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C&C - Double the speed of ION charge

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Brad Barns

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Feb 27, 1996, 3:00:00 AM2/27/96
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Will having TWO or more Advanced Communications Centers double (or
whatever) the charging speed of the ION cannon? It appears to do so (from
timing it with a stopwatch), but I am still not 100% sure. Please confirm or
otherwise ...

-- Brad (Zone Shark) Barns | AARDVARK Public Access Internet
-- zsh...@aardvark.apana.org.au | Australia. Dial (613)+9886-3800


Donnie Collier

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Feb 28, 1996, 3:00:00 AM2/28/96
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zsh...@aardvark.apana.org.au (Brad Barns) wrote:

No.. No matter how many adv communication centers/Temple of NODs you
have, the Ion Cannon/Nuke will not charge any faster.. I have tested
this by using CC edit and build about 10 of each.. LadeZ!

Phillip Yang

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Feb 28, 1996, 3:00:00 AM2/28/96
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HI there,
I recently got c&c and was playing it, but I got stucked in the
level at Africa, and I think it's the stage where you have to find the
abandoned GDI base and make it become yours. IT's the one right after
you use the orca as a nod to destroy a village. I seem to be stucked at
the beginning of the scenario, where there should be a bridge to let me
cross but both the bridges are broken and I can't get my troops to get
over to the other side and the GDI planes are bombing the hell out of
me. Can anyone give me some hints or clues about it. Thanks! :)

p.s. please email me at the address above


Joel Leach

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Feb 28, 1996, 3:00:00 AM2/28/96
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zsh...@aardvark.apana.org.au (Brad Barns) writes:

>Will having TWO or more Advanced Communications Centers double (or
>whatever) the charging speed of the ION cannon? It appears to do so (from
>timing it with a stopwatch), but I am still not 100% sure. Please confirm or
>otherwise ...

One of the oldest threads around. The answer is, unfortunatly,
NO. I even went crazy one time and built twenty (20) advanced comm
centers to see if multiples of ten (10) would help, no avail (cost
me a bit but worked out in the end as I sold all but one near the end
of that mission and made a much needed fleet of Mammoth Tanks).
--
Joel

<SIGTERM>

Warlock

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Mar 1, 1996, 3:00:00 AM3/1/96
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In article <4h7nfj$b...@canopus.cc.umanitoba.ca>,

Zutroy <umsi...@cc.umanitoba.ca> wrote:
>>No.. No matter how many adv communication centers/Temple of NODs you
>>have, the Ion Cannon/Nuke will not charge any faster.. I have tested
>>this by using CC edit and build about 10 of each.. LadeZ!
>
>
>damn. Well, does the amount of power plants that you have speed things up? Or
>is there any other way to make them re-charge faster?
>
>

I heard having surplus power speeds recharging up. I have however never seen
any notable change.


Fons de Kort AKA Warlock
f.de...@student.utwente.nl
********************************
---- I'm not bad, just evil ----
********************************

Brad Barns

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Mar 2, 1996, 3:00:00 AM3/2/96
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>From: rvop...@eduserv.rug.ac.be (Ronny Van Opstal)
>I know for sure that having two advanced comm centers doesn't change the
>recharge rate or the impact of the Ion Cannon. However, I read somewhere
>that having surplus power (by building more power plants) *does* increase
>this rate. I cannot confirm this.

I am not so sure. I was the one who originally asked the question about
having two advanced comm centres and whether it sped up ion charge. I did
further experiments after that original post. I am pretty sure (after doing
these further experiments) that my original assumption of having two or more
advanced comm centres to increase ion charge was incorrect. I then
thought that extra power might be a way to speed up the charge. So I built
more power stations. However, even after doing these experiments I *STILL*
cannot confirm or deny whether having more power increases the speed of the
ion charge.

I fire the ion cannon and then time how long it takes to recharge. I then
fire it again and re-time it. The times are DIFFERENT and seen inconsistent.
THEN I build extra power stations and fire the cannon and time it recharging.
The times are almost the same as before I built the extra stations. However
the times are STILL DIFFERENT each and every time. Sometimes it charges
faster (by say one or two minutes) and sometimes it charges slower (again, by
say one or two minutes). There is no CONSISTENT PATTERN from which to draw
any hard conclusions.

I am therefore, still, after confirmation, evidence or facts of what (if
anything) makes ion cannons charge faster. At this point I believe that
NOTHING makes it charge faster and you just have to live with the speed you
are given by the software/program ... It also seems that what goes on as the
charging takes place (ie, attacks, more building, harvesting etc) effects the
actual real life stop watch timed "speed" of that charging -- making it either
faster or slower (by one or two minutes either way). That seems logical as
the more (or less) buildings and movement the compter has to perform the
slower (or faster) the program will run and the slower (or faster) the ion
will "appear" to charge.

Brad Barns

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Mar 2, 1996, 3:00:00 AM3/2/96
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>zsh...@aardvark.apana.org.au (Brad Barns) originally wrote:
>Will having TWO or more Advanced Communications Centers double (or
>whatever) the charging speed of the ION cannon? It appears to do so (from
>timing it with a stopwatch), but I am still not 100% sure. Please confirm or
>otherwise ...

>To which donnie....@chrysalis.org (Donnie Collier) wrote:
>No.. No matter how many adv communication centers/Temple of NODs you
>have, the Ion Cannon/Nuke will not charge any faster.. I have tested
>this by using CC edit and build about 10 of each.. LadeZ!

>And, rvop...@eduserv.rug.ac.be (Ronny Van Opstal) wrote:
>I know for sure that having two advanced comm centers doesn't change the
>recharge rate or the impact of the Ion Cannon. However, I read somewhere
>that having surplus power (by building more power plants) *does* increase
>this rate. I cannot confirm this.

I am not so sure about more power stations. I did further experiments after
writing my original post. I am pretty sure (after doing these further

experiments) that my original assumption of having two or more advanced comm

centres to increase ion charge was incorrect (so, yes, I agree with your
responses). I then thought that extra power might be a way to speed up the

beefjerk

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Mar 2, 1996, 3:00:00 AM3/2/96
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On 1 Mar 1996 20:42:27 GMT, Zutroy <umsi...@cc.umanitoba.ca> wrote:

>>No.. No matter how many adv communication centers/Temple of NODs you
>>have, the Ion Cannon/Nuke will not charge any faster.. I have tested
>>this by using CC edit and build about 10 of each.. LadeZ!

>damn. Well, does the amount of power plants that you have speed things up? Or


>is there any other way to make them re-charge faster?

NO!!!

Stop asking this question!
(read the FAQ)

-Tom

beef...@ix.netcom.com

Chainsaw

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Mar 3, 1996, 3:00:00 AM3/3/96
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s-...@students.uiuc.edu (Sherwin Tam) writes:

>I seem to recall hearing a post about this. The designers of C&C stated that
>the only building you can speed up building time for when building more is the
>Barracks/Hand of Nod. Building more than one of anything else will not speed
>up building time.

I'm reasonably sure that extra Weapon Factories, Airstrips, and Construction
Yards increase vehicle/structure building speed.

Of course, I could be full of shit.

Andy Hassall

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Mar 3, 1996, 3:00:00 AM3/3/96
to
donnie....@chrysalis.org (Donnie Collier) wrote:

>zsh...@aardvark.apana.org.au (Brad Barns) wrote:

>>Will having TWO or more Advanced Communications Centers double (or
>>whatever) the charging speed of the ION cannon? It appears to do so (from
>>timing it with a stopwatch), but I am still not 100% sure. Please confirm or
>>otherwise ...

>>-- Brad (Zone Shark) Barns | AARDVARK Public Access Internet


>>-- zsh...@aardvark.apana.org.au | Australia. Dial (613)+9886-3800

>No.. No matter how many adv communication centers/Temple of NODs you


>have, the Ion Cannon/Nuke will not charge any faster.. I have tested
>this by using CC edit and build about 10 of each.. LadeZ!

It seems like they charge faster when you have more excess power?
Haven't timed it or anything though.

-Andy


Former human Sergeant

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Mar 4, 1996, 3:00:00 AM3/4/96
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> This can be noticed easily on a single player mission. Use a money
> cheat or something to build a whole TON of units...(minigunners work
> best)...just build a couple of hundred of them....and an adv. comm
> center, too....now center around the ton of infantry and watch how
> slow it recharges....then move away, and watch it speed up.
>
> Hope this helps,
>
> Mike
> bar...@ucsd.edu

The whole game actually degrades, this does not give you an advantage, in
multiplayer all sides will slow down to the speed of the slowest
computer.

Former human Sergeant

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Mar 4, 1996, 3:00:00 AM3/4/96
to

They do, the first extra will make the build rate 2 times faster, the next extra will make the
rate 3 times faster and so forth, I like to buy extra Construction Yards since they increase your
safety and build rate.

Mike Herauf

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Mar 4, 1996, 3:00:00 AM3/4/96
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>What system do you have, it may suffer occasional slowdowns, since the whole game speed just
>drops down a few notches if something intensive happens, the only way to be sure is link up 2
>computers w/ No units and No crates or Tiberium (so not very much else is going on) and then test
>your theories. Of course you can't use a modem since that would suffer slowdowns also.

I'm sure that's not the only way to be sure about the recharging speed. I'm sure the
source code creators know exactly how it works.

Mike

BTW, thanks for correcting your handle spelling. That really bugged me.


THAM KOON HUNG

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Mar 4, 1996, 3:00:00 AM3/4/96
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The charging time is actually affected the the number of units you have
on screen at any moment. So if you want to speed up the charge rate, move
your screen to any area that is less cluttered. I think having more units
on-screen clogs up the CPU and system as a whole, thereby units would
move slower, get built slower and the ion cannon gets charged up slower.


jeff chen

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Mar 6, 1996, 3:00:00 AM3/6/96
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In article <4hif15$f...@gde.GDEsystems.COM>, rms...@gde.GDEsystems.COM (Rhett M. Stroh) says:
>
>Wladimir van der Laan (Vdla...@net.HCC.nl) wrote:
>: s-...@students.uiuc.edu (Sherwin Tam) wrote:
>
>: >I seem to recall hearing a post about this. The designers of C&C stated that
>: >the only building you can speed up building time for when building more is the
>: >Barracks/Hand of Nod. Building more than one of anything else will not speed
>: >up building time.
>
>: It also happens with construction yards, weapon factorys, and
>: airstrips.
>
>Definitely construction yards. When you have three construction yards you can
>really haul ass building barracks/hands, and silos come out faster then mini-
>gunners.
>--
>-----------------------------------------------------------------------------
>| Rhett Stroh "The Eunuch Of Unix" |
>| rms...@gdesystems.com |
>-----------------------------------------------------------------------------

I wonder if someone can make a patch that allows instant recharge nukes
and ion cannons?

think of ICBM battles in C&C...

Stranger Aeons

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Mar 7, 1996, 3:00:00 AM3/7/96
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On 6 Mar 1996, jeff chen wrote:

> I wonder if someone can make a patch that allows instant recharge nukes
> and ion cannons?
>
> think of ICBM battles in C&C...
>
>
Yeah, that would be kinda fun, but then , the winner wouldn't be the
better strategist but the one that's faster with the left mousebutton..:)..
Anyway, if someone really good tried to make such a patch, i guess he
would succeed...

Former human Sergeant

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Mar 10, 1996, 3:00:00 AM3/10/96
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--

I'd just make one stealth tank and go and hide somewhere in concievable.
=)

DTP Coordinator

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Mar 13, 1996, 3:00:00 AM3/13/96
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No it dosen't work any faster to have extra power, or Ion cannons. I had
three ion cannons in one mission, (just because I had the money, and
because I wanted to see if it was faster) and it didn't make a difference.

Andrew

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