We agree that a better balance would be to allow witchhunters to hit
weapon immune units, or to make an artiface which allows fighters to hit
weapon immune units (kind of the model in D&D where magical weapons can
hit weapons immune monsters). Since I suspect we're not the first to
note that imbalance, I was wondering if anyone has heard of a way to
modify the weapon's immunity?
Thanks
good luck
David Handson <dhan...@sympatico.com.nospam> wrote in message
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The undead have to have some plus for playing, the humans can heal, the
drarves
get extra attacks or bonus to damage, the demons can petrify or morph
enemy....
and the undead get the weapon resistance... I think it's pretty balanced....
I'd like to see smarter ai though in the next game......, I can play on very
hard and
easily beat the computer no matter what race I play...., If you watch the ai
, they don't
use the magic spells at the right times, and never level up their troops
high enough
They rather spend all there money on thieves and rod planters .......
Very good game ............but about ready to try Warcraft 3.......... and
NWN.......
David Handson <dhan...@sympatico.com.nospam> wrote in message
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