Help !
(Please E-Mail me responses)
I use the Sonic Cannon's (or whatever they are called). One hit Almost
kills them. (ALMOST :) )
Astinus
Have you tried drawn butter? :)
Don't forget your bib...
David Lamb (MST#12347) | "Funk is the tenth sphere of magic..."
The University of Memphis | - Joshua E. Culbertson
upd...@cc.memphis.edu | on alt.games.whitewolf
AM>What weapons work best on these crustacean nightmares ? I'm at the poing
AM>where I fight them in EVERY terror mission. I can handle 4 of 'em in a
AM>downed sub, but 8 or 9 ? NO WAY !!!
One Thermal Shok round, three Disruptor Pulse rounds, or six Sonic
Pulsers. Once you've researched alien weapons, Lobster Men aren't so
terrifyingly tough after all. Lobster sashimi--yummy!
---
* DeLuxe2 1.21 #6922 * Dubbed anime = anime for the illiterate
>
>Use Sonic weapons and LOTS of grenades... Gauss weapons are virtually
>useless.
>
>--
I have to disagree. I've done just fine so far with nothing but
sonic pulsers and guass rifles. But then again, I did the same in X-com
with laser rifles (the same damn weapon with a new name, picture &
ammo). I much prefer having autofire then a few more damage points.
- Wa...@ix.netcom.com -
Use Sonic weapons and LOTS of grenades... Gauss weapons are virtually
useless.
--
+==========================================================================+
| Kasey K. S. Chang (a guy) ksc...@sfsu.edu ks...@aol.com |
| Pretty good Paradox for Windows Programmer |
| Self-proclaimed Treknologist |
| Editor XCOM: Unofficial Strategy Guide http://userwww.sfsu.edu/~kschang |
+==========================================================================+
Amen, brother. There's GOT to be something they're vunerable to,
and it is definately NOT grenades, lemme tell ya.
One lobsterman took TWO torpedo shots from my aqua jet, and then
TWO sonic grenades (alien grenades), (they weren't dead on hits though),
and then one sonic cannon shot to kill it! One lobster man took
everything I had to kill it! Meanwhile, other lobster men are throwing
sonic grenades at you and killing your men en masse. Arrgh!
I'll calculate the damage potentials and get back to you guys...
: AM>What weapons work best on these crustacean nightmares ? I'm at the poing
: AM>where I fight them in EVERY terror mission. I can handle 4 of 'em in a
: AM>downed sub, but 8 or 9 ? NO WAY !!!
: One Thermal Shok round, three Disruptor Pulse rounds, or six Sonic
: Pulsers. Once you've researched alien weapons, Lobster Men aren't so
: terrifyingly tough after all. Lobster sashimi--yummy!
Do you remember off hand what you have to research to bget the
thermal shock guns? I don't have them. :(
DU>One lobsterman took TWO torpedo shots from my aqua jet, and then
DU>TWO sonic grenades (alien grenades), (they weren't dead on hits though),
DU>and then one sonic cannon shot to kill it! One lobster man took
DU>everything I had to kill it! Meanwhile, other lobster men are throwing
DU>sonic grenades at you and killing your men en masse. Arrgh!
A direct hit with a thermal shock missile will KO a Lobster Man. Or
two hits with a thermal tazer.
---
* DeLuxe2 1.21 #6922 * YS Wingman - The Last and Gentle Soldier of Peace
DU>: AM>What weapons work best on these crustacean nightmares ? I'm at the poing
DU>: AM>where I fight them in EVERY terror mission. I can handle 4 of 'em in a
DU>: AM>downed sub, but 8 or 9 ? NO WAY !!!
DU>: One Thermal Shok round, three Disruptor Pulse rounds, or six Sonic
DU>: Pulsers. Once you've researched alien weapons, Lobster Men aren't so
DU>: terrifyingly tough after all. Lobster sashimi--yummy!
DU> Do you remember off hand what you have to research to bget the
DU>thermal shock guns? I don't have them. :(
It's an alien artefact that you've to capture from shot-down alien
subs.
UU>In article <3lc3og$5...@canopus.cc.umanitoba.ca>, umbl...@news.cc.umanitoba.ca
UU>(Dennis Andrew Blazewicz) writes:
> Adol (ad...@aol.com) wrote:
> : What weapons work best on these crustacean nightmares ? I'm at the poing
> : where I fight them in EVERY terror mission. I can handle 4 of 'em in a
> : downed sub, but 8 or 9 ? NO WAY !!!
>
> I use the Sonic Cannon's (or whatever they are called). One hit Almost
> kills them. (ALMOST :) )
UU>Have you tried drawn butter? :)
UU>Don't forget your bib...
I prefer wasabi, that deadly green stuph you use on sushi.
Here's one thing they're vulnerable to:
Vibrablade (and Thermic Lance)
Lobsterman's shell is HE proof... Use AP!
Sonic Weapons are the only weapons I use for terror mission. Thermal Shock
cannons are the other big weapons and disruptor launchers rule underwater.
The first things I researched were sonics for everything.
Or one heavy thermic lance. Armour piercing, 150 in damage, cuts them
like butter. And with it's low TU cost you can cut them a second time if
the first one doesn't work.
> * DeLuxe2 1.21 #6922 * Dubbed anime = anime for the illiterate
-bertil-
--
"It can be shown that for any nutty theory, beyond-the-fringe political view or
strange religion there exists a proponent on the Net. The proof is left as an
exercise for your kill-file."
: Or one heavy thermic lance. Armour piercing, 150 in damage, cuts them
: like butter. And with it's low TU cost you can cut them a second time if
: the first one doesn't work.
Ha! Joke. Cuts lobstermen like butter. Ahem. Well, lobsters were on
sale for $3.99 a pound at my grocers' last night.
Don't "steam" lobstermen, it doesn't work (i.e., forget sonics, forget
HE and grenades -- totaly useless.)
BBQ Lobsters!!! Works great -- incendiary ammo on a gas/hydro cannon,
then run like hell (away from them, that is).
BBQ Lobsters taste great, not sure about BBQ Lobstermen, though. :)
Automan
>Adol (ad...@aol.com) wrote:
>: What weapons work best on these crustacean nightmares ? I'm at the poing
>: where I fight them in EVERY terror mission. I can handle 4 of 'em in a
>: downed sub, but 8 or 9 ? NO WAY !!!
> Amen, brother. There's GOT to be something they're vunerable to,
>and it is definately NOT grenades, lemme tell ya.
The MC reader can show you how much damage an alien has taken. One close
gauss rifle shot takes about 10 of their 130 health points, and HE fares
little better :( Maybe the best bet is vibro blades or thermal lances,
if you dare get close!
Tim
>In <3lob7n$d...@lastactionhero.rs.itd.umich.edu> do...@umd.umich.edu (Douglas William Cole) writes:
>>Adol (ad...@aol.com) wrote:
>>: What weapons work best on these crustacean nightmares ? I'm at the poing
>>: where I fight them in EVERY terror mission. I can handle 4 of 'em in a
>>: downed sub, but 8 or 9 ? NO WAY !!!
>> Amen, brother. There's GOT to be something they're vunerable to,
>>and it is definately NOT grenades, lemme tell ya.
>The MC reader can show you how much damage an alien has taken. One close
>gauss rifle shot takes about 10 of their 130 health points, and HE fares
>little better :( Maybe the best bet is vibro blades or thermal lances,
>if you dare get close!
>Tim
Yup. A Heavy thermal lance cuts through them neatly and consistently in
one thrilling armor-cracking lunge. If you can have one aquanaut have them
covering him by taking occasional shots at them, and have other aquanauts
flank them and attack from close quarters. You can effectively take out
even several of them bunched together with not much risk to your men. Also,
for some reason thermal shok bombs work a great job on these suckers. A
single direct hit with a thermal shok bomb on a commander brings him to
a hair of unconsciousness. That, followed up with a pre-primed grenade,
works great.
--
Johan Chu E-Mail: jc...@cco.caltech.edu
We can forgive a man for making a useful thing as long as he does
not admire it. The only excuse for making a useless thing is that
one admires it intensely. - Wilde
-Josh
Stun bomb makes 120 damage in direct hit, whereas the health of those
lobsters is around 110-130, so, if u've luck, and/or the lobster is a bit
wounded or it stays in the smoke for a while, u'll be able to stun it in
1 shot, but be careful, if the commie is standing too close to it, and
without a good armor, he/she will drop, too.
- Howard
On 13 Apr 1995, Tim Chown wrote:
> The MC reader can show you how much damage an alien has taken. One close
> gauss rifle shot takes about 10 of their 130 health points, and HE fares
> little better :( Maybe the best bet is vibro blades or thermal lances,
> if you dare get close!
If no other method can satify your desire to BBQ those lobsters, try
this. (Remember, this's a spoiler) Change the damage of your gauss rifle
to anything greater than 200 using any editor of ya choice. It smokes! It
use to take me a dozen loads of gauss beam to fry one lobster, now 1.
- Howard
>If no other method can satify your desire to BBQ those lobsters, try
>this. (Remember, this's a spoiler) Change the damage of your gauss rifle
>to anything greater than 200 using any editor of ya choice. It smokes! It
>use to take me a dozen loads of gauss beam to fry one lobster, now 1.
Nah, without having to cheat. Like in your first sentence -- BBQ those
lobsters.
The lobsters are impervious to armour-piercing (AP) and HE rounds. Don't
waste time on the gauss guns and grenades. Sonic weapons will work, but
it will still take more than one hit from a Sonic Cannon to fall one lobster.
(A sonic pulsar and a sonic cannon hit will knock out one).
My personal favourite when I see these lobsters is to have my men switch ammo.
I have one guy using a Gas Cannon and one guy on a Hydro-Jet (ha! think nobody
uses them anymore?) and usually armed with HE. If I see lobsters, I'd have
them switch to Incendiary ammo.
Shoot a lobster and set the place (and him) on fire, and let it cook. Then
run away (don't let him catch me). If he moves out of the fire, shoot him
again, otherwise, you can just leave him there to BBQ. Works great!
Automan
>>Use Sonic weapons and LOTS of grenades... Gauss weapons are virtually
>>useless.
> I have to disagree. I've done just fine so far with nothing but
>sonic pulsers and guass rifles. But then again, I did the same in X-com
>with laser rifles (the same damn weapon with a new name, picture &
>ammo). I much prefer having autofire then a few more damage points.
Well, IMO...
If you're in a cramped space, the thermal lance works nice, it
kills a lobsterman with one attack. However, you have to be _RIGHT_
next to it to do this...
Gas cannons are also nice. Armor piercing ammo _should_ work
well, but I've gotten better results from the High Explosive ammo.
Hydrojet cannons also have AP and HE ammo, but they only work
underwater, so this limits them somewhat.
Torpedos are nice, but again, it's an underwater weapon.
Blasto rifles are all-around good weapons, like the heavy plasma
guns in X-COM 1. Their ammo requires that fuel stuff that I have
already forgotten the name of (D'oh!), but you can find more than
enough ammo after a mission.
All in all, I have two sets of armaments for underwater and
land missions:
1) Water: Two agents with torpedo launchers and gauss pistols.
Four agents with gas cannons, either AP or HE ammo. The rest have either
blasto rifles or sonic cannons.
2) Land: Four agents with gas cannons. Two agents with blasto
rifles and thermal lances. The rest have sonic cannons.
Happy hunting, and may you never have lobstermen terrorize a
shipping route. :o
-Plushboy
---------------------------------------------------
AKA Plush Dragon --=(UDIC)=--
"Jolt Cola, It's not just for breakfast anymore."
*Plushboy is not in any way associated with people
who put disclaimers in their .sig files.*
---------------------------------------------------
: Well, IMO...
: If you're in a cramped space, the thermal lance works nice, it
: kills a lobsterman with one attack. However, you have to be _RIGHT_
: next to it to do this...
Hmm, never tried lances...
: Gas cannons are also nice. Armor piercing ammo _should_ work
: well, but I've gotten better results from the High Explosive ammo.
Well, it takes about 5 large rockets to take down a lobsterman.
Sometimes it take two or even three PWT rockets, so instead I use
Sonic cannons , and sonic rifles. Two shots from sonic cannon and
lobsetrman falls down screaming ;-) Or three to four sonic rifle shots.
: Hydrojet cannons also have AP and HE ammo, but they only work
: underwater, so this limits them somewhat.
: Torpedos are nice, but again, it's an underwater weapon.
I only used those before I have researched Sonic weapons, what's nice
about sonic is that it works both underwater and ground. They are
also more precise then other weapons [except PWT stuff ;-)]
: All in all, I have two sets of armaments for underwater and
: land missions:
I never change weapons since I use sonic.
I am not sure if PWA tank works on the ground tho...
Have not had any ground missions for a few month now. ;) [xcom month]
:
: 1) Water: Two agents with torpedo launchers and gauss pistols.
: Four agents with gas cannons, either AP or HE ammo. The rest have either
: blasto rifles or sonic cannons.
Try taking a disruptor sometimes, that thing takes down alien sub walls
like paper ;-) Only lobserd00dZ can survive a blast of disruptor :)
: 2) Land: Four agents with gas cannons. Two agents with blasto
: rifles and thermal lances. The rest have sonic cannons.
How do you get close enough to those critters to use a thermal lance?
I preffer long range combat [safer for XCommies] , use a tank to discover
aliens and then shot him from a distance with aimed or snap shot.
: Happy hunting, and may you never have lobstermen terrorize a
: shipping route. :o
Hmmm... Shipping route is a piece of cake compared to an alien base,
if you try to finish second level by killing every alien.
BTW, IMHO Lobsterman are nothing compared to those brain things that
can change XCommies into aliens.
: -Plushboy
--
Kieron Brear