Thanks
Thomas
--
log...@primenet.com
____________________________________________________________________
Darkness
Well a very simple money cheat is to have two bases. Just before the end
of the month un-assigned all but one engineer\researcher per project and
transfer them to the other base. You'll need to have living space free
in that base.
Your expenses are clculated at the end of the month and exclude
personnel in transit, so you save on wages, which can be 70%+ of your
expenditure.
Alternatively for serious cheating\editing look for X-COM UTIL.
Robert
Thomas Tanita wrote:
>
> anyone have to cheats to this classic game?
>
> Thanks
>
> Thomas
> --
> log...@primenet.com
> ____________________________________________________________________
> Darkness
--
Gary White
Lansing, Michigan, USA
mailto:garywh...@att.net
ICQ# 575452
You don't need any - - there's a bug which makes it terribly easy to win the
game or do whatever you want without cheating. All save games default to the
easiest difficulty level IIRC after restore.
Regards,
Varn
There's a cheat program called DMXCOM in an archive called
DMXCM95C.ZIP which allows you to patch your saved games. You can add
money, heal your wounded soldiers, max out their attributes, and give
your first base 1000 elurium or alien alloys. It's shareware, and
restricted to patching the first save gave if I remember correctly. It
also has other options which are disabled because it's a shareware
version. It works fine in DOS, but is a little buggy when used in a
DOS shell from Win9x, but it works. You can probably find it doing a
search, or I can e-mail it to you if you like (it's only 38k).
>anyone have to cheats to this classic game?
You could try my program, The ClarkWehyr Enterprises X-COM Editor Suite
v1.52. CWXCED handles both X-COM:UFO and X-COM:TFTD. The feature list
includes:
- Money editor
- Base layout and inventory editor
- Soldiers editor (including resurrecting dead ones)
- Transport craft editor (incl. inventory) and interception craft
- Edit diplomatic relations and funding
- Import UFO soldiers into a TFTD game
- User-customizable preferences and settings via an INI file
- UI improvements
- Command line interface for use in a scripted environment
- Extensive report generation facility--dump reports as .TXT or .CSV
- Set soldiers' stats from a template file
- Sort soldiers by several different means
- Auto-rename soldiers according to their stats
- and other stuff
It features a user-friendly interface, full mouse support and extensive
on-line help.
CWXCED is available in the "Freeware" section of my home page; see the
URL in my signature.
COLLECTOR'S EDITION NOTE: I have had reports that CWXCED v1.52 works
fine with XCOM:CE. I have not personally tested it, as I do not have a
copy of the Collector's Edition.
The only issue was that the CE is apparently installed to a directory
with a long file name. As CWXCED does not have support for long file
names, the editor could not find the saved game files.
You will need to edit the UFO_Path and TFTD_Path variables in the
CWXCED.INI file to point to the appropriate directories _using their
short filename equivalents_.
For example, if CE were installed to
C:\Program Files\UFO Defense
you would change the UFO_Path variable to
UFO_Path=c:\progra~1\ufodef~1
The numeric tails might differ on any given PC--use the DIR command in
DOS or right-click on the directory name in Windows Explorer to
determine the correct short filename for your system.
--
Robert B. Clark
Visit ClarkWehyr Enterprises On-Line at http://www.iquest.net/~rclark/ClarkWehyr.html