> Yet despite this, HH and VB will continue to moan and say how great
> Harpoon is.
Well, no. Actually we were either banned or risked a ban for pointing out
how buggy and shitty Harpoon is.
> Also to point out the vast number of design features that are poorly, or
> incorrectly, implemented along with all the errors in the COMMAND
> database.
You are too kind. We have a considerable skill, but Command is too much even
for us to find all the problems he has. Now that he is free from SES one
would need a team of One 10 Norm Krogers to even put a dent in the number of
"Command" problems and deficiencies.
> Wake up and smell the coffee, gentleman - Harpoon has long since been
> surpassed and your whining from the sidelines has become steadily more
> irrelevant to the vast majority of people and the various forums from
> which you are regularly banned.
(Srugh) Last time I played Harpoon was when the MP version came out, so 2007
or so. Hermah played a lot of games, both MP and solo - thanks to the
Player's Database which fixed some egregious problems (the one ***other
people*** whine hard about how it was stolen or some other never proven
imbecility. Now he mostly plays Red Storm.
> The wisdom of crowds......
...commonly known as "colllective nacissism" sends coaches full of people
into the "Command" abyss.
> Sure Command may not be perfect but look, and marvel, at the strides the
> developers have taken to improve the product and all
I know: at the beginning he got the title of WotY when airplanes hovered
like helicopters and missiles danced like ballerinas. Interrestingly enough,
the only in-depth review, written by Herman, which identified these (and
*many* other problems) was either ignored or spiked. Life is strange.
> so far, at merely the cost of purchasing the original product.
...I.e, $80, ***the*** thing potential buyers considered a shame....
> Keep moaning gentlemen
No one moans. Why should we?
> if you put 50% of the effort into developing a game that you do in whining
> who knows: you might even have something that could compete with
> Command.....
We both work in different fields of the entertainment and military sectors.
I'm in the Writers Guild of America, and I put i my work 900% what they put
in "Command". Herman taught the Colombian Naval Academy in Cartagena about
how to use Harpoon ANW as a decision making tool for cadets.
Each one of us WORKS in it's own field. My father is an engineer. He breaks
his back to projects and build builds petrolchemical machines. He has all
the rights to sit down in the evening and to relax playing with a well done
game - exp. if he paid $80 for it. Instead he finds "Command".
> I have nothing to do with the developers
Lucky guy.
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