLUMN, (Nicely carved patterns). And near the hole
in the floor. (Small, not like the ramp)
The codes are the size of objects on the rod. IE: Red Square, Blue
Circle, Green Triangle... whatever. Just make the door panel look
like the rod. And I believe the Purple rod only opens the door near
the ramp? Then go check out the neat little RIDE....
-Deric
mailto:dsc...@alaska.net
BTW> Anyone know how to get the SECOND Tram working?
>>You need to examine the Purple Rod - I can't remember where
>>this is found but you should have it if you've done all of
>>those things. It has the codes to the doors. Go to the door
>>second to the right of the Column and enter that code.
>Whats the Code for the doors??
The easiest "legal" cheat is to take a city with hillsides (or build up
some hillsides), put water squares on the hillsides, and then build hydro
plants on those water squares for power. Hydro plants are cheap, they
NEVER blow up (you don't have to waste money out of your budget replacing
them), and you can build one at a time and have your power needs grow
along with your city. Hydro plants are the best way to power any city,
and help you save the cash you need to win.
_/_/_/_/_/ Greg Gantzer
_/ ggan...@en.com
_/ _/_/_/_/_/_/
_/ _/ _/
_/_/_/_/_/ _/_/
_/ _/
_/_/_/_/_/_/
In article <4a5psq$i...@news.coastnet.com>, farm...@coastnet.com says...
--
The opinions expressed in this message are my own personal views
and do not reflect the official views of Microsoft Corporation.
There is no end. You set your own goals and when you achieve them, you're
done. That's when you "win".
e
-=>In article <49dufu$k...@solaris.cc.vt.edu>, jla...@vt.edu says...
-=>>
-=>>Just use a hex editor and give yourself $1,000,000...
-=>>then you can do whatever you want and you will never run
-=>>out of money...
-=>>
-=>How do you get this "hex editor", and is this really for Sim City 2000?
-=> Here is another question, do the Launch Arcos really launch?
you can find hex editors like this on the Maxis WWW page, if I'm not mistaken. And no, they don't
really launch
>yann...@ix.netcom.com(calvez yann ) writes:
Why does everybody look for the end, a way out. The only way out of
SimCity 2000 or any other Sim is to DIE!! Reaching goals does not
even end it, it should keep you going to stive for more excellence!
You will also find a discussion about launch arcos on this page
cya
My instruction manual says that if the No Disasters option is set when the
power plant life-span ends, the plant will explode, otherwise, it will
harmlessly crumble.
Do they ever appeare ????
KILL
"Invincible, abashed the devil stood, and felt how awful goodness is."