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CIV 2 --- 320.000.000 Population Limit ?

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Jason

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Jan 15, 1998, 3:00:00 AM1/15/98
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Hi, I am building a huge civilization here,
but my population seems to stop at 320 million and it won't get any bigger.

Is this a bug ?

Please let me know,

--Jason

Paul Miller

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Jan 16, 1998, 3:00:00 AM1/16/98
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On 15 Jan 1998 17:07:22 GMT, "Jason" <ja...@info.nl> wrote:

>Hi, I am building a huge civilization here,
>but my population seems to stop at 320 million and it won't get any bigger.
>
>Is this a bug ?

Yes, and a FAQ. :-)

The display of population stops at 320 million, but you continue to recieve
additional score for population beyond 320 million. In a game where population
is 80% of the final score, that would have been a serious bug, indeed, if the
total population were limited that much.

7642...@compuserve.com

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Jan 16, 1998, 3:00:00 AM1/16/98
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In article <69lfoa$5...@news3.euro.net>,

"Jason" <ja...@info.nl> wrote:
>
> Hi, I am building a huge civilization here,
> but my population seems to stop at 320 million and it won't get any bigger.
>
> Is this a bug ?
>
> Please let me know,
>
> --Jason

The counter stops but yhe population growth is still counted. When you
get to 1,000,m the counter will restart at 1. The same thing happens
in Future Tech but I don't know how the counter works there.

Jerry the Borg

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Ben Flieger

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Jan 16, 1998, 3:00:00 AM1/16/98
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Paul Miller wrote in message <34c007a...@nntp.lni.net>...


>On Fri, 16 Jan 1998 09:23:12 -0600, 7642...@CompuServe.Com wrote:
>
>>In article <69lfoa$5...@news3.euro.net>,
>> "Jason" <ja...@info.nl> wrote:
>>>
>>> Hi, I am building a huge civilization here,
>>> but my population seems to stop at 320 million and it won't get any
bigger.
>

>>The counter stops but yhe population growth is still counted. When you
>>get to 1,000,m the counter will restart at 1. The same thing happens
>>in Future Tech but I don't know how the counter works there.
>

>Future tech stops at 254, I believe. Cities stop growing at 127, too.
(Yes, a
>127 size city is really possible to build and maintain.)

Food caravans from across the land, right? The largest I have gotten sans
caravans is high 30's.


Paul Miller

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Jan 17, 1998, 3:00:00 AM1/17/98
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Richard Gadsden

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Jan 20, 1998, 3:00:00 AM1/20/98
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In <69p3q1$d...@nntp02.primenet.com>, on 16 Jan 1998 19:08:01 -0700, Ben
Flieger<a...@primenet.remove.com> wrote:

>
> Paul Miller wrote in message <34c007a...@nntp.lni.net>...

> Food caravans from across the land, right? The largest I have gotten san
> s
> caravans is high 30's.
>

change rules.txt to support each citizen with 1 food and crank up the food
from terrain types to 6 or so.

--
Richard Gadsden
"I do not agree with what you say, but I will defend to the death
your right to say it." - Voltaire

Paul Miller

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Jan 21, 1998, 3:00:00 AM1/21/98
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On 20 Jan 1998 18:34:48 GMT, ric...@tga.u-net.com (Richard Gadsden) wrote:

>In <69p3q1$d...@nntp02.primenet.com>, on 16 Jan 1998 19:08:01 -0700, Ben
>Flieger<a...@primenet.remove.com> wrote:
>
>>
>> Paul Miller wrote in message <34c007a...@nntp.lni.net>...

>> >Future tech stops at 254, I believe. Cities stop growing at 127, too.
>> (Yes, a
>> >127 size city is really possible to build and maintain.)
>>
>> Food caravans from across the land, right? The largest I have gotten san
>> s
>> caravans is high 30's.
>>
>change rules.txt to support each citizen with 1 food and crank up the food
>from terrain types to 6 or so.
>

Actually, the trick is to have two cities each send food caravans to each other
every turn. When the caravan arrives, it makes the food stores increase. No
editing of rules.txt is needed. I'd think that changing the food production to
6 would just give the AI player an advantage anyway.

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