PDF:
ftp://ftp.matrixgames.com/pub/WarInThePacifc-AdmiralsEdition/WITP-Manual-[Promo].pdf
"... full color 330 page printed manual that will be included in the first
official "Collector's Edition" release"
"There are no Regimental Combat Teams (RCTs) in AE. A RCT is an infantry
regiment, with attached artillery, anti-aircraft and engineers. Since all
the individual gun and engineer battalions are in the game, it is up to the
player to assemble his own RCTs."
Hopeless abstraction. I want detail! Can I buy it already?
Regards,
Mike Kreuzer
www.mikekreuzer.com
The designer notes are interesting, even if I fear that "Time" by the Pink
Floyd...
"Every year is getting shorter, never seem to find the time
Plans that either come to naught or half a page of scribbled lines
Hanging on in quiet desperation is the english way
The time is gone, the song is over, thought I'd something more"
...Will be the theme song for this one, at least over here.
Interestingly enough, I spent the last days playing the old "Pacific War" by
Grisby (Matrix version of course) and I found out that with its lower detail
and one-week turns it gave me a better view/experience of the Pacific War at
operational level that WitP with its 1 day turns.
Actually, if you choose "historical first move" in both games you will see
that PW gives you a good re-creation of the "opening moves" in the Pacific
(the spread of Japanese landings from the Philippines to Borneo, the futile
sortie of the Repulse and the Prince of Wales against the landings in
Malaysia, the sparse Allied reaction...) In WitP, instead, you get a
snapshot of the first day (of course), but not a real "operational" opening
move.
Well, we will see. All the above nothwistanding, it is one of the games I'm
really waiting for. I only hope for some small scenarios/operations: the
potential for them is big.
> > PDF:
> > ftp://ftp.matrixgames.com/pub/WarInThePacifc-AdmiralsEdition/WITP-Manual-[Promo].pdf
>
> The designer notes are interesting, even if I fear that "Time" by the Pink
> Floyd...
>
> "Every year is getting shorter, never seem to find the time
> Plans that either come to naught or half a page of scribbled lines
> Hanging on in quiet desperation is the english way
> The time is gone, the song is over, thought I'd something more"
>
> ...Will be the theme song for this one, at least over here.
<LoL>
Excellent.
The Floyd lyrics absolutely required for USENET are:
"HuHuh! I was in the right!
Yes, absolutely in the right!
I certainly was in the right!
You was definitely in the right. That geezer was cruising for a
bruising!
Yeah!
Why does anyone do anything?
I don't know, I was really drunk at the time!"
--
Giftzwerg
***
"Obama has so far reduced his presidency to two themes: "Bush did it"
and "I'm not your normal white male President." If he keeps this
monotony up, at some point even the comedians are going to notice the
predictability."
- Victor Davis Hanson
Vista says no ... I got dosbox, & it works (!) but there's no sound. Might
have to dick around with sound config files (ah, the happy memories), or
just play without whatever midi horror I'm missing out on.
Interesting & awful at the same time. We've come such a long way, & yet
almost nowhere at all ...
Regards,
Mike Kreuzer
www.mikekreuzer.com
I have no sound, too. I *think* that Matrix version removed it.
> Interesting & awful at the same time. We've come such a long way, & yet
> almost nowhere at all ...
I only had space for my EeePC to bring along in the last trip, and I was
reading the history of the Pacific War written by Bernard Millot back in the
'60s. So I decided to load Matrix' version of the game via DosBox and give
it a spin. Compared to WitP the detail is lower - but this isn't a bad
thing. The interface is almost as ugly, so if one suffers through the former
is already in the right spirit of mind for the latter. The AI is nothing to
write home about, but, then again, WitP's AI isn't the twelve years leap
forward one would have expected back in 1992.
However, I was surprised to find that, compared to WitP, I like the flow of
the game in PW much better. Thanks to the "one week turns" I was able to
play the first four months of the war as the Allies, and you see operational
things in motion. From a strategic/operational point of view, WitP is like
watching a movie one frame at the time, while PW gives you the right
feeling. Of course WitP, in turn, is excellent for "snapshots" of the war
(i.e. campaigns and scenarios, i.e.^2 what WitP lacks).
Overall, PW is a nice "little" monster wargame. It made me wish for a more
modern version that keeps some of the simpler things of the original.
However, by looking at Matrix's forums, it would seem that Rivet City is the
way to go these days.
On an unrelated topic: I bought SAS one month ago, but only now I was able
to put my nose in it. The overall concept is *very* interesting, but it
needs to be further refined. However, the development team is already
working on that, and I like very much the groundwork they have done.
The main problem is that it is a sandbox game that tries to be an historical
simulation. This is not a bad thing, had it the kind editing tools that came
with TOAW. Koger's game was, let's not forget it, another "sandbox game",
but with all the utilities needed to forge the raw elements into historical
scenarios. As of now, in my Italy vs. Britain Med Campaig I have two
unhistorical Aircraft Carriers in the Italian OOB, a 1941 starting date
(1940 would have been better - lot's of wasted opportunities in the opening
moves for the Regia Marina) and, IMHO, an unusually high operational tempo.
I would really like to be able to put my hands under the hood and fix some
of the things without redoing everything from scratch.
However, as I said, I like the potential, and NWS does seem committed to cut
this raw jewel in a polished and even richer experience. We will see down
the road.
(Caveat: all the above comes from two evenings of playing, so it is labeled
as "very early impressions").
I feel almost exactly the same way - I'd quit my karping about
Matrix-remakes if they did an interface makeover on this one.
There's not a lot of stuff, but it's crucial stuff. Apart from compiling it
for 32 bit, off the top of my head - add an icon to bases that have planes
or ships, transfer things to somewhere rather than from somewhere (or allow
both), click on a destination rather than ASDFing there ... maybe other
things, but even if it kept the same graphics I'd pay for that ...
> On an unrelated topic: I bought SAS one month ago, but only now I was able
> to put my nose in it. The overall concept is *very* interesting, but it
> needs to be further refined. However, the development team is already
> working on that, and I like very much the groundwork they have done.
>
I think I'm a few cycles ahead of you on SAS ...
> The main problem is that it is a sandbox game that tries to be an
> historical simulation. This is not a bad thing, had it the kind editing
> tools that came with TOAW. Koger's game was, let's not forget it, another
> "sandbox game", but with all the utilities needed to forge the raw
> elements into historical scenarios. As of now, in my Italy vs. Britain Med
> Campaig I have two unhistorical Aircraft Carriers in the Italian OOB, a
> 1941 starting date (1940 would have been better - lot's of wasted
> opportunities in the opening moves for the Regia Marina) and, IMHO, an
> unusually high operational tempo.
The #1 issue is planes. Building them, using & losing them, almost no
aspect of flight in the game works. Especially in the confines of the Med
that results in turn #1 being a slaughterhouse & turns 2-n being very, very
quiet ...
The #2 issue is that it's a sandbox game. I don't know if it's tweak-able
to being a set of historical scenarios. Possibly. But the tools don't
look to be there.
> I would really like to be able to put my
> hands under the hood and fix some of the things without redoing everything
> from scratch.
>
> However, as I said, I like the potential, and NWS does seem committed to
> cut this raw jewel in a polished and even richer experience. We will see
> down the road.
>
> (Caveat: all the above comes from two evenings of playing, so it is
> labeled as "very early impressions").
>
>
I played the hell out of it for weeks when I got it but (along with everyone
else I guess) have been waiting on a new patch for months now. I haven't
given up yet, but it's definitely on the backburner for me till something
changes at their end.
Regards,
Mike Kreuzer
www.mikekreuzer.com