Have they fixed that AI bug where the Bismarck and crew sail up to
Hawai, invade and capture it ?
This game is a farce as a serious WWII simulator - one might just as
well play Axis & Allies and get more believable results to boot.
Greetz,
Eddy Sterckx
L'audace, toujours, l'audace!
> Have they fixed that AI bug where the Bismarck and crew sail up to
> Hawai, invade and capture it ?
>
> This game is a farce as a serious WWII simulator - one might just as
> well play Axis & Allies and get more believable results to boot.
>
> Greetz,
>
> Eddy Sterckx
It's not marketed as a "serious" WWII simulator, doh! It's a strategy
game taking place during WWII.
This reminds me of my favourite COG:EE bug/feature: the Turkish(!)
Navy persistently sailing up and down the English channel and beating
Royal Navy fleets by the bushel. What is it with devs and brave naval
types? They can't ALL be Gunther Prien fans.
Good, because there isn't anything serious in HOI III.
that is not a bug, that is brilliant AI move which you never expected AI
being capable of ;)
> This game is a farce as a serious WWII simulator - one might just as
> well play Axis & Allies and get more believable results to boot.
HOI AI is actually Skynet in hiding, soon it will become fully self aware
and start taking over the world! ;)
>
> HOI AI is actually Skynet in hiding, soon it will become fully self aware
> and start taking over the world! ;)
Whatever it wants to take over, it'll probably look at the HoI 3 map
and be 300 km wrong :)
Greetz,
Eddy Sterckx
"most detailed game based on World War II ever made."
"the most detailed depiction of World War II ever created."
"'thousands of historically accurate military commanders and
politicians."
"Realistic military command AI allows for unprecedented levels of
interaction."
All from the game's main page over at :
http://www.paradoxplaza.com//index.php?option=com_content&task=view&id=442&Itemid=234
Somebody who believes it is not marketed as a "serious WWII simulator"
obviously has a reading and comprehension problem. Do I smell George ?
Greetz,
Eddy Sterckx
> http://www.paradoxplaza.com//index.php?option=com_content&task=view&id=442&Itemid=234
Then somebody forgot to change that, because the current party line is: "HOI
III is a free-form strategy game with a WWII setting, you dork!"
...When someone wonders aloud what Finnish units are doing in SE Asia.
Cheques from Matrix Games arriving every month for spitting on ANY
competition?
LOL
What a bastard you are :)))
These threads are priceless. Some gems:
http://forum.paradoxplaza.com/forum/showpost.php?p=10095647&postcount=189
http://forum.paradoxplaza.com/forum/showpost.php?p=10096990&postcount=197
http://forum.paradoxplaza.com/forum/showpost.php?p=10095598&postcount=188
http://forum.paradoxplaza.com/forum/showpost.php?p=10094097&postcount=82
http://forum.paradoxplaza.com/forum/showpost.php?p=10094702&postcount=168
http://forum.paradoxplaza.com/forum/showpost.php?p=10094857&postcount=175
My favourite was: "I know PI said they would not move Stalingrad, fair
enough. The scrutinizing eye will realize though, that in 1.2, the rest of
the world got moved."
Also worth mentioning is item number one in the readme: "Added a simplified
terrain mapmode where each province " ... And that's it for that sentence.
Paradox just oozes quality control.
Regards,
Mike Kreuzer
www.mikekreuzer.com
Yup, the bugs in the readme are almost worth of their own thread. People on
the forums are scratching their heads about things like:
"- Fixed a bug with the objective assignment of child agents"
The amazing thing is that the guys at PI are being hailed like if they are
firefighters trying to save the game - leaving to the world to wonder *who*,
according to the fanboys, broke it.
So what can HOI3 offer me more than HOI2 already gives????
Bas
R&R
more bugs? ;)
what is 300 km is infinity of universe, even teleport has range of 40,000 km
;)
--
Things I learned from Usenet #29: Do not chew the peach.
Veni, Vidi, Snarki.
And Mexicans!
Regards,
Mike Kreuzer
www.mikekreuzer.com
Huge map seems to totally confuse AI, in HOI2 there would be huge stacks and
little room to maneuver so it would be attritional WW1 style warfare until
someone runs out manpower, now there is too much room to maneuver!
While AI is constantly attempting to create front line keeping absolutely no
reserves having more then one front he quickly gets lost and once hole is
made it is all over.
Of course AI vs. AI works "well" since neither is exploiting holes but are
simply trying to match each other, Spanish Civil war is worst example,
neither side has enough units to cover entire front line so we have
historical trench warfare around Madrid but at the ends near French border
and around Gibraltar there are huge holes on both sides and AI keeps
shifting troops from one side to the other and barely does any kind of
fighting. On the bright side it does make civil war last for years. ;))
And funniest thing is Nationalist AI refusing any kind of expeditionary
force from Italy. ;)
The more detailed and complicated a wargame becomes, the harder it is
to make a good AI for it. Another great example of why more detailed
games usually are worse than more abstracted games.
This can be more easily seen when the same developer does both types
of games.
Gary Grigsby's World at War has an absolutely fine, even great AI
while the one in WitP has been tinkered on for years and years and
only now is considered somewhat competent.
> And funniest thing is Nationalist AI refusing any kind of expeditionary
> force from Italy. ;)
Franco knew Mussolini was full of it :)
Greetz,
Eddy Sterckx
The alcohol is cheaper, the women nicely tannned and no need for a
sauna to get warm - why wouldn't they ? :)
Greetz,
Eddy Sterckx