> It's not about "IP theft" but rather "unfair use".
Then you should write so on "Command" forum, since the expression they use
is the former :o)
"It will take a good argument to make a change or the gaming culture and its
mores needs to change making IP theft unacceptable."
Then you should define what "fair use" is in a database, for example. Being
the naval warfare platforms of the world what they are (i.e. not a creative
endeavour like the Zerg and the Protoss in Starcraft) then, by definition,
your own interpretation about how they perform within the context of a given
ruleset is already original work.
Just look the "alternate DBs" for "War in the Pacific" or any other example
in the war/strategy genre (like the dozen of mods that "revise and make
more realistic" the units in the various "Total War" games). Then explain me
what clues the dudes in charge of "Command" took from these success stories.
My bet: NONE.
> And also about not giving credit where it's due. And worsened by trying to
> discredit the original source.
I agree that trying to make one's point by discrediting the source of
dissent is not smart and usually ends up badly for the discreditor - mostly
because any average mind can easily check both stories and draw his own
conclusions. True, there will always be who believes to the first story he
hears (or the latest...) but this is endemic in any community, even the
> Very much like in Science
Or, to cite two fields I work in, Comic Books and Videogames :o) For both I
had to tackle over and over, professionally, issues about IP, "fair use",
"copyright infringment" and so on in non-profit endeavours, and I can tell
you one thing I learned: even the most cursory knowledge of the law - not to
mention common sense - show how 99% of the whines about these issues are
bollocks. The rest are from people trying to make a quick buck or to appear
more important than they are.