I'm also impressed by the design. I'll see how well it plays over the next
week, but it looks frighteningly addictive.
--
to reply to this post remove "whattheheck." from the address.
> I'd been waiting to get this game, then I read about how it crashes a
lot.
> Almost didn't get it, but finally did. I've been playing for about 8
hours
> now, and not a single crash.
Douglas R. Williams wrote:
I just picked it up myself yesterday and have been playing for about
12 hours without a crash in site.
This one is a keeper, the resource developement is great because
everything is a choice in how you balance your economy. The diplomacy
with other countries keeps surprising me with how intertwined everything
is.
I can't wait to try it multiplayer :)
I've had some crashes, but the autosave feature makes up for the
occasional glitch. So far the worst that has happened is that I have had
to give one turn of orders again.
Nope, that isn't it. The game has a memory leak somewhere, weather it's
the game itself or directX, who knows. This type of error sometimes
never manifests itself, sometimes only after extended periods of
running, and sometimes it'll happen all over the place. For me it blows
only occasionally, after 4+ hours of playing.
> I have to agree. I was almost dissuaded from buying the game from
> rumors it
> was crash prone. I played for 6 hours last night without a crash.
>
I've played it for 2 days now and so far the game has never crashed. I
think the reported crashes are due to someone running new software with
an 'old' machine.
> I'm also impressed by the design. I'll see how well it plays over the
> next
> week, but it looks frighteningly addictive.
>
Can't put the damm game down !!!!!
Auto combat has a few quirks... if your troops are unable to get past your
own guys to move forward the AI will sometimes retreat them off the map!
Later in the game, when you get to oil drilling, the "go-to"feature for
resource development will stop working.
Is there any limit to what a country will buy? I'm at 1865 or so and I've
seen a single minor nation buy 120 clothing at a shot.
Mike
Jari Kujansuu wrote in article <5uj4sk$7hu$1...@lmfnews.lmf.ericsson.se>...
>In article <340C73F0...@cts.com>, Bob <b...@cts.com> writes:
>>Douglas R. Williams wrote:
>>
>>> I have to agree. I was almost dissuaded from buying the game from
>>> rumors it
>>> was crash prone. I played for 6 hours last night without a crash.
>>>
>>
>>I've played it for 2 days now and so far the game has never crashed. I
>>think the reported crashes are due to someone running new software with
>>an 'old' machine.
>
>Well I got demo couple days ago and yesterday tried to play it, but it
>crashed 90% of time when tried to zoom out, and those two times I moved
>my unit to the edge of the map in battle. And I hope my computer doesnt
>belong to that 'old' group... bought it around last xmas (cyrix p166+,
>nt4 sp3)
>
>Dont know if it is demo, NT or my hardware, but even I liked the idea
>(and after hearing some ppl say it has good AI) I don't think I will
>get it before I can be sure it wont crash all the time.
>
>Anyone else got some 'error reading memory error' when playing it with NT?
>Or should I try to reinstall NT (have seen Netscape (Communicator 4.01)
>crash on similiar error lately, but not sure if that too is program,
>OS or hardware)
>
>>> I'm also impressed by the design. I'll see how well it plays over the
>>> next
>>> week, but it looks frighteningly addictive.
>>>
>>
>>Can't put the damm game down !!!!!
>>
>>
>
>And also got couple questions:
> - is world map always as small as in demo?
> - and is there way to see get screen area bigger than it is (small little
> windown in middle of screen.. switching to 640x480 doesnt look nice)
>
>
>
> jari wants to conquer the world
>
>
Oops! There's the problem. The game uses DirectX 5.0 drivers. NT doesn't
support those yet. You need Windows95 or a Mac for this game.... unless you
want to wait for NT 5.0.
regards, Doug
Actually, this afternoon I had my first crash :)
A 'nil pointer error'. What you typed below now makes sense to me. And
it has happened on more than just your machine. I'm surprised, as I have
name brand boards and chips, plus all the up to date do-dads.
> > I can't agree with you. If it was the software's fault then it would
>
> > happen to everyone. It only happens to some people, so that brings
> it
> > back to the hardware.
>
> This is plain wrong. It is entirely possible to have a bug in
> the
> software that never manifests itself on a particular machine. The
> typical case is the "uninitialized pointer" problem.
> A pointer is a variable that instead of having a value in it,
> holds the
> physical memory address of another variable. If this memory address
> has
> not been set explicitly, it could be pointing anywhere. The address it
>
> points to is dependent on the machine you are running on, the OS,
> other
> programs that were run previously or are currently running. If the
> pointer is read or written to, it may or may not cause an error. If
> the
> pointer happens to be pointing to a location that is used by the OS,
> or
> a piece of memory that another program has protected, it will cause
> the
> OS to spit out an error. If address happens to be an unused or
> unprotected region of memory, the game will not crash immediately, and
>
> may in fact never crash. The results of a uninitilazed pointer cannot
> be
> predicted.
> In a small way, hardware might have something to do with it
> (for
> example, say my sound card grabs a certain piece of memory that other
> sound cards do not use, if the pointer points to this address, my
> machine will blow, but the others won't), but the real problem is a
> bug
> in the program.
> Based on the error message that I get when the game crashes, I
> have no
> doubt whatsoever that this is the case. There is a bona-fide bug in
> the
> program.
> SUMMON wrote:
>
> > The program definitely has a memory leak, I'm playing on a P130 and
> it
>
> I can't agree with you. If it was the software's fault then it would
> happen to everyone. It only happens to some people, so that brings it
> back to the hardware.
It could be video drivers, but it's most likely something they're
not doing right. Consider: Nobody here says, "gee, Imperialism and
five other games crash my system," they all say, "Imperialism is
buggy!" They wouldn't be likely to say that unless it was unusual.
My machine works beautifully, and Imperialism will corrupt the
display and crash after an essentially random period of time that has,
so far, always exceeded four hours. It's probably a pretty minor bug,
but I'm sure it's a program error.
It is a GREAT game, truly wonderful, and I suggest everyone run
right out and buy it; the bugs aren't that serious.
--
* Note that my return address is wrong... but should be easy to *
* figure out. *
* <<RON>> *
Karl Davis wrote:
>
> Whatever is causing the crashes gets stored in saved games. I tried 4
> times to restart a save game and it hung at the end of the turn. I did
> different things during the turn to see if it would help. I started a
> new game and played 4 hrs. without a crash. Great game but.....
Not so with me, after my only crash in about 24 hours of playing (8 hour
stretches, that is) I found win95 corrupted so a cold boot was
neccessary, but the savegames were fine. Consider that your HD or
controller may have screwed up that time; I doubt it's the game.
--
"And Lo, I created life one... frame... at... a... time...
And on the seventh frame... I REALIZED I HAD 8,633 more to go!"
La Musique Petite Challenge and the DORK page
(Dearmad's Official Raytracing Krud) are at:
http://www.europa.com/~dearmad
I just resigned my first game. I was in constant war with 4 Great
Powers, and although I had the strongest single military, I was
beyond redemption on the economic front. My one colony couldn't
buy from me often enough, and my military upkeep costs were
enormous.
One of the things I couldn't figure out how to do was to disband
or upgrade seagoing vessels. Like I said, my costs were very high,
and I needed scuttle some ships. I was lucky on any given turn
if I could maintain a positive income at all, and my balance sheet
was generally maybe $10,000. I needed to buy more land units to
capture colonies abroad, but just couldn't do it.
I'm playing an intro game again, and this time I arranged a better
starting position, and am playing careful attention to early
game diplomacy. I want at least 3 colonies.
--Joe.
>Well I got demo couple days ago
Where is the demo? I can't seem to find it.
--
Kevin B. O'Brien TANSTAAFL
ko...@ix.netcom.com
"Language is a virus from outer space." -- William S. Burroughs
Help fight SPAM. Join CAUCE. http://www.cauce.org/
Kevin B. O'Brien wrote:
>
> Where is the demo? I can't seem to find it.
>
Well.... hmm... :
Tough one, that.
Benedikt "Bloody" Obvious
You don't. You die utterly in that stage of the game. Of course
you have to play that long to figure it out. But you die, none
the less.
Joe.
-- Rob "Xemu" Fermier
Irrational Games, Inc.
xe...@earthlink.net
>David Lamb wrote:
>>
>> Bob <b...@cts.com> wrote:
>>
>> >Very true. I get my ass kicked every time I play. Has anyone won yet?
>> >And on what difficulty level.
>>
>> I've won on Normal, with a little over 12000 points. It went almost
>> to 1900.
>Wow, how many hours playing time is that?
I didn't keep track, but I'd say 5-6 days, playing around 5-7 hours
each day. How's that for addiction? :)
>The manual is not joking, start with lots of wood around.
>> Even scrub in large amounts is sufficient. The way I started was by
>> building a moderately sized fleet of Ships-of-the-Line to discourage
>> the other Great Powers from attacking. I tried to do the "colony
>> thing" this last try, but I got whacked.
>if you dont have colonies, how do yuo get sales once all the minor
>powers have been snapped up by the
>others?
As I've stated here before, conquered minor nations will buy your
goods after a few turns. It seemed to average about once every 3
turns. Once I took three minor nations away from the other Great
Powers, I was assured of some income pretty much every turn. Racked
up about $1.5 Million by the time of the last election. That's
nothing compared to the guy who said he had $3 Million. I guess he
played even longer than I did... :)
I'm beginning to hate this game. I have stopped playing because every
time I do I can't stop for about 6 hours. I just don't have the time.
Steve
What game are you playing? Your information above is comepletely
false. Your colonies buy from you and any conquered minor capitols
still buy too.
| Umm... I don't quite understand you. Joe said that what happens if you
| don't have colonies is that you die from a lack of markets. If you
| don't have any colonies, they can't buy from you.
From the readme:
* It is not clear in the user's manual that conquered Minor Nation
capitals still have a value as markets for goods. Even after the
Minor nation's territory is gone, the capital enters trade bids and
buys goods-but only from the owner of the capital. Of course, the
Minor Nation stops selling resources as it is up to the conquering
power to develop the land. But the market for goods represented
by the Minor Nation capital is a permanent feature of the world.
>From: csm...@stoneboroNO.uucpJUNK.cirrMAIL.comPLEASE (Chris Smith)
>Date: Sat, 6 Sep 1997 20:27:50 GMT
>Message-id: <EG3s...@stoneboro.uucp.cirr.com>
>ri...@mindspring.com (Kevin Allegood) writes:
>
>| Umm... I don't quite understand you. Joe said that what happens if you
>| don't have colonies is that you die from a lack of markets. If you
>| don't have any colonies, they can't buy from you.
I can confirm that this happens. In my current game every great power's
colony has trade boycott against every other power. There are just 2 or 3
unaligned nations now buying stuff, and these will be gone soon. I now
often go many moves with only a few cans and horses to buy, and nothing
sold. I have no colonies. It's very upsetting when minor nations you
have wooed with bribes and trade for decades become a colony of another
major power, right at the last moment, the move after you offered them
Empire. Traitors!!!
>
>From the readme:
>
> * It is not clear in the user's manual that conquered Minor Nation
> capitals still have a value as markets for goods. Even after the
> Minor nation's territory is gone, the capital enters trade bids and
> buys goods-but only from the owner of the capital. Of course, the
> Minor Nation stops selling resources as it is up to the conquering
> power to develop the land. But the market for goods represented
> by the Minor Nation capital is a permanent feature of the world.
>
>
I think I have seen this happen, I noticed a name buying stuff but it
wasn't on the map anymore. Probably been previously conquered and absorbed.
David Lamb wrote:
>
> Piemax <obr...@ziplink.net> wrote:
>
>
> >Wow, how many hours playing time is that?
>
> I didn't keep track, but I'd say 5-6 days, playing around 5-7 hours
> each day. How's that for addiction? :)
>
A couple times through and we get our money'w worh, eh?
> >The manual is not joking, start with lots of wood around.
Yes.
> >others?
>
> As I've stated here before, conquered minor nations will buy your
> goods after a few turns. It seemed to average about once every 3
> turns.
Yes. The readme says that they will keep on buying, but doesnt mention
anything
about a delay.
Pie
Rob "Xemu" Fermier wrote:
>
> Actually, if you take over the capital of a minor power, then it acts like
> a colony for purposes of buying your finished goods...
Yes, this is true, my mistake- I guess I'd forgotten the contents
of the readme when I posted earlier.
Pie
> As I've stated here before, conquered minor nations will buy your
> goods after a few turns. It seemed to average about once every 3
> turns. Once I took three minor nations away from the other Great
> Powers, I was assured of some income pretty much every turn. Racked
> up about $1.5 Million by the time of the last election. That's
> nothing compared to the guy who said he had $3 Million. I guess he
> played even longer than I did... :)
I was the guy with $3 mil, but I didn't score as many points as you
did; didn't you say you scored 12,000? I was at about 10,500. I
should also say that I'm not *absolutely certain* I had $3 mil, but I'm,
say, 75% sure. I wasn't paying much attention to money anymore, it was
impossible to run out.
I haven't fired this game up all week... I'm terrified of how much
time I'll lose!
>David Lamb wrote:
>> As I've stated here before, conquered minor nations will buy your
>> goods after a few turns. It seemed to average about once every 3
>> turns. Once I took three minor nations away from the other Great
>> Powers, I was assured of some income pretty much every turn. Racked
>> up about $1.5 Million by the time of the last election. That's
>> nothing compared to the guy who said he had $3 Million. I guess he
>> played even longer than I did... :)
> I was the guy with $3 mil, but I didn't score as many points as you
>did; didn't you say you scored 12,000? I was at about 10,500. I
>should also say that I'm not *absolutely certain* I had $3 mil, but I'm,
>say, 75% sure. I wasn't paying much attention to money anymore, it was
>impossible to run out.
Money doesn't matter in the score. I didn't look at the readme. Did
it mention what scoring was based upon? I was surprised to see points
for Transportation Capacity and, to a lesser degree, Merchant Marine.
Both of these really beefed up my score.
> I haven't fired this game up all week... I'm terrified of how much
>time I'll lose!
I know what you mean :)
Sam
On 3 Sep 1997 07:50:44 GMT, Jari.K...@lmf.ericsson.se (Jari
Kujansuu) wrote:
>Well I got demo couple days ago and yesterday tried to play it, but it
>crashed 90% of time when tried to zoom out, and those two times I moved
>my unit to the edge of the map in battle. And I hope my computer doesnt
>belong to that 'old' group... bought it around last xmas (cyrix p166+,
>nt4 sp3)
>
>Dont know if it is demo, NT or my hardware, but even I liked the idea
>(and after hearing some ppl say it has good AI) I don't think I will
>get it before I can be sure it wont crash all the time.
>
[SNIP]
Imperialism requires DirectX 5.0, which is not available on NT.
--
fu...@mindless.com.nospamxx
http://www.asan.com/users/fuwah
[Original strategy game resources, for what it's worth.]
Imperialism starts at the end of the Napoleonic period and runs
up to the beginning of the world war 1. Think of the growth of
the British Empire. You start out with Napoleonic units and
develop American Cival War units and later on First World
War units. Basically you start with sailing ships and muzzle
loading guns and end up with Dreadnoughts and early tanks.
A lot of fun though.
Kevin Allegood wrote:
>
> Samuel Ng <sa...@corp.cirrus.com> let escape his/her/whatever's
> keyboard:
>
> >I have been reading the posts on imperialism with great interest. I am
> >a fan of Napoleonic period. Do you think Imperialism will adequately
> >reflect the military (strategic/operational not tactical) and diplomacy
> >of that period?
>
> >Sam
>
> A game of Imperialism starts in 1820. That should answer your
> question...
1815 actually. :)
Samuel Ng <sa...@corp.cirrus.com> wrote in article
<341457...@corp.cirrus.com>...
> I have been reading the posts on imperialism with great interest. I am
> a fan of Napoleonic period. Do you think Imperialism will adequately
> reflect the military (strategic/operational not tactical) and diplomacy
> of that period?
>
Some of the scenarios take place and time (actually just after) in that
period in Europe, but whether or not it is a reflection of Napoleonic
warfare is debatable. In some abstract way, yes, but the emphasis is on
economics.
Henri