Thanks in advance,
- Joel Fine
jo...@cs.berkeley.edu
: Thanks in advance,
: - Joel Fine
: jo...@cs.berkeley.edu
As far as i know railroads improves movements of your units.. Moving
along railroads takes up no movement points ie you can move anywhere
along railroads without losing turn...
: As far as i know railroads improves movements of your units.. Moving
: along railroads takes up no movement points ie you can move anywhere
: along railroads without losing turn...
Railroads give you one more unit of production for every two on that
resource square. Thus, if you have a gold, mined, and railroaded, you
get double the production of an unimproved gold square. Same for forest
game or any other production, like food.
--
John Glasscock jgla...@ucs.indiana.edu
100 N. Jefferson tel: 812-336-0246
Bloomington, IN 47408 Indiana University
USA
Not exactly true... going through cities - even on railroads, I
believe - uses up 1/3 of a movement point.
That's because there is no railroad in your city. Try building a railroad first and
then building your city on top of it, you will notice that you won't loose any
movement points.
--
=============================================================================
Paul van Run [Dept. of CS, U of W, Waterloo Ont., Canada]
|> > >
|> > >As far as i know railroads improves movements of your units.. Moving
|> > >along railroads takes up no movement points ie you can move anywhere
|> > >along railroads without losing turn...
|> > >
|> >
|> > Not exactly true... going through cities - even on railroads, I
|> > believe - uses up 1/3 of a movement point.
|>
|> That's because there is no railroad in your city. Try building a railroad first and
|> then building your city on top of it, you will notice that you won't loose any
|> movement points.
|> =============================================================================
|> Paul van Run [Dept. of CS, U of W, Waterloo Ont., Canada]
|>
Is there anyway to prevent this? I always hate that my older (and bigger)
cities always require a "bypass" or "beltway" around them to prevent
units from losing the 1/3 movement point.
--
***************************************************************
Michael Novean |\/\/\/| Virginia Polytechnic
| | Institute and State
nov...@vt.edu | (o)(o) University
nov...@apollo.aoe.vt.edu C _) Aerospace Engineering
sq...@apollo.aoe.vt.edu | ,___|
| / Go Hokies, Go Capitals!!!
(703) 231-3231 (office) /____\ Go Roanoke Express!
Actually, there is, otherwise why does the railroad graphic lead into your city?
The two authors of "Civilization - Or Rome on 640k a Day" discuss this, and
attribute the slowdown as a result of city traffic and gridlock... Also,
something intersting which some of you may not know: railroads can be built
upon ocean squares to increase production, just as on land. Just put some
settlers on a boat, take them to the spot, and build away. Unfortunately, these
can only be used for increased production, not transportation.
ACE
ACE wrote:
: ACE
--
It also increases trade in most locations.
But if you build the railroad first and then build the city you need
NO movement-point on the city-square.
Ciao!
Klaus
(Fido 2:240/5022.4;Classic 2:242/315.20;E-mail gebh...@quality.hanse.sub.org)
## CrossPoint v2.93 ##
Along a similar vain I note that building cities adjacent to each other
once you get railroad automatically builds a railroad between the cities
(the same must be true of regular roads as well). This became evident as
an enemy civ came by, wiped out my city and lo and behold was a railroad
leading to the adjacent cities.
Mike
==>
==>Actually, there is, otherwise why does the railroad graphic lead into your city?
==>The two authors of "Civilization - Or Rome on 640k a Day" discuss this, and
==>attribute the slowdown as a result of city traffic and gridlock... Also,
==>something intersting which some of you may not know: railroads can be built
==>upon ocean squares to increase production, just as on land. Just put some
==>settlers on a boat, take them to the spot, and build away. Unfortunately, these
==>can only be used for increased production, not transportation.
==>
==> ACE
--
Mike Scanlon FTP Software, Inc. voice: (508) 685-4000
sca...@ftp.com 2 High Street fax: (508) 659-6105
North Andover, MA 01845
. Not exactly true... going through cities - even on railroads, I
. believe - uses up 1/3 of a movement point.
If you build a city where there is a railroad you can go through the
city without consuming any movement point.
Railroads also increase square production: they multiply production by
1.5, rounding down i.e.:
1 -> 1.5 which rounds to 1
2 -> 3
3 -> 4 (4.5 actually)
4 -> 6 (food on irrigated oasis)
The 'republic/democracy' bonus to trade is applied AFTER this multiplication
and thus plains/grasslands etc give only 2 trades.
If you railroad a fish you will get 4 trades instead of 3.
COLOSSUS bonus trades are counted before multiplication.
Hope this helps
Alberto
>
>Is there anyway to prevent this? I always hate that my older (and bigger)
>cities always require a "bypass" or "beltway" around them to prevent
>units from losing the 1/3 movement point.
>
>--
The main strategic importance of Railroads in CIV is not
the zero movement points (although it's nice to have), but
the production bonuses that you get from railroading a
square. Therefore, you should aim to railroad every square
that can be used by a city. Once you've done this, there is
no need to ever move a unit through a city anyway.
Incidentally, you can also build railroads AT SEA by
placing a settler into a trireme, sail etc., placing the
seagoing unit into sentry mode, 'waking up' the settler &
selecting 'Build Road/Railroad' etc. Useful for 'Maxing
out' populations in coastal cities.
===============================================================
TERRY CHOW
+======================================================+
| New on internet, please accept my temporary sig.... |
| |
|"In the recent Ms Bobbit case, arresting |
| officers confirmed that they were |
| acting on a tip off" |
+======================================================+
> : Actually, there is, otherwise why does the railroad graphic lead into your city?
> : The two authors of "Civilization - Or Rome on 640k a Day" discuss this, and
> : attribute the slowdown as a result of city traffic and gridlock... Also,
> : something intersting which some of you may not know: railroads can be built
> : upon ocean squares to increase production, just as on land. Just put some
> : settlers on a boat, take them to the spot, and build away. Unfortunately, these
> : can only be used for increased production, not transportation.
They can so be used for transportation, if you don't want to go very far. Put
a transport ship of some kind on the RR and move your unit across with no loss
of movement. Unfortunately for some reason the unit automatically sentries in
the other side, but...
Antai
It is in the tech supplement that details the effects of irrigating/mining etc
on all the different terrain type/combos. Answers were as folks stated,
increases production 50% (2 food = 3 food, 3 food=4food, 4 fd= 6 fd, but 1 fd
= 1 fd (alas)) for food/res and trade ? (I dismember on that one).
+allows free movement.
One note concerning the need for beltways around cities....I railroad the
whole country so I dont mind...guess am just a railroad head at heart. (never
did like that 1/3 movement point lost tho....).
Asta
Kirok
Phoenix, AZ
Yes it gets hot here.