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Settlers 2: two questions

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Nick Wedd

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Jul 9, 1996, 3:00:00 AM7/9/96
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Q1.
Is there a trick to recruitment? In scenario 4 (the first one with
ships), they started to recruit when I made swords & shields with the
stuff in my base. Then I ran out of iron. Later, I found more iron,
and made more swords & shields; but no more recruits appeared. I had
plenty unemployed, plenty beer, plenty gold, plenty swords & shields,
and recruitment turned up to max. But I could not induce those guys to
pick up the weapons.

Q2.
My ships mostly drive around empty, in a big herd. Is there a way of
getting them to be more useful?

Nick
--
Nick Wedd Ni...@maproom.demon.co.uk 72133...@compuserve.com

Andreas Toenne

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Jul 9, 1996, 3:00:00 AM7/9/96
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Nick Wedd wrote:
>
> Q1.
> Is there a trick to recruitment? In scenario 4 (the first one with

You need swords, shields AND beer in the SAME place.



> Q2.
> My ships mostly drive around empty, in a big herd. Is there a way of
> getting them to be more useful?

No! The AS (artificial stupidity) that handles ships and warehouses
has a negative IQ.

Andreas Toenne

boyo

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Jul 10, 1996, 3:00:00 AM7/10/96
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Nick Wedd <Ni...@maproom.demon.co.uk> wrote:

>Q2.
>My ships mostly drive around empty, in a big herd. Is there a way of
>getting them to be more useful?

Yes there is: Revert all goods to one harbourbuilding, Close up all
other storage buildings. When all the goods are transferred to that
harbour, open up another harbour. When all goods are transferred
reverse the stream between the Harbours.

Nonsense of course, but I couldn't pass that up ;-)


Frank Reinertsen

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Jul 10, 1996, 3:00:00 AM7/10/96
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Yes it's nonsense ! I have tried out that teori, but my folk's carry
out stuff until the first flag is full. And it does not help whit 3
ship's outside the harbor doing nothing.

I did send an e-mail to Bluebyte about the problem, but they have not
answerd me yet.


Stupid or not, here is number 868 from me !
"What is your favorite color?" "Blue - no - yel"


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