I Think the game your talking about was called Temple of Asphai.
---Whaler
The only game I have ever played where when I was finally pried away from
my cousin's computer after 40+ straight hours of play, I almost needed
medical attention. I had forgotten that you need food and sleep in order
to survive.
-=[Han]=-
MSU Corey <msuc...@aol.com> wrote in article
<19970223130...@ladder02.news.aol.com>...
So long as you kept the Avatar fed...
- Gerry
----------------------------------------------------------
ger...@indigo.ie (Gerry Quinn)
----------------------------------------------------------
Could it be "Airborne Ranger".
Amazing game (at the time)
Jet
Congratulations, you qualify to join the few (not anymore), the proud :
the Ultima Dragons !!! Check out http://www.udic.org. I hope you will
become an hatchling soon. If you already are a Dragon, then you did not
sign your post appropriately. Shame on you ;-)
---------------)-- The Quebec Dragon
>Gregg Murray wrote:
>>
>> Can you help me find out the name to this C-64 Game?
>>
>> I think it begins with "A"
>>
>I Think the game your talking about was called Temple of Asphai.
>---Whaler
Alternate Reality: The dungeon is one of the best game of the 1980s.
Much better than the Temple of Apshai triology.
Ron
Wasteland was a classic. I also loved Empire.
--
Pursuant to US Code, Title 47, Chapter 5, Subchapter II, §227,
any and all nonsolicited commercial E-mail sent to this address
is subject to a download and archival fee in the amount of $500
US. E-mailing denotes acceptance of these terms.
where can i get these games now? especially wasteland. thanks
--
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Dennis Voong, aka Yellow Four
email: katt...@pacbell.net
Computing and programming stuff @
http://www.geocities.com/Heartland/Plains/9713/
>
> Of the ones I can remember, here are my favorites:
> Mechwarrior 1
> Space Quest 1
> Lightspeed
> Arkanoid
> The Orion Conspiracy
> Zork 1
> Populous
> The AD&D Goldbox games... Especially Unlimited Adventures..
>
I would also add the original Dungeonmaster and (my all-time favorite
game) Earl Weaver Baseball.
Robert Coffey <rco...@inetworld.net> wrote in article
<3318fb4e...@news.inetworld.net>...
Hey! What about Phantasie I, Red Storm Rising, Airborne Ranger, and Mail
Order Monsters? (I can't even BEGIN to count the lost hours playing these
games on my C-64..)
Ben
Elite (BBC)
Twin Kingdom Valley (BBC)
Pole Position (BBC/Atari)
Philosopher's Quest (BBC)
Arcadians (BBC)
L (BBC)
Cuthbert Goes Walkabout (Dragon)
Spy Hunter (BBC)
E-Type (Acorn Archimedes)
Inderdictor (Acorn Archimedes)
Lander (Acorn Archimedes)
Aviator (BBC)
Platoon (C64)
Fletcher's Castle (BBC)
Break 147 & Superpool (Acorn Archimedes)
A snooker / pool game I've forgotton the name of, but played a hell of a
lot (BBC)
And quite a few others I can't remember now. They don't make 'em like
they used to ;-)
dave
>Archon I&II
>M.U.L.E.
>Mail-Order Monsters
>Karateka
>Pirates (the original)
These were great games. I'd like to name a few more that I
could play for hours on end.
Jumpman (Epyx)
Raid over Bungeling Bay (Broderbund)
Racing Destruction Set (EA)
Elite
Few modern games can keep me as occupied as these once did.
best,
Roger Wong +44 (0)1869 369083
usa Psc 50 Box 475, APO, AE, 09494
england 9 Sheen Cl, Caversfld, Bicester, OX6 9FP
http://www.netcomuk.co.uk/~cncfaq
The C&C: Red Alert Strategy Guide
Castle Wolfenstein and Beyond Castle Wolfenstein.
Edward
Archon I&II
M.U.L.E.
Mail-Order Monsters
Karateka
Pirates (the original)
Some of these have been redone (Pirates Gold for example) but
the majority of these were massively popular games that have never seen
a re-release. I know why M.U.L.E. was not re-released...but what about
the others (Not to mention several other good games mentioned
previously)
Roger Wong <rog...@netcomuk.co.uk> wrote in article
<5fvef5$cs3$1...@taliesin.netcom.net.uk>...
> Kelly McWethy <ko...@msw0.attnet.or.jp> wrote:
>
> >Archon I&II
> >M.U.L.E.
> >Mail-Order Monsters
> >Karateka
> >Pirates (the original)
>
>
1. Gunship for C64
2. Pirates for Amiga
3. Airborne Ranger for C64
4. All of the Epyx Olympic games for the C64
5. F19 Stealth Fighter for C64
6. It Came From the Desert for Amiga
7. Wings for Amiga
8. Bard's Tale for C64
9. Sorcerer by Infocom for C64
10. Kampfgruppe for C64
One of those may be 1990 or so, but close enough......
Veteran
1. Ultima III - Apple II+
2. Wasteland - 8086
3. Autoduel - 8086
4. Pirates -8086
5. Metroid - Nintendo
6. Sorceror - Apple II+
7. Beneath Apple Manor - Apple II+
8. Might and Magic - 8086
Can't think of any more ones that are on par with the above eight.
Best games I've seen so far recently are:
1. Command and Conquer
2. Duke Nukem 3D
3. Diablo
Dunno why I felt I had to add that in.
Hrmmm.. dunno why I felt I needed to add to this thread anyways.
Mike
>It's Raid on Bungalo Bay.
>
>Roger Wong <rog...@netcomuk.co.uk> wrote in article
><5fvef5$cs3$1...@taliesin.netcom.net.uk>...
>> These were great games. I'd like to name a few more that I
>> could play for hours on end.
>>
>> Jumpman (Epyx)
>> Raid over Bungeling Bay (Broderbund)
>> Racing Destruction Set (EA)
>> Elite
Nah, Roger had the name right the first time. Broderbund always had a
thing about the Bungeling Empire and I believe that started with Lode
Runner.
Some of my picks would be:
Wizardry series (Sir-Tech)
(especially Wiz 4:Return of Werdna. First game I remember where you
were the bad guy and those pesky adventurers tried to kill you)
Lode Runner (Broderbund)
Imperium Galactum (SSI)
Reach for the Stars (SSG)
Geopolitique 1990 (SSI) - not sure about the spelling
Bandits (Sierra On-Line)
If someone hasn't guessed yet, these were all Apple II games.
Richard
One of my stand out favorites of the time was Elite. I purchased it over
another game because it weighed more. I can't remeber what the other game
was now, but I think I made the right choice. I simply never got tired of
playing this game. It was original in so many ways, the open ended story,
the huge universe, the style of flight control. So many games have tried to
capture all that was great about this game and failed (I hope they keep
trying though).
Some of my other weighty favorites were:
Falcon - Way ahead of it's time. I never had an AT, but I thought it was a
bold move to release Falcon AT, pushing the hardware envelope.
Ultima IV, which I played so much I would start to dream in the top down
movement mode.
Bard's tale 1-3, which I also played so much it affected my dreams, now
they all took place foward scrolling grid moment mode. I still have a
folder of graph paper maps and notes for these games somewhere. (okay, so
these were in small light boxes, I did not say it was a absolute rule :)
Moebius (sp?)1&2 - one of origin's best, didn't have the legacy of the
Ultima games, but an excellent, innovative cprg (also ahead of it's time).
I would put Ultima 5 first, but only because that's the first one of the
second trilogy (which had a decidedly different flavor than 3 which I also
played). I played Ultima 4 afterwards, but had much more fun with 5.
*Wonderful documentation!*
: Bard's tale 1-3, which I also played so much it affected my dreams, now
: they all took place foward scrolling grid moment mode. I still have a
: folder of graph paper maps and notes for these games somewhere. (okay, so
: these were in small light boxes, I did not say it was a absolute rule :)
I still have these (and U5) for Apple 2+. Great games, taking the best
of what Wizardry started (I have Wiz 1 for Apple also, are these collector's
items?) and extended it. Never solved BT3 just because I got all the way
to the end, died, and then realized I'd missed marking down where *1* of
those statues were in that awful last dungeon.
I have most of the BT3 maps but not all since some of them were so trivial
as to be not worth writing down. I do have to say I really appreciated
the advent of the auto-mapping features. It was a challenge to keep
track of where you were in the dungeon, but I liked puzzle solving better.
: Moebius (sp?)1&2 - one of origin's best, didn't have the legacy of the
: Ultima games, but an excellent, innovative cprg (also ahead of it's time).
I never got to play that one, though I remember the ads in SoftDisk (anyone
remember that one?).
Regards
Mark Norton
--
===================+=========================================================
Mark D. Norton | Gravity is a harsh mistress
Cheryl Norton |
mno...@netcom.com |
=============================================================================
Yes they are collectibles. (The Ultimas especially.) The key is
to find the people who want to buy the games. For example, me <big
grin>.
If you get the newsgroup you might check in alt.games.classic-
crpgs.
Edward
--
Edward Franks | efr...@msn.com
-=={MDLAM}==- | xy...@ponyexpress.net
Fortran Dragon of the -==(UDIC)==- | Time is money, sell
Microsoft Certified Product Specialist | your thoughts today
Heres some for your newsreading pleasure....
1.Cannonball Blitz
2. Taipan
3. Sundog
I still remember being beaten up and robbed for 16 million dollars in
Taipan!
Later
P
How else to justify the hundreds, nay, thousands
of hours spent during that time, for which you
can show no productivity? <g>
I might be into the early 1990s or so, here
on a couple of these--all of them are mid-late
80s at any rate (all are PC titles):
1) Falcon (the original)
2) Ultima V (still the best of them all, I think)
3) Gunship (my very FIRST game)
4) Whatever that Lucasfilm release prior to BoB was--Battle over
Midway, or something?
I played Falcon and Gunship on a monochrome monitor,
with CGA graphics. Four shades of green. <g>
snip
Er, I presume you meant to say that Ultima 5 was the first game in the
second trilogy which you played, not "the" first game in the second
trilogy, which would of course be Ultima 4.
For its time, I still think that Ultima 2 was the most revolutionary,
compared to other games available at the time it was released. And it
was virtually entirely done by one guy, Richard Garriott. Those days
are long gone, at least for big commercial releases.
Desslock
--
Summer Games was a blast....Pole Position was good......how about
M.U.L.E or does that go without saying.........I also enjoyed
Panzer Strike and Rails West!
I can't argue much with U5. I might select U3, but that's the only Ultima I
finished; count this as a sentimental vote. :-)
--
William Harris
Neil Fradkin <nf...@nacs.net> wrote in article
<01bc2e51$9424ce40$4a01...@nfrad.tmwsystems.com>...
> Ah the eighties, perhaps the golden age of the pc and pc gaming. When the
> worth of a game was measured by the weight of it's box.
>
Yes! Someone else who compared box weight.....I did just about every time
I purchased
a game....I can still picture myself in the store hefting a box in each
hand trying to discern
which one was heavier...........
top ten of the eighties
1. Ultima 4
2. M.U.L.E
3. Ultima 2
4. Wasteland
5. Pirates!
6. Bard's Tale 2
7. Airborne Ranger
8. Might and Magic 2
9. Wizard's Crown
10. Might and Magic 1
Does anyone know where to get mobieus for the pc?
I never played this game because I never get it to work on my c-64.....
I tried multiple copies but it always froze up while loading.......
Just my humble thots
Gouge
>Hey, you forgot the greatest RPG of all time, Wasteland. They don't make
>them like that anymore.
I loved that game! I'm still eagerly awaiting the sequal ;)
Another of my favorites was Sundog : The Frozen Legacy. Anyone else
remember that? I think I still have all of these around here
somewhere...
Be Safe!
1*
Scott S. Atkins
<scott_...@pipeline.com>
Pursuant to U.S. Code, Title 47, Chapter 5, Subchapter II, ß227, any and all
nonsolicited commercial E-mail sent to this address is subject to a fee of
$500.00 U.S. E-mailing denotes acceptance of these terms.
Consult <http://www.law.cornell.edu/uscode/47/227.html> for details.
I wholeheartily second (third, etc) many of the games brought up here.
So much of my childhood was wrapped up in these. Instead of parroting
another top ten list, let me try and throw out a few that I haven't
seen mentioned much (not all necessarily my favs, but certainly worth
an honorable mention).
M.U.L.E. (Okay, this one's been mentioned, but I couldn't skip it ;)
Archon (Action. Strategy. Fantasy Setting. Wow)
Colonial Conquest
Crusade in Europe (For the apple)
Racing Destruction Set (Great Track builder, and cool game too)
Mail Order Monsters
Mission Impossible (Another visitor . . . )
Raid Over Moscow
BeachHead
Autoduel
Prince of Paravia (Feudal economics for the Apple)
Zork
Karateka
Dino Eggs (Very good platform game)
Choplifter
Blue Max
Pitfall
Adventure (For the Atari 2600)
Bruce Lee
Space Taxi
And, of course, all of the Ultimas, Wizardrys, and Phantasies that have
been mentioned already.
I could probably go on (and on), but looking at this list
really makes me wonder:
"Were the games really that much better back then, or am I just
being nostalgic about my past?"
There were certainly a higher *percentage* of good games back then,
but PC games weren't the money-maker that there are today. Nowadays,
I must sift through a bunch of mediocrity in order to find a gem.
Those were the days, my friends.
Steve H. (Who probably missed a few favorites and will kick himself
later)
: Er, I presume you meant to say that Ultima 5 was the first game in the
: second trilogy which you played, not "the" first game in the second
: trilogy, which would of course be Ultima 4.
Oh of course. I got into that parenthetical comment about the difference
between the first and second trilogies and then lost my original thought.
Yes 4 was the beginning of the second trilogy, however I played 3 and
then skipped to 5 since it was the newest out at the time.
: For its time, I still think that Ultima 2 was the most revolutionary,
: compared to other games available at the time it was released. And it
I'd agree here. The previous big adventure hit was Wizardry which started
the 3-d 1st person craze (which I suppose was the ultimate genesis for
the Doom games). U2 was the first tile based, top down view adventure
game which was not chintzy about the graphics. Plus it introduced the
idea of having intelligent (or reasonably so) NPC's.
Plus, it would run in 48k (or less?). Put that in your pipe and smoke
it Microsoft :).
At the time I got Wizardry (birthday gift) I also had the choice of
Ultima 2. Wish I could have gotten both.
: was virtually entirely done by one guy, Richard Garriott. Those days
: are long gone, at least for big commercial releases.
Well some of the breakthrough things are still done by small teams. id
started that way. Seems though that the small teams that do great things
begin to have ego problems afterwards (IMHO of course).
Wow, games of the 80's? I remember a lot of them on my old Apple //. Lets
see, there's:
1. Ultima I through V (all on the Apple)
2. Bard's Tale
3. Wasteland <==== Can't believe no one said this yet
4. Wizardry Series (The grand-daddy of RPGs?)
5. Temple of Apshai
6. Crush, Crumble and Stomp!
7. Summer Games
8. Elite
9. Sabotage - remember this one, the gun in the middle of the screen where
you try to shoot the parachuters before they get to the ground?
10. Choplifter
11. Heist
12. Drol
13. Karateka
14. Miner 2049er
15. Original Castle Wolfenstein - Wolf 3D fell way short of this game.
Even Doom and Quake, with all their graphical glory, fall short!
16. Sneakers - remember this title??
17. Larry Bird vs. Doctor J -- is this the first PC Basketball game?
18. Gumball
19. Dino Eggs!
20. I could keep going =)
Remember when EPYX and Broderbund were the big names in computer games?
Sigh, games today lack the depth that games yesterday once had. Instead,
you get a lot of full motion video and nice graphics, but at what expense?
We've also been cursed with the constant "me-too's" and clones upon clones.
I'd be hard pressed to come up with a list of games in the 90's that would
rival those of the 80's.
-Ken
--Nathan (Does ANYONE else remember this game?)
______________________________________________________________________________
Kinslayer Dragon | "All was shattered, and all but memory lost, and one
-==(UDIC)==- | memory above all others, of him who brought the Shadow
satan | and the Breaking of the World. And him they named
@csd.uwm.edu | Dragon." ----Eye of the World
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No, the games were WORSE back then. However, since they represented
a huge leap over what came before (i.e. nothing) they had great
appeal WHEN YOU WERE PLAYING THEM. Nowadays since you have experience
with such games the new ones do NOT represent a significant leap
beyond the previous ones, so each game's appeal is not much greater
than the last.
- analogy: a cup of water is more appealing to someone
who has none than a quart of water is to someone who has plenty.
- analogy: my first wreck-of-a-car had more appeal than my current one.
== Kids of today prefer today's games over yesterday's. ==
Yes, you are also being nostalgic:
"Things aren't as good as they was, and never were" :)
"Nostalgia isn't what it used to be" :)
- Louie
: No, the games were WORSE back then. However, since they represented
: a huge leap over what came before (i.e. nothing) they had great
: appeal WHEN YOU WERE PLAYING THEM. Nowadays since you have experience
: with such games the new ones do NOT represent a significant leap
: beyond the previous ones, so each game's appeal is not much greater
: than the last.
Snip!
Please insert IMHO in your posts Mr. Landel.
I have my copies of the Zork series of text based games and
pull them out from time to time and still find them in many
ways better than their so called modern counterparts.
IMHO many of the older games had better plots and were more challenging
because the authors/designers had to show great creativity with little
or no eye and ear candy. The Zork series represents the best of that
period since it grabbed me and many others with its story and twists.
They still have that effect today, even after I have seen the modern
gee whiz games of today.
Your examples fall apart when one considers:
People enjoy classic books even after we have Radio, TV, Movies, and Computers.
People still enjoy the original Star Trek despite the Next Generation.
People still enjoy recordings of old radio programs despite TV.
People still enjoy classic old cars despite all the new ones produced.
New or Differnt does not always mean better quality or greater enjoyment.
To back hand people because they find elements of older computer games
superior to what is available today is IMO just plain ignorant.
If your theory was true then anytime I or any one else pulled out a
copy of Zork or other old game we should be gravely disapointed because
it does not have the gimmicks of today and the mist of first love has
lifted. There are some old games, which this is true, but then there
are classics that do not tarnish because the game play is wonderful
without all the candy coating of today.
I also have on my HD CGA games "No Greater Glory" by SSI and
"Decisive Battles of the American Civil War" by SSG along with
modern civil war games: AoR by SSI, BGG & BGS by Talonsoft,
R.E. Lee by Sierra and Civil War by IM. Those older games are
there because they have great play value and certain qualties
that the new games just don't have.
Sorry Amigo, but IMHO some of those older clearly have merit
and outstanding qualties compared with todays products in
actual side by side play, not through the vail of Nostalgia.
Robert R. Ruth
Construction Management Major
Colorado State University
bob...@holly.colostate.edu
"Expert: An individual that has made all the possible mistakes in their field"
PS. I also still can waste hours playing the PC versions of those classics
PAC MAN .......... etc 8-)
Yup, it's Deathlord! I can't believe someone else besides me liked this
game! This was one game that I bought and played with I couldn't find
any of my other friends liked, though we all loved Ultimas.
>of like an Oriental Ultima, in a manner of speaking. The combat was a bit
>more simplistic than the Ultima at the time (U4 I believe), but it was still
>a great game, or so I thought. One of the things that I enjoyed about it
>was that the land was simply huge (or so it seemed). There were many
>continents that weren't on the map that they provided, and there were all
>kinds of different terrain, and the game was HARD! I remember getting
>really far, over the course of weeks, and I still kept finding new stuff or
>stuff that I wasn't powerful enough to explore yet or whatnot. I would LOVE
>to have that game for an Apple emulator. I might actually be able to finish
>it now (back then I had minimal CRPG experience, mostly stemming from U3 and
>U4).
Yup, agree with you completely! Remember the town to the south east
of the main island that had the bunch of skeletons? I spent so much
time there trying to get EXP for my characters. I never did finished the
game, I think I was waiting for the Clue Book from EA but it never was
published. During those days, Trip Hawkins was still the CEO of EA, and I
used to write EA often, even knew a guy in Support named David Bamburger
who always wrote me back and was real helpful: he even mailed me some of
the Deathlord world maps that was supposed to be in the Clue Books!
I think each island had a distinct "trait", such as being snowy/icy,
and some were hot/desert, etc.
Amazing some of the things you recall from your childhood when you can't
even remember what happened last month!
I think my Ronin is still using that Katana, wondering if I'll ever come
back to play with them. I think the Oriental/Japanese theme of the game
definitely added a sense of mystery for me, not knowing what a Katana
is (at first) and to discover that it is an ass kicking sword was cool!
Nathan, thanks for triggering my memory of this game! Now I just gotta
go back to my parents' house and get my Apple IIe and IIgs back from
my old room!
>--Nathan (Does ANYONE else remember this game?)
>______________________________________________________________________________
>Kinslayer Dragon | "All was shattered, and all but memory lost, and one
> -==(UDIC)==- | memory above all others, of him who brought the Shadow
> satan | and the Breaking of the World. And him they named
> @csd.uwm.edu | Dragon." ----Eye of the World
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jimmy
--
Jimmy Shaw
js...@uci.edu
-------------------------------------------------------------------------
>In article <5g6ob5$1...@uwm.edu>,
>Nathan Louis Salzman <sa...@alpha2.csd.uwm.edu> wrote:
>>One game that I recall spending a LOT of time with, that I don't think I've
>>ever seen ANYONE mention here, was a title by EA for the Apple 2, called
>>Deathlord (I am fairly certain it was called that, anyway :). It was kind
>Yup, it's Deathlord! I can't believe someone else besides me liked this
>game! This was one game that I bought and played with I couldn't find
>any of my other friends liked, though we all loved Ultimas.
Hmm, wasn't that programmed by Al Escudero? Check the box... he's
running an ISP/games thingy in Vancouver now at www.iceonline.com =).
Speaking of which, his partner is Kris Hatlelid, who made Frantic Freddie
for the C64 =).
--
Chris Foley (chr...@uniserve.com)
IMO, a post that is clearly an opinion needs not necessarily be
so labeled. IMHO my name is Landale.
> IMHO many of the older games had better plots and were more challenging
> because the authors/designers had to show great creativity with little
> or no eye and ear candy. .. snip ..
Good point. There were some good games. IMO new games are more often
than not MORE challenging and show greater creativity. Just because
the challenge and creativity is often overshadowed by (IMO useless)
eye and ear candy doesn't reduce its presence.
I have not found the simple linear plots of old games to be better
than more modern games, which are generally more complicated and
spatial.
>
> Your examples fall apart when one considers:
>
> People enjoy classic books even after we have Radio, TV, Movies, and Computers.
> People still enjoy the original Star Trek despite the Next Generation.
> People still enjoy recordings of old radio programs despite TV.
> People still enjoy classic old cars despite all the new ones produced.
>
My point about computer games have NOTHING to do with the above
(true, if inapplicable) examples above.
- Modern Authors have little advantage over older ones; so modern
novels are little better than old ones.
- If the original Star Trek was nearly as good as Next Generation it
would still be on, marketing to the young ones who haven't seen it.
I ENJOYED the original more then the NEXT (I'd sit enthralled ...),
but the NEXT is VASTLY superior in every way I can think of
(except originality): better stories, character development,
intra-episode threads, cinematography, etc.). Young viewers prefer
the NEXT, because it is BETTER. Much BETTER.
- Few people enjoy old radio shows over modern TV. I recently
enjoyed some old "The Shadow" episodes, but I still prefer TV.
- The biggest appeal to classic cars is the fact that they are
"Classic". Nostalgia is very strong here, IMO. Modern cars
are superior to older cars in most ways. If this was not the
case then they would still be selling newly made, old style cars.
There are few being sold new.
I enjoyed my first rat-and-ramble 1 speed bike more than I enjoy
my current 12 speeder. But the 12 speeder is clearly superior.
========================= IMO: ==================================
==== You confuse "MORE ENJOYABLE at the time" with "BETTER" =====
==== You confuse "BETTER" with "ABSOLUTELY ALWAYS BEST" =====
==================================================================
> New or Differnt does not always mean better quality or greater enjoyment.
Agreed. In fact it has nothing to do with quality or greater enjoyment;
just marketing appeal. "Oh! Lets get Improved Tide, its NEW!!"
> To back hand people because they find elements of older computer games
> superior to what is available today is IMO just plain ignorant.
I found this offensive. I backhanded nobody. I did not in any
way say that all aspects of modern games are superior to all
aspects of old games, and I ridiculed no body at all.
> If your theory was true then anytime I or any one else pulled out a
> copy of Zork or other old game we should be gravely disapointed because
> it does not have the gimmicks of today and the mist of first love has
> lifted. There are some old games, which this is true, but then there
> are classics that do not tarnish because the game play is wonderful
> without all the candy coating of today.
Just to be picky my statement cannot be both an "opinion" and a
"theory".
Even if it was a theory than you conclusion that one would ALWAYS be
disappointed does not follow.
Again you are confused as ==== above ====; at least IMO.
I'd bet that the vast majority of people who play Zork now are those
that played many years ago.
> Sorry Amigo, but IMHO some of those older clearly have merit
> and outstanding qualties compared with todays products in
> actual side by side play, not through the vail of Nostalgia.
Yes, old games have merit, Amigo. But if they were comparable to modern
games they would still be selling significantly, especially since
the per-unit price is low (imprinting a CD is cheap) for games
long since beyond their expected market time. There are PLENTY
of young players looking for good cheap games. But they sell little,
rarely stand-alone, usually as part of a (IMO nostalgia) package.
As common ground I agree with what I have inferred from you post
that modern games waste too much of our money, response time,
and disk space with useless Eye and Ear candy. Huge files full
of pretty pictures, FMV, and lost of silly music makes me
hate the money I spent on it.
I stand by my statements:
- Modern games are (mostly) superior to older ones.
- The fact that older games THEN were often more enjoyable than
modern ones NOW is mostly due to the reality that the concept of
computer games was more new and exciting than it is now, making
ANY game more ENJOYABLE then than the same game now.
- Many people enjoy games NOW they used to play THEN because of
Nostalgia. (Nothing wrong with this; I do it!)
- Few OLD games are played as new NOW because they are generally
inferior to the more recent games.
> "Expert: An individual that has made all the possible mistakes in their field"
IMO an excellent quote.
BTW, adding an "H" ("humble") to IMO adds a strong element of sarcasm;
at least IMHO. If you agree than perhaps be more selective.
- Louie
I saw somebody mention Temple of Apshai, but how could all of you have
forgotten *Telengard* The 20 minute wait while it slowly counted to 432
on my tape drive made it all the more fun. So did the utter
pointlessness of the game. endlessly killing 235th level giants (etc.)
And what about the old C64 magazines that would come with, like, 5 page
long programs that you had to sit and manually type for hours and hours
(probably why I wear glasses) to get a product like... Zuider Zee!
Anybody remember that one?
Bryce
When I think of the 80, I have to think of commodore cbm and Tandy
trs80. When I made my first steps into computers the ibm pc was
unpayable.
The first computergame i played was surely the most fun for me because
it was something completly different:
It was space invaders on an cbm I think with 4kbyte of memory,
monochrome using the ascii patterns.
The next great game was a vertical scroller: Scramble
I changed to trs80.
I remember some text-only adventures all made I think by Scott Adams but
i am not sure about this. But these adventures really hold me nights at
the computer.
There was another game, I think something with cosmic... It was the
first kind of 3d shooter in space like WC or xwing. It had an hair-cross
some lasers and a first person view. But very limited graphics etc.
In fact I had to use my own fantasy to bring these computer games to
live, but we were dreaming about spectacular graphics using some colours
and high resoulution of let me say 300*300 pixels, network play, etc.
When you look the film tron by disney, wich was really high end in these
days, you will see that the games standard now is absolutly incredible
and higher then I ever expected.
Nice trip in the past
Markus
1. Their Finest Hour (LucasArts)
2. Mean 18 (Accolade)
3. NFL Challenge (XOR)
Back then, I played a lot of sports games. Now, it's all strategy or
wargames.
Gregg Charlton
------------63DA1E624570
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I would have to say these were my favorites of the 80's
1. M.U.L.E.
2. R.O.B.B - Raid on bungeling bay (
3. Paradroid
4. Ultima's (all of em)
5. Druid
6. Racing Destruction Set
7. Uridium
8. Master of the Lamps
9. Boulderdash
10. Wizard of War
------------63DA1E624570
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<HTML><BODY>
<DT>I would have to say these were my favorites of the 80's</DT>
<DT> </DT>
<DT>1. M.U.L.E.</DT>
<DT>2. R.O.B.B - Raid on bungeling bay ( </DT>
<DT>3. Paradroid</DT>
<DT>4. Ultima's (all of em)</DT>
<DT>5. Druid</DT>
<DT>6. Racing Destruction Set </DT>
<DT>7. Uridium</DT>
<DT>8. Master of the Lamps</DT>
<DT>9. Boulderdash</DT>
<DT>10. Wizard of War</DT>
</BODY>
</HTML>
------------63DA1E624570--
Wasteland
Ultima IV & 5
Might and Magic 1
Bard's Tales
I believe my favorite of all of them was:
The Magic Candle....
I can't believe I'm the only one who mentioned it. Maybe because it was
THE first game I ever played that needed a patch (they sent me another
5.25" floppy disk one to correct the problem).
Others I really enjoyed were:
Legacy of the Ancients
Hitchhiker's Guide to the Galaxy
Autoduel
and
Leather Goddesses of Phobos
All played on a "portable" C64 with a built in disk drive and 5" color
monitor.
--
****************
Snowden Wyatt
swy...@azstarnet.com
Matt
And what's even more amazing is that this was actually an excellent game. The
gameplay was engrossing, and the control scheme was effective. I loved how
the equivalent of the pole vault was vaulting over a carnivorous dinosaur's
head, who would munch you if you didn't get enough height.
+------------------------+--------------------------------------------+
| ---------------------- | "That men do not learn very much from the |
| Brett M. Carlisle | lessons of history is the most important |
| carl...@bio.fsu.edu | of all the lessons of history." |
| ---------------------- | - Aldous Huxley, Collected Essays, 1959 |
+------------------------+--------------------------------------------+
Yep. Compute's Gazette it was called. I type as fast as I do now, because of
those programs I would type in from the magazine. I can't remember the name of
the game, but I think the largest program the magazine had for you to type in
was several pages. It was a text adventure.
Yeah if you count eye candy as a significant leap. Let's face it,
with what the programmers in those days had to work with, they
produced games which were better plotwise and less buggy compared to
what we have today. In those days, you couldn't afford to release a
program with blatant bugs and say "Oh we'll have a patch for it
soon...". That was an invitation for bankruptcy. Word of mouth was
just as good then as it was today. Anybody still smarting from BC3K
if they didn't listen to the general opinion of it from the
newsgroups?
And for all the processing power and memory we have today, I have not
seen any program which makes full use of those capabilities. Sure we
have Megabytes worth of disk space to put games on (Gigabytes soon
when DVD drives come out) and still byte for byte today's programmer
haven't used it as efficiently as they did in the 80's with 5.25"
disks. We have full motion video and better graphics but that doesn't
make the game any better. If that was the case I'd stick with a game
console and be happy with it. In many games today, the video/graphics
parts have taken over completely at the cost of its story/plot and
playability.
It's gotten so bad that I dug my 386 out of storage and downloaded an
Apple emulator and a whole slew of "bug-free" programs from
ftp.asimov.net . Yes, I'm playing Apple II games on my IBM.
Richard
>
> It's gotten so bad that I dug my 386 out of storage and downloaded an
> Apple emulator and a whole slew of "bug-free" programs from
> ftp.asimov.net . Yes, I'm playing Apple II games on my IBM.
>
> Richard
Don't worry. I'm playing arcade ROMS from the '80-ies on my P75. :)
And we're not the only ones.
Cya,
--
Johan List -- (Ice rocks hitting hull) - "Captain, we're being hailed."
Email: jl...@xs4all.nl
jal...@fwi.uva.nl
Amazing.
Pirates! was pretty cool too.
--
Saam Tariverdi - sa...@icode.com
http://www.icode.com/shock
(My Unofficial System Shock Page)
Salt the Fries...
T. Fraser "Admiral" <tfr...@mgl.ca> wrote in article
<02193b65$d3faffc0$b184f6c7@frasert>...
> It's Raid on Bungalo Bay.
>
> Roger Wong <rog...@netcomuk.co.uk> wrote in article
> <5fvef5$cs3$1...@taliesin.netcom.net.uk>...
> > Kelly McWethy <ko...@msw0.attnet.or.jp> wrote:
> >
> > >Archon I&II
> > >M.U.L.E.
> > >Mail-Order Monsters
> > >Karateka
> > >Pirates (the original)
> >
> >
> > These were great games. I'd like to name a few more that I
> > could play for hours on end.
> >
> > Jumpman (Epyx)
> > Raid over Bungeling Bay (Broderbund)
> > Racing Destruction Set (EA)
> > Elite
> >
> > Few modern games can keep me as occupied as these once did.
> >
> > best,
> >
> > Roger Wong +44 (0)1869 369083
> > usa Psc 50 Box 475, APO, AE, 09494
> > england 9 Sheen Cl, Caversfld, Bicester, OX6 9FP
> >
> > http://www.netcomuk.co.uk/~cncfaq
> > The C&C: Red Alert Strategy Guide
> >
> >
>
Absolutely, given what they had to work with. Yes, less complicated
means less buggy. No, I don't agree that the plots were better.
Some, yes; most, no. At least IMO.
> And for all the processing power and memory we have today, I have not
> seen any program which makes full use of those capabilities. Sure we
> have Megabytes worth of disk space to put games on (Gigabytes soon
> when DVD drives come out) and still byte for byte today's programmer
> haven't used it as efficiently as they did in the 80's with 5.25"
> disks.
Yes, byte for byte games yesterday were VASTLY superior to games today.
But then again $ for $ our WW1 army was more effective than ours today.
So what? "Byte for byte" comparison is irrelevant. $ for $ games take
up LESS space than they did years ago; but so what!
"Failing to make full us of today's capabilities" is a very strong
tendency in computing today, and is by no means a unique feature
of the computer game industry. Its cheaper to design and buy more
disk space than to pay programmers extra to reduce the size of
their programs.
> We have full motion video and better graphics but that doesn't
> make the game any better. If that was the case I'd stick with a game
> console and be happy with it.
For FMV and animations I agree. What a waste.
For Graphics I somewhat agree. Good Graphics do improve the game a
little, if in no other way as to allow better distinctions between
similar objects.
> In many games today, the video/graphics
> parts have taken over completely at the cost of its story/plot and
> playability.
If you change "taken over completely" with "mostly taken over"
I would agree. Playability is naturally reduced when the complexity
of the games increased. Its just that increases in playability
have not kept up with complexity.
== The sensationalism of today's games is vastly greater than
== yesterdays; and this adds little to its "game-ness." However,
== the true "game-ness" of today's games have also increased, but
== this increase is overshadowed by the sensationalism.
- Louie
--
- Matt (henn...@thoughtcrime.com)
<em><a href="http://www.cloud9.net/~hennessy">My mildly useful page</a></em>
"Funny, how just when you think life can't possibly get any worse,
it suddenly does." -Marvin, HHGTTG
As for good RPG's, Bard's Tale will always hold a special place in my heart.
My personal favorite is Nethack. It's the first game I ever played on a
computer
and it's still addictive. Available at no cost (source code optional)
for more
computer OS's than I care to list. It's graphics aren't impressive, but
then,
it doesn't need flashy packaging to be an excellent game.
And I still haven't seen a match for some of the mid-ultimas yet. (4 &
5)
I wonder. Are people buying better and better computers to play the
flashy
games nowadays, or are the games getting more graphics intensive because
(some) people are getting better and better computers (to play the
flashy games).
My personal pet pieve is when a company puts 99% of their effort into
making a
pretty game, then skimp on the playability and plot. Ever play Anvil of
Dawn?
A very pretty game indeed, but there's really nothing to it.
--
Inexperience can be overcome. | Madman: n.
Ignorance can be enlightened. | 1) Intelectually independant
But Prejudice will destroy you. | 2) dh...@wlc.com
| 3) The one who wrote this message
In the case of puzzles/text adventures, it was actually faster to just read
the program and "run" it in my head, possibly entering the part of the program
that decrypted the data... that's how I learned to program.
This game had a balanced game play, drop dead gorgeous graphics (at the
time :-)) and lastability.
The sequels were really a blemish on a great idea.
The other great game was Moria (shareware) again for the Amiga. It had
simple graphics (unlike the PC ascii version) but was addictive as all
hell. The Balrog I never did defeat.
> No, the games were WORSE back then. However, since they represented
> a huge leap over what came before (i.e. nothing) they had great
> appeal WHEN YOU WERE PLAYING THEM. Nowadays since you have experience
> with such games the new ones do NOT represent a significant leap
> beyond the previous ones, so each game's appeal is not much greater
> than the last.
IMHO: First of all the graphics were a lot worse back then, (duh) but
what they did with those horrible graphics was something that still
amazes me, one definate thing I can point out is back then a lot of the
games (at least the ones I chose) had completion times in the hundreds
of hours, and most games at this point with all the awesome graphics
awesome sound, ect have completion times (on average) in the 20-30 hour
range if your lucky! I really dont remember if all these games were
from the eighties or not (its been a while)
(harkening back to the commodore 64 here)
Pools of Radience
shogun
Rogue (on my friends ibm)
Moria (on another friends Amiga)
Faerie Tale (got kickd out of a computer store for playing it 6 hours 1
day (amiga))
Mail order Monsters
Paradriod (i think thats its name)
bards tale series
Starflight
Heck I remember when I used to run a bbs, and i was considered to have a
HUGE file base, I had one of the 1581 drives on my c-64 with 2400 bd
modem, (woohoo a whopping 808k of storage!!!)
Norsehawk
http://www.geocities.com/Area51/1498
>bards tale series
You know, nowadays, there are games that forces you to play for hours
to do menial tasks towards a goal. Then there are games that YOU decide
how much time to spend on the games. Like Civilization, which came out
about 1991 or so. You may not have conquered the world, but you could
always save the game and continue another day, right? Well, CIV was so
addictive, I had it on my computer in my dorm room and whenever friends
started to play it, they'd be still on the damn computer in the wee
hours of the night.
Well, what I'm getting at is this is the same "addiction" that the bard's
tales series brought about with me. Typical RPG game where you kill, you
get experience points. You decide how long you want running around spending
time killing to achieve points, upgrade ratings, picking up magic items,
to complete your final tasks. Where else can you kill 4 groups of 99
barbarians with 6 characters and a NPC.
Games that MAKE you perform these menial tasks takes you the player away
from the enjoyment of the games.
MEAN 18, the golf game that started all golf games. PGA golf came right
after. Then there was that one golf game with the "You hit the tree, Jim"
Mechwarrior I.
Earlier than these, there was Lode Runner. You could design your own
levels. Cool.
Oh wow, I'd forgotten Lode Runner. What a great action game! Not only
did you have to have good reflexes and think fast, you had to think
HARD. Some of those levels were absolutely fiendish. I got the remake
by Sierra and it's pretty good, but just doesn't have the same feel.
Lode Runner by Broderbund should be in the list certainly.
Regards
Mark Norton
--
===================+=========================================================
Mark D. Norton | Gravity is a harsh mistress
Cheryl Norton |
mno...@netcom.com |
=============================================================================
--
Keith Morrison
lone...@nbnet.nb.ca
How about it's ancestor, Star Blazers!
Also, RobotWar. You used a simple language to program
your own robots and fight them against each other.
Suprised noone has replicated this type of game.
--
--
=================
can...@netcom.com
Bye
"`-/")_.-'"``-._ Stefan Müller
. . `; -._ )-;-,_ Phone : [++49] (0)271-2380088
Dragon (*_,)' _ )`-.\ ``-'eMail : ste...@studm.hrz.uni-siegen.de
to be ! _.- _..-_/ / ((.'
((,.-' ((,/ Do radioactive cats have 18 half-lives?
Bards Tale
Alternate Reality (City & Dungeon)
RR Tycoon!
Autoduel
Seven Cities of Gold!
Wizardry 1
Any Infocom game (Zork Rules!)
Racing Destruction Set
Pinball Construction Set
Archon 1
Defenders of the Crown
etc etc....
Doug Reed <dr...@panda.uchc.edu> wrote in article
<5gceb7$i...@threed.uchc.edu>...
> Best game of the 80's?
>
> MULE! Can't believe nobody has posted this one. Even worse than
> people forgetting Wasteland
>
> Other winners:
> F-19 Stealth Fighter
> F-15 Strike Eagle
> Falcon (the original, not 3.0)
> Pirates
> Pools of Radiance
> Wasteland
> Ultima III
> Impossible Mission
> Breach
>
> Doug Reed
> dr...@panda.uchc.edu
>
>
>
Ick.. I forgot to mention...
Wasteland (one of my all-time favourites..)
Bard's Tale 1,2,3
--
Will Kim MediaLight Inc.
wk...@medialight.com 20 Queen St W, Suite 208
416.598.3200 / 1.888.999.ADSL x222 Toronto, ON M5H 3R3 Canada
Designers Of The 1st ADSL PC Card http://www.medialight.com
The Opinions And Comments Written Above May Not Represent The Company.
Archon 1 & 2
Mail Order Monsters (This was too cool.. I wish there was a sequel)
Mission Impossible 1 & 2 (The first one used to give me the creeps)
Raid Over Moscow
Autoduel
Ultima 5 (followed by 4)
Wizard (? Similar to jumpman but with spells and things)
Speedball
Defender of the Crown
--
The best computer game I played in the early 80's was Zork. No question about
it. Zork also had another powerful argument in its favor: it was available
for almost every computer on the market. Infocom was pretty goood about
putting a version out for the major computers. I don't think they ever did a
version for my beloved Radio Shack Color Computer, but by the time I would have
been worried about that, I had a PC clone. :-)
Ultima 3 came out somewhen in the 80's, and that was a good game.
Starflight! Yes, that was the game I think is deserving of "Best computer
game" of the 80's. It was the first game that made me buy computer
hardware; I got my first computer monitor (as opposed to using an adaptor to
use my television) because of Starflight. A great game.
--
William Harris
AAAAHHHH!!! I remember that one!
Might & Magic 1&2
Sword of Aragon
Darklands (just kiddin')
<><><><><><><><><><><><><><><><><><>
<><><><> bluz...@ix.netcom.com <><><><>
<><><><><><><><><><><><><><><><><><>
> Starflight! Yes, that was the game I think is deserving of "Best computer
> game" of the 80's. It was the first game that made me buy computer
> hardware; I got my first computer monitor (as opposed to using an adaptor to
> use my television) because of Starflight. A great game.
> --
> William Harris
Starflight was great; I was also heavily into Autoduel. Remember
the runs you had to make to the Origin offices? In New Hampshire?
Before that - long before that - there was Choplifter, and some
game where parachutists came down and assaulted your AA gun, sitting
there in the middle of the screen shooting frantically.
I also liked the WWI combat flight sim in the MSFS.
David Pipes
Veteran
Zuider Zee! I remember driving that stupid van around trying to get
them $%^& pumps all working! What a pain in the butt, but oh man, what
fun!!!
Anyone remember "The Last Ninja"? The sound track on that game was
awesome, and there were 7 or 8 full length songs. Sigh...
Tom
William Harris (75176...@compuserve.com) wrote:
[snip]
: Starflight! Yes, that was the game I think is deserving of "Best computer
: game" of the 80's. It was the first game that made me buy computer
: hardware; I got my first computer monitor (as opposed to using an adaptor
to
: use my television) because of Starflight. A great game.
Yes, indeedy! Starflight caused me to buy hardware, too -- my first
color capability. Until Starflight, I'd thought of color capability as
an unnecessary whiz-bang designed to sucker more rubes into buying PC's.
Having seen the game in color changed my mind in a hurry (or maybe
changed me into the rube I am today :)). It changed my amber and black
world into an RGB playground.
--
Sherwood Harrington Voice: (408) 864-8725
Astronomy Department http://planetarium.fhda.edu/astrwww/shhome.html
DeAnza College Cupertino, California, 94087
Nah man! The best game of the 80's was Dungeon Master!!!! =)
tho carrier command was rather interesting...
/Anne - reply to:vay...@osu.edu
One I would add from the early 80's (back in the day of the PET) is Godzilla.
The thing took 20 minutes to load from a casette tape player, but it was
always a round of hilarious fun, trying to kill Godzilla without nuking most
of Japan in the process.
(sigh) I wish I could find these old games on the net somewhere.
Max
"never argue with a fool. Bystanders won't know the difference".
- Billie Mae
>Sigh, games today lack the depth that games yesterday once had. Instead,
>you get a lot of full motion video and nice graphics, but at what expense?
>We've also been cursed with the constant "me-too's" and clones upon clones.
>I'd be hard pressed to come up with a list of games in the 90's that would
>rival those of the 80's.
>
Betrayal at Krondor. I *think* that game out after 1990, but I can't remember
anymore. Best RPG I've ever seen (even better than the Zork series, I
thought).
Tie Fighter is *still* the best space combat game. The Wing Commander series
never quite got the 3-d engine right.
Privateer 1 is a rip despite the horrible space flight graphics.
When did Civ 1 come out? Prior to 1990? Or after?
There were some post 1990 games that were really good, but they're few and far
between - at least in comparison to the 1980's. My challenge nowadays is not
finding a new game at all, but trying to sort through all the crap to find a
single gem. In the 1980's I never bought a game I didn't like - they were all
pretty damned good - but during these last 7 years I've been disappointed far
more often than I've been pleased.
Thought I must add too.
Roadwar2000
Fields of Fire
Telengard the Dungeon (Before I discovered you could hit the run/stop
button and cheat)
Fort Apocalypse
Elite
Summer Olympics
Peter
I started playing computer games in the late 70's and was thoroughly
addicted to the Infocom games. Text based all the way they were loaded
with strategy, atmosphere and fun. Now, don't get me wrong I am a
full fledged Quake fanatic but, I have purchased the collection of old
Infocom games on CD and they are as good if not better than I remember.
There even quite a few of them that I did not play and they truly hold
my interest for hours on end. A graphically gorgeous game that has no
plot, storyline, action, etc. becomes old very, very fast. The current
market is glutted with glitzy games that IMHO just do not have it. They
are either buggy, vapid and/or boring. Good graphics and sound can take
a well made game and make it much better but, I am afraid, it can not
take a bad game and make it good. Not for me anyway.
Steve
Support Darwinism...kill a weakling today!
But still, Elite must be to blame for _my_ wasted youth.
To all the parents out there: Give your kids liquor before they discover
computer-games!
--
John - That's what they all say
john...@stromstad.spammingsux.mail.telia.com <= Anti-spam mode -on-
---
Tom Louie <tlo...@athena.mit.edu> wrote in article
<5gfvtj$j...@senator-bedfellow.MIT.EDU>...
The '80's gave us "King" Richard, the '90's have given us "Doctor"
Smart. Doesn't seem fair, somehow.
The Mighty Davethulu
Scott S. Atkins <scott_...@pipeline.com> wrote in article
<5g5kap$t...@camel2.mindspring.com>...
> "Joel Mathis" <jma...@gate.net> wrote:
>
> >Hey, you forgot the greatest RPG of all time, Wasteland. They don't
make
> >them like that anymore.
>
> I loved that game! I'm still eagerly awaiting the sequal ;)
>
There was a sequal! It was called Fountain of Dreams and was set in
Florida. Sucked big time, though. Thanks to Wasteland, though, I have
high hopes for Interplay's GURPS game.
Huh? Please elaborate. Was it still by Interplay? What was it like? Why did it
suck? I'll have to look around for that one..
Joel Mathis <jma...@gate.net> wrote in article
<01bc32d5$469194a0$1a67...@www.gate.net>...
>
>
> Scott S. Atkins <scott_...@pipeline.com> wrote in article
> <5g5kap$t...@camel2.mindspring.com>...
> > "Joel Mathis" <jma...@gate.net> wrote:
> >
> > >Hey, you forgot the greatest RPG of all time, Wasteland. They don't
> make
> > >them like that anymore.
> >
> > I loved that game! I'm still eagerly awaiting the sequal ;)
> >
>
> There was a sequal! It was called Fountain of Dreams and was set in
> Florida. Sucked big time, though. Thanks to Wasteland, though, I have
> high hopes for Interplay's GURPS game.
>
>
Fountain of Dreams was not a sequel to Wasteland.......It was a game made
by EA using the same engine as Wasteland....Interplay had nothing to do
with
Fountain of Dreams....You were right about the sucking part..........
There is also much question whether Fallout will be GURPS or not...There is
a license dispute and interplay has developed an alternative system for the
game....
However Interplay is still talking with the GURPS people and if the work
out
thier differences They will switch the game back to GURPS.....
There was also another game using the Wasteland engine called Escape From
Hell...
I never played this one but I heard it was much better that Fountain of
Dreams.....
The real sequel to Wasteland was to be called Mean Time but for reasons not
known
to me it was never made....A real sequel is now impossible because
Interplay is no
longer associated with EA.....EA owns the right to Wasteland and refuses to
sell
or liscense them........Thats why Fallout is being called the unofficial
sequel to Wastland...
The only similarity between Wasteland and Fallout, as I understand it, is
the setting...
But I am waiting with baited breath for its release........It'll be
great......
Gouge
>Scott S. Atkins <scott_...@pipeline.com> wrote in article
><5g5kap$t...@camel2.mindspring.com>...
>> "Joel Mathis" <jma...@gate.net> wrote:
>>
>> >Hey, you forgot the greatest RPG of all time, Wasteland. They don't
>> >make them like that anymore.
>> I loved that game! I'm still eagerly awaiting the sequal ;)
>There was a sequal! It was called Fountain of Dreams and was set in
>Florida. Sucked big time, though. Thanks to Wasteland, though, I have
>high hopes for Interplay's GURPS game.
Actually, Fountain of Dreams wasn't a sequel to Wasteland. It had a similar
game engine, but there was nothing else about it, other than it being
post world war, that would make it a sequel. Quite frankly, it pales in
comparison to Wasteland. I think it was Electronic Arts' answer for a
Wastelandish sequel. But none of the Interplay team worked on it. (Remebmer,
EA distributed Wasteland even though Interplay wrote it.)
The sequel to Wasteland, entitled "Mean Time," never made it to the
commercial market. It died as it was being written for the Apple ][.
I, too, was hoping that Interplay's Fallout would satisfy the Wasteland
sequel itch, but with all the game engine (GURPS) mess they're going
through, we may have to wait...indefinitely? Hopefully it won't become
the next "Vaporeware" title like Mean Time was...
For more of the scoop about sequels to Wasteland, Wasteland itself, and
some Fountain of Dreams, too, check out the Wasteland Ranger HQ-Grid on
the internet at:
http://www.csc.lsu.edu/~bassaf/wl.html
Long live Wasteland, THE best game of the 1980s, and may your Uzi never jam...
--
Bernard R. Assaf - bas...@acm.org - http://www.csc.lsu.edu/~bassaf
"Rejoice always, never cease praying, render constant thanks; such
is God's will for you in Christ Jesus." [1 Thessalonians 5:16-18.]
Gouge11 <antr...@rio.com> wrote in article
<01bc331d$619bcd40$ad8260ce@antrobin>...
>
>
> Joel Mathis <jma...@gate.net> wrote in article
> <01bc32d5$469194a0$1a67...@www.gate.net>...
> >
> > There was a sequal! It was called Fountain of Dreams and was set in
> > Florida. Sucked big time, though. Thanks to Wasteland, though, I have
> > high hopes for Interplay's GURPS game.
> >
> Fountain of Dreams was not a sequel to Wasteland.......It was a game made
> by EA using the same engine as Wasteland....Interplay had nothing to do
> with
As I recall, not only did it use the same engine, it was the Ranger in the
Post-Nuclear war setting. That says sequel to me.
Joel Mathis <jma...@gate.net> wrote in article
<01bc332e$c7786680$0167...@www.gate.net>...
The two are very similar, but also very different....The graphics and the
setting were the same....
But it had nowhere near the depth of Wasteland....Wasteland was made by
Interplay, Fountain
of Dreams was made by EA....Interplay claims they had nothing to do with
Fountain....And I
bet if you asked EA they would tell you that Fountain was not a sequel....
It would be like me reading a book and writing a very similar book, same
setting, same style, etc...
and claiming it was a sequel.......
Gouge
http://cgw.gamespot.com/gaming/
redhook
Will Kim <wk...@MediaLight.Com-NO-SPAM> wrote in article
<5gk751$r2n$1...@nntp1.uunet.ca>...
> In article <01bc32d5$469194a0$1a67...@www.gate.net>, "Joel Mathis"
<jma...@gate.net> Said Something About:
> >
> >
> >Scott S. Atkins <scott_...@pipeline.com> wrote in article
> ><5g5kap$t...@camel2.mindspring.com>...
> >> "Joel Mathis" <jma...@gate.net> wrote:
> >>
> >> >Hey, you forgot the greatest RPG of all time, Wasteland. They don't
> >make
> >> >them like that anymore.
> >>
> >> I loved that game! I'm still eagerly awaiting the sequal ;)
> >
> >There was a sequal! It was called Fountain of Dreams and was set in
> >Florida. Sucked big time, though. Thanks to Wasteland, though, I have
> >high hopes for Interplay's GURPS game.
>
> Huh? Please elaborate. Was it still by Interplay? What was it like? Why
did it
> suck? I'll have to look around for that one..
EA released it themselves like they distributed the original. Brian Fargo
had nothing to do with it. I didn't get to far into it because it was
irritating to play. Alot of micromanagement if I remember correctly. You
won't find this one in the Interplay anthology and is better left
forgotten.
>Joel Mathis <jma...@gate.net> wrote in article
><01bc32d5$469194a0$1a67...@www.gate.net>...
>> Scott S. Atkins <scott_...@pipeline.com> wrote in article
>> <5g5kap$t...@camel2.mindspring.com>...
>>> "Joel Mathis" <jma...@gate.net> wrote:
>>>>Hey, you forgot the greatest RPG of all time, Wasteland. They don't
>>>>make them like that anymore.
>>> I loved that game! I'm still eagerly awaiting the sequal ;)
>> There was a sequal! It was called Fountain of Dreams and was set in
>> Florida. Sucked big time, though. Thanks to Wasteland, though, I have
>> high hopes for Interplay's GURPS game.
>There was also another game using the Wasteland engine called Escape From
>Hell... I never played this one but I heard it was much better that
>Fountain of Dreams.....
I played EfH a few times back in 1990 on a friend's computer. The plot--
you're girlfriend is captured by demons and taken to Hell. And of course,
you just happen to be able to follow her to rescue her! You team up
with the likes of Genghis Khan, Stalin, Lenin, and an assortment of other
history book leaders that for some reason are in Hell.
One of the neat things about this game was that armor was used up. For
example, you could grab a trash can lid and use it as a shield. Well,
if the demons of hell beat on it enough, it was ripped to shreds and you
lost it!
I heard from someone on comp.sys.ibm.pc.games.rpg that you could port
characters from Wasteland into Escape From Hell--is this true? Does anyone
know for sure if this is possible? I'd love to take Mad Dog Fargo and
Mayor Pedros for a tour of duty through the fire pits of Hades itself.
Of course, in Escape From Hell, you only had three character slots, and since
one of them had to be you (whose girlfriend is captured) it takes a bit
of the freedom of traveling companions out of the game. IIRC, Genghis Khan
was a wuss anyway, always getting killed!
>The real sequel to Wasteland was to be called Mean Time but for reasons not
>known to me it was never made....A real sequel is now impossible because
>Interplay is no longer associated with EA.....EA owns the right to Wasteland
>and refuses to sell or liscense them........Thats why Fallout is being called
>the unofficial sequel to Wastland...
WE are calling it the unofficial sequel. I doubt any Interplay person will
be touting those words. Is "Chris' GURPS" still lurking around here? If
so, perhaps he has some light to shed on the latest with Fallout.
>The only similarity between Wasteland and Fallout, as I understand it, is
>the setting... But I am waiting with baited breath for its release........
>It'll be great......
I heard from "Brother Weez" (any Wasteland fans out there might know who
this really is) himself that in Fallout, enemies "explode like blood
sausages," so at least Fallout pays some homage to Wasteland, even if it
is not bragging it.
Visit The Wasteland Ranger HQ-Grid!
http://www.csc.lsu.edu/~bassaf/wl.html
Bernard Raimond Assaf <bas...@bit.csc.lsu.edu> wrote in article
<5gm8rk$j...@sp115.ocs.lsu.edu>...
> In article <01bc331d$619bcd40$ad8260ce@antrobin>,
> Gouge11 <antr...@rio.com> wrote:
> >There was also another game using the Wasteland engine called Escape
From
> >Hell... I never played this one but I heard it was much better that
> >Fountain of Dreams.....
>
> I played EfH a few times back in 1990 on a friend's computer. The plot--
> you're girlfriend is captured by demons and taken to Hell. And of
course,
> you just happen to be able to follow her to rescue her! You team up
> with the likes of Genghis Khan, Stalin, Lenin, and an assortment of other
> history book leaders that for some reason are in Hell.
I played the game too, unfortunently, the idea was more intriguing than the
game and the Wasteland engine was wasted.
[big snip]
> I heard from "Brother Weez" (any Wasteland fans out there might know who
> this really is) himself that in Fallout, enemies "explode like blood
> sausages," so at least Fallout pays some homage to Wasteland, even if it
> is not bragging it.
I would love get Christina (I hope I'm remembering her name right) the Merc
from needles into the new game. Her and Dr Mike Scott I were my two NPC's
I hauled around with me through the game.
:Betrayal at Krondor. I *think* that game out after 1990, but I can't remember
: anymore. Best RPG I've ever seen (even better than the Zork series, I
: thought).
'92 or '93.
:Tie Fighter is *still* the best space combat game. The Wing Commander series
: never quite got the 3-d engine right.
Tie Fighter was about '93 or '94. I never played any WC, so I can't comment
there.
: Privateer 1 is a rip despite the horrible space flight graphics.
Also in the '90s, IIRC.
--
--Jake _ Jake Kesinger (kesi...@math.ttu.edu), Outrageous Liar
LUBBOCK -> _|*~- http://www.math.ttu.edu/~kesinger/
\, _} ``Although we have no quarrel with you, we *are* Samurai and
\( *will* give you what for.'' Miaowara Shimura. (Mark Rogers)
: WE are calling it the unofficial sequel. I doubt any Interplay person will
: be touting those words. Is "Chris' GURPS" still lurking around here? If
: so, perhaps he has some light to shed on the latest with Fallout.
Fallout is not related to Wasteland, except by setting. The
latest news is at:
http://www.interplay.com/fallout
Basically, we are getting the demo ready for release. It will be
released on the net when ready. You can screenshots, a FAQ and read the
chatroom at the website.
[lurk! Lurk!]
pax,
--
"Government cannot solve your problems because government is the problem."
- Robert J. Ringer, Restoring the American Dream
Send technical support questions to: sup...@interplay.com
Chris Taylor --- ana...@netcom.com --- http://www.interplay.com/fallout
: 2. Taipan
: 3. Sundog
:
: I still remember being beaten up and robbed for 16 million dollars in
: Taipan!
These were also some of my favorites on my Apple IIe,
along with Rescue Raiders.
Stan
--
------
yu...@cs.ucdavis.edu
http://arakis.ucdavis.edu/~scoop