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Warlords 3 Darklords Rising

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Ronnie

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Oct 31, 1998, 3:00:00 AM10/31/98
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Hi there,

nearly bought the game today...but i wanted to hear from you people if it is
any good?

Please reply at Warl...@postma.demon.nl

Thanks a lot!

Ps Happy gaming for the comning months....:)

Mad Hatter

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Oct 31, 1998, 3:00:00 AM10/31/98
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Hey-

I just started playing this game last week. It is for the serious minded
strategy player, because it isn't easy. The rules, however, are straight
forward. Its one of those games where if you keep losing, its your own fault,
not the games. One of the best strategy games I have played in a long time. I
have been playing HOMM2 for almost a month, and this is a great diversion.
Though I'm thinking it might even be better. But I'll have to wait a month to
say that.

MH

Thomas Davie

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Oct 31, 1998, 3:00:00 AM10/31/98
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In article <363B7343...@erols.com>, Mad Hatter <locu...@erols.com> wrote:
>Hey-
>
>I just started playing this game last week. It is for the serious minded
>strategy player, because it isn't easy. The rules, however, are straight
>forward. Its one of those games where if you keep losing, its your own fault,
>not the games. One of the best strategy games I have played in a long time. I
>have been playing HOMM2 for almost a month, and this is a great diversion.
>Though I'm thinking it might even be better. But I'll have to wait a month to
>say that.

I just lost a game this afternoon (solo play, random map generation, collegs
of magic army sets) because I took one risk too many; I attacked a city with
~70% chance of winning. The AI had a stack made invisible by a spell (my
oversight not to even check and see if any spells were in play) and I got
trounced....badly. I lost a 5th level Shaman and it was game over.

Question: Does anyone know if the combat advisor takes into account or ignores
invisible stacks when calculating probable combat results?

But you're right; the game doesn't cheat and it is *tough*.

Tom


Roger Keating

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Nov 1, 1998, 3:00:00 AM11/1/98
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The combat advisor actually runs a number of real combats and then
averages the results before reporting them to you. There was some
thought put into making some advisors better then others but it was
felt that this would be just a complication and so all combat advisors
are treated equally.

As it runs a normal combat it takes into account all factors including
invisible armies.

Roger Keating

>In article <363B7343...@erols.com>, Mad Hatter <locu...@erols.com> wrote:
>>Hey-
>

Thomas Davie

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Nov 1, 1998, 3:00:00 AM11/1/98
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In article <363cccb3.2720157@news-server>, rog...@ssg.com.au (Roger Keating) wrote:
>The combat advisor actually runs a number of real combats and then
>averages the results before reporting them to you. There was some
>thought put into making some advisors better then others but it was
>felt that this would be just a complication and so all combat advisors
>are treated equally.
>
>As it runs a normal combat it takes into account all factors including
>invisible armies.

Thanks for making one hell of a tough AI :) I'm playing my 4th or 5th try at
Bane's Revenge Ch 3 and finding new and more unpleasant ways to lose,
including; not watching my treasury, running out of mana to sustain a phantom
steed spell while over water, not having my garrisons quite strong enough,
getting attacked from 3 fronts at once, and so on.

Re: the invisible army bit. It was possiible that I had checked the combat
advisor at the end of a turn, and attacked on a subsequent turn after waiting
for reinforcements. It was at that point that the invisible stack likely
waltzed into the enemy city :)

Tom


Mad Hatter

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Nov 3, 1998, 3:00:00 AM11/3/98
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Yes!!!! Chapter3. I had to replay that alot. I found the key was just to take a
defensive stance. Make zombies (one turn to build) and just crank 'em out. When a
castle gets filled, than move on and take another. Than wait and build up. Thats what
it took for me.

MH

Thomas Davie

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Nov 4, 1998, 3:00:00 AM11/4/98
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In article <363FBCCD...@erols.com>, Mad Hatter <locu...@erols.com> wrote:
>Yes!!!! Chapter3. I had to replay that alot. I found the key was just to take a
>defensive stance. Make zombies (one turn to build) and just crank 'em out. When
> a
>castle gets filled, than move on and take another. Than wait and build up.
> Thats what
>it took for me.
>

I eventually won this scenario with an 8th level necromancer. I won with a
strategy of taking a city/sacking it and then going on to take/raze a few
other cities. Eventually, I would get around to retaking/razing a city that I
had vacated. My necromancer generated undead from the battlefield, so it was a
viable strategy. In Chapter 5, I've found that I can't raze cities,
so....dunno what I'm going to do.

It's odd isn't it, that there are so many ways to lose in this game. And for
some reason, that intrigues me more so than any game I've played since Steel
Panthers 1.

I can't say for sure, but I swear the AI used a mana drain spell on me because
I lost a single mana point for appraently no reason when I was over water and
that caused me to lose my phantom steed spell, thus drowning a necromancer at
the start of a turn.

Hey, email me if you want a game.

Tom


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