John,
In CC1 and CC2 you could pause the game, but you could not issue any orders.
(I'm not at all sure that you could even move around the map.) If that
really is critical to you, you should probably stay away from the series. I
always played the games at the slowest speed. This allowed me to have some
kind of idea of what was happening.
I enjoyed them a lot, but I not enough to continue into the rest of the
series.
Jerry Steiger
Chols.
John Secker <jo...@secker.demon.co.uk> a écrit dans le message :
FCopjsAQ...@secker.demon.co.uk...
No, you can pause but not issue orders. OTOH if you play it on 'slow' it is
so glacial that you have plenty of time to issue orders, look around, have
a think etc. You _can_ issue orders during the setup phase in CC2 and
onwards which is a real blessing, in CC1 you had to tear around the map
getting everyone to hide then have a think about what you were going to do.
The more modern ones (CC3 and on) have waypoints, covered arcs etc and
things so you really don't need to micromanage you units, apart from
drunken tank drivers, and even they are much better in CC5.
I generally play the AI or humans on the fastest speed possible as it is a)
more exciting b) more 'realistic' (if such a thing is possible in a
computer game) as you can be surprised etc. After CC2 the game is so
pitifully easy that you can slaughter the AI on even the hardest settings,
humans are rather harder.
If you are concerned about it being unmanageable why not try and download
one of the demos? There are demos for every version published at various
sites (I guess gamesdomain, SSI & MS are the best bets) and while it may be
a bit overwhelming at first, before you know you will be playing at maximum
difficulty and effortlessly shredding the AI.
Even after all these years the CC series is a computer wargame which
provide an experience quite unlike any other. The various alternate plot/si
execution games provide a slower alternative - Panthers in the Shadows,
TacOps and the more modern Combat Mission. Too fiddly and too much
micromanagement for me these days. Of the various CC games available I
would recommend CC2 and CC5 as 'the best' although armour fanatics prefer
CC3. CC4 was OK but the battlegroup system left something to be desired
IMHO.
Cheers
Martin.
CM however looks very promising
> The graphic interface annoys me a bit - I would like some hot keys
> for a few basic views, especially an overhead map view, instead of
> having to navigate around each unit.
The primary number keys are hotkeyed to change views.
>I am also constantly trying to scroll sideways by moving the mouse, which
results instead in >rotation - most irritating
Use the arrow keys to scroll slowly up-down- sideways and the the numpad
keys to scroll
more quickly.
Hope this helps.
Miles
While giving orders during pause would have been great, just slow
the game down to the lowest setting and you'll have enough time to give
orders. Also, your troops shoot on their own, so you don't have to worry
about them sitting around getting shot and doing nothing.
Comming soon is G.I. Combat, a game that looks a lot better than
CM, so I am passing on CM and waiting for G.I. Combat.
James Dusek
--
Maddog
======
"If absolute power corrupts absolutely, where does that leave God?"
George Deacon
I had the same problem as you at first.
Great game...
Richard
"John Secker" <jo...@secker.demon.co.uk> wrote in message
news:D3G4OjAu...@secker.demon.co.uk...
Isn't this just Doom, or Wolfenstein? Or just about any foist person
shooter? Don't they use this model?
I most certainly admit that in CM when my viewpoint is orthogonal
to the earth and I spin instead of translate when the mouse overruns
the vertical screen edges, I get peeved. Nonetheless, even though I
don't have a BFG in front of me, I love the modeling.
-spaller
--
...and a great and mighty wind will one day encompass the surface of
the earth and wipe clean the scourge of wooly thinking once and for all!
As you've heard, no paws in CCx's.
OTOH, I've found the play level just right for a real time game. Forget
the chopping trees et al. Plus your loadout is topped off at the start so
no distractions of building units while the game's hot. There is no more
critical resource than time while folks are dying. To do this in 1x1 time
is tough, and you have to want the adrenaline. I maintain that if you feel,
say, CC3 to be a click-fest, then perhaps your plan wasn't so napoleonic
as you conceived it.