--
Roberto Ullfig : ro...@suba.com
It was quite easy to hex-edit save files for JA and JADG, because each
merc in your party has a fixed address for his/her name, followed by all
attributes, inventory items, etc. But I think this is no longer the case
for JA2. The last time I looked at the save file for JA2 (demo version),
merc names were not stored in plain ASCII text, and possible locations for
attributes or items seem to be different everytime you save a game. Gee,
I wonder why the designers of JA2 need to take this kind of precautions.
I mean, who are they to assume that some of us may actually want to hack
a stupid game file.... ur, never mind. ;-)
But seriously, I wish there is an "import character" option in JA2, where I
can start a new game with the same (god-like) custom merc from the end of my
last game.
--
Nai-Chi
"Are you crazy? Do you know how many push-ups I can do?"
- Calvin Barkmore, after taking a bullet in his head.
I am just starting a game with FN P90 and H&K C11 for my Custom, set the
specialties to Stealty and Night Ops.
I zipped a saved game once and it was around 500k, not too bad to send
as an attachment.
Roberto Ullfig wrote:
>
> Where are the stats for the custom merc saved in? In the save game file?
> Can this data be edited easily (using some sort of hex editor) with a
> 1.05r version of a save game. I'd like to play with a kick ass starting
> merc only (maybe a sidekick or two). With JA:DG, I played an interesting
> infinite campaign using only Mike so I'd like to do something similar.
>
> --
> Roberto Ullfig : ro...@suba.com
--
Gary White
Lansing, Michigan, USA
mailto:garywh...@att.net
ICQ# 575452
Chris
Well you can patch to 1.03, do your merc, then patch up to 1.05 It's
a bit of a hassle though :-)
--
Thamer Al-Herbish <URL http://www.whitefang.com/>
I'm working on "Buccaneer Heroes"
Hardy! Har Har! Matey. <URL: http://www.whitefang.com/bh/>
There is a workaround for this, though I must admit I haven't tried it.
Take a look at: http://members.xoom.com/PigWithJE/ja2imped/index.htm for the
editor and a description of the workaround.
I'm going to try it today.
Selby
--
Brian Robinson
brob...@ist.ucf.edu
Institute for Simulation and Training
>1.03 was the first version released in the U.S., there was no earlier
>version released except Germany I believe.
Duh, yes, now I have figured that out :) A bit slow here . . . but
now I am ready to edit. Thanks.
Grifman
>
>Grifman wrote:
>>
>> On Sun, 17 Oct 1999 02:08:22 GMT, mki...@gte.net (Mark Kiger) wrote:
>>
>> >I have done this several times. Make certain you follow the instructions on
>> >the web site. It does not seem to work for the NPCs though. Currently my
>> >custom is dragging along two G11s and a P90 and just having a lot of fun
>> >shooting just about everything on expert mode.
>> >
>> >The way I worked it was to start a game on 1.03 unpatched (I renamed the
>> >ja2.exe and ja2.icd to ja2103.exe and ja2103.icd). Create a character, do not
>> >save. Run the editor and alter what you want. Go back to 1.03 and start a
>> >game, use the 90210 code at IMP. You might have to wait a bit for it to do
>> >whatever it does. Hire your mercs and start the game. Now save and exit.
>> >Run your patched game and load the game you just saved. It converts it and
>> >that is about all you need.
>> >
>> >Mark
>>
>> Anybody know where I can get the v.1.03 patch to use with the editor?
>> Can't seem to find it anywhere.
>>
>> Grifman
Mark
In article <380a2de6.9515763@news-server>, sgri...@carolina.rr.com **remove