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Warcraft 2 Editor : AI/Aggressiveness

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kok...@kuhub.cc.ukans.edu

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Feb 21, 1996, 3:00:00 AM2/21/96
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My friend and I used the Warcraft Editor to design a new map (a pud file) and after
a few trials, we were unable to make the computer opponents behave more aggresively(AI). We
would like to have an aggressive sea battle and thus gave the computer opponents a shipyard
at the beginning of the game, thinking that they would start building ships early, but we
failed. We tried to make the computer's units active, but it didn't help. What's wrong?
Should we also give every computer opponent a ship first and make it an active unit too as
to "lead" the other units?

Does anyone know if we could send the game we design to Blizzard so that they can
look at it? where should we send?

Thanks for all your help! It's a good game but we are tired of the built-in scenerio!

- kok...@kuhub.cc.ukans.edu

Daniel Koppel

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Feb 26, 1996, 3:00:00 AM2/26/96
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kok...@kuhub.cc.ukans.edu wrote:
: My friend and I used the Warcraft Editor to design a new map (a pud file) and after
: a few trials, we were unable to make the computer opponents behave more aggresively(AI). We

-rest deleted --

A couple of suggestions ...
1. I have found that amount of gold and closeness of the mine effects how
advanced the computer will become.
2. Make sure it's on sea attack.
3. Make sure the oil is close also and that there is plenty.
4. let the computer start with a shipyard.

These seem to help the computer become more aggressive. I've played around
with a couple of cases and so far that is what I've found. What I'm
doing now is playing other battles that I've downloaded and seeing
how the computer works. It seems as though you can make a aggressive computer
but it takes some work.

--
Dan Koppel Email: Kop...@wadsworth.org
Wadsworth Center

"That's the whole problem with science. You've got a bunch of empiricists
trying to describe things of unimaginable wonder." - Calvin & Hobbes

Manfred Pade

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Feb 26, 1996, 3:00:00 AM2/26/96
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kok...@kuhub.cc.ukans.edu wrote:
: My friend and I used the Warcraft Editor to design a new map (a pud file) and after
: a few trials, we were unable to make the computer opponents behave more aggresively(AI). We
: would like to have an aggressive sea battle and thus gave the computer opponents a shipyard

: at the beginning of the game, thinking that they would start building ships early, but we
: failed. We tried to make the computer's units active, but it didn't help. What's wrong?
: Should we also give every computer opponent a ship first and make it an active unit too as
: to "lead" the other units?

: Does anyone know if we could send the game we design to Blizzard so that they can
: look at it? where should we send?

: Thanks for all your help! It's a good game but we are tired of the built-in scenerio!

: - kok...@kuhub.cc.ukans.edu
Well, here's a couple things you can try.

Make sure the computer's town hall is as close as possible to the gold mine it uses, and avoid
obstructions. If you have to, build a wall around the town hall and gold mine so the peasants inside
have nothing else to do.

Make sure the computer has plenty of other resources. For ships the computer will need lots of lumber
and oil. Again, have a very open area for the comp's oil tankers to get the oil.

If the comp's attacks are too wimpy or too infrequent, try using 2 or more computers. Generally, I've
noticed that the navy comps only build up enough for one transport load of troops and then attack. They
never send more than one transport at a time (unless there is more than one comp)

Here's an obvious one: Did you set the computer AI to sea attack?

The computer will always build a huge sub force before it even starts to use ano other navy units, even
if you provide it with them at the start. If you wait a little longer, the computer might get through
its sub phase and start building surface units.

The sea attack computer will NEVER build air defence, so if you want a challenge, either disable air
power or include another computer on the sea comp's island (Air or land) who can help defend.

Give the computer massive $$$. Really, the computer can only be as fast as it can build up its stuff.

That's about all I can think of. I find that having a good navy battle with the computer is a lot harder
than a land battle because the comp ai is just so stupid, get's stuck all the time, etc etc...

Manfred Pade


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