Thanks in advance.
--
---------------------------------
D. Scott Bennett
Department of Political Science
The Pennsylvania State University
In all the games I've played, I have NEVER seen a Muton leader or
commander. I don't think they exist. Friends have also reported
attacking bases and not finding commanders. However, there is
another way to catch a commander. If you see a battleship on an
Alien Base mission, it may be carrying the commander to the new
base. I was able to capture a commander that way, when the UFO
landed.
I've researched the Martian Solution, and now need to capture an alien
commander. Since getting the Solution, I've taken two alien bases, one
Snakeman, one Muton, and haven't found a Commander. In the Snakeman base
there were two Snakeman Leaders; in the Muton base there wasn't even a
leader (that I spotted). In both cases there were a couple of aliens that
I killed before I could mind probe them. Have I just been unlucky, and the
aliens I killed must have been the commander? or is the case that not all
bases have a commander?
I would say unlucky. In one base the first Snakeman I encountered was
the Commander. The two in the control room were Leaders.
Sadun
------------------------------------------------------------------
Sadun Anik an...@hpl.hp.com : I don't speak for HP or anyone else.
And in a muton base the leader should be an alien from another race.
Don't remember which but it's in the faq.
____________________________________________________________________________
| |
| Al the Barberian |
|----------------------------------------------------------------------------|
| My axe is sharp, |
| My wit is not (NOT). |
| |
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There should be a commander at every base. You are probably killing them.
If you have psionics or mindprobe...use it to find out what rank an alien is.
I think the leaders are the ones usually with the blaster..I think.
--
Ben Ng
be...@dorsai.dorsai.org
New York City
Not always. I captured an Ethereal Commander that had a Heavy Plasma. Also, I
tried countless times until I figured out that there are NO Muton Commanders
(or even Leaders, for that matter). I went through 3 Muton bases before I
figured this one out (sheesh).
David Lamb (MST#12347)
The University of Memphis
upd...@cc.memphis.edu
"You mean that my entire life has been one big setup for a punchline?
Geez, I feel like Morey Amsterdam" - Crow
Mutons are the green troll like dudes right?
They seem to be immune to stunning anyway, so if they had leaders it wouldnt
help. Now i saw someone post that they had leaders of another race. That
would make sense.
Mike.
(Fancy signature with meaningful quote here.)
They're not immune to stunning, they're just very very tough (high
health). It usualy takes more than one stun bomb to knock'em out.
--
Andrew Solovay [PGP public key available on request]
"Ha-ha. Merriment and whatnot. Don't apologize. It's
just what *would* happen." --- Eeyore
Not true. Mutons do not have Leaders or Commanders. See my reply to
"UFO/XCOM - Is there a way to edit the ALIENS ??" for more details.
>In article <3aia0r$7...@hearst.cac.psu.edu> ds...@cac.psu.edu (D SCOTT BENNETT) writes:
> I've researched the Martian Solution, and now need to capture an alien
> commander. Since getting the Solution, I've taken two alien bases, one
> Snakeman, one Muton, and haven't found a Commander. In the Snakeman base
> there were two Snakeman Leaders; in the Muton base there wasn't even a
> leader (that I spotted). In both cases there were a couple of aliens that
> I killed before I could mind probe them. Have I just been unlucky, and the
> aliens I killed must have been the commander? or is the case that not all
> bases have a commander?
>I would say unlucky. In one base the first Snakeman I encountered was
>the Commander. The two in the control room were Leaders.
>Sadun
I would say that you killed the commander. Commanders take an active part
in defence of the alien base. Make sure who the aliens are (by mind probing
or psi) before killing any of them.
Soon Lee
I've had a much easier time getting commanders from alien battleships. Just
blast a hole in the top level and send in threee or four troopers with
flying suits and stun launchers. There's usually a commander walking around
up there somewhere, but don't bunch up your troopers - he's got a blaster launcher.
--
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"Cease to be ruled by dogmas and authorities; look at the world!"
- H.G. Wells paraphrase of Roger Bacon's works
bro...@mei.com - way past geek denial...
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I have been reading with great interest all the news about AOD. I
have the game Silent Service II which I think is fantastic. I am
wondering whether I need to get AOD if I already have Silent Service.
Please can someone let me know what the differences between the 2 games
is - That is which is the better game and WHY? Has anyone been able to do
a comparision?
Thanks in advance
Phil
Phil Hobson BNR Europe e-mail P.W.H...@bnr.co.uk
: >Sadun
: Soon Lee
i think everybase have a commander amd most of the commander carry a
small luncher or a fusion luncher.--
+----------------------------------+----------------------------------------+
|AnthonyMak(sha...@jolt.mpx.com.au)| < > |
|1 st year computer engineering/art| "NICE TO MEET U" | | -| |- |
|student in university of new south| - Y - |
|wales. | O |
| | Michael(cat) & I |
+----------------------------------+----------------------------------------+
I've played both games. The two major differences that I have noticed
are the effectiveness of enemy ASW forces and the information
available to the submarine commander. Japanese ASW is pretty pathetic
in SSII. Historically, the Japanese never put much effort into their
ASW. In AOD, ASW technology (RADAR, HF/DF, ASDIC) is a major
factor. In SSII campaign mode I would usually survive the war if I
didn't do something stupid. I haven't been able to make it past 1942
in AOD at 100% realism. Attacking a convoy is dangerous and it gets
more and more dangerous as Allied ASW technology improves and the
number of escorts increases. Several times I have been killed after
getting pinned down by three destroyers. At 100% realism in AOD you
don't get the location of nearby ships on your charts while
submerged. You see sound bearings on the chart but you don't know the
range, heading, and speed. You do hear the escort's screws when they
make a depth charge run. Both games feature dud torpedoes but I have
found that getting a good setup is more important in AOD. I quickly
found that "down the throat" attacks on escorts were suicidal in
AOD. In SSII, I would do an end-around, submerge, and attack as the
convoy passed by. Evading the escorts was pretty easy. In AOD it is
alot harder to approach a convoy without getting noticed by an
escort. It is also tougher to figure out the convoy's zig-zag plan.
The estimates of target heading and speed can be quite inaccurate.
The number of unescorted ships drops quickly as the war progresses.
You are stuck with attacks on increasingly well defended convoys.
I haven't survived long enough to participate in a wolf-pack attack.
That is something that didn't happen very often in the Pacific so
SSII didn't bother simulating it. I have played all of the PC
submarine simulations and AOD is one of the best.
--
John A. Limpert
jo...@clark.net
Every base EXCEPT for a Mutton base. There is no such thing as a Mutton
Commander or even a Mutton Leader. Muttons are bred to be dumb soldiers.
--
Nai-Chi
=============================================================================
"I thought I saw a Chryssalid!" <<Hidden Movement>>
"I did! I did see a Chryssalid!" <<tickle tickle>> "ARRRGGH"
=============================================================================
The few sectoid commanders I have ran into were carrying a heavy plasma rifle.
Darren
>I haven't survived long enough to participate in a wolf-pack attack.
>That is something that didn't happen very often in the Pacific so
>SSII didn't bother simulating it.
Actually, after 1944 wolf-packs were teh norm rather than the exception for
U.S. in the Pacific--in fact, after a while wolfpacks even carried Commodores
on the flagship sub.
Scott Orr
I have read about three sub "wolf packs", but they seemed much smaller
and less coordinated than the German variety.