I understand that the research campus is a better version than the
laboratory, but, for instance, is the engineering retreat better? Or
is it a combination of laboratoy+factory, saving one square?
I basically want to get the most bang for the buck... any ideas?
------------------------
"More human than human is our motto..."
> I understand that the research campus is a better version than the
> laboratory, but, for instance, is the engineering retreat better? Or
> is it a combination of laboratoy+factory, saving one square?
> I basically want to get the most bang for the buck... any ideas?
Well, I don't have the answer to your exact question, but I suspect that
the research campus will give you more research than an engineering campus,
because the same holds true for a megafactory vs a ... whatever the
city-block unit is called. Ie. the megafactory will give you the most
units of production per square, but the city block is a compromise, giving
you one less unit of production, but some prosperity (& research? I forget)
too.
--
Jonathan Fischer
jfis...@idirect.com
>If you look at it this way, what I
>do is build the metroplex on every white square, and build research on
>blue and industrial on red. That would (logically?) make the most
>productive planet.
You would be optimizing every square to it's fullest potential (and I
suppose an Artificial Hydroponifer on every green square). However, if
you're looking to build an industrial center, go ahead and put
Megafactories on every square. It sure cuts down on ship-building times
to have at least one planet set up this way.
Beowulf92
I've had the same problem. The problem is that LogicFactory won't say. Their
strategy guide doesn't say, their manual doesn't say, their web page doesn't
say.
If you want the answers or think we deserve them, send E-mail to
sup...@logicfactory.com
Hopefully if enough of us complain they will back down from their high-handed
approach. And post the info in their FAQ.
Amazing isn't it? If we want to be able to play a game we paid for we have to
go begging for the needed info. And then be told "Sorry, we won't tell you"
One way to tell which would do you the most good is to save your game.
build item #1 and see what it did.
Blow up item #1 and repeat process with item #2.
>I've had the same problem. The problem is that LogicFactory won't say. Their
>strategy guide doesn't say, their manual doesn't say, their web page doesn't
>say.
>If you want the answers or think we deserve them, send E-mail to
>sup...@logicfactory.com
>Hopefully if enough of us complain they will back down from their high-handed
>approach. And post the info in their FAQ.
>Amazing isn't it? If we want to be able to play a game we paid for we have to
>go begging for the needed info. And then be told "Sorry, we won't tell you"
>One way to tell which would do you the most good is to save your game.
>build item #1 and see what it did.
>Blow up item #1 and repeat process with item #2.
Yes, it is rather an unprofessional way to handle customer support.
>In article <46m1up$1c...@saba.info.ucla.edu>, dec...@ucla.edu
>(dec...@ucla.edu) writes:
>>If you look at it this way, what I
>>do is build the metroplex on every white square, and build research on
>>blue and industrial on red. That would (logically?) make the most
>>productive planet.
>You would be optimizing every square to it's fullest potential (and I
>suppose an Artificial Hydroponifer on every green square). However, if
>you're looking to build an industrial center, go ahead and put
>Megafactories on every square. It sure cuts down on ship-building times
>to have at least one planet set up this way.
Overall I found having the majority of squares devoted to industry is best..:
1) If you have research sites, yes they pay more than a scientist takeover and
such, but what about when research runs out?
2) you can do more with it, alien hospitality, endless part, and it helps
building other stuff
-> >I understand that the research campus is a better version than the
-> >laboratory, but, for instance, is the engineering retreat better?
-> Or >is it a combination of laboratoy+factory, saving one square?
Someone else replied:
-> I've had the same problem. The problem is that LogicFactory won't
-> say. Their strategy guide doesn't say, their manual doesn't say,
-> their web page doesn't say.
-> [snip]
-> One way to tell which would do you the most good is to save your
-> game. build item #1 and see what it did.
-> Blow up item #1 and repeat process with item #2.
And I contribute:
I haven't tested it rigorously, but what I *think* is going on is that
if you want a pure play to max science, build the research center.
For shoes for industry, build the megaindustriplex thingy, and for
environment the hydroponic dingus. If you want to hedge and split the
difference between science and industry, crank out an engineering
retreat, and the logic factory for sci/environ.
Now here're my questions: Anyone figured out (in the ships display)
what the meaning is of those green chevron-like markers on the right
side of *some* of your ships?
And has anyone doped out how, under manual control, you use the smart
bombs? They're a helluva weapon against those stacks of ships the CPs
are fond of deploying, but I'm damned if I can get them to work except
under automatic.
And, once you've got a basic grasp of how this thing works, especially
ship combat, has anyone lost a game? I routinely get my butt kicked
by MOO on Impossible, and occasionlly even on Hard, and I've never
gotten close to losing Ascendancy. Where's that Antagonizer patch?
Gawd, I hope soneone does a FAQ for this game.
2) Select the smart bomb like you do any weapon or special,
point at an enemy ship, and fire just like a weapon. If there
are a lot of ships, right click instead of waiting forever for
em all to die. I had a real nasty slow down against 10+ ships
once... (I only colonized my home system, then clobberd
everyone on Hostile/very dense/7. Odd thing was, I won at
2/3rds control! 8-)
I once lost a game where I was only colonizing my home system
and I didn't have a fleet killer ship ready with smart bombs.
Ooops.
Rob Johnson at rcjo...@prairienet.org
>Ok, I've been playing Ascendancy for a day now & I enjoy it immensely,
>except of course for the problem that one never truly knows what each
>technology does (numerically).
>I understand that the research campus is a better version than the
>laboratory, but, for instance, is the engineering retreat better? Or
>is it a combination of laboratoy+factory, saving one square?
>I basically want to get the most bang for the buck... any ideas?
to get the most bang for your buck......buy something besides
Ascendacy.
mike
>And I contribute:
>I haven't tested it rigorously, but what I *think* is going on is that
>if you want a pure play to max science, build the research center.
>For shoes for industry, build the megaindustriplex thingy, and for
>environment the hydroponic dingus. If you want to hedge and split the
>difference between science and industry, crank out an engineering
>retreat, and the logic factory for sci/environ.
>Now here're my questions: Anyone figured out (in the ships display)
>what the meaning is of those green chevron-like markers on the right
>side of *some* of your ships?
>And has anyone doped out how, under manual control, you use the smart
>bombs? They're a helluva weapon against those stacks of ships the CPs
>are fond of deploying, but I'm damned if I can get them to work except
>under automatic.
> And, once you've got a basic grasp of how this thing works, especially
>ship combat, has anyone lost a game? I routinely get my butt kicked
>by MOO on Impossible, and occasionlly even on Hard, and I've never
>gotten close to losing Ascendancy. Where's that Antagonizer patch?
>Gawd, I hope soneone does a FAQ for this game.
Here is my FAQ.......Dont waste your money on this game......
mike
Matt Gann
>to get the most bang for your buck......buy something besides
>Ascendacy.
Yo, Mike. Stop banging on Ascendancy. You've made it clear you don't
like it. Others do.
Engineering retreat = factory + laboratory
Logic Factory = Agropilot + laboratory
Habitat = 2(?) outposts
Research Campus = 2 Labs
Industrial Megafacility = 2 Factories
Artificial Hydropinifier = 2 Agropilots