1) Yes, the micromanagement is a big problem.
2) Yes, finding that last unautoed square is a pain. But then,
why do you need to? No special effects happen if the planet is
totally automated after all.
3) Yes, the computer still doesn't use automation and research
party. No idea why.
A couple you left out:
4) The strategic AI doesn't go all out colonizing like I do.
Note that even a worthless tiny planet can be worth a ruin or
allowing me to build another ship in my fleet.
5) I'd like to be able to disable the 2/3rds win, since you
can win that way despite not actually colonizing anything.
6) I'd like some of the implied win conditions mentioned in
the racial descriptions to be possible.
7) From what the folks at Logicfactory have said, and Todd,
it seems to me they didn't intend Ascendency to be a space
conquest game. Huh!? I mean, Huh!? I wouldn't mind if it
wasn't a space conquest game, I like non conquest space games,
but I can't find anything else to do in Ascendency, so what
the heck do y'all mean? Especially considering #6 I just
mentioned... The only winning condition not covered by MOO
is the own all homeworlds one, and Moo allows you to choose
not to win and go on to kill folks more. Enlightenment
would be appreciated.
Rob Johnson at rcjo...@prairienet.org
>I don't know if that clears anything up at all, and I do think you guys
>took excessive offense at my last post (on a different thread), but
>fire away, I'll read when I can.
Let's at least pause to give Todd some credit: he does stand in there and
take the blows, even if we are dissatisfied with The Logic Factory's
product. I respect his patience.
Beowulf92
_ _ ---------------------------------------------------------------
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To begin with, I want to thank Logic Factory for investing unpaid time
and sweat in developing the Antagonizer module. I wish I could say that
it allows Ascendancy to achieve its potential to rank with Civilization
and Master of Orion, but I'm afraid it does not.
It is obvious that LF put a lot of care and thought into Ascendancy,
with some very startling, interesting races and technologies, and great
graphics and music. But the first thing a strategy game must do is
challenge the player to think. Ascendancy's computers opponents, even
with Antagonizer upgrade, fail that test. The patch does help; I can see
definate improvement, but if the player can get the smallest foothold the
COs are simply no match for even the most modestly capable player.
I understand Logic Factory is a small company with limited resources,
and must focus a few things, or even just one thing, at a time. But as
things stand today, it is my sad judgement that the care and talent you
invested in Ascendancy over the last few years will have gone for nothing,
so serious is the play balance flaw. Might it not be better (and more
profitable) to invest just a little more and make this game into the true
classic it could be? You can see Ascendancy's potential so clearly,
glittering just out of reach.
In closing I'll remind you that SimTex released three patches for Master
of Orion (and Magic) before they felt they had achieved what they wanted.
For their efforts they were rewarded with continous and steady sales that
extend to this day. In the state it's in now, I'm afraid Ascendancy is
fated for the $10 bins this time next year.
But I'm not sorry I bought Ascendancy, even as it stands. If it's a
failure, its a magnificient faliure.
David Blumgart
>It seems that the automatic management of planets needs some work.
>I think that would be the single, most significant, improvement since
>that would help the AI as well. If that were fixed, I think that you
>would have the best game of '95.
You've nailed it right on the head. If LF could fix planetary
management, (and help the CO's expand more than they do) they'd fix the
game. Hope they're listening.
David Blumgart
Hi Robert:
Thanks for the note and your sincerity is apparent and appreciated.
The reason I almost never respond to harsh or positive critiques is
because they, even when presented with reason and good argument, are
still matters of opinion. The first time I posted on this newsgroup a
couple of months ago I asked for some advice from anyone who cared to
give it. The most consistent and common advice was to avoid responding
to critiques and concentrate on posting purely factual information.
Now I know I didn't follow that advice to a T, but I have been doing my
best to only post announcements and/or general statments about my point
of view. When it comes to gaming details there are a few reasons why I
don't get involved:
-As much as I crave to respond to the harsh criticisms, I have to let
the game stand on its own and take its licks. If it's a good game then
there will be others who can argue for the game, without a bias on
their part (that last part is absolutely the biggest reason I try to
stay out of it).
-You guys are our core audience, but other than PR, since we're a small
company, I have to wear a lot of hats. I'm currently working on moving
our customer support to new offices and beefing it up in every way.
Also working on distribution in any country that doesn't yet have the
game, researching the best way to port the game to Win 95 and Mac etc.
etc. etc. It's all a blast by the way, so this isn't complaints, it's
just that I really am unable to respond to each comment or question on
the board. As you know, there get to be so many repeats.
-If I did break down and respond, there is no doubt in my mind that I
would be starting a long debate. This is an opinionated crowd (which
is great) and I'm opinionated too. If I tried to engage in a debate my
arguments would always hold less water than someone who wasn't biased,
defending the game from the same position as anyone else who is
attacking it.
So I do read this group, and I know I'm not responding to many of your
comments above, and I hope you understand.
Well that's it, I hope it makes sense. I am honestly surprised that
you think my responses to the harsh criticism have been full of sarcasm
and insults. I mean, maybe a little sarcasm, but definitely no
intented insults.
And I really gotta run...
Good luck!
Todd
Yes! Thanks for listening Todd.
There is much about the game to be
proud of. I especially love the system display. I never liked that
in MOO, a star system == a planet. I like having a unique mix of
planets in every system. It makes them more interesting and fun to
explore.
It seems that the automatic management of planets needs some work.
I think that would be the single, most significant, improvement since
that would help the AI as well. If that were fixed, I think that you
would have the best game of '95.
--
Rhonda rho...@hpdml92.boi.hp.com
"And now I'm serving time for mistakes made by another, in another
lifetime."
{Emily Saliers}
According to the interview with the designer, on their web page, the auto
planet management was *intentionally* made to be inefficient as it currently
is. The reason was to make it "realistic" or something like that.
--
Roberto Ullfig - ull...@fnrobo.fnal.gov
We do not edit the comments except to fix line feed problems. Also,
when the comments file gets unreasonably large for download times, we
move it to the "Old Comments" section. If you have posted three times,
then there must be some error.
Be careful in your accusations please.
jp
> According to the interview with the designer, on their web page, the auto
> planet management was *intentionally* made to be inefficient as it currently
> is. The reason was to make it "realistic" or something like that.
Yeah, so I've heard. I don't believe it for a second, of course.
> Dear Mr. Templeton:
>
> To begin with, I want to thank Logic Factory for investing unpaid time
> and sweat in developing the Antagonizer module. I wish I could say that
> it allows Ascendancy to achieve its potential to rank with Civilization
> and Master of Orion, but I'm afraid it does not.
>
> It is obvious that LF put a lot of care and thought into Ascendancy,
> with some very startling, interesting races and technologies, and great
> graphics and music. But the first thing a strategy game must do is
> challenge the player to think. Ascendancy's computers opponents, even
> with Antagonizer upgrade, fail that test. The patch does help; I can see
> definate improvement, but if the player can get the smallest foothold the
> COs are simply no match for even the most modestly capable player.
What he said. I appreciate the work put into the game and the patch, and
it produced a game which for the first hour I played it, I was in love
with. After that, though, it was a real turn-off, even with the
Antagonizer patch, which, as DBlumgart says, helps a bit. It helps in
terms of making the computer more aggressive, perhaps a bit smarter
strategically (though not particularly tactically). It doesn't help in
terms of relieving the burden of micromanagement or helping the computer
to manage planets any better. And the tactical combat system, with its
restriction to 1 action per round, is still so deeply flawed as to
approach unplayability.
I bought Ascendency from Egghead after having read William Trotter's
review in -PC Games-. I figured it would be good enough not to have to
return. I'm regretting that decision now. (I'm not going to be reading -PC
Games- any more in the future. One quasi-corrupt review is all the chance
you get in this marketplace, as far as I'm concerned. I haven't read
-Strategy Plus- since their positive two-issue review of Outpost, which
incidentally happened to precede a major advertising supplement from
Sierra).
What frustrates me is that this is a game which could have achieved
greatness. You can *see* the potential in every second it's up on the
screen. In a genre crowded with good games, this might have been the best
or one of the best. But as it stands--even with the patch--it's not even a
competitor.
I appreciate that you guys are a small company and that you need to
balance your time and effort carefully. But in this marketplace, your
premiere game has *got* to be a real winner, particularly if you're going
to pick a genre where your competitors include the still-very-playable
Master of Orion. Ascendency just doesn't measure up. Unless another two or
three months of design work would have been the difference between you and
bankruptcy, it would have been worth your while to hold on to the game a
bit further and address these problems. Unless, of course, you never
noticed these problems until you released the game. If that's the case,
you need better playtesters.
I think the outcry of negative response to this game is mostly a
result of it's potential. Everyone thinks the game is on the verge
of greatness. The graphics and screen layout is very good. We are
all frustrated that you are not going to fix the many problems. You
just can't say you think it's OK as is. Nobody believes that.
ie...
Only one of my five ships and 3 planets gets to fire during a turn.
Automanage builds a hundred planitary defense systems instead of
factories.....
You get the point, the game (with the Antagonizer) is decided in the
first few hundred moves, if you get established the AI is defeated.
The game has never beat me on any setting.
Don't let you company get the reputation of putting out a crappy
product. If you have been around cuputer games long you know the
reputation of a company is VERY important to the buyers.
If you want to sell another software product some day, tell us you
are fixing this one!
>Hi Robert:
>Good luck!
>Todd
Mul...@FBI.gov
The Truth Is Out There.
Trust No One!
I respect his patience also. But I also notice the fact that in his
posts he never addresses the bugs that almost every player mentions, the
buggy AI, micromangagement, etc. Instead of discussing these issues and
why they exist and if any efforts were to be made to improve them, he
doggedly evades the questions and instead chooses to focus on who is
laying the blame.
--
"All sentient beings are created unequal. | Email: old...@cyberverse.com
The best society provides each with equal | Web: http://
opportunity to float at his/her own level." | www.cyberverse.com/~oldman/
- The Dosadi Experiment |
There must indeed be some kind of problem, i wonder what it is!
jp...@eden.com (monkeyman) wrote:
The Antagonizer, I think, does a fair job of increasing the performance of
planetary management for both the CO and the player. I know it doesn't fix
everything, but once you get a planet started, switching to automanage doesn't
exactly shoot you in the foot.. Have you noticed that CO's use tractor beams,
and hide their planets with cloakers?? It shows that there was more to the
planet management patch than just cranking up productions for CO's..
JD
: After reading everyone's gripes about Ascendancy, I'm glad I waited.
: I'm also glad I ignored the "best thing since sliced bread" rating PC
: Gamer gave Ascendancy. Now I know it's a safe bet to wait for Master of
: Antares.
: Damien
Safe bat? We are talking about the MicroProse playtesters, right? :)
JUST REMEMBER, it could turn out worse than Ascendancy.
BTW, I like Ascendancy, but not for it's strageic parts (It's got alot of
good stuff in there, but it needs another few months of devlopment).
Jake
--
******************************************************************************
"If Jesus came back to earth today and found out that Pat Robertson was
his spokesman, 42% of all americans believe we'd all be in big trouble"
-TV Nation Poll
******************************************************************************
Jake Walter: ja...@gwis2.circ.gwu.edu
******************************************************************************
THIS SPACE FOR RENT (just as long as the ad does not include the words
make, money, or fast).
Too bad.
You are missing a great game.
Why not play the demo for free and see for yourself?
Try it.
You may change your mind....
ryokan