Doug
I said that. When you stun an alien, move on top of him. Go to your
inventory screen. On the ground is what looks like a corpse. If you
pick it up, it says what it is (if it is still alive). Put it in your
backpack. It takes up 6 spaces. I have never had a stunned alien wake
up in my backpack, so apparently they stay stunned forever. This is
good because a lot of times, stunned aliens will wake up. Especially
Mutons. I hate that!
Edwin Mergele
st...@jetson.uh.edu
"I feel like I'm trying to merge onto the information superhighway in a '72
orange hatchback with bald tires and a brown door and I don't know what's
goin' on!"
-David Spade
Just don't try putting a stunned *Chryssalid* into the backpack. Reminds me
of one game I was playing: I'd managed to stun (not kill) a Chryssalid, and,
as a result, tried to finish the level as fast as possible. I didn't quite
make it...ended up having to kill:
1xZombie
2xChryssalid
Next mission involving Chryssalids, I brought along a couple of
grenades... :)
>Doug
+-------------------------------- _--_|\ --+-------------------------------+
| Stuart Lamble / \ | sjl...@mfs01.cc.monash.edu.au |
| 1st year Science/Engineering \_,--.*/ | lam...@yoyo.cc.monash.edu.au |
| Monash Uni, Clayton v | |
+-------------------------------------------+-------------------------------+
"Don't steal. The government hates competition."
GK>I saw a note on this group that suggested keeping stunned aliens
GK>stunned by putting them into your backpack. Anyone want to
GK>explain this one? I've heard of ridiculous unrealities in computer
GK>games before, but this one is orbiting in the Twilight Zone, somewhere.
Aliens, as 2x3 objects, can be put in hands and backpacks. This is
for the times when you want to walk into the Skycoffin, abort the
mission, but still gain some cash. Better than nothing, esp if the alien
is unconscious.
---
* DeLuxe2 1.21 #6922 * Avro CF-105 Arrow BBS * Etobicoke * 905-845-0905
I've captured a Reaper. (I didn't use a stun weapon; I was just lucky
enough to knock it out with conventional weapons.)
I don't think you can capture Cyberdisks; they're robots, so I don't
think they can be stunned. You're lucky enough to come back with a
Cyberdisk corpse.
--
Andrew Solovay [PGP public key available on request]
"Cottleston, cottleston, cottleston pie."
-- Pooh
--
Ben
: Doug
WHY DO YOU NEED TO PUT THEM IT YOUR BACKPACK?!
I assume you're using a stun bomb, not those useless stun rods. If you
stun bomb an alien, you can just leave them where they are and finish
the mission. In one terror mission I stun bombed all the sectoids I
could stun bomb, except for those Cyberdisks who really deserve some
heavy plasma rounds. Anyway you can't learn anything from cyberdisks.
I stunned 9 sectoids, after the mission I have 9 live aliens captured.
"Death Penalty if for killing, why do we have a death row, ain't these
people supposed to be dead?"
C. A. Solomon
---.---.
| P | R |
`---'---'
--
Ken Fishkin fis...@xerox.com
> WHY DO YOU NEED TO PUT THEM IT YOUR BACKPACK?!
You don't-- ordinarily.
The only exception is if you are getting your ass kicked and decide
to withdraw without killing all the bugs. This would be the only way
of capturing bugs under those circumstances, I would think.
Doug
Hi,
I managed to stun-bomb a snakeman (of some type), carried it
in my backpack for I thought that carrying HEAVY objects would
increase your strength .... after 2 turns, I noticed that my soldiers
TU returned to normal. Looked into his backpack ... opps ... missing
one supposingly stunned alien. (I found it wondering aimlessly
somewhere later (VERY VERY much later)).
- chew
>I don't think you can capture Cyberdisks; they're robots, so I don't
>think they can be stunned. You're lucky enough to come back with a
>Cyberdisk corpse.
However, I have successfully researched (live) cyberdisks by researching
a medic (after researching just about every other alien and alien
autopsies).
>--
>Andrew Solovay [PGP public key available on request]
> "Cottleston, cottleston, cottleston pie."
> -- Pooh
--
Winston L. Sorfleet play: w...@romanus.ocunix.on.ca
work: sor...@bnr.ca
I speak for myself and stand by what I say.
I have been able to mind control a cyberdisk. I was wierd. I only
mind controlled a quarter of it, and that quarter was able to shoot its
other parts. Made a nice kaboom. <g>
One point, don't just leave those stunned aliens lying around. On a
recent mission, my first (w/ this game) against the Ethereals. I stunned
one of them and went about my business of rounding up the others. Then
later on I knew for a fact only one was left but one of my men kept
getting paniced. Eventually I went back to the stunned alien and found him
running around. Point...keep someone w/ a stun bomb standing guard.
-Rob
Another point, do *not* leave the nasty ones (can't remember what they're
called, but they are the ones with 100 TU's who change you men into zombies)
lying around. If I have already done research on one of those suckers and I
for some reason stunned them, I *always* finish the job with a grenade. I have
tried one time to many to have one of those waking up and sneaking up on me in
an area that I thought was secured. If I'm at the beginning at a mission that
looks like they will have time enough to wake up I drop the grenade even if I
haven't researched them or anything - they can do way to much damage.
--
=============================================================
Anders Uhl Pedersen |"Information is not knowledge
| Knowledge is not wisdom
a...@ddci.dk or a...@adm.ku.dk | Wisdom is not truth." -FZ
I chose to backpack a sectoid not long ago. The mission was a raid on a
battleship that I knew would have a commander aboard. It was supposed
to be a quick in-and-out, grabbing the commander and getting the heck
out of town. It turned into a nightmare.
A blaster bomb knocked a hole in the top story of the ship, and the forward
squad assembled inside a small room. Rough maps drawn up from previous
missions showed that a fast run down a narrow hall would lead to where
the commander would probably be.
The team was five, three with stun bombs, and two with plasma just in case.
Apparently the sectoids had been alerted by the noise of the blaster bomb
and were waiting in ambush outside the door...a furious firefight
erupted, and when the acrid smoke cleared there were three dead Xcommies
and four stunned sectoids.
It took little time to sort through the bodies, find the commander,
and stuff him into a backpack. With the rest of the squad laying covering
fire, the commander was brought on board and brought safely back for
interrogation.
Two of my top commandos bought it in that mission, but getting the commander
was worth the sacrifice.
Perry
good point although i always drop a few Prox grenades around them... if the
wake up *BOOM*... if they do not... more points for me =)
][
Greg Regnier
reg...@rpi.edu
401 Nugent Hall
-it's not wether you live or die,
it's how many of the enemy you
can take down with you.
-Me.
][
[snip]
I just had an idea re stunned aliens. Why not put them in your
backpack and take them to the top of a building? They can't harm your
XCOMmies (with the exception of the etherials and maybe cyberdisks) as
their weapons would be on the ground. You could abandon them at the
tops of buildings or ufos and they couldn't get down to get their weapons.
----Pastor of Muppets
mas...@mail.utexas.edu