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JA2: Mike a pussy

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James Dusek

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Aug 24, 1999, 3:00:00 AM8/24/99
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Why did everyone fear Mike?

I only had 6 mercs at night taking out the middle sam site. When
Mike appeared at the controll room. Bull said "That's Mike, good merc too
bad." ( I like his style) Raven said something like "An intresting turn
of events, Mike's here." Her wimpy husband Raider( how she ever married
that guy I don't know) almost wet his pants, Igor never saw him and I
forgot what Ice said but he seemed fearful of Mike also.

When I started the game I got ambi and martial arts, so I figured
I was screwed, as the MA was a useless perk. So Mike shows up and hit
Raven once for good damage. Everyone was wetting their pants and I run
them away. I put my merc around a corner and wait, while Raven shoots him
in the head and runs past me. Mike came by hot on Raven's tail. (I don't
blame him, what nice tail it is.) I figured what the hell, he's armored
and not taking damage from AP rounds, he's standing right next to me so
I'll do alittle Kung Foo on his pasty white ass. One kick to the head and
he's sucking wind on the floor. Over the next few turns I turn him into
worm food. Shot him only once, but the foot od fury was his undoing. I
guess MA wasn't all that useless. I'll have to do it more often.

James Dusek

Rune Boersjoe

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Aug 24, 1999, 3:00:00 AM8/24/99
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> Why did everyone fear Mike?

I don't know... I took him out with Static and Ice in two turns, with two bursts
of FN-FALs with laser and sniperscopes, a shot with a 40mm Talon and a standard
frag grenade.
--


"There is no conection between owning a gun and
shooting someone and not owning a gun and not
shooting someone... there is no conection, and you'd
be a fool and a communist to make one."
-Bill Hicks

#1460
BAAWA Official Virgin Sacrifice
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ICQ UIN: 1104409
Reply by mail to jb...@jancomulti.com

Han

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Aug 24, 1999, 3:00:00 AM8/24/99
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James Dusek <du...@cadsun.corp.mot.com> wrote in message
news:MPG.122c89c23...@news.cig.mot.com...

>
> Why did everyone fear Mike?
>
> I only had 6 mercs at night taking out the middle sam site. When
> Mike appeared at the controll room. Bull said "That's Mike, good merc too
> bad." ( I like his style) Raven said something like "An intresting turn
> of events, Mike's here." Her wimpy husband Raider( how she ever married
> that guy I don't know) almost wet his pants, Igor never saw him and I
> forgot what Ice said but he seemed fearful of Mike also.
>

Dunno. Mike was surrounded with elites when I last faced him. He would not
budge to advance so I couldn't lure him or anything. Everytime I popped one
of my mercs out, he'd interrupt them or one of the elite soldiers would. 6
on 1 is easy. 6 on 12 soldiers and 1 Mike is not.
--
Han (El Pollo)
http://www.gamepost.com

Roberto Ullfig

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Aug 24, 1999, 3:00:00 AM8/24/99
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Bill Seurer wrote:
>
> X-no-archive: yes

>
> Rune Boersjoe wrote:
> > > Why did everyone fear Mike?
> >
> > I don't know... I took him out with Static and Ice in two turns, with two bursts
> > of FN-FALs with laser and sniperscopes, a shot with a 40mm Talon and a standard
> > frag grenade.
>
> He's just a single enemy and his effectiveness depends entirely on the
> situation in which you meet him. One-on-one (or even one-on two) he'll
> chew up most other mercs barring some favorable terrain on your part.
>
> He caught two of my mercs by surprise and downed them both with
> grenades. Then my merc started shooting him in the head from the roof
> above him and the rest of my mercs all tossed stun grenades at him.
> Stun grenades are the great equalizer in this game; I don't think anyone
> can handle two let alone three without being immobilized. Once he was
> down finishing him off was easy.
>
> I think the ultimate bad situation would be to meet Mike inside a
> building. If he was close he'd chop your guys up fast with that G11,
> maybe several a turn!
> --


Heh heh, in my game I didn't build any militia at the eastern SAM site
(didn't realise you could) and I lost it without a fight. I hired Shadow
and decided to send him out alone to various sectors on recon including
the SAM site. I game him a silenced weapon some throwing knives, etc.

Shadow approaches the fence of the SAM site and is spotted early. A shot
is fired and he takes a minor wound. He turns around and runs as fast as
he can away from the fence in the same direction he came from, when
surprise! Mike's waiting for him there, gives him his speech and
Shadow's history comes to a quick end.

--
Roberto Ullfig : ro...@suba.com

James Dusek

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Aug 24, 1999, 3:00:00 AM8/24/99
to
In article <37C2E630...@vnet.ibm.com>, BillS...@vnet.ibm.com
says...

> I think the ultimate bad situation would be to meet Mike inside a
> building. If he was close he'd chop your guys up fast with that G11,
> maybe several a turn!

That's what I did, took him out with Raven and my Merc. She shot
him in the head, and I kick him in the head. After that he was on the
ground getting pounded by my merc. Got a point of strength in the deal
to. :)

James Dusek

shadows

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Aug 24, 1999, 3:00:00 AM8/24/99
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Han elp...@NOSPAMgamepost.com wrote:
>James Dusek <du...@cadsun.corp.mot.com> wrote in message
>news:MPG.122c89c23...@news.cig.mot.com...
>>
>> Why did everyone fear Mike?
>>
>> I only had 6 mercs at night taking out the middle sam site. When
>> Mike appeared at the controll room. Bull said "That's Mike, good merc too
>> bad." ( I like his style) Raven said something like "An intresting turn
>> of events, Mike's here." Her wimpy husband Raider( how she ever married
>> that guy I don't know) almost wet his pants, Igor never saw him and I
>> forgot what Ice said but he seemed fearful of Mike also.
>>
>
>Dunno. Mike was surrounded with elites when I last faced him. He would not
>budge to advance so I couldn't lure him or anything. Everytime I popped one
>of my mercs out, he'd interrupt them or one of the elite soldiers would. 6
>on 1 is easy. 6 on 12 soldiers and 1 Mike is not.

That's a perfect situation for some explosives. Just LAW the suckers
if they're dum enough to stick together. Failing that a bunch of
grenades are good. I saw an enemy burst into flames from a regular
hand grenade. It was way too much fun.

--
Thamer Al-Herbish <URL http://www.whitefang.com/>
[ The Secure UNIX Programming FAQ <URL http://www.whitefang.com/sup/ > ]

Mark Danger Chen

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Aug 24, 1999, 3:00:00 AM8/24/99
to
In article <37C2E630...@vnet.ibm.com>,

Bill Seurer <BillS...@vnet.ibm.com> wrote:
>X-no-archive: yes
>
>Rune Boersjoe wrote:
>> > Why did everyone fear Mike?
>
>I think the ultimate bad situation would be to meet Mike inside a
>building. If he was close he'd chop your guys up fast with that G11,
>maybe several a turn!

In my first game, I met Mike relatively early in the northwest Alma
sector. (I was going slow in that game, so in terms of game days it wasn't
early, but I had only taken Drassen and the Drassen SAM site beforehand I
think.) I did not have any stun grenades. He was hiding behind a door and
killed Igor as soon as Igor opened it, then ducked to one side of the
doorway so I couldn't see him. This was bad as my custom merc tried to
sneak up. Of course, sneaking up on Mike is a bad idea. Dead custom
merc. In all, he totaled 3 of my guys before I could down him. Needless
to say, I reloaded. The end result still had me lose a guy, but at least
it wasn't all bad since I chose to lose a crappy merc.

In my second game, again I met Mike in the northwest sector of Alma. This
time it was a breeze since I guess he must of run out of APs when I
spotted him and I promptly threw two stun grenades at him.

mark

**remove to email**

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Aug 24, 1999, 3:00:00 AM8/24/99
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On Tue, 24 Aug 1999 20:45:13 GMT, sha...@whitefang.com (shadows)
wrote:

>Han elp...@NOSPAMgamepost.com wrote:
>>James Dusek <du...@cadsun.corp.mot.com> wrote in message
>>news:MPG.122c89c23...@news.cig.mot.com...
>>>

>>> Why did everyone fear Mike?
>>>

>>> I only had 6 mercs at night taking out the middle sam site. When
>>> Mike appeared at the controll room. Bull said "That's Mike, good merc too
>>> bad." ( I like his style) Raven said something like "An intresting turn
>>> of events, Mike's here." Her wimpy husband Raider( how she ever married
>>> that guy I don't know) almost wet his pants, Igor never saw him and I
>>> forgot what Ice said but he seemed fearful of Mike also.
>>>
>>
>>Dunno. Mike was surrounded with elites when I last faced him. He would not
>>budge to advance so I couldn't lure him or anything. Everytime I popped one
>>of my mercs out, he'd interrupt them or one of the elite soldiers would. 6
>>on 1 is easy. 6 on 12 soldiers and 1 Mike is not.
>
>That's a perfect situation for some explosives. Just LAW the suckers
>if they're dum enough to stick together. Failing that a bunch of
>grenades are good. I saw an enemy burst into flames from a regular
>hand grenade. It was way too much fun.


Hehehe, grenade launchers are cool too. Ran into multiple elites at
the warehous sector in Grumm - got three bunched up into a group with
one grenade. What was funny was one guy literally exploded from the
impact - there was no body afterwards!

Grifman

Jesse Reid

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Aug 25, 1999, 3:00:00 AM8/25/99
to
Same here, I think it was the same place too... Mike came running out of
the door with my mercs surrounding it in a circle. He did his little
speech and the for some reason didn't shoot but just ran out and was
interupted by one of the mercs, think it was Igor. Each of my six mercs
then got off a few rounds and ended up knocking Mike to the ground after
which he never got up again. Ivan ended up killing him saying something
in Russian and ending with "Mike was a liar" :)

Jesse

James Dusek wrote:
>
> Why did everyone fear Mike?
>
> I only had 6 mercs at night taking out the middle sam site. When
> Mike appeared at the controll room. Bull said "That's Mike, good merc too
> bad." ( I like his style) Raven said something like "An intresting turn
> of events, Mike's here." Her wimpy husband Raider( how she ever married
> that guy I don't know) almost wet his pants, Igor never saw him and I
> forgot what Ice said but he seemed fearful of Mike also.
>

Koh Choon Ngee

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Aug 25, 1999, 3:00:00 AM8/25/99
to
hehehe..for mi, all I did was to get Blood to send him a throw knife after
Mike gave the comment about giving my mercs a head start. The next moment
Mike is history...u pple should listen wat blood has to say after that
single knife kill..:)

Regards

svacha...@my-deja.com

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Aug 30, 1999, 3:00:00 AM8/30/99
to
I was in NW Alma, making a daylight raid. I hunkered everyone down
behind the trees along the fenceline and took out the rooftop sniper.
Then I cut the fence and planted some TNT on the back wall and ran back
to cover, where six guys were waiting to toss everything they had into
the breach. When the smoke cleared, who do I see standing up but
Mystery Mike himself! Given the situation, I told him it might be
prudent to accept another offer, but he refused, so... he never had a
chance. :-)


Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

David Conner

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Aug 31, 1999, 3:00:00 AM8/31/99
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In article <37c3...@dnews.reed.edu>,

gc...@reed.edu (Mark Danger Chen) wrote:
> In article <37C2E630...@vnet.ibm.com>,
> Bill Seurer <BillS...@vnet.ibm.com> wrote:
> >X-no-archive: yes
> >
> >Rune Boersjoe wrote:
> >> > Why did everyone fear Mike?
> >
> >I think the ultimate bad situation would be to meet Mike inside a
> >building. If he was close he'd chop your guys up fast with that G11,
> >maybe several a turn!
>
> In my first game, I met Mike relatively early in the northwest Alma
> sector. (I was going slow in that game, so in terms of game days it
wasn't
> early, but I had only taken Drassen and the Drassen SAM site
beforehand I
> think.) I did not have any stun grenades. He was hiding behind a door
and
> killed Igor as soon as Igor opened it, then ducked to one side of the
> doorway so I couldn't see him. This was bad as my custom merc tried
to
> sneak up. Of course, sneaking up on Mike is a bad idea. Dead custom
> merc. In all, he totaled 3 of my guys before I could down him.
Needless
> to say, I reloaded. The end result still had me lose a guy, but at
least
> it wasn't all bad since I chose to lose a crappy merc.
>
> In my second game, again I met Mike in the northwest sector of Alma.
This
> time it was a breeze since I guess he must of run out of APs when I
> spotted him and I promptly threw two stun grenades at him.
>
> mark
>

In my (first) game, Mike was in the "bunker" of the central SAM site.
Man, that's a nasty combat sector without him, but even worse with him!

Earlier in the game, just after taking Drassen, I got the "bright" idea
of attacking that SAM site (on the theory that it'd give me easy
helicopter access to most of the map, as a setup to further
infiltration). With limited weaponry, I actually managed to clear out
the "outdoor" enemies while taking heavy casualties. Then, trying to
get into the bunker, I got torn up real bad. I can't see any way of
taking out a building like that without high explosives. Anyhow, that
wound up with a quick decision to reload....

So this time, I saved the SAM site for later, after taking out a bunch
more stuff, including the rest of Cambria. Infiltrated with all my
people camouflaged, with Scope and Raven using their silenced SMGs to
take out most of the outside opposition without any return fire at all.
Then, for the bunker, I had Meltdown fire two LAW rockets to take out
the outer and inner walls. Mike emerged from the wreckage unharmed, and
did grievous damage to poor Meltdown, standing up with an empty
launcher. If Spider hadn't been nearby with emergency medical aid, she
would've been a goner.

Then I hit Mike with some mustard gas and tear gas to knock him out, and
had Scope and some other mercs fill him with lead to finish him.

BTW, I never played JA1, so was a bit nonplussed by everybody's surprise
at seeing Mike. "Oh my god, it's Mike! I can't believe it!", several
of my guys said, while I was saying "So who the hell is Mike?" Anyhow,
what does distinguish Mike in the first game?

shadows

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Aug 31, 1999, 3:00:00 AM8/31/99
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David Conner dco...@my-deja.com wrote:

>BTW, I never played JA1, so was a bit nonplussed by everybody's surprise
>at seeing Mike. "Oh my god, it's Mike! I can't believe it!", several
>of my guys said, while I was saying "So who the hell is Mike?" Anyhow,
>what does distinguish Mike in the first game?

Mike has 99 in all stats at least in JA2. Probably in JA1 as well.

Niko Wellingk

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Sep 1, 1999, 3:00:00 AM9/1/99
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Bill Seurer <BillS...@vnet.ibm.com> writes:

> X-no-archive: yes


>
> David Conner wrote:
> > BTW, I never played JA1, so was a bit nonplussed by everybody's surprise
> > at seeing Mike. "Oh my god, it's Mike! I can't believe it!", several
> > of my guys said, while I was saying "So who the hell is Mike?" Anyhow,
> > what does distinguish Mike in the first game?
>

> All his stats were like 97+ and his skills are all in the 90's with
> marksmanship at 99. He came with what was the best weapons and armor in
> the original game and cost some ungodly amount to hire. In current game
> terms he would be better than Gus or Magic by far.
>
> The reason he seems wussy is because when you run into him he is usually
> by himself. With four or five against one you could probably take him
> out with pistols and knives.

Which is a pity... I loved the guy in JA1. I haven't
seen him in JA2 yet, and I've now started so far 5 different
games, finished two of them and 3 of them are quite far.
He seems to be in some random place, but I want to draw him
out somehow.

--
Niko Wellingk n...@niksula.hut.fi

Mike Hussey

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Sep 2, 1999, 3:00:00 AM9/2/99
to
In article <7qgklp$ikl$1...@nnrp1.deja.com>, David Conner <dconner@my-
deja.com> writes

>BTW, I never played JA1, so was a bit nonplussed by everybody's surprise
>at seeing Mike. "Oh my god, it's Mike! I can't believe it!", several
>of my guys said, while I was saying "So who the hell is Mike?" Anyhow,
>what does distinguish Mike in the first game?


If you check the 'Alumini' section of the AIM website it gives
the background of quite a few people you meet including Mike and Hamous

--
Mike Hussey

Klaus Breuer

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Sep 19, 1999, 3:00:00 AM9/19/99
to
Jesse Reid wrote:
>
> Same here, I think it was the same place too... Mike came running out of
> the door with my mercs surrounding it in a circle. He did his little
> speech and the for some reason didn't shoot but just ran out and was
> interupted by one of the mercs, think it was Igor. Each of my six mercs
> then got off a few rounds and ended up knocking Mike to the ground after
> which he never got up again. Ivan ended up killing him saying something
> in Russian and ending with "Mike was a liar" :)

I got lucky: planted some TNT at a wall to open up a backdoor to the
building. Ww hide behind some trees and just as I want to trigger the TNT
who ambles around the corner but Mike!
*click* BOOOOM *thud*

My custom Merc does a burst fire, four (!) head hits, and Mike is
history ;)

Ciao,
Klaus
--
"What, I need a *reason* for everything?" -- Calvin
"Should I or shouldn't I? Too late, I did!" -- Hobbes

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