"Vincenzo Beretta" <
vincenzo...@fastwebnet.it> wrote on 16.05.2012
18:58 GMT the message news:jp0prc$74r$
1...@dont-email.me
> I won't comment on the game itself since I'm still under NDA (yup).
> But I can comment on the "always online to play even in sinle player!"
> DRM.
>
> What an happy tale!
>
> "Happy" because D3 was *the* game under the spotlights, and thus the
> "same spotlights showed the GARGANTUAN DEBACLE that followed the
> "launch. Basically, the server were overhelmed, and people couldn't
> "play the game. After two days some still can't.
>
> But there is more. The buyers are slowly realizing how "you must be
> "always connected to internet to play" means that "you must be always
> "connected to internet to play". No, really:
> no D3 while you are "camping;
Internet by satellite (portable dish)?
> no D3 on your laptop while you drive;
There is no gyro-sat-dish?! ;-)
> no D3 on the "International Space Station. And so on.
Do the ISS astronauts really have such problems?! Could they only write
& mail a few plain text e-mails daily?
> Of course I fully expect that Blizzard will expand the server
> "capacity, and in a few days these problems will be solved. This is
> "not the point. The point is that the most expected game of the last
> "11 years made painfully clear, all around the world and to billions
> "of people at the same, what "you must be always connected to internet
> "to play" really means.
>
> Will they learn? My opinion: when hell freezes over.
>
>
http://venturebeat.com/2012/05/16/digital-rights-management-damages-gaming/
In fact, *they* want more than just being online while playing, they
want a continuous log-in to a given website. This alone should not
represent a problem, but if they impose data transfer, and I mean large
donwloads and uploads, then they ought to learn from some MMO providers
with many millions of customers who run the business practically without
connection problems... I understand all the developer concerns about
protecting the game, also wishing to recommend those comments by author
"David Buckley" (venturebeat article). *They* want to ensure that pirate
copies become useless ;-) and the online constraint represents a burden
to honest gamers. Any better way to get out of the hell?! ;-)
Regards, PY [Paul_Ney/at/
t-online.de]