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QQP - What happened to them?

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Tim Prokop

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Jan 27, 1998, 3:00:00 AM1/27/98
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I'm sure that some of you out there remember QQP - Quantum Quality
Productions. Can anyone tell me what happend to them since all the net
searches I've tried haven't turned up anything? I assume they were
bought out, but maybe they went broke.

On the off chance anyone has more specific information I'm looking to
track down some of their programmers (ex-programmers now I guess).

Any help would be appreciated. Please email me with your response.


Tim Prokop

timp...@sprintmail.com

Andy

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Jan 27, 1998, 3:00:00 AM1/27/98
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They were bought out by American Laser Games a couple of years ago, had
their name changed to Her Interactive & they now produce "software for
girls" whatever that might be...

Tim Prokop wrote in message <34CDAE...@sprintmail.com>...

Andy

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Jan 27, 1998, 3:00:00 AM1/27/98
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Her Interactive: http://www.heronline.com/

Sanders

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Jan 27, 1998, 3:00:00 AM1/27/98
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Tim Prokop <timp...@sprintmail.com> wrote:

>I'm sure that some of you out there remember QQP - Quantum Quality
>Productions.
>

>On the off chance anyone has more specific information I'm looking to
>track down some of their programmers (ex-programmers now I guess).
>

I read somewhere recently (and of course can't remember where) that
Andrew Visscher (sp?) who did the fabulous Solitaire's Journey for
them is now doing an updated solitaire game for somebody else.

(With late-Nineties graphics, I hope, rather that what we'll call
QQP's 'distinctive' graphics.)

Does this ring any bells?

Kurt Sanders

Tim Prokop

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Jan 27, 1998, 3:00:00 AM1/27/98
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Thanks, Anyone got any idea where I can locate a few guys who used to
work there - Rod Olsen, Bruce Williams, Steve Cohen, Ken Norris?

In understand QQP was a bit of a backyard operation, lots of sub
contractors working out of their own homes, so it's been hard finding
anyone.

I did track down both Her Interactive and American Laser Games (now
closed). If anyone's following this the ALG home page, what there is of
it, still has some patches for old QQP titles, but it's kind of hard to
get to.


All the Best,

Tim


Timp...@sprintmail.com

Andy wrote:
>
> They were bought out by American Laser Games a couple of years ago, had
> their name changed to Her Interactive & they now produce "software for
> girls" whatever that might be...
>
> Tim Prokop wrote in message <34CDAE...@sprintmail.com>...

> >I'm sure that some of you out there remember QQP - Quantum Quality

> >Productions. Can anyone tell me what happend to them since all the net
> >searches I've tried haven't turned up anything? I assume they were
> >bought out, but maybe they went broke.
> >

> >On the off chance anyone has more specific information I'm looking to
> >track down some of their programmers (ex-programmers now I guess).
> >

Andy

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Jan 28, 1998, 3:00:00 AM1/28/98
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Hadn't heard about this but I hope it's true, I've been trying to find
Solitaire's Journey for about two years now...

Sanders wrote in message <34ce355e...@news.ihug.co.nz>...


>Tim Prokop <timp...@sprintmail.com> wrote:
>
>>I'm sure that some of you out there remember QQP - Quantum Quality
>>Productions.
>>

>>On the off chance anyone has more specific information I'm looking to
>>track down some of their programmers (ex-programmers now I guess).
>>

Phil Steinmeyer

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Jan 31, 1998, 3:00:00 AM1/31/98
to

Tim Prokop <timp...@sprintmail.com> wrote:

>Thanks, Anyone got any idea where I can locate a few guys who used to
>work there - Rod Olsen, Bruce Williams, Steve Cohen, Ken Norris?

Bruce Williams, the former prez, now is devoting full time to his
massive train layout, Northlanz, in Northern New Jersey. It's open to
the public and pretty incredible. I was there a few weeks ago and
even bumped into Bruce (he was there on a Sunday) Didn't really talk
games though, just chatted for 2 or 3 minutes.


Phil Steinmeyer
President - PopTop Software
removeth...@poptopsoftware.com
Remove removethis_ to reply
Programmer/Designer - Heroes of Might and Magic 1 and 2

Visit us at www.poptopsoftware.com


Sync

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Feb 10, 1998, 3:00:00 AM2/10/98
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Definitely pick up Perfect General II and the Scenario editor for it. You can find them in bargain
basket or used software sections. Should only pay at most, $20 each at most for new, less for used.
Even today they are still great games. I was really saddened that AGL bought them out. I really
wanted to see PG3. I saw a mint copy PG2 at Compusa a few days ago in the bargain bin for $10

Best of luck...


Sync

gst...@kale.com

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Feb 10, 1998, 3:00:00 AM2/10/98
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Andy wrote:
>
> They were bought out by American Laser Games a couple of years ago, had
> their name changed to Her Interactive & they now produce "software for
> girls" whatever that might be...


They made some pretty good games, I got Battles in Time, and The
Grandest Fleet personally.

The Grandest Fleet was probably one of the earliest games to use SVGA.
Too bad when my TGF go down with the HD, my diskette went bad too, so
now I don't get to play it.

t...@onramp.net

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Feb 10, 1998, 3:00:00 AM2/10/98
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On Tue, 10 Feb 1998 10:45:48 -0800, gst...@kale.com wrote:
The Grandest Fleet is one of my all time favorite multyplayer games.
I remember that that were working on the sequel to there Admiral game
when they went under. I thought it was close to release at the time
but I never heard another word about it. It was created by Bruce
Williams Zaccagino, and Thurston Seafoss. Anyone know if they are
still in the biz or designing anything else?

TB

Jeff Eli

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Feb 11, 1998, 3:00:00 AM2/11/98
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> It was created by Bruce
>Williams Zaccagino, and Thurston Seafoss. Anyone know if they are
>still in the biz or designing anything else?
>

They were working on Grandest Fleet II and the word at the time was it was
almost complete and ready for release ( I even saw the empty box promos in
Walden Software). Then American Lazer Games shut the door and I guess GF II
died with it. I was really looking for to it as Grandest Fleet is one of my
all time favs.....


JDE

t...@onramp.net

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Feb 11, 1998, 3:00:00 AM2/11/98
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I thought it was the Lost Admiral II, but I was hopeing that it would
be similar to the Grandest Fleet. Grandest Fleet on a Network with
simo moves would be very nice.

TB

SUMMON

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Feb 11, 1998, 3:00:00 AM2/11/98
to Jeff Eli

QQP had a terrible reputation for paying bills and was horribly
unproductive both on it's own and especially after it's purchase by
American Laser. The decision was made that even with all the work already
done, it would still take so much money to finish the game(there were
multiple games still on the board and battles of time was released
blatently unfinished) that it wasn't justifiable to finish. The unlearned
lesson here is you have to produce a quality product on time(some products
out there are more than a year behind) and you have to make money doing
it(goes back to point number 1 but Microprose in particular has lost
hundreds of millions of dollars due to delayed projects, sometimes for
over a year(Mtg, MOO2, Agents of Justice) and many projects have just been
outright canceled do to overlong delays-like every project under
development when SH took over).

Bryce J. Jones

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Feb 12, 1998, 3:00:00 AM2/12/98
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I don't care what their financial problems were, they had
a huge success rate (not perfect) in producing good
strategy games. I still wish someone would do an update
of Battles of Destiny. A great game. Or for that matter,
a new Empire Deluxe.

John M Clancy

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Feb 12, 1998, 3:00:00 AM2/12/98
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Empire Deluxe was from New World Computing.
The best QQP game IMO was Conquered Kingdoms. A
great little fantasy strategy game that was hours of
fun. The only flaw was a game breaker that you could
use a wizard to teleport another wizard that could
then cast fireball on the same turn. That could easily be
remedied in a sequel.

--
John M Clancy aka MeleKahn aka Poison
"The whole world is crazy, except for you and me,
and I'm not too sure about you."

str...@digitalexp.com

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Feb 13, 1998, 3:00:00 AM2/13/98
to jmcl...@ix.netcom.com

My favorite QQP game had to be the Grandest Fleet.

-Steve

SUMMON

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Feb 13, 1998, 3:00:00 AM2/13/98
to Bryce J. Jones

Not as huge as you think. After Grandest fleet, they published Red
Crystal which was billed like a Diablo clone and played like a 70's arcade
game. They they published some strategy game(the name escapes me at the
moment) that was little more than a random board risk(except without the
fun). Battles of time was generally panned by everyone and there was at
least one more loser in there. If you count Perfect general 2 as a
success, that makes 4 of their last 5 releases dogs- A LONG, LONG way from
perfect.

Bryce J. Jones

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Feb 13, 1998, 3:00:00 AM2/13/98
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Many of their dogs came out after they were taken over by
Americacn Laser. I realize Empire Deluxe came from New
World Computing, but don't you think it could be updated?
It needs artillery units and paratroops at least (as are
found in Battles of Destiny). Actually BoD was done out
of house by "Holistic Dudes" if I remember right. A year
ago there were some comments that they might be putting
out new games. We really need some new turn based strategy
games. Not all of us like real-time games, but they have
taken over for the most part.

gst...@kale.com

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Feb 13, 1998, 3:00:00 AM2/13/98
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SUMMON wrote:
>
> Not as huge as you think. After Grandest fleet, they published Red
> Crystal which was billed like a Diablo clone and played like a 70's arcade
> game. They they published some strategy game(the name escapes me at the
> moment) that was little more than a random board risk(except without the
> fun). Battles of time was generally panned by everyone and there was at
> least one more loser in there. If you count Perfect general 2 as a
> success, that makes 4 of their last 5 releases dogs- A LONG, LONG way from
> perfect.


You probably meant the little airborhn game called Death from Above.

I guess you could say they were going under when they were bought, but
they have had a good reputation before.

Only gripe I got against TGF was that there's no first-strike rule in
the game.
Example: (Using the normal damage rule)You spotted a damaged enemy
battleship, and it's your turn, you close to 3 hex and fire, and sinks
it, but then the "sunken" battleship's turrets swing around, and
inflicts the same amt. of damage as you've dealt her.

Now that is just not fair, even in PG, when you fire and damage the
enemy first, the return fire is either suppressed or greatly decreased
than what would have been a first shot.

TGF just sinks when things come to that and the game is just using big
ships to finish small ships, and no bonus for getting the first-strike
in.

Andy

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Feb 18, 1998, 3:00:00 AM2/18/98
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"Holistic Dudes" are now HDI (Holistic Design International??) and were
responsible for Empire of the Fading Sun, based on their own pen & paper
roleplaying system and released by SegaSoft and Warhammer 40K : Final
Liberation, released by SSI.

Bryce J. Jones wrote

thecoh...@gmail.com

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Jan 13, 2017, 9:35:33 AM1/13/17
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Just ran across this while showing a younger co-worker what I did in a past life....Thanks all for the great memories!!!

Steve Cohen
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