I have the maual (PDF with 87 half-pages) and the reference card (also
PDF) and I did read through them some days ago, but I don't recall any
mention of points or score. A page reference would be most welcome.
If there isn't one, then any advice on how to earn points is
appreciated. I tried triggering hero invasions, and the first time
around it seemed to do something, since I went from around 8k points to
around 16k points, but later on a second hero invasion only gave me
about 500 more points.
Also, the Combat Pit is difficult to use. Monsters placed in it often
end up near-dead, and even though I have many imps (as many as 40
imps(!) created with the 1st level spell, later replaced instantly by 20
faster imps created with the 2nd level spell and then gradually
increasing their numbers to 25 and then 30) the unconscious monster
isn't always dragged to the Lair before it dies. I can micro-manage Pit
fights with the Heal spell, of course, but micromanagement sucks.
I can easily use the Pit to train half a dozen different monsters to
level 7 or even 8, but beyond that it gets very tedious.
--
Peter Knutsen
sagatafl.org
>I'm playing Dungeon Keeper, especially the My Pet Dungeon series of
>levels, and I'm stuck at the 3rd level, "Bottleneck", because I need to
>amass 20'000 points to win, and I have no idea *how* I earn points. They
>just seem to happen randomly and in chunks, and then stop happening
>again - before I reach 20k.
From what I remember, you might get points by:
- Killing heroes.
- Expanding your dungeon/mining gold.
- Getting creatures and levelling them up.
- Research
I don't know the specifics on points, thus you may have to keep trying
the hero invasions.
>
>Also, the Combat Pit is difficult to use. Monsters placed in it often
>end up near-dead, and even though I have many imps (as many as 40
>imps(!) created with the 1st level spell, later replaced instantly by 20
>faster imps created with the 2nd level spell and then gradually
>increasing their numbers to 25 and then 30) the unconscious monster
>isn't always dragged to the Lair before it dies. I can micro-manage Pit
>fights with the Heal spell, of course, but micromanagement sucks.
Aside from having Lairs very close to the pit, there's almost no
change possible. The best thing you can do is train the low-damage
monsters as high as possible, and reserve the high-damage monsters for
front-line combat.
>I can easily use the Pit to train half a dozen different monsters to
>level 7 or even 8, but beyond that it gets very tedious.
Combat pit only trains to level 8. If you want a level 10, you need
to throw it into action.