I make it a priority to build this wonder, as it's so useful. One thing I've
noticed is that, when you first build it, it upgrades everything to the most
modern version (not sure why it didn't upgrade your settlers -- I haven't had
any problems with this...) After this, however, it will upgrade any newly
acquired obsolete units (through bribery, usually) ONCE PER CIVILIZATION
ADVANCE, and only to the next level of expertise.
The strategy I use for massing a large mercenary force is to go out and
recruit barbarians and other civ forces (hopefully getting the NONE support
designation), then watch as my barbarian legions turn in to riflemen, and
my horsemen turn in to cavalry. This is especially useful during the midgame,
when I'm a democracy, and am getting advances every 4 turns or so. The
progressions I've seen in upgrades are:
warrior -> phalanx -> pikemen -> musketeers -> riflemen
legion -> musketeers -> riflemen
chariots -> elephants -> crusaders -> dragoons -> cavalry
horsemen -> knights -> dragoons -> cavalry
trireme -> caravel -> galleon -> transport
ironclad -> destroyers
settlers -> engineers
diplomats -> spies
Of course, the Workshop ceases to work after Automobile, so no
conversions to armored units (I wonder... would units continue converting if I
changed the rules.txt file to make it so the Workshop does not become
obsolete?) frigates don't seem to upgrade for some reason -- probably because
they're the only attack craft that can carry passengers... but, technically,
triremes and caravels are also attack craft, and they upgrade to non-attack
status.
Did I miss anything?
Craig
I was expecting they'd _all_ become riflemen. Is this what should have
happened, or am I just out of my ham?
---
Andrew Myers : --> * Lick Here! * <--
grey...@macatawa.org : (you may be one of the lucky 25)
: I was expecting they'd _all_ become riflemen. Is this what should have
: happened, or am I just out of my ham?
This has happened to me also. Another thing I noticed is that it upgrades
Leonardo's Workshop upgraded all my settlers into engineers without any
problem. I noticed that when I take over a city, the units there don't get
upgraded right away. Whenever my units get upgraded based on my NEXT
discovery, then all the units are upgraded like they should be. I guess the
game only checks to upgrade at the moment you discover something and not every
turn.
One very extremely minor complaint (not even worthy of the word "complaint").
The window which tells me my units have been upgraded comes before the window
that tells me of my discovery. It seems that it should be the other way
around.
KR
: : I was expecting they'd _all_ become riflemen. Is this what should have
: : happened, or am I just out of my ham?
: This has happened to me also. Another thing I noticed is that it upgrades
: my settlers that I was building to engineers, but does not upgrade the
: settlers that I already have out.
: broyles
I never seemd to have this problem in my games. My only problem is that
sometimes there was a delay with up grading my units...
Jake
--
********************************************************************************
"If Jesus came back to earth today and found out that Pat Robertson was
his spokesman, 42% of all americans believe we'd all be in big trouble"
-TV Nation Poll
******************************************************************************
Jake Walter: ja...@gwis2.circ.gwu.edu
******************************************************************************
THIS SPACE FOR RENT (just as long as the ad does not include the words
make, money, or fast).
Leonardo's is rechecked every time you discover a new
technology, so your wayward musketeers will soon be
riflemen. It's, uh, just taking time to retrain them.
Brian Reynolds
Civ II Designer
: One very extremely minor complaint (not even worthy of the word
: "complaint"). The window which tells me my units have been upgraded comes
: before the window that tells me of my discovery. It seems that it should
: be the other way around.
On the subject of windows, I'd rather not be told about every single
piece of every other civ spaceship that gets constructed. I've spent more
than 60 seconds a turn just hitting enter getting through those displays.
A single display telling me that they are starting a ship would be more
than enough.
Scott Rutter - free...@oo.com
> This has happened to me also. Another thing I noticed is that it upgrades
> my settlers that I was building to engineers, but does not upgrade the
> settlers that I already have out.
Are you positive about this? I had a lot of settlers "out in
the field", and they most definitely _did_ upgrade all at once
to engineers when I got Explosives, and had Leo's workshop (a truly
wonderful Wonder!).
One minor point about Leo's wonder. There's an "ambiguity" in the
naval development path: the first naval Transport (before the
galleon) is the caravel. The first naval Combat unit (before the
Frigate) is the caravel. If you have Leo's workshop, this ambiguity
is resolved in favor of the Transport path - your caravel will be
upgraded to a Galleon, not a Frigate. Just thought you might wanna
know...
--
Ken Fishkin fis...@acm.org
http://www.parc.xerox.com/fishkin
Yes. If you change the Workshop so that it never expires,
Cavalry units will be upgraded to Armor units, Artillery to
Howitzers, Bombers/Fighters to Stealth B/F, and Cruisers to
AEGIS cruisers. I think those are the only other upgrades
which are possible though.
1) A unit will only upgrade one "step" at a time. The phalanx
will go to legion when you get your next tech. Next tech, it'll
go to legion. And so forth. It'd be nice if it upgraded all the way
at once, but that's life.
2) You may be out of ham.
Actually, I got rocketry before automobile, and my existing cruisers
were not (alas) converted into AEGIS Cruisers. Is this a feature or
a bug? I thought it should be possible, since AEGIS cruisers obsolete
the older ones, and rocketry doesn't require automobile at any point
back in the technology tree.
BTW, could you please add keyboard PgUp and PgDown support to the dialogs?
That would be very helpful. That and the ability to click on cities in
various advisor displays, since that only works in F1 (City display) right
now.
Willy Liao
Well it makes sense really...
Rocketry does not make cruisers Obsolete.
Superconductor does.
But since usually the obsoleted unit is replaced by the unit that the
new
tech allows...
would cruisers really be converted into AEGIS Cruisers?
Superconductor does not after all bestow any new military unit.
(depends on if graduation is determined by the tech or some
'mostly parallel' scale)
I've got a Q. Which I intend to try out...
If you use the cheat menu and once say player 1 is finished change to
player 2 and do all those moves...
and then switch back to player 1 and allow the computer to do it's
thing. When it's cycling through and gets to player 2 will it move
all his peices?
I ask since It may be possible to do multiplayer games with relative
ease
this way... although I expect all the city building stuff to go
bananas...
*shrug*
Chris
Oops. You've found a mistake; AEGIS Cruisers used to require
Superconductor. The "obsolete" entry for cruisers should be
changed to Rocketry.
>|Brian Reynolds <10010...@CompuServe.COM> writes:
>|Actually, I got rocketry before automobile, and my existing cruisers
>|were not (alas) converted into AEGIS Cruisers. Is this a feature or
>|a bug? I thought it should be possible, since AEGIS cruisers obsolete
>|the older ones, and rocketry doesn't require automobile at any point
>|back in the technology tree.
>|
It only upgrades units after you make a Tech. advance.
__
____ /._\
\__<---____________X__/
.-^"~___~Z"^-._`'_____ ___~-.______
___,.---==='~[~~7^___^\"-._ 7~_____H__||"-. \__.^~""~"-------...,__
.--^---+-----------Y /\_/\ Y--^Y [_____H__|| ^._______/"~~~~"^------^---,-
|______|___________l [/ \] !___l H "^----z^------^----------------{
"~^----....________\^---^/_____\ H _.-~_____________,...---------^
~"---"~ ~"-----"---^~~~"
<----< Enigma >---->
>>>(I wonder... would units continue converting if I
>>>changed the rules.txt file to make it so the Workshop does not
>>>become obsolete?)
>
>Yes. If you change the Workshop so that it never expires,
>Cavalry units will be upgraded to Armor units, Artillery to
>Howitzers, Bombers/Fighters to Stealth B/F, and Cruisers to
>AEGIS cruisers. I think those are the only other upgrades
>which are possible though.
>
>Brian Reynolds
>Civ II Designer
I don't like the exprering wonders... either don't make the wonder that
attractive or wonders that dosn't expire..(for example great wall, it's very
attractive free wall for every city, so I built it... but then metalurgy come
right when I was fight a war.. I had to suddenly change productions to wall for
30 cities.. and the enemy took about 10 cities..)
>I don't like the exprering wonders... either don't make the wonder
>that attractive or wonders that dosn't expire..(for example great
>wall, it's very attractive free wall for every city, so I built
>it... but then metalurgy come right when I was fight a war.. I had to
>suddenly change productions to wall for 30 cities.. and the enemy
>took about 10 cities..)
This is called "game balance". It keeps the game from getting boring,
by providing something called "checks and balances", so that something
very powerful does not wreck the fun of the game.
Personally, I already think Leonardo's is too powerful, and doesn't
expire quickly enough. It's so darn cool that I like to build it
anyway.
The Great Wall is also a very powerful Wonder -- it basically lets you
pursue the "peaceful science monger" strategy without having to worry
too much about an early arms race. If it didn't expire, and you didn't
have to plan for the coming of metallurgy, wouldn't the game be pretty
dull? And if you really don't want to fight, research towards
communism and build the U.N.
Nick
p.s. I love the new Pyramids! And, as someone else mentioned (all
western culture biases aside), why isn't Gutenberg's Press one of
the wonders?
--
+------------------------------------+ vargish-W died in The Dungeons of
| Nick Vargish, BBN Planet (SURAnet) | Doom on level 2.
| var...@sura.net 301/489-8134 | Killed by a burning book.
| http://www.sura.net/~vargish | [NetHack Death #1021]
Ooh, you have to make trade-offs and strategic compromises. Cool. What
a neat game.
I guess my rebuttal would be that we included the "50% rebate"
when disbanding units feature to offset the advantage of
Leonardo's--in other words, everyone can upgrade their units
at 50% effectiveness; Leonardo just gets 100%.
Adam Connor / adam....@mail.utexas.edu
True, but Leonardo is not always 100%; upgrading Warriors to Phalanx and/or
Pikeman effectively yields 200%. There are probably some upgrades that occur at
less than 100% (do Legions upgrade to Musketeers?). I just love seeing my army
of settlers upgraded to engineers all in one pop!
Pat
--
Patrick R. Brown (pbr...@austin.ibm.com) IBM Visual Systems, OpenGL Developer
>I guess my rebuttal would be that we included the "50% rebate"
>when disbanding units feature to offset the advantage of
>Leonardo's--in other words, everyone can upgrade their units
>at 50% effectiveness; Leonardo just gets 100%.
Well, I hadn't thought of it that way, and that does make it seem less
overwhelming. One nice thing about it is that it also eliminates
errors due to sloppiness (forgetting to manually upgrade those
warriors guarding your capitol to musketeers, for instance)... A
problem that computer civs probably don't have.
Great game, Brian.
Nick
--
+------------------------------------+ The avalanche has already started;
| Nick Vargish, BBN Planet (SURAnet) | it is too late for the pebbles to
| var...@sura.net 301/489-8134 | vote.
| http://www.sura.net/~vargish | [Kosh, Babylon 5]
In my current game I got Leonardos WS and it upgraded ALL of my
pre-gunpowder combat units to Musketeers. Later it moved all them to
riflemen.
--
- Bill Seurer ID Tools and Compiler Development IBM Rochester, MN
Business: BillS...@vnet.ibm.com Home: BillS...@aol.com
>In article <4jee54$egr$5...@mhade.production.compuserve.com>, Brian Reynolds
><10010...@CompuServe.COM> writes:
>> >>Personally, I already think Leonardo's is too powerful, and
>> >>doesn't expire quickly enough. It's so darn cool that I like to
>> >>build it anyway.
>>
>> I guess my rebuttal would be that we included the "50% rebate"
>> when disbanding units feature to offset the advantage of
>> Leonardo's--in other words, everyone can upgrade their units
>> at 50% effectiveness; Leonardo just gets 100%.
>True, but Leonardo is not always 100%; upgrading Warriors to Phalanx and/or
>Pikeman effectively yields 200%. There are probably some upgrades that occur at
>less than 100% (do Legions upgrade to Musketeers?). I just love seeing my army
>of settlers upgraded to engineers all in one pop!
Legions do upgrade to musketeers.
Anyway, the 50% rebate doesn't offset Leonardo very well, since Leonardo
still gives the huge advantage of not disrupting your production schedule to
build upgraded units.
--
kv...@diku.dk (Casper Kvan Clausen) | I think TWINKLE's a nice word. So's
| VIRIDIAN. I met a lady once who had
| an imaginary FISH.
http://www.diku.dk/students/kvan/ | Delirium.
Sounds like a planning issue to me. You've got to realize that the Great
Wall is due to expire and start building walls near your front lines. That
way you don't get caught with your pants down.
Dave Peterschmidt
I think it's just a result of gaining technology advances in really
weird orders.
Mark
-----------------------------------------------------------
Windows 95: from the same people who brought you EDLIN!
m...@owlnet.rice.edu http://www.owlnet.rice.edu/~mtk
I think you have to wait for the workshop to be activated, ie, getting new
advance. Anyway, I think it is still a must to go for. Another one is the
Great Library though it has been expired for my present game.
In message <4jso77$1c...@usenetp1.news.prodigy.com> - SCT...@prodigy.com
(Theodore Miller)3 Apr 1996 02:36:23 GMT writes:
TF:>
TF:>A detail I've noticed about Leonardo's Workshop. When I have it, and I
TF:>bribe away an enemy unit which is obsolete by my technology (like a
TF:>musketeer when I have conscription and riflemen), the unit doesn't get
TF:>upgraded immediately, but it does get upgraded the next time I get ANY
TF:>scientific advance, even a totally unrelated one. Has anyone seen a
TF:>multi-step upgrade occur that way, a bribed archer turning into a
TF:>rifleman or something like that?
TF:>
Yours,
Tommy Fong
mailto : tom...@hk.super.net
*******************************
*OS/2 WARP OS/2 WARP OS/2 WARP*
*S/2 WARP OS/2 WARP OS/2 WARP *
*/2 WARP OS/2 WARP OS/2 WARP O*
*2 WARP Tommy Fong /2 WARP OS*
* WARP OS/2 WARP OS/2 WARP OS/*
*WARP OS/2 WARP OS/2 WARP OS/2*
*ARP OS/2 WARP OS/2 WARP OS/2 *
*RP OS/2 WARP OS/2 WARP OS/2 W*
*******************************
>I guess my rebuttal would be that we included the "50% rebate"
>when disbanding units feature to offset the advantage of
>Leonardo's--in other words, everyone can upgrade their units
>at 50% effectiveness; Leonardo just gets 100%.
To me the main advantage of Leonardo isn't the resources you saved,
but the time. When you are at war, it will take more than 50 turns for
you to change all the units at the frontier to newer ones; with
Leonardo, it's all done in one turn (and all return to full health,
too!). Even if the CP discovers Gunpowder a bit earlier than you do,
it cannot produce more muskeeteers than you -- since effectively all
your warriors sitting idle become muskeeteers if you have Leonardo.
I just can't do without this wonder. =)
__________________________________________oo0 ^..^ 0oo___________
Hermann "Tearblade" H.K. Lee 李浩翹 <herm...@intergate.bc.ca>
HK Bridge: Editor-in-chief <http://www.intergate.bc.ca/hkbridge>
In my present game (no patches, King Level), I had a damaged
ironclad at sea, when I developed Electricity (= destroyers).
The ironclad was upgraded to a destroyer, but it retained its
damage, much to my surprise and dismay. My supposition is that
warships are not healed when upgraded by Signor da Vinci.
--
B. Alan Guthrie, III | When the going gets tough,
| the tough hide under the table.
alan.g...@cnfd.pgh.wec.com |
| E. Blackadder
I try to buy many foreign units early -- other civs or barbarians. Park them
off somewhere, and those NONE warriors and horsemen grow up into NONE riflemen
and cavalry.
--
David Tanguay d...@Thinkage.on.ca http://www.thinkage.on.ca/~dat/
Thinkage, Ltd. Kitchener, Ontario, Canada [43.24N 80.29W]
Anyone else encounter this?
I've also seen what I think is a bug with Sun Zsu's, in that units created
when having this WoW do not start at veteran status. They only get
veteran status after fighting a battle. I thought I remembered
from the documentation that units were supposed to start off
with veteran status if you have this WoW.
James
>I am playing a game on King, 7 civs, version 1.0 where the Workshop
>is turing out to be somewhat of a negative aspect of the game. When
>my troops upgrade, they are losing their Veteran status!! This is
>pretty awful, as all of these units were built in cities where there
>was a barracks, and then had their home city set to a city with
>Shakespears theatre, so I can wage war under a democracy. I also have
>Sun Zsu's war college, so maybe the combo of this plus the workshop
>is what is causing the problem.
>Anyone else encounter this?
I didn't notice that.
>I've also seen what I think is a bug with Sun Zsu's, in that units created
>when having this WoW do not start at veteran status. They only get
>veteran status after fighting a battle. I thought I remembered
>from the documentation that units were supposed to start off
>with veteran status if you have this WoW.
Was your unit naval? Or are you sure the unit was created after you
got the Academy?
Irwin
I believe there is a time limit on the Academy. I believe it becomes
worthless after Armor is discovered. You might want to doublecheck in
the Civopedia.
James
: I believe there is a time limit on the Academy. I believe it becomes
: worthless after Armor is discovered. You might want to doublecheck in
: the Civopedia.
No, the problem is that units do not start out as veteran unless they
are built in cities with barracks. I thought the documentation stated
that the Academy would start all units as veteran, as well as upgrade
them to veteran when they win battles.
The biggest problem is that when Leo's workshop upgrades my units,
they all lose their veteran status!! It is surprising that no one
else has seen this.....maybe its a combination of having Sun Zsu's
and Leo's workshop that is screwing up my army...
<sigh> Btw, this bug is in ver 1.0, under Win95...
/Mats
: The biggest problem is that when Leo's workshop upgrades my units,
: they all lose their veteran status!! It is surprising that no one
: else has seen this.....maybe its a combination of having Sun Zsu's
: and Leo's workshop that is screwing up my army...
Well, it sorta makes sense. "Okay, troops, I know you've been using those
sharpened sticks for well-nigh on 200 years, but it's time to put them
down. We've got these fancy new 'muskets' for you guys to use. Private
Jones, *do not* look down the barrel when the fuse is lit."
Yup, I've seen this as well. A minor drawback, IMHO.
--
Gary
Visit my web page! http://www.efn.org/~gfrazier
Yep, when Leonardo upgrades a unit, it loses its veteran status. I
usually look for easy targets for my offensive units to attack so
that they can regain veteran status (assuming that you have Sun Tzu
as well) without much risk.
I have always found that units created after the completion of Sun
Tzu have veteran status (until they are upgraded anyway). I have
installed no patches.