On the off chance anyone has more specific information I'm looking to
track down some of their programmers (ex-programmers now I guess).
Any help would be appreciated. Please email me with your response.
Tim Prokop
Tim Prokop wrote in message <34CDAE...@sprintmail.com>...
>I'm sure that some of you out there remember QQP - Quantum Quality
>Productions.
>
>On the off chance anyone has more specific information I'm looking to
>track down some of their programmers (ex-programmers now I guess).
>
I read somewhere recently (and of course can't remember where) that
Andrew Visscher (sp?) who did the fabulous Solitaire's Journey for
them is now doing an updated solitaire game for somebody else.
(With late-Nineties graphics, I hope, rather that what we'll call
QQP's 'distinctive' graphics.)
Does this ring any bells?
Kurt Sanders
In understand QQP was a bit of a backyard operation, lots of sub
contractors working out of their own homes, so it's been hard finding
anyone.
I did track down both Her Interactive and American Laser Games (now
closed). If anyone's following this the ALG home page, what there is of
it, still has some patches for old QQP titles, but it's kind of hard to
get to.
All the Best,
Tim
Andy wrote:
>
> They were bought out by American Laser Games a couple of years ago, had
> their name changed to Her Interactive & they now produce "software for
> girls" whatever that might be...
>
> Tim Prokop wrote in message <34CDAE...@sprintmail.com>...
> >I'm sure that some of you out there remember QQP - Quantum Quality
> >Productions. Can anyone tell me what happend to them since all the net
> >searches I've tried haven't turned up anything? I assume they were
> >bought out, but maybe they went broke.
> >
> >On the off chance anyone has more specific information I'm looking to
> >track down some of their programmers (ex-programmers now I guess).
> >
Sanders wrote in message <34ce355e...@news.ihug.co.nz>...
>Tim Prokop <timp...@sprintmail.com> wrote:
>
>>I'm sure that some of you out there remember QQP - Quantum Quality
>>Productions.
>>
>>On the off chance anyone has more specific information I'm looking to
>>track down some of their programmers (ex-programmers now I guess).
>>
>Thanks, Anyone got any idea where I can locate a few guys who used to
>work there - Rod Olsen, Bruce Williams, Steve Cohen, Ken Norris?
Bruce Williams, the former prez, now is devoting full time to his
massive train layout, Northlanz, in Northern New Jersey. It's open to
the public and pretty incredible. I was there a few weeks ago and
even bumped into Bruce (he was there on a Sunday) Didn't really talk
games though, just chatted for 2 or 3 minutes.
Phil Steinmeyer
President - PopTop Software
removeth...@poptopsoftware.com
Remove removethis_ to reply
Programmer/Designer - Heroes of Might and Magic 1 and 2
Visit us at www.poptopsoftware.com
Best of luck...
Sync
They made some pretty good games, I got Battles in Time, and The
Grandest Fleet personally.
The Grandest Fleet was probably one of the earliest games to use SVGA.
Too bad when my TGF go down with the HD, my diskette went bad too, so
now I don't get to play it.
TB
> It was created by Bruce
>Williams Zaccagino, and Thurston Seafoss. Anyone know if they are
>still in the biz or designing anything else?
>
They were working on Grandest Fleet II and the word at the time was it was
almost complete and ready for release ( I even saw the empty box promos in
Walden Software). Then American Lazer Games shut the door and I guess GF II
died with it. I was really looking for to it as Grandest Fleet is one of my
all time favs.....
JDE
I thought it was the Lost Admiral II, but I was hopeing that it would
be similar to the Grandest Fleet. Grandest Fleet on a Network with
simo moves would be very nice.
TB
I don't care what their financial problems were, they had
a huge success rate (not perfect) in producing good
strategy games. I still wish someone would do an update
of Battles of Destiny. A great game. Or for that matter,
a new Empire Deluxe.
Empire Deluxe was from New World Computing.
The best QQP game IMO was Conquered Kingdoms. A
great little fantasy strategy game that was hours of
fun. The only flaw was a game breaker that you could
use a wizard to teleport another wizard that could
then cast fireball on the same turn. That could easily be
remedied in a sequel.
--
John M Clancy aka MeleKahn aka Poison
"The whole world is crazy, except for you and me,
and I'm not too sure about you."
-Steve
Many of their dogs came out after they were taken over by
Americacn Laser. I realize Empire Deluxe came from New
World Computing, but don't you think it could be updated?
It needs artillery units and paratroops at least (as are
found in Battles of Destiny). Actually BoD was done out
of house by "Holistic Dudes" if I remember right. A year
ago there were some comments that they might be putting
out new games. We really need some new turn based strategy
games. Not all of us like real-time games, but they have
taken over for the most part.
You probably meant the little airborhn game called Death from Above.
I guess you could say they were going under when they were bought, but
they have had a good reputation before.
Only gripe I got against TGF was that there's no first-strike rule in
the game.
Example: (Using the normal damage rule)You spotted a damaged enemy
battleship, and it's your turn, you close to 3 hex and fire, and sinks
it, but then the "sunken" battleship's turrets swing around, and
inflicts the same amt. of damage as you've dealt her.
Now that is just not fair, even in PG, when you fire and damage the
enemy first, the return fire is either suppressed or greatly decreased
than what would have been a first shot.
TGF just sinks when things come to that and the game is just using big
ships to finish small ships, and no bonus for getting the first-strike
in.
Bryce J. Jones wrote