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Lucky Seven: Command v1.07 has been released!

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Dimitris Dranidis

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Mar 9, 2015, 10:38:09 AM3/9/15
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scarab

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Mar 13, 2015, 4:42:38 AM3/13/15
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Yet despite this, HH and VB will continue to moan and say how great Harpoon is. Also to point out the vast number of design features that are poorly, or incorrectly, implemented along with all the errors in the COMMAND database.
Wake up and smell the coffee, gentleman - Harpoon has long since been surpassed and your whining from the sidelines has become steadily more irrelevant to the vast majority of people and the various forums from which you are regularly banned. The wisdom of crowds......
Sure Command may not be perfect but look, and marvel, at the strides the developers have taken to improve the product and all, so far, at merely the cost of purchasing the original product.
Keep moaning gentlemen: if you put 50% of the effort into developing a game that you do in whining who knows: you might even have something that could compete with Command.....
I have nothing to do with the developers but am merely a very satisifed customer.


Vincenzo Beretta

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Mar 13, 2015, 8:26:38 AM3/13/15
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> Yet despite this, HH and VB will continue to moan and say how great
> Harpoon is.

Well, no. Actually we were either banned or risked a ban for pointing out
how buggy and shitty Harpoon is.

> Also to point out the vast number of design features that are poorly, or
> incorrectly, implemented along with all the errors in the COMMAND
> database.

You are too kind. We have a considerable skill, but Command is too much even
for us to find all the problems he has. Now that he is free from SES one
would need a team of One 10 Norm Krogers to even put a dent in the number of
"Command" problems and deficiencies.

> Wake up and smell the coffee, gentleman - Harpoon has long since been
> surpassed and your whining from the sidelines has become steadily more
> irrelevant to the vast majority of people and the various forums from
> which you are regularly banned.

(Srugh) Last time I played Harpoon was when the MP version came out, so 2007
or so. Hermah played a lot of games, both MP and solo - thanks to the
Player's Database which fixed some egregious problems (the one ***other
people*** whine hard about how it was stolen or some other never proven
imbecility. Now he mostly plays Red Storm.

> The wisdom of crowds......

...commonly known as "colllective nacissism" sends coaches full of people
into the "Command" abyss.

> Sure Command may not be perfect but look, and marvel, at the strides the
> developers have taken to improve the product and all

I know: at the beginning he got the title of WotY when airplanes hovered
like helicopters and missiles danced like ballerinas. Interrestingly enough,
the only in-depth review, written by Herman, which identified these (and
*many* other problems) was either ignored or spiked. Life is strange.

> so far, at merely the cost of purchasing the original product.

...I.e, $80, ***the*** thing potential buyers considered a shame....

> Keep moaning gentlemen

No one moans. Why should we?

> if you put 50% of the effort into developing a game that you do in whining
> who knows: you might even have something that could compete with
> Command.....

We both work in different fields of the entertainment and military sectors.
I'm in the Writers Guild of America, and I put i my work 900% what they put
in "Command". Herman taught the Colombian Naval Academy in Cartagena about
how to use Harpoon ANW as a decision making tool for cadets.

Each one of us WORKS in it's own field. My father is an engineer. He breaks
his back to projects and build builds petrolchemical machines. He has all
the rights to sit down in the evening and to relax playing with a well done
game - exp. if he paid $80 for it. Instead he finds "Command".

> I have nothing to do with the developers

Lucky guy.


---
Questa e-mail è stata controllata per individuare virus con Avast antivirus.
http://www.avast.com

bost...@gmail.com

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Mar 13, 2015, 9:53:01 AM3/13/15
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They are irritating but that is about it. We have to focus on people that want to improve the game which grows our audience and yields a game that keeps getting better. We've won a bunch of awards at this point, seem to have happy engaged players and got the game we wanted to play. What else could we ask for really? My strategy is to look, laugh and remember what most people care about.

Mike

bost...@gmail.com

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Mar 13, 2015, 10:14:20 AM3/13/15
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What matters to us is that community doesn't seem to support your antics or opinions in any great numbers..in fact it seems to be the opposite. This validates our thoughts that what you guys do really doesn't really mean anything. Enjoy Palookaville, its all yours:)

Mike

eddys...@hotmail.com

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Mar 13, 2015, 10:17:49 AM3/13/15
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On Friday, March 13, 2015 at 1:26:38 PM UTC+1, Vincenzo Beretta wrote:
> Now that he is free from SES one
> would need a team of One 10 Norm Krogers to even put a dent in the number of
> "Command" problems and deficiencies.

That Norm Koger is "free from SES" is a stupid rumour someone launched because he couldn't believe a developer like him is still associated with such a company.

Check his Facebook page, Norm Koger is still working on their Steam wannabe clone and a WWII successor to Distant Guns.

Greetz,

Eddy Sterckx

Herman Hum

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Mar 13, 2015, 10:21:55 AM3/13/15
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Once can always hope. I can understand the confusion.
His Facebook page lists SES as in the "Past" along with Strategic
Simulations.
https://www.facebook.com/norm.koger?fref=ts


<eddys...@hotmail.com> wrote in message
news:e6e10618-74d6-498d...@googlegroups.com...

eddys...@hotmail.com

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Mar 13, 2015, 10:25:22 AM3/13/15
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On Friday, March 13, 2015 at 3:21:55 PM UTC+1, Herman Hum wrote:
> Once can always hope. I can understand the confusion.
> His Facebook page lists SES as in the "Past" along with Strategic
> Simulations.
> https://www.facebook.com/norm.koger?fref=ts

"Norm Koger
February 4 at 4:49pm ·

Not really sure how productive it has been, but at least I've spent the day working on game related stuff. A very nice break from the server setup crap I've recently spent so much time locked up with. It's interesting watching British aircraft carriers launching biplane torpedo bombers at dawn, May 1940, in the rain and under overcast, under code control. "

Pretty clear to me.

Greetz,

Eddy Sterckx

smr

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Mar 13, 2015, 3:40:01 PM3/13/15
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Why do you insist on acting like Command is the modern equivalent of
Battlecruiser 3000AD? It's simply not, it's a perfectly fine, functional
and working game that the vast majority of players are perfectly happy with.

Also, you should be slapped in the face for your "i put in 900% more
into my work than them!" comment. Who the fuck are you to judge like
that? You don't like their creation, fine, but to insinuate that they
didn't work hard on it?

You and Hermann deserve each other. What a pair of sociopathic assholes.

--
smr

Thewood

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Mar 13, 2015, 8:02:28 PM3/13/15
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On Monday, March 9, 2015 at 10:38:09 AM UTC-4, Dimitris Dranidis wrote:
> http://www.warfaresims.com/?p=3718

Those dickheads are running out of places that will tolerate their bullshit. They are finally being called out.

The internet has voted...you guys are asstrolls.

Vincenzo Beretta

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Mar 13, 2015, 9:56:24 PM3/13/15
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Fine. If you are happy to have forked $80 for a broken database (whose inability to be fixed means that you will always have broken scenarios, not "realistic ones") be my guest. It won't change my idea about what a good game is.

Oh, BTW, I was nominated for the script of Assassin's Creed Revelation. and I won the WGA(W) Award (not to mention being accepted in the Guild) for the Best Script for Assassin's Creed Brotherhood. To each his own. But the scripts were finished when I delivered them: I did not need seven attempts to fix the plot holes AFTER winning. If "Command" fans see things differently, it is their prerogative.

Vincenzo Beretta

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Mar 13, 2015, 11:22:27 PM3/13/15
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Herman wrote a review of Command for SimHQ detailing ALL its shortcomings. The review was accompanied by a video (http://www.simhq.com/air-combat/command-modern-air-naval-operations-review.html) factually showing these shortcomings (it is the one with the funny voiceover :) ). Both the review and the video were spiked. I still wonder why (cough).

As I wrote earlier, the database is broken. I have three reference books: 1986 (Janes); 1999 (The Official German Navy Yearly Ref. Book) and 2004 (The Official Italian Navy Yearly Ref. Book) All three show how a lot of the data in the database (Command's "Crown Jewel") is simply made up. They don't even follow the guidelines given in their own database (check the entry for the F-104: the first plane in the world capable of going beyond MACH 2 - which would mean over 1,200 knots; in the game it is crippled at 950 knots; "Sure!" Will say Pinocchio, "no F-104 ever went at MACH 2 all the time!" True: only when there was an emergency; in "Command if there is an emergency you can only watch. You are playing a game where a Sherman Armed with a 75mm gun / L40 can destroy five Tigers in less than three minutes.

You have any right to be happy about this and to enjoy it; but, please I have the same right to be angry for having forked $80 for a turkey. The same is true for Herman. Insults only show the inability to put together a coherent answer, and that means that one has already lost the debate. But if someone asks for my opinion of a game I won't lie for any game, the way others do; I might commit honest errors (like thinking that Norm Koger was available), but I WON'T CONSCIOUSLY LIE. WarfareSims' tactics nauseate me and I will never follow their dishonest example.

Vincenzo

Dimitris Dranidis

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Mar 14, 2015, 2:34:07 AM3/14/15
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> Oh, BTW, I was nominated for the script of Assassin's Creed Revelation.and
> I won the WGA(W) Award (not to mention being accepted in the Guild) for the > Best Script for Assassin's Creed Brotherhood. To each his own. But the
> scripts were finished when I delivered them: I did not need seven attempts
> to fix the plot holes AFTER winning. If "Command" fans see things
> differently, it is their prerogative.

Quick, somebody phone 99.99% of all dev teams on the planet and notify them the way they've been developing, releasing and supporting software is wrong. Because The Vinnie (TM) said so.

-D

Dimitris Dranidis

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Mar 14, 2015, 3:00:40 AM3/14/15
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On Saturday, 14 March 2015 05:22:27 UTC+2, Vincenzo Beretta wrote:
> Herman wrote a review of Command for SimHQ detailing ALL its shortcomings. The review was accompanied by a video (http://www.simhq.com/air-combat/command-modern-air-naval-operations-review.html) factually showing these shortcomings (it is the one with the funny voiceover :) ). Both the review and the video were spiked. I still wonder why (cough).
>

Keep wondering. Non-haters don't.

> As I wrote earlier, the database is broken. I have three reference books: 1986 (Janes); 1999 (The Official German Navy Yearly Ref. Book) and 2004 (The Official Italian Navy Yearly Ref. Book) All three show how a lot of the data in the database (Command's "Crown Jewel") is simply made up. They don't even follow the guidelines given in their own database (check the entry for the F-104: the first plane in the world capable of going beyond MACH 2 - which would mean over 1,200 knots; in the game it is crippled at 950 knots; "Sure!" Will say Pinocchio, "no F-104 ever went at MACH 2 all the time!" True: only when there was an emergency; in "Command if there is an emergency you can only watch. You are playing a game where a Sherman Armed with a 75mm gun / L40 can destroy five Tigers in less than three minutes.
>

This is classic H+V. They post their dead horse of the day on one forum. We respond and explain (http://steamcommunity.com/id/bluewolf117/recommended/321410/). Having been thrashed on that forum, they move on to another and repeat exactly the same claim, as if nobody just saw them being spanked on the first. It's literally a whack-a-mole.

> You have any right to be happy about this and to enjoy it; but, please I have the same right to be angry for having forked $80 for a turkey.

You're angry because your prediction of Command's failure (https://groups.google.com/d/msg/comp.sys.ibm.pc.games.war-historical/I06SCFEZvj4/H7fARnVwqL8J), a full 2 years before launch, was disproven spectacularly. You're angry because we succeeded in everything we set out to do.

You're angry because 2 days ago you tried to raise a stink about Command's current weather model on Subsim (http://www.subsim.com/radioroom//showthread.php?p=2294263) and I showed to everyone that you blindly quote Harpoon's manual instead of playing the game; ie. that you don't know what you're talking about.

You're angry because you tried (again) to re-write history about Command's re-naming and I showed to everyone that not only are your dates all mixed up, but when you were publicly stating that "we hate Matrix" we were actually putting ink on paper with them and laughing at your bombast (http://steamcommunity.com/id/bluewolf117/recommended/321410/); ie. again that you don't know what you're talking about.

You're angry because once more you and Herman latched on another guy's criticism of Command without having a clue of what the guy was talking about, and I showed this to everyone (http://steamcommunity.com/id/bluewolf117/recommended/321410/).

You're angry because you are (finally) realizing pretty much everyone sees you two for what you are.

And "dishonest"?

You mean like volunteering to write a review for a site under a false name, and subsequently not revealing conflict of interest?

Like setting up puppet accounts on Amazon and Metacritic just to lower a game's score?

Like jumping from one forum to another and repeating the same BS arguments as if they haven't been utterly crushed 5 mins before on the previous forum?

Like latching-on like barnacles to 8 out of 10 negative reviews of Command on Steam and (as I proved) regardless of whether you actually know what the critic is talking about or not?

Like hijacking the Charlie Hebdo tragedy to paint yourself as a "victim of unfair persecution"? (What's next? "My forum ban is just like the Krakow ghetto liquidation"?)

No, Vinnie. All these dishonest things are at your and Herman's feet.

Enjoy your irrelevancy.

-D

warfare...@gmail.com

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Mar 14, 2015, 7:38:03 AM3/14/15
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Vincenzo Beretta and Herman Hum, did you know that you and us are having a 10-year anniversary this month! It's been a full decade since we banned you two toxic troublemakers from the HarpoonHQ forum for harassing users and admins, which marked the beginning of your stalking campaign.

A couple years later we moved on to create the Command simulator, and you went on to aggressively harass us. Your obsession seems to have no boundaries, resulting in series of negative reviews under false names and creating numerous puppet accounts to lower the sim's score on Amazon etc, not to mention the forum trolling and countless thread hijacks. I have never heard of anyone even coming close to being so negatively obsessed with a computer game as you two are.

Stalkers will usually go away after a few months, in _rare_ cases they stay on for years. But Vincenzo Beretta and Herman Hum have been at it for _TEN_YEARS_ (!) straight. Guess it has become clear they are in the 'extremely persistent stalker' category and will not go away voluntarily. In fact, their persistence easily puts them in the anti-social or psychopathic stalker category suffering with mental health issues, which clearly makes them irrational (as demonstrated repeatedly), unpredictable and possibly even dangerous.

On the positive side (if there is one), at least they are spending all of their waking hours harassing Command and its developer rather than stalking some neighbourhood girl. Yay!

Vincenzo Beretta, given your extreme fixation with us it is clear you will probably continue terrorizing us until the day you die. Maybe it is time we sit down and get to know you a little better.

So who is Vincenzo Beretta? The Wikipedia article that you created for yourself appears to be written by a narcissist desperately looking for validation and admiration. Time has come to move beyond that.

Since it is uncommon for a stalker to have adequate interpersonal and social skills, we'd like to know if you are married Vinnie. Have you ever been in a meaningful intimate relationship with another person? If yes, what's the longest relationship you've been in? Do you have children? What was you childhood like? Did you have a highly controlling father?

And finally, in your mind, what makes Command and its developers special? A stalker's victim means something special to the stalker, and I'd like to know why you chose to cling to us rather than any of the other game developers out there.

Thank you.

Vincenzo Beretta

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Mar 14, 2015, 2:35:51 PM3/14/15
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> Vincenzo Beretta and Herman Hum, did you know that you and us are having a 10-year anniversary this month! It's been a full decade since we banned you two toxic troublemakers from the HarpoonHQ forum for harassing users and admins

Read: for telling the truth (that's harassing) for you.

> which marked the beginning of your stalking campaign.

Read: freely giving our honest opinion on any game on fora interested in them.

> A couple years later we moved on to create the Command simulator, and you went on to aggressively harass us.

I could be snarky and say "An justly so". The truth is that we hoped Command turned out to be a good game. It didn't.

>Your obsession seems to have no boundaries, resulting in series of negative reviews under false names and creating numerous puppet accounts to lower the sim's score on Amazon

Were I in you I wouldn't mention Amazon. Just saying.

> not to mention the forum trolling and countless thread hijacks. I have never heard of anyone even coming close to being so negatively obsessed with a computer game as you two are.

I did: I'm reading his words right now.

> Stalkers will usually go away after a few months, in _rare_ cases they stay on for years. But Vincenzo Beretta and Herman Hum have been at it for _TEN_YEARS_ (!) straight. Guess it has become clear they are in the 'extremely persistent stalker' category and will not go away voluntarily. In fact, their persistence easily puts them in the anti-social or psychopathic stalker category suffering with mental health issues which clearly makes them irrational (as demonstrated repeatedly),

And here comes the plagiarism, since the very first one to speculate that you and your groupies suffer from collective narcissism (the correct definition for your mini-rant was me ("Goleg: Collective Narcissism"- here for a very good abstract: http://eprints.mdx.ac.uk/4252/1/Golec_collectivenarcissism.pdf) )

> unpredictable

You do actually seem to boast how we are very predictable - but don't worry: coherence never was your forte :0)

[snip]

The Wikipedia article was created by Italian comic book fans (there are other articles about all writers and artists working for, for example, the comic book industry). I simply cleaned it up some inaccuracies.

But do you know what is the most important part of your rant? Your inability to point out A SINGLE MISTAKE IN OUR CRITICISM which forces you to turn to unending personal attacks.

And can I call ten years of personal attacks "obsession"? In my line of work there are people who think I ruined the comic book series I'm working for; I never attacked them (http://agarthi.forumfree.it/?t=17463167#entry156711434 - http://agarthi.forumfree.it/?t=17463167#entry156868075), but I always answered by simply expressing why I wrote a certain storyline (http://agarthi.forumfree.it/?t=17463167&st=15#entry166170557 and following debate - luckily the other guy was not Italian, so you can follow the debate in English even if on an Italian forum). I don't expect for them to accept my point of view while still respecting theirs. It is called "professionalism". In you world, instead, the opinion of TWO PEOPLE causes you conniptions. Spasmodic narcissism, as I wrote. For ten years. Enjoy your groupies.

Dimitris Dranidis

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Mar 14, 2015, 4:23:22 PM3/14/15
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> But do you know what is the most important part of your rant? Your inability to point out A SINGLE MISTAKE IN OUR CRITICISM which forces you to turn to unending personal attacks.

...or more accurately, the fact that every single point of your 'criticism' has already been demolished so spectacularly by everyone else that Rag doesn't feel the need to re-arrange the rubble.

Irrelevancy, Vinnie. Get used to it.

-D

Giftzwerg

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Mar 14, 2015, 7:43:28 PM3/14/15
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In article <80cc0e94-7464-4736...@googlegroups.com>,
bost...@gmail.com says...
Well said. There's no going back to The Bad Old Days. I still play
COMMAND on a regular basis.

--
Giftzwerg
***
"As Barack 'Eldrick' Obama approaches his 200th round of golf since his
election as president, here?s a fact to put that into perspective: Since
January 2009, Tiger Woods has played 269 rounds of golf."
- Washington Times

Giftzwerg

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Mar 14, 2015, 7:45:37 PM3/14/15
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In article <2ae400f5-aa5a-4b32...@googlegroups.com>,
bost...@gmail.com says...

> What matters to us is that community doesn't seem to support your
antics or opinions in any great numbers..in fact it seems to be the
opposite. This validates our thoughts that what you guys do really
doesn't really mean anything. Enjoy Palookaville, its all yours:)
***

Will the last idjit leaving Palookaville please turn out the lights?

Giftzwerg

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Mar 14, 2015, 7:53:28 PM3/14/15
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In article <mdve1a$qcg$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...

> Why do you insist on acting like Command is the modern equivalent of
> Battlecruiser 3000AD? It's simply not, it's a perfectly fine, functional
> and working game that the vast majority of players are perfectly happy with.

You know, the HARPOON rumpswabs are starting to sound a bit like the
lickspittles who orbited HWMNBN back in the day.

Vincenzo Beretta

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Mar 14, 2015, 9:18:44 PM3/14/15
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> ...or more accurately, the fact that every single point of your 'criticism' has already been demolished so spectacularly by everyone else

Because being disproven FACTUALLY by you even once would tarnish our reputation more than your usual 2,200 word rants. But it has never happened, because you could not do it and you were thus forced to eat poo.

> Rag doesn't feel the need to re-arrange the rubble.

Rag? Who talked about Rag? Is he the guy responsible for the crippled database and the Amazon.com debacle? It is especially difficult since he is unable disprove a single fact presented by me. That is because they are based upon the laws of physics; they cannot be dismantled.

Dimitris Dranidis

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Mar 15, 2015, 2:40:52 AM3/15/15
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On Sunday, 15 March 2015 01:45:37 UTC+2, Giftzwerg wrote:
>
> Will the last idjit leaving Palookaville please turn out the lights?

You're assuming they ever will :)

-D

eddys...@hotmail.com

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Mar 15, 2015, 4:34:16 AM3/15/15
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On Saturday, March 14, 2015 at 12:38:03 PM UTC+1, warfare...@gmail.com wrote:

> Since it is uncommon for a stalker to have adequate interpersonal and social skills,

Weird, could have sworn the last time Mr Beretta and me had some beers he acted like a normal dude in a bar.

But since you seem so fixated and like to know everything about him : I think he's around 6' 3", medium build and has a European shoe size 43 - all guestimates of course. Can't recall if he liked olives or not.

Hoping this has satisfied your strange curiosity a bit.

Greetz,

Eddy Sterckx

Giftzwerg

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Mar 15, 2015, 12:13:53 PM3/15/15
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In article <a627bab1-54f9-4e68...@googlegroups.com>,
sunb...@gmail.com says...

> > Will the last idjit leaving Palookaville please turn out the lights?
>
> You're assuming they ever will :)

Critics of HARPOON are those who are slapped in the face with the AGSI
insanity the moment they're dumb enough to buy and *try* to play the
thing.

Critics of COMMAND are those who are not interested in playing the game,
but just thrashing about to find problems with the software. I've been
playing COMMAND quite happily for years. It's been updated many times,
the developers are entirely responsive when the (few) issues arise, and
I've enjoyed a robust community of new and updated scenarios.

And I think the COMMAND critics always missed The Elephant In The Living
Room; COMMAND is a relatively new product. HARPOON came out when I was
driving a 1980 Mercury Bobcat. COMMAND appeared when I was driving a
2012 Ford Focus with Sync and touchscreens and NAV.

The relative energy is clear.

Vincenzo Beretta

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Mar 15, 2015, 2:11:00 PM3/15/15
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> Hoping this has satisfied your strange curiosity a bit.
>
> Greetz,
>
> Eddy Sterckx

It is true: it is a strange curiosity... It almost does seem to come from a stalker :)

Herman Hum

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Mar 15, 2015, 2:13:57 PM3/15/15
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"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f6f79ce2...@news-east.giganews.com...
> In article <a627bab1-54f9-4e68...@googlegroups.com>,
>
> Critics of COMMAND are those who are not interested in playing the game,
> but just thrashing about to find problems with the software.

True, it is virtually impossible to 'play'. The best one can expect is to
get it to run, and that's how the problems were found.

> And I think the COMMAND critics always missed The Elephant In The Living
> Room; COMMAND is a relatively new product. HARPOON came out when I was
> driving a 1980 Mercury Bobcat. COMMAND appeared when I was driving a
> 2012 Ford Focus with Sync and touchscreens and NAV.

... and, 21 years later, MNO is still unable to replicate the simplest and
most basic Harpoon functions.

Giftzwerg

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Mar 15, 2015, 5:27:28 PM3/15/15
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In article <me4i3l$41c$1...@dont-email.me>, herm...@hotmail.com says...

> > Critics of COMMAND are those who are not interested in playing the game,
> > but just thrashing about to find problems with the software.
>
> True, it is virtually impossible to 'play'. The best one can expect is to
> get it to run, and that's how the problems were found.

Yeah. That was always my criticism of HARPOON. It just doesn't run.

Get lost Hermie. Crawl back into your hole. No one here gives a
flapping fuck what you think.

*plonk*

smr

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Mar 15, 2015, 6:20:02 PM3/15/15
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On 3/14/15 6:53 PM, Giftzwerg wrote:
> In article <mdve1a$qcg$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...
>
>> Why do you insist on acting like Command is the modern equivalent of
>> Battlecruiser 3000AD? It's simply not, it's a perfectly fine, functional
>> and working game that the vast majority of players are perfectly happy with.
>
> You know, the HARPOON rumpswabs are starting to sound a bit like the
> lickspittles who orbited HWMNBN back in the day.

They really are, it's disturbingly familiar to any of us who recall
those horrible threads.

I mean, if Herman is really claiming he could barely get the game to
run, much less play it, I'd question his ability to tie his own shoes,
much less debug other people's code.

The game runs fucking fine. It's fun. Those are two things that can't be
said about the last two versions of Harpoon I got suckered into.

--
smr

Herman Hum

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Mar 16, 2015, 3:25:49 AM3/16/15
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Another inability to actually find anything wrong with my proposition: that
MNO is a painful ordeal to run.

Instead, an insult is delivered, smoke dropped, and you try to retire behind
the smokescreen. It is as clear as day that you have no logical or cogent
arguments. Better luck, next time.


"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f6fc3485...@news-east.giganews.com...

Vincenzo Beretta

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Mar 16, 2015, 4:24:47 AM3/16/15
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On Sunday, March 15, 2015 at 11:20:02 PM UTC+1, smr wrote:
> On 3/14/15 6:53 PM, Giftzwerg wrote:
> > In article <mdve1a$qcg$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...
> >
> >> Why do you insist on acting like Command is the modern equivalent of
> >> Battlecruiser 3000AD? It's simply not, it's a perfectly fine, functional
> >> and working game that the vast majority of players are perfectly happy with.

Mostly because a simple play-through of the game shows both serious bugs, repeated crashes, and database errors that you cannot correct because the DB is locked.

> > You know, the HARPOON rumpswabs are starting to sound a bit like the
> > lickspittles who orbited HWMNBN back in the day.

Y'know, the Command bunghole tongue-swabbers sound exactly like the BC fanbois who could find no wrong in that bug-infested nightmare (http://www.matrixgames.com/forums/tm.asp?m=3820694
http://www.matrixgames.com/forums/tm.asp?m=3818227
http://www.matrixgames.com/forums/tm.asp?m=3817548 ).

> They really are, it's disturbingly familiar to any of us who recall
> those horrible threads.

The ones which showed that the game was broken and then, after a patch, even more broken? It sounds like a good comparison.

> I mean, if Herman is really claiming he could barely get the game to
> run, much less play it, I'd question his ability to tie his own shoes,
> much less debug other people's code.

Herman was able to fix a lot of problems in Harpoon ANW because the Database was open. This led to the creation of the Players Database which, in turn, allowed for decent play. Harpoon, according to Matrix itself remained one of their best-sellers (Iain McNeil confirmed it: http://www.matrixgames.com/forums/tm.asp?m=3093336&mpage=1&key=&#3093390 ). Interestingly enough, the Players Database was accused of basically everything by people who - lo and behold - went to publish a concurrent game with a broken - not to mention locked - database.

> The game runs fucking fine. It's fun. Those are two things that can't be
> said about the last two versions of Harpoon I got suckered into.

You seem to have a knack for being played as a sucker :D

Anyway, I find Dungeons & Dragon fun, but I'll never go around sayng that it is an accurate representation of the Maedevial period.

Herman Hum

unread,
Mar 16, 2015, 4:43:48 AM3/16/15
to
March is the 10-year anniversary of the infamous Database Sabotage Debacle.
This is a good time to re-visit and commemorate as history is currently in
the process of repeating itself.

Unannounced Database changes
http://forums.gamesquad.com/showthread.php?23874-Unannounced-Database-changes

Once the sabotage was exposed, this led to closer examination of the Y2kDB.
The Harpoon community abandoned the Y2kDB en masse, virtually overnight.
This led to the creation of many other community databases. As they
flourished and the Y2kDB languished, the predictable accusations appeared in
hopes of stanching the mass exodus of Y2kDB followers. These claims were
easily demolished. Evidently, players could figure out for themselves what
really transpired.

http://www.harplonkhq.com/forum/viewtopic.php?f=5&t=500

The Y2kDB was built on the premise of restricting all aircraft speeds to an
artificial and arbitrary 900 knot maximum. It did not take long for users
to realize how utterly stupid and ridiculous this idea was, especially since
no other official site or database in the entire world used such fictitious
data. As soon as the remaining players realized that the data was totally
false, it was an easy for them to move to more realistic databases. All
that was needed was to show them exactly how the Y2kDB actually functioned.

Skip ahead to 2015 and see that history is set to repeat itself. The same
Y2kDB saboteurs have built an entire game system (MNO) around the totally
discredited and ludicrous idea that the world's fighter aircraft all fly at
the same maximum speed of 950 knots. [Anyone who accepts this absurd notion
probably also believes in Nigerian Princes and should buy the game. They
deserve it.]

Of course, the rest of the world can easily see how this game is no more
realistic than Angry Birds. Victims like Blu3Wolf and Tom Sunday are only
the tip of the iceberg as more and more grow to the realization of just how
bad MNO really is and are telling others. All it took was to show that
aircraft are artificially and arbitrarily crippled with a speed of 950
knots. The corrupted maximum speed is used as an example since it is the
most egregious.

No amount of screaming or 'explanation' can make this warped sense of
reality any less foolhardy or MNO supporters look any less stupid.

"The good outnumber you and we always will."
I am Charlie.


smr

unread,
Mar 16, 2015, 10:00:02 AM3/16/15
to
On Mon, 16 Mar 2015 01:24:46 -0700 (PDT), Vincenzo Beretta wrote:

> Mostly because a simple play-through of the game shows both serious bugs, repeated crashes, and database errors that you cannot correct because the DB is locked.

That is not mine, nor many thousands of other folks', experience.

>>> You know, the HARPOON rumpswabs are starting to sound a bit like the
>>> lickspittles who orbited HWMNBN back in the day.
>
> Y'know, the Command bunghole tongue-swabbers sound exactly like the BC fanbois who could find no wrong in that bug-infested nightmare (http://www.matrixgames.com/forums/tm.asp?m=3820694
> http://www.matrixgames.com/forums/tm.asp?m=3818227
> http://www.matrixgames.com/forums/tm.asp?m=3817548 ).

Except that, y'know, most of the world though BC was unworkable garbage,
which isn't the case with Command. Most people think the game's fine.

> The ones which showed that the game was broken and then, after a patch, even more broken? It sounds like a good comparison.
>
>> I mean, if Herman is really claiming he could barely get the game to
>> run, much less play it, I'd question his ability to tie his own shoes,
>> much less debug other people's code.
>
> Herman was able to fix a lot of problems in Harpoon ANW because the Database was open. This led to the creation of the Players Database which, in turn, allowed for decent play. Harpoon, according to Matrix itself remained one of their best-sellers (Iain McNeil confirmed it: http://www.matrixgames.com/forums/tm.asp?m=3093336&mpage=1&key=&#3093390 ). Interestingly enough, the Players Database was accused of basically everything by people who - lo and behold - went to publish a concurrent game with a broken - not to mention locked - database.

Herman can take a flying leap into a shit-filled lagoon.

>> The game runs fucking fine. It's fun. Those are two things that can't be
>> said about the last two versions of Harpoon I got suckered into.
>
> You seem to have a knack for being played as a sucker :D

Oooh, the Italian video game story maker-upper thinks it's funny that
people bought the piece of shit he and hermy bounce their boners off of
based on false promises and advertising.

--
smr

smr

unread,
Mar 16, 2015, 10:00:02 AM3/16/15
to
Nobody gives a shit, you pathetic sperglord.

--
smr

Holdit

unread,
Mar 16, 2015, 4:00:21 PM3/16/15
to
In article <ede8b975-b989-4b0b...@googlegroups.com>,
rec...@hotmail.com says...
>
> Herman wrote a review of Command for SimHQ detailing ALL its
> shortcomings. The review was accompanied by a video
> (http://www.simhq.com/air-combat/command-modern-air-naval-operations-
> review.html) factually showing these shortcomings (it is the one with
> the funny voiceover :) ). Both the review and the video were spiked. I
> still wonder why (cough).
>

Because it was written by someone with an abvious axe to grind, perhaps?


Holdit

Holdit

unread,
Mar 16, 2015, 4:04:31 PM3/16/15
to
In article <me500t$km7$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...
>
> On 3/14/15 6:53 PM, Giftzwerg wrote:
> > In article <mdve1a$qcg$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...
> >
> The game runs fucking fine. It's fun. Those are two things that can't
> be said about the last two versions of Harpoon I got suckered into.

It runs successfully for me on a Q6600 CPU (2.4Ghz) with 4GB RAM. If
someone can't get it to run, then there's either something wrong with
their hardware, something wrong with their installation, or something
wrong with them.

Holdit




Vincenzo Beretta

unread,
Mar 16, 2015, 11:02:01 PM3/16/15
to
> Nobody gives a shit, you pathetic sperglord.

As you can see, a lot of people did.

When one, in a debate, resorts to insults and nothing else he has lost. I'm sorry smr.

Herman Hum

unread,
Mar 16, 2015, 11:02:31 PM3/16/15
to
Or, more likely, it was read by someone with money to make.

"Holdit" <holditREMOVE@indigoTHECAPS.i> wrote in message
news:MPG.2f7146a8b...@news-europe.giganews.com...

Vincenzo Beretta

unread,
Mar 16, 2015, 11:29:37 PM3/16/15
to
I'm running it on a QuadCore i7-4770, 16GB DDR3 memory, a 16GB SSD HD and two Geforce GTX980. Beside the lack of realism (but I like Skyrim too - pity that Command has not the same level of mod-ability) the real problems are the crashes - something reported by many players.

At the beginning "Command" suffered from a memory leak. The developers found it and (allegedly) fixed it. Yet, on a number of computers the game continued (and continues) to crash.

It is, both to the gamer and the beta-tester, totally baffling, because these computers where the game crashes do not seem to share characteristics. And on some computers - maybe not especially powerful - the game doesn't crash at all.

The problem was due to a bug initially hidden by the memory leak. A bug so deeply rooted in the code that it took to me and Herman three days and the help of a programmer friend of mine to nail it.

Everyone tells us that the programmers are so good that they will never need anyone's help - including the programmers themselves :) So it would seem that those still experiencing crashes after 18 months in their $80 game are in good hands.

Vincenzo Beretta

unread,
Mar 17, 2015, 12:05:20 AM3/17/15
to
> Herman can take a flying leap into a shit-filled lagoon.

As usual, once you resort to insults and nothing else you have lost the debate.

> > You seem to have a knack for being played as a sucker :D
>
> Oooh, the Italian video game story maker-upper thinks it's funny that
> people bought the piece of shit

Actually I think it is sad, exp. considering that there are games like "Steam an Iron", "War in the Pacific: AE", and "Red Storm" even with its current problems (which still are nothing if compared with "Command's" problems).

I wish to add a personal observation:

No game is liked by everybody; yet, "Command" enjoys a vast public of admirers. How is it possible that TWO PEOPLE who simply point out problems can send an entire community into a frenzy.

This "Italian game story-upper" has HUNDREDS of people who don't like his work. It it a normal part of the creative-entertainment industry. I could link to you the posts in English. Does I have fits about it. No: because most of my public likes my work.

Maybe all this is due to the fact that neither I nor Herman were ever caught telling a lie (the way "Command"'s developers were) or pointing out a false problem. This can be painful, because they cannot be disproven by fanbois as "opinions". Thus the personal insults and the lies about us, in the desperate hope that discrediting us will make the problem disappear.

Senator McCarthy used the same tactics. Watch "Good Night, and Good Luck".

Good Night, and Good Luck.

Herman Hum

unread,
Mar 17, 2015, 12:09:28 AM3/17/15
to


"Vincenzo Beretta" <rec...@hotmail.com> wrote in message
news:ecbb576b-513c-4055...@googlegroups.com...
>
> Maybe all this is due to the fact that neither I nor Herman were ever
> caught telling a lie (the way "Command"'s developers were) or pointing out
> a false problem. This can be painful, because they cannot be disproven by
> fanbois as "opinions". Thus the personal insults and the lies about us, in
> the desperate hope that discrediting us will make the problem disappear.
>

... on Steam, it is easier to make people and comments disappear. You just
need one of your cronies as the moderator.

CaligulasHorse

unread,
Mar 17, 2015, 1:00:20 AM3/17/15
to
On Saturday, March 14, 2015 at 10:08:03 PM UTC+10:30, warfare...@gmail.com wrote:
> ....
>
> So who is Vincenzo Beretta? The Wikipedia article that you created for yourself appears to be written by a narcissist desperately looking for validation and admiration. Time has come to move beyond that.
>
> Since it is uncommon for a stalker to have adequate interpersonal and social skills, we'd like to know if you are married Vinnie. Have you ever been in a meaningful intimate relationship with another person? If yes, what's the longest relationship you've been in? Do you have children? What was you childhood like? Did you have a highly controlling father?
>

Hot douche-vs-douche action. Or: just because there are two sides, it doesn't mean that either of them doesn't suck.

Vincenzo Beretta

unread,
Mar 17, 2015, 2:11:13 AM3/17/15
to
> Hot douche-vs-douche action. Or: just because there are two sides, it doesn't mean that either of them doesn't suck.

Or that even the spectators don't.

Giftzwerg

unread,
Mar 17, 2015, 4:04:46 AM3/17/15
to
In article <ecbb576b-513c-4055...@googlegroups.com>,
rec...@hotmail.com says...

> I wish to add a personal observation:
>
> No game is liked by everybody; yet, "Command" enjoys a vast public of admirers. How is it possible that TWO PEOPLE who simply point out problems can send an entire community into a frenzy.

Because you're both obviously shills for that awful shitburger HARPOON
and serial AGSI rumpswabs?

Is this a trick question?

Holdit

unread,
Mar 17, 2015, 5:44:23 AM3/17/15
to
In article <63766868-3a02-49c4...@googlegroups.com>,
rec...@hotmail.com says...

> Everyone tells us that the programmers are so good that they will
> never need anyone's help

Reading between the lines, is this really about the closed database?

Holdit

Herman Hum

unread,
Mar 17, 2015, 6:49:28 AM3/17/15
to
No, this is about a game system based upon the idiotic premise that every
modern fighter plane in the world flies at the same maximum speed of 950
knots and the clowns who try to paint their failure as some kind of
achievement.

An open database only allows users a chance to fix this garbage on their
own.

"Holdit" <holditREMOVE@indigoTHECAPS.i> wrote in message
news:MPG.2f7207d05...@news-europe.giganews.com...

eddys...@hotmail.com

unread,
Mar 17, 2015, 6:59:13 AM3/17/15
to
On Tuesday, March 17, 2015 at 10:44:23 AM UTC+1, Holdit wrote:

> Reading between the lines, is this really about the closed database?

Would you give the keys to your house to a bunch of interior decorators you don't agree with ?

Relax, get some popcorn and enjoy the show :)

Greetz,

Eddy Sterckx

Herman Hum

unread,
Mar 17, 2015, 7:09:16 AM3/17/15
to
Would anyone choose to live in a house where they could never re-arrange the
furniture?

<eddys...@hotmail.com> wrote in message
news:84c5f9b3-7e64-4642...@googlegroups.com...

eddys...@hotmail.com

unread,
Mar 17, 2015, 7:16:36 AM3/17/15
to
On Tuesday, March 17, 2015 at 12:09:16 PM UTC+1, Herman Hum wrote:
> Would anyone choose to live in a house where they could never re-arrange the
> furniture?

Just re-arrange ? LOL - you guys would take axes to it - anyway, don't mind me, I'm just here to enjoy the show and heckle both sides from the peanut gallery.

Total amount of pennies spend on Harpoon and/or Command : zero - entertainment gotten out of it : priceless

Greetz,

Eddy Sterckx

Holdit

unread,
Mar 17, 2015, 7:27:22 AM3/17/15
to
In article <84c5f9b3-7e64-4642...@googlegroups.com>,
eddys...@hotmail.com says...
1. Of course not. I think the developers made the right call.
2. Perfectly relaxed, thanks.

Holdit

Herman Hum

unread,
Mar 17, 2015, 7:27:25 AM3/17/15
to
Publicly disclosing full and detailed documentation for every last Harpoon
bug seems like a pretty lousy method of advocacy. It seems that someone has
been drinking too much Command kool-aid for How to Hide Glaringly Obvious
Problems.

It is little wonder why MNO continues to be such a garbage game.


"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f71aa2a...@news-east.giganews.com...

Herman Hum

unread,
Mar 17, 2015, 7:33:15 AM3/17/15
to
When a game is built on a foundation of lies and such a twisted and warped
perception of reality, there really is nothing anyone can do to fix it,
except cut out all the rot wherever it is found. It is a shame. A game
like this is a good idea. It is just too bad that the developers were too
incompetent to actually deliver a product that is based on the laws of
physics from the world in which we live.

<eddys...@hotmail.com> wrote in message
news:dc0d3cb0-6c40-4ccc...@googlegroups.com...

Vincenzo Beretta

unread,
Mar 17, 2015, 7:33:44 AM3/17/15
to
> Because you're both obviously shills for that awful shitburger HARPOON
> and serial AGSI rumpswabs?

Last time I played Harpoon ANW was in 2006. Since then I clocked hundreds of hours with games like Alien Isolation, Crusader Kings II (the stats are on Steam) and even The Last of Us and the Uncharted series on PS3.

So, yes, it is a tricky question. And the question is: when you started suffering from cognitive problems?(which is different from being a cheerleader for the UZ when you invaded Iraq in 2003: that disease is called stupidity).

Vincenzo Beretta

unread,
Mar 17, 2015, 7:46:30 AM3/17/15
to
> Total amount of pennies spend on Harpoon and/or Command : zero - entertainment gotten out of it : priceless

Total amount of pennies spent on Harpoon: zero (I got a press copy) Entertainment gotten out of it: a bit from the Classic version.

Total amount of pennies spent on Command: 16,000. Entertainment gotten out of it: nothing from the game, priceless by those defending/exalting it. Still, losing 16,000 pennies for a confirmed turd means 20 to 32 good games for iPad gone out of the window...

Giftzwerg

unread,
Mar 17, 2015, 8:37:33 AM3/17/15
to
In article <dc0d3cb0-6c40-4ccc...@googlegroups.com>,
eddys...@hotmail.com says...

> Total amount of pennies spend on Harpoon and/or Command : zero - entertainment gotten out of it : priceless

I've spent money on both. But only one of them was worth the money.

Giftzwerg

unread,
Mar 17, 2015, 8:57:42 AM3/17/15
to
In article <6be8a43e-4e2a-4e49...@googlegroups.com>,
rec...@hotmail.com says...
I figured OCD boy was going to figure out a way to tie George W. Bush
into the issue.

Look, all I know is that whenever anyone mentions HARPOON or COMMAND, up
pops The Vinnie & Hermie Show - AKA The Axis Powers. You disinter the
long-deceased equine quadruped, and deal it yet another savage beating.

You stopped playing HARPOON in 2006? Fine. Why the fuck are you still
talking about it. You find COMMAND unworthy? Fine. Why the fuck are
you still talking about it.

That, pal, is *obsession*. Coupled with your fanatical obsession about
George W. Bush, your picture should definitely be on the bottle of
Lexapro.

Herman Hum

unread,
Mar 17, 2015, 9:24:00 AM3/17/15
to
More correctly, any time MNO is discussed and its problems highlighted, the
usual rodeo clowns appear to try and distract and draw attention away from
its glaring problems with a smoke barrage delivered in the form of insults.

However, no one has yet been able to form a cogent argument as to why every
modern fighter plane in the world of MNO is artificially restricted to 950
knots while, at the same time, bragging about 'relentless realism'.


"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f71eecdf...@news-east.giganews.com...

smr

unread,
Mar 17, 2015, 12:00:02 PM3/17/15
to
The only argument we need is how many people are playing and happy with
Command today vs. all versions of Harpoon ever.

--
smr

eddys...@hotmail.com

unread,
Mar 17, 2015, 12:05:38 PM3/17/15
to
On Tuesday, March 17, 2015 at 1:57:42 PM UTC+1, Giftzwerg wrote:

> I figured OCD boy was going to figure out a way to tie George W. Bush
> into the issue.

I lost a bet with myself because it took so long - not kidding.

> Look, all I know is that whenever anyone mentions HARPOON or COMMAND, up
> pops The Vinnie & Hermie Show - AKA The Axis Powers. You disinter the
> long-deceased equine quadruped, and deal it yet another savage beating.

Where else but on Usenet can you watch re-runs of long forgotten classical shows ? :)

Grab some popcorn, I'm gonna poke the stick some more in the Hornet's nest :)

Greetz,

Eddy Sterckx

eddys...@hotmail.com

unread,
Mar 17, 2015, 12:09:37 PM3/17/15
to
On Tuesday, March 17, 2015 at 2:24:00 PM UTC+1, Herman Hum wrote:

> However, no one has yet been able to form a cogent argument as to why every
> modern fighter plane in the world of MNO is artificially restricted to 950
> knots while, at the same time, bragging about 'relentless realism'.

- Because OCD people can't cope with 4-digit speeds ?
- Because the practical average if more realistic than the theorectical maximum ?
- Because it's a game, not a flight simulator ?
- Because abstracting this pretty ingsignificant detail allows them to put more time and energy on things their players really care about ?
- Because they knew it would piss-off you guys ?

That's 5 reasons in under 2 minutes - I'm on a roll !

Greetz,

Eddy Sterckx

Giftzwerg

unread,
Mar 17, 2015, 12:32:13 PM3/17/15
to
In article <17lozsmsf93kz$.5wbv1xij...@40tude.net>,
m...@shawnritchie.com says...

> >> Nobody gives a shit, you pathetic sperglord.
> >
> > As you can see, a lot of people did.
> >
> > When one, in a debate, resorts to insults and nothing else he has lost. I'm sorry smr.
>
> The only argument we need is how many people are playing and happy with
> Command today vs. all versions of Harpoon ever.

HARPOON CLASSIC is all right, despite its' vast limitations. Up until
the time that COMMAND came along, this was my game of choice for the
topic.

I just don't find any problems with COMMAND. Of course, I'm not a
psychopath who's *looking* for problems. I just play the game.
Regularly. With great enjoyment.

And I've found the developers a joy to work with. Updates are regular
and address the issues players have found, and the COMMAND community
releases new scenarios on a regular basis. This in sharp contrast to
the AGSI means of "support," which mainly consisted of, "fuck you, buy
another copy - this one will work."

Giftzwerg

unread,
Mar 17, 2015, 1:13:43 PM3/17/15
to
In article <7554b106-4eb0-4311...@googlegroups.com>,
eddys...@hotmail.com says...
And then there's the Real Wargamer's reason; because wargamers aren't
real military types, and assume that military equipment can regularly
and routinely run at top performance, and click for speeds and
performance that are simply ridiculous.

Yes, my car can go 125 MPH. A reasonable maximum speed for it is about
70 MPH. I'm not sure how long the thing would last if I ran it at 125
MPH regularly.

Herman Hum

unread,
Mar 17, 2015, 2:29:10 PM3/17/15
to
Following that lack of reasoning, all cars should never be allowed to go
faster than 70mph since that is the speed and average. The manufacturers
would just install a governor to prevent anyone from exceeding 70mph. Folks
who want to speed up to 100mph can suck it because it is not commonly
accepted.

That's not helping the idiocy behind the MNO maximum aircraft speeds.


"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f722ad61...@news-east.giganews.com...

Herman Hum

unread,
Mar 17, 2015, 2:34:35 PM3/17/15
to
If maximum MNO aircraft speeds are only "practical average" speeds, then
they shouldn't be called Maximum Speed. Of course, the whole point of
having Maximum Speed is that a player or AI can always choose to operate
more slowly. Unfortunately, the MNO game engine isn't capable of making the
distinction. So, we get a 'one-size fits all' mentality.

But I totally agree that MNO is only a game and not even close to a
simulator.

Here's a guy who can't even deal with the thought of four-digit speeds.

http://www.harplonkhq.com/?page_id=28

<eddys...@hotmail.com> wrote in message
news:7554b106-4eb0-4311...@googlegroups.com...

Herman Hum

unread,
Mar 17, 2015, 2:40:42 PM3/17/15
to
And you have the sales figures between the two games? Cite?

Harpoon was still on Matrix' best-sellers list 6 years after release (
http://www.matrixgames.com/forums/tm.asp?m=3093336&mpage=1&key=&#3093390 )
while MNO has already flopped and pretty much bottomed out on Steam after
only three months ( http://steamcharts.com/app/321410 )

"smr" <m...@shawnritchie.com> wrote in message
news:17lozsmsf93kz$.5wbv1xijyq7d.dlg@40tude.net...

smr

unread,
Mar 17, 2015, 2:50:01 PM3/17/15
to
On Tue, 17 Mar 2015 12:29:10 -0600, Herman Hum wrote:

> Following that lack of reasoning, all cars should never be allowed to go
> faster than 70mph since that is the speed and average. The manufacturers
> would just install a governor to prevent anyone from exceeding 70mph. Folks
> who want to speed up to 100mph can suck it because it is not commonly
> accepted.
>
> That's not helping the idiocy behind the MNO maximum aircraft speeds.

I really hope the Command devs enjoyed it when they killed your puppy,
because there's no other excuse for the ridiculous vitriol and hyperbole
that you slather over every post you make regarding them in any fashion
(and since EVERY post you make is regarding them in some fashion [your
occasional spam for your harpoon scenarios no one plays notwithstanding],
it's just... telling.

--
smr

Herman Hum

unread,
Mar 17, 2015, 2:56:32 PM3/17/15
to
And another drive-by insult that fails to find the mark since it *still*
does not address the failure of MNO's maximum aircraft speeds.
Your failure to find any logical basis for disagreement is still blatantly
obvious.

Even 10 years later, we are still sending out Harpoon scenarios by the
Hundreds of THOUSANDs. While it is not possible to know what everyone plays
or does not play, users still DL scenarios with regular frequency.

http://www.harplonkhq.com/forum/viewtopic.php?p=18#p18

"smr" <m...@shawnritchie.com> wrote in message
news:1pv8dybg5q0o5.1mbg7bylqm8sb$.dlg@40tude.net...

smr

unread,
Mar 17, 2015, 3:30:02 PM3/17/15
to
A: Because it makes following the flow of conversation, aka, the thread,
near-impossible.

Q: Why is top-posting fucking retarded?

I'm supposed to believe in coding issues from a guy who can't even post to
Usenet correctly?

Anyways, that windmill you're tilting at, that hill you want to die on, the
top speed thing? That crime against humanity that you're willing to piss
all over a group of other people's reputation over? That literal holocaust
that causes you to compare the Command guys to Hitler?

For the vast, vast majority of people who play Command, it's small beer.
Don't give a shit. Hasn't impacted any enjoyment of scenarios because it
hasn't prevented them from playing out logically in a way one would expect.

I know that's a very hard thing for your autism-rigid brain to accept, but
there it is. You're shitting your pants over the carpet trim in the trunk
of an otherwise-pristine Mercedes S-Class being slighty worn in one deep
corner, which naturally causes right-minded human beings to go "get a sense
of proportion, dude".

Which, of course, just causes you to add some urine to the
already-overloaded diaper full of feces you've got strapped on, because
these people, too, must be Serbian war criminals if they don't see and feel
the IMPORTANCE of this FLAW that you simply CAN. NOT. ABIDE.

You're a train-stop nutter, dude.

--
smr

Herman Hum

unread,
Mar 17, 2015, 3:39:56 PM3/17/15
to
The ridiculous MNO maximum aircraft speeds are only one of the most visible
and egregious idiocies within the game. There are others, but most folks
can relate to seeing how stupid all modern aircraft in the world being
limited to 950 knots.

It is the same as forcing every car to a limit of 55mph or a world war II
game with every single fighter plane at the same speed: Zeros, Wildcats,
Spitfires, Focke-Wulfs, all flying at the same speed.

Of course, I could talk about other MNO problems such as Memory Leak
crashes, Time Compression crashes, or radar-guided missiles falling from the
sky. However, the moment I show someone the stupid maximum aircraft speed
limitation of 950 knots, their immediate reaction is: WTF!?


"smr" <m...@shawnritchie.com> wrote in message
news:1sm25j5pmy1n3$.1a4gijnneej3n$.dlg@40tude.net...

smr

unread,
Mar 17, 2015, 3:40:02 PM3/17/15
to
All I gather from your post here is that Command actually releases some
info regarding actual sales and playerbase while Matrix refuses to.

--
smr

Herman Hum

unread,
Mar 17, 2015, 3:44:03 PM3/17/15
to
Since comprehension is not everyone's strong suit, I'll elaborate. The
Steam statistics show that, as a distribution system, MNO has utterly
flopped when compared to other successful game releases on Steam. While
this has no bearing on the sales that may (or may not) be generated directly
from Matrix, the total lack of activity on Steam can lead to no other
conclusion: MNO is a dud and failure.

"smr" <m...@shawnritchie.com> wrote in message
news:nmr2e0q1vjx.ah...@40tude.net...

Vincenzo Beretta

unread,
Mar 17, 2015, 9:11:55 PM3/17/15
to
> I figured OCD boy was going to figure out a way to tie George W. Bush into the issue.

How? It takes more than one person to make a mess as big as "Command".

> Look, all I know

...Even if you speak like you know everything...

> is that whenever anyone mentions HARPOON or COMMAND

Some of them just play. Other ask for our opinion first before risking to waste $80 on "Showgirls"

> You disinter the long-deceased equine quadruped

Er... Harpoon or Command?

> and deal it yet another savage beating.

Way to promote Harpoon, isn't it?

> You stopped playing HARPOON in 2006? Fine. Why the fuck are you still talking about it.

Right now because you involved me in a discussion about it. Generally speaking, because someone asks me an opinion on the two games before "being the fool who is soon separated by $80". If I give an honest answer like, "Harpoon 2006 with years of Herman's fixes is still better than 'Command'," I'm often jumped by the stray fanboi who, instead of offering a counterpoint, attacks ME and ending up with egg on his face.

> You find COMMAND unworthy? Fine. Why the fuck are you still talking about it.

Are you serious? What was one of the main topics of this NG before good PC Wargames dried up? Right: to give honest, unadulterated comments about the new games on the market. Then "Command" comes out with a new and specific feature: groupies. "How dare you criticize it?!" I and Herman give factual explanations (BTW there are people out there who agree with us) and, in exchange, get personal attacks and no answers to our factual explanations, mostly because they are unassailable and this makes the groupies even more rabid.

"Blah blah! The flogged dead horse of aircraft speeds! Blah blah!" Even in WWII, aircraft jettisoned ordnance so as to better defend themselves. In "Command", a loaded flight of F/A-18C jumped by some MiG-29 cannot jettison anything. But even if they could, the speed would not change. This problem was made more serious by the latest patch, where target speed and missile PoK are now linked together. This means that the best solution for the F/A-18 would be to try to complete the mission anyway.

With a single patch, the problem was made even more serious all across the spectrum. The fanboys rejoiced and "Command" was considered even more realistic.

Then someone asks about my opinion, I give it, and I get one "Thank you, you just saved me $80!", zero explanation as to why I'm wrong, and 659,451 personal insults.

> That, pal, is *obsession*.

That's, pal, is "honesty". It seems to me that you lost the meaning of the word.

> Coupled with your fanatical obsession about George W. Bush.

Sorry, but it was not me who defended the "Holy Cow" while he led the UZ into the biggest fiasco since Vietnam. And now, of course, you defend "Command".

Vincenzo Beretta

unread,
Mar 17, 2015, 9:16:20 PM3/17/15
to
And did you manage to understand which one?

Vincenzo Beretta

unread,
Mar 17, 2015, 9:34:53 PM3/17/15
to
You bring the tools you need. If "Command" needs axes... :)

eddys...@hotmail.com

unread,
Mar 18, 2015, 2:50:54 AM3/18/15
to
On Tuesday, March 17, 2015 at 6:13:43 PM UTC+1, Giftzwerg wrote:

> Yes, my car can go 125 MPH. A reasonable maximum speed for it is about
> 70 MPH.

You drive like my mom :)

> I'm not sure how long the thing would last if I ran it at 125
> MPH regularly.

Depends on your car - I drive a German one, which is designed for it. Been there, done that.

Reg. fighters : the main reason they don't go full speed isn't so much wear and tear but fuel consumption. An F-16 (the one I've got experience with) can stay up in the air for 90-120 minutes at cruising speed and below, but will run out of fuel in 15 minutes going flat out. As air-grid doctrine is more about coordination than pure speed of execution, it makes no sense either. And that's not even figuring in pilot overload at top speed.

Greetz,

Eddy Sterckx

Vincenzo Beretta

unread,
Mar 18, 2015, 3:08:28 AM3/18/15
to
> - Because OCD people can't cope with 4-digit speeds ?

You mean they consider ALL their customers as OCD afflicted?

> - Because the practical average if more realistic than the theorectical maximum ?

...But you can need the maximum speed then and now?

> - Because it's a game, not a flight simulator ?

So if in TOAW a single Sherman 75mm/L40 destroys Panthers left and right it is all fine and realistic because "it is not a tank simulator"?

> - Because abstracting this pretty ingsignificant detail allows them to put more time and energy on things their players really care about ?

Like using the $80 they sucked from the people they duped to have a nice dinner with their wives?

> - Because they knew it would piss-off you guys ?

If so, the failure is big. I admit that I was pissed off by what transpired on Amazon.com, about which I wrote to you, but right now I'm not the dupe having fits.

> That's 5 reasons in under 2 minutes - I'm on a roll !

I'm really sorry to disappoint you, but we are having fun over here too - be sure about that :D The only people with fits are those badmouthing us and our moms.

Herman Hum

unread,
Mar 18, 2015, 3:12:26 AM3/18/15
to
According to the MNO line of reasoning, you, along with everyone else in the
world, would not be allowed to drive any faster than your mother. Imagine
that.

<eddys...@hotmail.com> wrote in message
news:45af4e2c-62a7-42f3...@googlegroups.com...

Vincenzo Beretta

unread,
Mar 18, 2015, 3:14:31 AM3/18/15
to
On Wednesday, March 18, 2015 at 8:12:26 AM UTC+1, Herman Hum wrote:
> According to the MNO line of reasoning, you, along with everyone else in the
> world, would not be allowed to drive any faster than your mother. Imagine
> that.

Has your Mom ever tried to jettison you? :D

eddys...@hotmail.com

unread,
Mar 18, 2015, 3:43:20 AM3/18/15
to
On Wednesday, March 18, 2015 at 8:08:28 AM UTC+1, Vincenzo Beretta wrote:
> > - Because OCD people can't cope with 4-digit speeds ?
>
> You mean they consider ALL their customers as OCD afflicted?

At least 2 for sure.

> > - Because the practical average if more realistic than the theorectical maximum ?
>
> ...But you can need the maximum speed then and now?

IRL : yes, in a game : might or might not - depends on the abstraction level and the game-flow of the game, realism doesn't equal a good game.

>
> > - Because it's a game, not a flight simulator ?
>
> So if in TOAW a single Sherman 75mm/L40 destroys Panthers left and right it is all fine and realistic because "it is not a tank simulator"?

You purposely misunderstood.

> > - Because abstracting this pretty ingsignificant detail allows them to put more time and energy on things their players really care about ?
>
> Like using the $80 they sucked from the people they duped to have a nice dinner with their wives?

I see them releasing free patches all the time - not payable new versions like AGSI did, so you're simply wrong.

> > - Because they knew it would piss-off you guys ?
>
> If so, the failure is big.

I'd say they hit a home run with all the bases loaded.

Here's something I'm telling you because I like you : Stop. Simply stop. It's one thing to smack the AGSI or SES guys around for their overall and continued piss-poor performance, it's quit another to have the same attitude towards the Command guys who - against the odds - actually delivered a working product which I'm sure has flaws - just like every other game out there has flaws.

Greetz,

Eddy Sterckx

Herman Hum

unread,
Mar 18, 2015, 4:19:31 AM3/18/15
to
AGSI doesn't do much of anything right, but even a blind squirrel finds a
nut, sometimes. When their stupid game and corporate behaviour was pointed
out to the world for what it was, they didn't go out and throw tantrums on
every forum to try and convince the world that they were right and the world
was wrong. They may have ignored everyone about everything, but they didn't
try to change the laws of physics to match their warped sense of reality the
way the MNO clowns do.

Having every fighter plane in the modern world fly at the same maximum speed
of 950 knots is as stupid as having every WW2 fighter flying the same speed
of 200 knots. Amazing how folks are still trying to find a way to make this
idiocy somehow look sane and reasonable.

<eddys...@hotmail.com> wrote in message
news:b851e6c9-aedf-483a...@googlegroups.com...

Giftzwerg

unread,
Mar 18, 2015, 6:45:15 AM3/18/15
to
In article <f4dafdf2-7a62-45e5...@googlegroups.com>,
rec...@hotmail.com says...
Wow. Just wow. You're off your chump.

Giftzwerg

unread,
Mar 18, 2015, 6:58:55 AM3/18/15
to
In article <45af4e2c-62a7-42f3...@googlegroups.com>,
eddys...@hotmail.com says...

> > Yes, my car can go 125 MPH. A reasonable maximum speed for it is about
> > 70 MPH.
>
> You drive like my mom :)
>
> > I'm not sure how long the thing would last if I ran it at 125
> > MPH regularly.
>
> Depends on your car - I drive a German one, which is designed for it. Been there, done that.
>
> Reg. fighters : the main reason they don't go full speed isn't so much
wear and tear but fuel consumption. An F-16 (the one I've got experience
with) can stay up in the air for 90-120 minutes at cruising speed and
below, but will run out of fuel in 15 minutes going flat out. As air-
grid doctrine is more about coordination than pure speed of execution,
it makes no sense either. And that's not even figuring in pilot overload
at top speed.
***

My point is just that wargamers very often fall victim to a conceit
where every unit is able to move at top speed every turn. Even some bad
designers fall victim to this; remember the perpetually sprinting troops
in ROME: TOTAL WAR?

So good designers limit performance to something that makes sense in the
real world. Of course, that brings tears of frustration from wargamers
who want their velites to sprint across the battlefield all day in full
kit.

eddys...@hotmail.com

unread,
Mar 18, 2015, 9:31:22 AM3/18/15
to
On Wednesday, March 18, 2015 at 11:58:55 AM UTC+1, Giftzwerg wrote:

> My point is just that wargamers very often fall victim to a conceit
> where every unit is able to move at top speed every turn.

Yup - from Tiger units zipping across the battlefield to cavalry charging all the time.

The cause : Hollywood and 1st level history books - the ones that tell you that Tigers had a top-speed of 38 km/h. It's only when you really dive into the matter that you discover such a thing as practical operational speed and breakdown rates.

The thing here is that I'm pretty sure our disastrous duo *knows* this, but chooses to ignore it - and it's starting to become painful as they ain't fooling anybody.

Greetz,

Eddy Sterckx

Herman Hum

unread,
Mar 18, 2015, 12:42:34 PM3/18/15
to
And my point is that these MNO developers have fallen victim to a conceit
whereby NO unit is *ever* able to make top speed in any situation under any
circumstance.

If this were a ground combat game, the troops would never sprint, but would
always walk into/out of combat and everywhere else. Even failed games like
Naval War Arctic Circle were able to reflect differences in aircraft
performance by allowing real afterburner speeds to escape the enemy.

"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f7324741...@news-east.giganews.com...

Herman Hum

unread,
Mar 18, 2015, 12:49:11 PM3/18/15
to
Great games like Advanced Squad Leader are able to reflect top-speed
limitations with combat and average speeds. ASL simply creates a possible
situation whereby tanks suffer a higher probability of mechanical breakdown
for excessive speed. In the end, the player decides if he wishes to take
the additional risk by moving his tank units quickly because he really does
have a Maximum Speed option.

Unfortunately, the MNO developers are incapable of figuring out the
difference between top speed limitations and average combat speeds. To mask
their inability, they fall back on the lowest common denominator, 950 knots,
because they simply cannot figure out how to simulate realistic air combat,
and it is glaringly obvious to everyone.

<eddys...@hotmail.com> wrote in message
news:a319ee90-d4c9-49f5...@googlegroups.com...

Thewood

unread,
Mar 18, 2015, 1:01:25 PM3/18/15
to
Here is the difference between Command and Harpoon, of any version...

http://kriegsimulation.blogspot.com/2015/03/command-modern-naval-and-air-operations.html

You can just tell units and groups to go do something. They generally do it. Its more about planning than driving and shooting.

But the douche-duo just don't wnat to see it.

by the fuck way shithead-hum...you don't speak for me. You argument is completely lost when you claim to speak for everyone. That is your main problem.

Herman Hum

unread,
Mar 18, 2015, 1:18:43 PM3/18/15
to
Anyone who relies upon generic commands to the MNO AI will end up in a world
of hurt due to its inability to process complex combat decisions.
https://www.youtube.com/watch?v=aOnQWfEUPD0

This is probably a prime (secret) reason why the developers decided to
cripple all of the aircraft with unrealistic maximum speeds of 950 knots.
The AI is so weak that it needs to be coddled and protected from pursuit by
a human player. Since the AI cannot effectively employ actual maximum speeds
in excess of 950 knots, it was probably best not to allow a human player the
ability. It's just a hoot to watch the units in the game go back and forth
against each other at 950 knots yet never be able to actually catch the
other side since every unit flies at the same 950 knot maximum speed.

You really should get someone to speak for you to protect you from these
lame ideas.


"Thewood" <kpro...@gmail.com> wrote in message
news:99635e9f-8a0a-4148...@googlegroups.com...

smr

unread,
Mar 18, 2015, 2:00:02 PM3/18/15
to
On 3/18/15 11:49 AM, Herman Hum wrote:
> Great games like Advanced Squad Leader are able to reflect top-speed
> limitations with combat and average speeds. ASL simply creates a
> possible situation whereby tanks suffer a higher probability of
> mechanical breakdown for excessive speed. In the end, the player
> decides if he wishes to take the additional risk by moving his tank
> units quickly because he really does have a Maximum Speed option.
>
> Unfortunately, the MNO developers are incapable of figuring out the
> difference between top speed limitations and average combat speeds. To
> mask their inability, they fall back on the lowest common denominator,
> 950 knots, because they simply cannot figure out how to simulate
> realistic air combat, and it is glaringly obvious to everyone.

Why are you compelled to frame every criticism of MNO with insults?
"Incapable!" "Inability!"

Fucking hell, I don't think I could spend five minutes talking to you in
person without laying you out.

--
smr

Herman Hum

unread,
Mar 18, 2015, 2:10:43 PM3/18/15
to
Resorting to insults just shows that you have no arguments, whatsoever. And
it is plainly obvious to the world.

Meanwhile, MNO remains a garbage game.

"smr" <m...@shawnritchie.com> wrote in message
news:mecdug$693$1...@ftupet.ftupet.com...

Holdit

unread,
Mar 18, 2015, 3:39:50 PM3/18/15
to
In article <meb8f8$66c$1...@dont-email.me>, herm...@hotmail.com says...
>
> According to the MNO line of reasoning, you, along with everyone else in the
> world, would not be allowed to drive any faster than your mother. Imagine
> that.
>

The chances of Eddy or anyone else conducting offensive air operations
with Eddy's mother are fairly remote, I'd imagine.

Holdit

Holdit

unread,
Mar 18, 2015, 3:42:10 PM3/18/15
to
In article <mecf1h$p77$1...@dont-email.me>, herm...@hotmail.com says...
>
> Resorting to insults just shows that you have no arguments, whatsoever. And
> it is plainly obvious to the world.
>
> Meanwhile, MNO remains a garbage game.
>
Oh, the irony...

Holdit

smr

unread,
Mar 18, 2015, 3:50:02 PM3/18/15
to
The obliviousness of your reply is staggering, or would be, if you
weren't such an obvious spergy sociopath to begin with.

--
smr

Herman Hum

unread,
Mar 18, 2015, 3:53:10 PM3/18/15
to
Ah, yes. Another smoke screen delivered as an insult.

MNO is a garbage game and you are simply unable find an argument to draw
attention away from this obvious fact.

"smr" <m...@shawnritchie.com> wrote in message
news:mecksi$8gj$1...@ftupet.ftupet.com...

smr

unread,
Mar 18, 2015, 4:00:02 PM3/18/15
to
On 3/17/15 8:16 PM, Vincenzo Beretta wrote:
> And did you manage to understand which one?
>

Are either of you 69'ing dipshits able to use Usenet properly in a
fashion that would allow other people to know what in the unholy fuck
you're talking about?

--
smr

Herman Hum

unread,
Mar 18, 2015, 4:05:07 PM3/18/15
to
This thread is discussing MNO and all the problems and limitations behind it
while you try to pop smoke via insults and try to hide them.

It's pretty obvious you have no idea about what you are talking.

"smr" <m...@shawnritchie.com> wrote in message
news:mecl17$8gj$2...@ftupet.ftupet.com...

Giftzwerg

unread,
Mar 18, 2015, 4:09:48 PM3/18/15
to
In article <mecdug$693$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...

> > Great games like Advanced Squad Leader are able to reflect top-speed
> > limitations with combat and average speeds. ASL simply creates a
> > possible situation whereby tanks suffer a higher probability of
> > mechanical breakdown for excessive speed. In the end, the player
> > decides if he wishes to take the additional risk by moving his tank
> > units quickly because he really does have a Maximum Speed option.

The player. The "player" commands the battalion. He doesn't command
the tank. The tank commander understands the tradeoff between moving at
combat-regular speeds and risking the fracture of the fragile final
drive unit on a Panther G.

The "player" can't control this.

> > Unfortunately, the MNO developers are incapable of figuring out the
> > difference between top speed limitations and average combat speeds. To
> > mask their inability, they fall back on the lowest common denominator,
> > 950 knots, because they simply cannot figure out how to simulate
> > realistic air combat, and it is glaringly obvious to everyone.
>
> Why are you compelled to frame every criticism of MNO with insults?
> "Incapable!" "Inability!"

And, as a computer guy, I understand (as you do) how trivial it would be
to change a single field in the database entry for an aircraft. I mean,
the computer doesn't give a fuck if the top speed of an F-16 is set for
950 MPH or 1,500 MPH. This is a design choice.

I think they've chosen well. A good friend of mine is a Major in the VT
Air National Guard, and he said a long time ago that he'd *never* run
his F-16C at anything like Mach 2.0. Even in Iraq. In 1991 - before
the reign of Evil Genius Supervillain George W. Bush.

> Fucking hell, I don't think I could spend five minutes talking to you in
> person without laying you out.

I'd be more in danger of falling asleep.

Giftzwerg

unread,
Mar 18, 2015, 4:12:28 PM3/18/15
to
In article <mecksi$8gj$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...

> The obliviousness of your reply is staggering, or would be, if you
> weren't such an obvious spergy sociopath to begin with.

It's hard to refute an argument that goes, "meanwhile, MNO remains a
garbage game."

I argue that Joan Jett and the Blackhearts is an *awesome* band. Dare
to prove me wrong!

Giftzwerg

unread,
Mar 18, 2015, 4:14:58 PM3/18/15
to
In article <MPG.2f73e4d56...@news-europe.giganews.com>,
holditREMOVE@indigoTHECAPS.i says...

> > According to the MNO line of reasoning, you, along with everyone else in the
> > world, would not be allowed to drive any faster than your mother. Imagine
> > that.
> >
>
> The chances of Eddy or anyone else conducting offensive air operations
> with Eddy's mother are fairly remote, I'd imagine.

Yeah, but who would you rather had your back in a real conflict
involving air / naval operations? The Hermie & Vinnie Show?

Or Eddy's mother.

Hi, Mrs. S.

Giftzwerg

unread,
Mar 18, 2015, 4:16:05 PM3/18/15
to
In article <mecl17$8gj$2...@ftupet.ftupet.com>, m...@shawnritchie.com says...

> > And did you manage to understand which one?
> >
>
> Are either of you 69'ing dipshits able to use Usenet properly in a
> fashion that would allow other people to know what in the unholy fuck
> you're talking about?

Uh. No? Is this a trick question?

Herman Hum

unread,
Mar 18, 2015, 4:23:20 PM3/18/15
to


"Giftzwerg" <giftzw...@hotmail.com> wrote in message
news:MPG.2f73a5948...@news-east.giganews.com...
> In article <mecdug$693$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...
>
>> > Great games like Advanced Squad Leader are able to reflect top-speed
>> > limitations with combat and average speeds. ASL simply creates a
>> > possible situation whereby tanks suffer a higher probability of
>> > mechanical breakdown for excessive speed. In the end, the player
>> > decides if he wishes to take the additional risk by moving his tank
>> > units quickly because he really does have a Maximum Speed option.
>
> The player. The "player" commands the battalion. He doesn't command
> the tank. The tank commander understands the tradeoff between moving at
> combat-regular speeds and risking the fracture of the fragile final
> drive unit on a Panther G.
>
> The "player" can't control this.


An ASL player controls *exactly* this. The moment he exceeds normal
movement allowance, he risks a High Speed Breakdown and must roll dice for
it. Otherwise, he can elect to stay within the safer operational parameters
of normal speed. The important thing to note is that the player can make
that conscious decision. It is not arbitrarily and and artificially set for
him, the way it is for MNO.

>
>> > Unfortunately, the MNO developers are incapable of figuring out the
>> > difference between top speed limitations and average combat speeds. To
>> > mask their inability, they fall back on the lowest common denominator,
>> > 950 knots, because they simply cannot figure out how to simulate
>> > realistic air combat, and it is glaringly obvious to everyone.
>>
>> Why are you compelled to frame every criticism of MNO with insults?
>> "Incapable!" "Inability!"
>
> And, as a computer guy, I understand (as you do) how trivial it would be
> to change a single field in the database entry for an aircraft. I mean,
> the computer doesn't give a fuck if the top speed of an F-16 is set for
> 950 MPH or 1,500 MPH. This is a design choice.


It's a dumbed down design decision because (probably) they could not figure
out how to make an AI only use the afterburner speeds in excess of 950 knots
for escape, evasion, or interception. They couldn't do it for the AI, so
they stupidized the air combat and removed it from the human side. Sadly,
the built the entire game around this faulty premise and now must face the
consequences from air power aficionados.

>
> I think they've chosen well. A good friend of mine is a Major in the VT
> Air National Guard, and he said a long time ago that he'd *never* run
> his F-16C at anything like Mach 2.0. Even in Iraq. In 1991 - before
> the reign of Evil Genius Supervillain George W. Bush.

Well, since there was virtually no air threat from Iraq, he is probably
being truthful. I suspect that his story would be different if he were
forced to flee from an actual enemy, only find that he was allowed to use
60% of his total thrust because his ground crew had clamped a governor onto
his throttle.

smr

unread,
Mar 18, 2015, 6:20:02 PM3/18/15
to
On 3/18/15 3:16 PM, Giftzwerg wrote:
> In article <mecl17$8gj$2...@ftupet.ftupet.com>, m...@shawnritchie.com says...
>
>>> And did you manage to understand which one?
>>>
>>
>> Are either of you 69'ing dipshits able to use Usenet properly in a
>> fashion that would allow other people to know what in the unholy fuck
>> you're talking about?
>
> Uh. No? Is this a trick question?
>

Rhetorical question for the clownshoes twins. It's patently obvious that
they suck shit at Usenet, gaming, life...

--
smr
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