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Panzer General II

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Priit Käär

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Dec 27, 1997, 3:00:00 AM12/27/97
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Hi all!

I have played to 'race to dunkirk' scenario in campaign, before i got
all brilliant victories. Now i'm stuck in this scenario, tried several
times but no brilliant victory. In my core is
7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
bombers. Core balance can be problem. What equipment i should buy in
first 4-5 scenarios to successfully continue trough campaign?

--
Solaris,
* www.online.ee/~pkaar * pk...@online.ee * 2:490/14.97@fidonet *


Ed Martinez

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Dec 27, 1997, 3:00:00 AM12/27/97
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Your force looks more than adequate excepting the needed addition of a
couple of Recon units so you can use their phased movement capabilities to
identify enemy units early in the turn. Also I would swap two of the towed
artillery for self propelled units. Their ammo is limited but they provide
needed support for advancing your units quickly with less concern for an
effective counter-attack. Of course with PG2 new artillery rules where
artilery can support anywhere within their max range these units are less
important than in PG1.

The "Race to Dunkirk" scenario at first looked intimidating but it should
not prove insurmountable. On the other hand the Windsor scenario which
follows (if you're successfull in "...Dunkirk") is a much tougher cookie.
You need to invest in some AA units in order to keep your core from
suffering significant losses during that scenario.

Best of luck.
--
Anti-Spam measures in effect- Please remove "_" from address before replying... :)

Ed Martinez "Fortune smiles again,
edma...@home.com On our weary band of knaves.
Welcome, friends, to Ifni's Shore."
(David Brin, 1996)

Riboflavin

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Dec 27, 1997, 3:00:00 AM12/27/97
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Priit Käär wrote in message <34A510C6...@online.ee>...


>Hi all!
>
>I have played to 'race to dunkirk' scenario in campaign, before i got
>all brilliant victories. Now i'm stuck in this scenario, tried several
>times but no brilliant victory. In my core is
>7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
>bombers. Core balance can be problem. What equipment i should buy in
>first 4-5 scenarios to successfully continue trough campaign?


This looks like a good mix of units, although a little small. You want to
add several recon units for scouting and taking cities, and you want to use
PzIVDs instead of PzIIIEs (the PzIVDs are overall better). Don't spend a
whole lot on overstrengthing, just add units for now. Also, assuming you get
a brilliant at Dunkirik, you're going to want to buy 3-6 mobile AA for the
Windsor scenario.
--
Kevin Allegood ri...@mindspring.com
"THE LOVE OF JESUS, INSCRUTABLE LOGIC ENGINE" - MegaHal

Steve

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Dec 27, 1997, 3:00:00 AM12/27/97
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In PG2, PzIII Tanks are highly ineffective. In PG1, You needed a balance of
PzIVD's to fight soft targets, but their low initiative and weak ground
defense value made them ineffective against Allied Tanks. So you needed
PzIII's to combat Allied Tanks, though the PzIII's were ineffective against
soft targets.

In PG2, PzIVD's will take you all the way until the better tanks become
available around 1943.

My compliment was 2 Pioniere Units, 2 PzIVC's, 6 PzIVD's, 3 PSW 231 Recons, 2
15 sFH 18 Artillery, 4 JU87B TB and 4 Fighters. I was able to achieve a
Brilliant Victory on my second try. I rarely rely on having too many
infantry, because in PG2 PzIVD's fight very well into cities, another flaw in
this game.

n article <34A510C6...@online.ee>, pk...@online.ee says...


>
>Hi all!
>
>I have played to 'race to dunkirk' scenario in campaign, before i got
>all brilliant victories. Now i'm stuck in this scenario, tried several
>times but no brilliant victory. In my core is
>7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
>bombers. Core balance can be problem. What equipment i should buy in
>first 4-5 scenarios to successfully continue trough campaign?
>

wyl...@dave-world.net

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Dec 27, 1997, 3:00:00 AM12/27/97
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Hi,

you want to use
>PzIVDs instead of PzIIIEs (the PzIVDs are overall better).

I have to disagree about P4ds being better. Against other tanks they don't
stand up as well. Also the priceis so much more 156 - 252. I have used
mainly P3es and won brillant victories in all of the Blitzkrieg scenarios.

Tim

Riboflavin

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Dec 28, 1997, 3:00:00 AM12/28/97
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wyl...@dave-world.net wrote in message <34a5d...@nt.dave-world.net>...


And (of course) I disagree. The PzIIIEs usually only do 1-2 points of damage
when attacking enemy infantry, which means that your tanks get blocked in
when the enemy is in your way. PzIVDs can waltz through infantry (3-6
points, usually) and can take out cities; with PzIVds in your forces, you
don't need many infantry. I've found that PzIVDs do fine against weaker
tanks, and I use bombers and artillery for tougher tanks. I also haven't
ever noticed PzIIEs doing any better against tanks that IVds.


--
Kevin Allegood ri...@mindspring.com
"THE LOVE OF JESUS, INSCRUTABLE LOGIC ENGINE" - MegaHal


>Tim
>
>

Diomedes

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Dec 28, 1997, 3:00:00 AM12/28/97
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Get a few PzIVD's to pry open those infantry. Also, be sure that you
have some (if not all) Pioniere infantry. They can clear a city out
very quickly once they get some experience. Add some Recon, and make
sure half of your artillery are self-propelled (only 3 ammo, but can
really aid an advance).

In the next scenario (Windsor), you will want a few self-propelled AA
guns. You can sell them back at the end of the scenario, but I
incorporated a few into my core.

On the esoteric side, I had two cavalry for mopping up broken units
(they're very fast on even ground) and two bridgers to help me get a
quick start in some scenarios, but these were just novelty troops.
That is, until the bridge guys got a Tenacious Defense leader. . .

--Dio

Aleschenko Sergey Alexeevich

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Dec 28, 1997, 3:00:00 AM12/28/97
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And who have some codes for it or GameCrecks?
Send me to Sa...@dol.ru, please!!!

See you!!!


str...@digitalexp.com

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Dec 28, 1997, 3:00:00 AM12/28/97
to Riboflavin

Hello,

>And (of course) I disagree. The PzIIIEs usually only do 1-2 points of damage when attacking enemy infantry, which means that your tanks get blocked in when the enemy is in your way. PzIVDs can waltz through infantry (3-6 points, usually) and can take out cities; with PzIVds in your forces, you don't need many infantry. I've found that PzIVDs do fine against weaker tanks...<

And that's why you need BOTH tanks! Instead of buying all Pz-IIIe's or
all Pz-IVd's, one should keep about a 50/50 mix of both tanks, much like
the Germans themselves did.

Neither tank is built with the "Main Battle Tank" mindset of the later
war years, or todays military. Both were built with either the
anti-tank or anti-infantry mindset. The idea that a tank could or
should be able to handle both, just wasn't in anyone's mindset in 1940.

To get the best of both worlds, until the long-75 Pz-IV's and Panthers
show up, one should keep his core tank units at approximately 50/50 on
the early Pz-III and early Pz-IV models, leaving the infantry to the
Pz-IV's and the tanks to the Pz-III's.

The high initiatives of the Pz-III's really come in handy when taking on
enemy armor (remember, if you win initiative, it's a plus 4 to your
defense!), and the high SA values of the Pz-IV is best used against
infantry. Also most Pz-III's have higher armor than the more thin
skinned early Pz-IV's which is important against enemy tanks, it's less
important against infantry.

By the way, have you checked out the Panzer General II Armory which
contains a more accurate, and price-balanced equipment roster for Panzer
General II?

It's at:
http://ourworld.compuserve.com/homepages/sgt_stryker/pg2.htm

-Steve

str...@digitalexp.com

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Dec 28, 1997, 3:00:00 AM12/28/97
to wyl...@dave-world.net

Hello,

>I have to disagree about P4ds being better. Against other tanks they don't stand up as well. Also the priceis so much more 156 - 252. I have used mainly P3es and won brillant victories in all of the Blitzkrieg scenarios.<

And that's why you need BOTH tanks! Instead of buying all Pz-IIIe's or


all Pz-IVd's, one should keep about a 50/50 mix of both tanks, much like
the Germans themselves did.

Neither tank is built with the "Main Battle Tank" mindset of the later
war years, or todays military. Both were built with either the
anti-tank or anti-infantry mindset. The idea that a tank could or
should be able to handle both, just wasn't in anyone's mindset in 1940.

To get the best of both worlds, until the long-75 Pz-IV's and Panthers
show up, one should keep his core tank units at approximately 50/50 on
the early Pz-III and early Pz-IV models, leaving the infantry to the
Pz-IV's and the tanks to the Pz-III's.

The high initiatives of the Pz-III's really come in handy when taking on
enemy armor (remember, if you win initiative, it's a plus 4 to your
defense!), and the high SA values of the Pz-IV is best used against
infantry. Also most Pz-III's have higher armor than the more thin
skinned early Pz-IV's which is important against enemy tanks, it's less
important against infantry.

Contrarily, the Pz-IV is simply the best at clearing out waves of enemy
infantry.

By the way, have you checked out the Panzer General II Armory which
contains a more accurate, and price-balanced equipment roster for Panzer
General II?

It also corrects the game's error of not allowing Pz-IIIG's in France.
Pz-IIIG's were fed directly into the front line throughout the French
campaign, and the PGII Armory corrects this problem!

Callidus

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Dec 29, 1997, 3:00:00 AM12/29/97
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Priit Käär <pk...@online.ee> wrote in article
<34A510C6...@online.ee>...


> Hi all!
>
> I have played to 'race to dunkirk' scenario in campaign, before i got
> all brilliant victories. Now i'm stuck in this scenario, tried several
> times but no brilliant victory. In my core is
> 7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
> bombers. Core balance can be problem. What equipment i should buy in
> first 4-5 scenarios to successfully continue trough campaign?
>
> --
> Solaris,
> * www.online.ee/~pkaar * pk...@online.ee * 2:490/14.97@fidonet *
>

Well for one thing, you have way too many PzIIIEs, the PzIIIE is great for
fighting tank to tank, but is lacking against infantry. The Pz IVD is
superb for this role. What you want is a ballance between these tanks. The
PzIVDs attack the infantry, and the PzIIIEs protect the PzIVDs. I also
notice your core lacks scouts, they are essential, not only are they good
for providing the location of the enemy, but also there speed allows you to
quickly capture those remote, unguarded cities which give you a much needed
prestige boost. In this role I not only use armored cars but also PzIIDs,
while they lack recon movement, they have decent movement, spotting and can
take more of a beating than recon vehicles. How about your infantry? Have
you got any pioneres? Also pick up one or two more Ju87s if you can. As
far as stategy, concentrate all your forces on the southern and southwest
bridges. On your placement, place all your artillery in position to fire on
the first city (I can't remember the name) after the southwestern bridge.
Pound it from air and land, take it with your pioneres then move on to the
next one. Break through and move north. Avoid moving troops via the Western
bridge, for there are pillboxes in the clearing which only serve to tie
them up and they don't even need to be confronted. The attack from the
south will by-pass them. --
-------------------------------------------------------------------------
| "Mine is a most peaceable disposition. My wishes are: a humble |
| cottage with a thatched roof, but a good bed, good food the freshest |
| milk and butter, flowers before my window, and a few fine trees |
| before my door; and if God wants to make my happiness complete, he |
| will grant me the joy of seeing some six or seven of my enemies |
| hanging from those trees. Before their death I shall, moved in my |
| heart, forgive them all the wrong they did me in their lifetime. One |
| must, it is true, forgive one's enemies - but not before they have |
| been hanged." |
| Heine |
-------------------------------------------------------------------------


Mitch Gunzler

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Dec 29, 1997, 3:00:00 AM12/29/97
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In article <34A6B1...@digitalexp.com> str...@digitalexp.com writes:
>Hello,

>
>
>The high initiatives of the Pz-III's really come in handy when taking on
>enemy armor (remember, if you win initiative, it's a plus 4 to your defense!),

Um, where does it say that? I only saw "better" in the manual.

In general, is there a place (FAQ?) for finding out the details of the
combat enginge? What about the economic engine - does an upgrade cost
as much as a new unit, how much are secondary targets worth?


Mitch


William Van Fleet

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Dec 29, 1997, 3:00:00 AM12/29/97
to

Try the FAQ at the Panzer General Zerstorer site
(http://home.att.net/~rschroder).

--
Regards,
Bill
From ghoulies and ghosties and long-leggety beasties
And things that go bump in the night, Good Lord, deliver us!
~Cornish Prayer

Mitch Gunzler wrote in message ...

Werner Arend

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Dec 29, 1997, 3:00:00 AM12/29/97
to


On Sat, 27 Dec 1997, Priit Käär wrote:

> Hi all!
>
> I have played to 'race to dunkirk' scenario in campaign, before i got
> all brilliant victories. Now i'm stuck in this scenario, tried several
> times but no brilliant victory. In my core is
> 7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
> bombers. Core balance can be problem. What equipment i should buy in
> first 4-5 scenarios to successfully continue trough campaign?

OK, I am between Sedan and Dunkirk right now, but my core
looks very different:

- more PzIVDs. Look to the unit stats to maintain a balance between good
anti-infantry and anti-tank units.
- some recon units. I have 2, and it's still not enough. The recon movement
is very nice...
- more bombers. I have 2 bombers and 3 fighters right now, and most likely
will spend the half of my 2700 prestige to buy aircraft - but then, I like
aircraft...
- You should upgrade your infantry to Pioniere. They have transport and
are much tougher.
- The lefh18 isn't really good. Only 3 hexes range, and they don't do
that much damage. Go for the heavy guns - I don't remember the exact name,
but I have 3 of those 150mm artillery units.

As posted elsewhere, it may not be a good idea to get a brilliant victory
at Dunkirk, because the next scenario is Windsor in 1940, and that's
*really* tough. If you take an "ordinary" victory, you go to Africa and
Russia first, to return to England in 1943 when your core - hopefully -
will have improved greatly. But as I haven't been there yet, I may be
mistaken.


Werner

Rich

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Jan 1, 1998, 3:00:00 AM1/1/98
to

I could never get a victory at Windsor so I went back and only got a
victory in Dunkirk. They when I got back to Windsor in 43 it was
pretty easy with the Panthers and Tiger to roll over the Brits.

On Mon, 29 Dec 1997 11:47:06 +0100, Werner Arend
<kii...@commlink.zdv.uni-tuebingen.de> wrote:

>
>
>On Sat, 27 Dec 1997, Priit K=E4=E4r wrote:
>
>> Hi all!
>>=20


>> I have played to 'race to dunkirk' scenario in campaign, before i got
>> all brilliant victories. Now i'm stuck in this scenario, tried several
>> times but no brilliant victory. In my core is
>> 7 PzIIIE tanks, 4 lefh18 artillery, 6 infantry, 3 fighters and 2 ju87
>> bombers. Core balance can be problem. What equipment i should buy in
>> first 4-5 scenarios to successfully continue trough campaign?
>

>OK, I am between Sedan and Dunkirk right now, but my core=20


>looks very different:
>
>- more PzIVDs. Look to the unit stats to maintain a balance between good
> anti-infantry and anti-tank units.
>- some recon units. I have 2, and it's still not enough. The recon movement
> is very nice...
>- more bombers. I have 2 bombers and 3 fighters right now, and most likely

> will spend the half of my 2700 prestige to buy aircraft - but then, I lik=


>e
> aircraft...
>- You should upgrade your infantry to Pioniere. They have transport and
> are much tougher.
>- The lefh18 isn't really good. Only 3 hexes range, and they don't do

> that much damage. Go for the heavy guns - I don't remember the exact name=


>,
> but I have 3 of those 150mm artillery units.
>
>As posted elsewhere, it may not be a good idea to get a brilliant victory

>at Dunkirk, because the next scenario is Windsor in 1940, and that's=20

Ed Martinez

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Jan 2, 1998, 3:00:00 AM1/2/98
to

In article <34abf226...@news.smart.net>, xxxca...@usa.net (Rich) wrote:

> I could never get a victory at Windsor so I went back and only got a
> victory in Dunkirk. They when I got back to Windsor in 43 it was
> pretty easy with the Panthers and Tiger to roll over the Brits.
>

The main problem at Windsor in 1940 is the Brits' air force and their
plethora of AA units (those Matilda 2 tanks get in the way too). Though it
may be possible to "Brilliant Victory" Windsor 40 it's likely you'd lose
some core units if you went too fast. Since any type of victory at Windsor
nets you the "Kishinev" scenario I prioritized conserving my core units
while opting for a standard victory instead.

At Windsor 40 my core consisted of 3 SdKfz 6/2 mobile AA, 4 fighters, 2
stukas, 2 Pz 38a, 2 Pz IVD, 1 Pz IIIH prototype, 2 PSW 231 recon, 2 15 sFH
18 towed arty, 2 sIG IB mobile arty, and 5 infantry (3 Pionere). I feel
the main reason I succeeded was because of the ease you can sucker the AI
into flying its planes into flak/interceptor traps. Against a human player
IMHO this scenario would be unplayable with any chance of victory unless
the player was virtually incompetent.

Regards.

Matthias Muehlich

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Jan 8, 1998, 3:00:00 AM1/8/98
to

Hello!

> [Windsor 1940 (German campaign)]


> Against a human player
> IMHO this scenario would be unplayable with any chance of victory
> unless the player was virtually incompetent.

I agree. I scored only brilliant victories before, but I had lots of
problems with Windsor '40 then. After the first frustrating efforts I
decided to watch two computer players play the Windsor 1940 scenario
against each other. The result was shocking. The Germans could not
conquer a single target city and there are eight (?) of them! Until the
time for a tactical victory passed nearly all German units were crushed
by the English.

IMHO you can only win this scenario if you know the positions of all AA
units. Then you can avoid flying into them and you can ignore them -
most of them can't move or won't move (they protect the nearby ground
units, though). They need not be destroyed unless really necessary.

My core units were very similar to Eds. I had 4 Bf109 (I lost one in
this scenario and had to replace it). 5 arties (I recommend only shot
range 4 artillery), divided in two groups, one mobile AA for each of
them (the computer AI prefers attacking arty (and not bombers) with his
fighters), 3 PzIVD, 2 other panzers, 1 recon, 2 pionieres, 2 normal
infantery, 1 paratrooper (very useful for taking out weakly defended
units like arty and AA behind the front line; more than one is useless
due to the air transport limitation of one) and 4 stukas that were
virtually useless at least in the beginning.

Your first job is to take down the 2 Spitfires and 2 hurricanes with
your fighters and AA units. The English produced 2 or 3 new Spitfires
during the battle which were a real problem for my Bf109 squadrons since
they were beaten down to a few planes each.

At last a hint/cheat regarding unit deployment: I never deploy all my
units at the *beginning* of the first turn. Instead I deploy some units,
move them and then I can deploy the next units in the same hex. You can
get closer to the front this way.
Furthermore, if some enemy units are within the shot range of your arty,
you can deploy it, shoot and go back to the unit deployment window. Pick
your arty up and deploy it again and it has the right to shoot again. I
can't say whether this works only in the German version of PG2 or in the
American/British version as well.

Greetings,

Matthias

--
******************************************************************
Matthias Mühlich
J.W.Goethe-Universität Frankfurt
Institut für Angewandte Physik
email: mueh...@iap.uni-frankfurt.de

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