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Panzer General II -Novgorod Battle

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Wong Foo Leong

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Nov 16, 1997, 3:00:00 AM11/16/97
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Hi,
I can't seem to get enough turns to clear this scenario. Do I have
to take all the cities on the map? It seems quite an impossible task.
There are so many Russian units all over the place. What are the
criteria for winning this scenario? I have already cleared all but 3
cities and still can't win. Which is the key city, if any?
Please email as I seldom check this group. Thanks in advance.

Foo Leong


Drake Burwash

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Nov 16, 1997, 3:00:00 AM11/16/97
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Post it too. I am having a hell of a time clearing all the red units
and taking all the cities. I can get all but one. The time expires as
I sit on the doorstep.

Drake

=============
Drake Burwash
http://icewall.vianet.on.ca/pages/drake
Home of The James Bond Girls

Stephen Renneberg

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Nov 18, 1997, 3:00:00 AM11/18/97
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I played Novgorod six times in a row in the Blitzkrieg campaign, and
lost every battle. I just didn't have enough firepower to win (mostly
IIIE armour). So I replayed the entire campaign from the start and did
much better. When I got to Novgorod, I finally managed a Victory. (By
the way, I've managed a Field Marshal score in one of the campaigns -
admittedly an easier campaign - so I know this game pretty well by now).

This is a REALLY tough battle, largely because of the terrible terrain
and the ocean of soviet infantry. What you need to win:

1) Panzer IVD. If possible, all tanks units should be this tank
because it is an infantry killer. Panzer IIIE is useless, it's infantry
attack power is too low.

2) At least three Stukas, with escorts - more if you can afford it.
This will allow you to kill the enemy artillery with combined air and
artillery attacks, then weaken enemy units.

3) Use air and artillery strikes to weaken infantry, then kill with
IVD's. Remember, if a tank kills a unit, it can keep attacking -
movement allowance permitting. Well planned attacks can have the IVD's
kill two or three Soviet infantry units in a turn. Several turns of
this can clear a path through the canon fodder. (So far, my record is
one tank - IVD - killed four enemy units in a single move).

4) Keep your artillery well supplied with ammo. This allows
opportunity fire against the waves of enemy units trying to swarm attack
your defences early. If the artillery runs out of ammo, you can lose
valuable units that can cripple the offensive.

5) Make good use of (and protect) briding infantry so you can push an
armoured spearhead across a river fast, particularly in the south,
backed by concentrated air and artillery. This can allow conquest in
the south early with IVD's.


Novgorod is the hardest scenario I've played so far.


Jeff Vitous wrote:
>
> Drake Burwash <*remove*dr...@vianet.on.ca> wrote in message
> <346f484a...@news.vianet.on.ca>...

wyl...@dave-world.net

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Nov 28, 1997, 3:00:00 AM11/28/97
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I have played this scenario, 4 times, 1 victory and 3 Brillant victory.
My ideas on winning this scenario are very different.

Stephen Renneberg wrote in message <3470AA...@ozemail.com.au>...


>I played Novgorod six times in a row in the Blitzkrieg campaign, and
>lost every battle. I just didn't have enough firepower to win (mostly
>IIIE armour). So I replayed the entire campaign from the start and did

Should have upgraded to P3H.

>much better. When I got to Novgorod, I finally managed a Victory. (By
>the way, I've managed a Field Marshal score in one of the campaigns -
>admittedly an easier campaign - so I know this game pretty well by now).
>
>This is a REALLY tough battle, largely because of the terrible terrain
>and the ocean of soviet infantry. What you need to win:
>
>1) Panzer IVD. If possible, all tanks units should be this tank
>because it is an infantry killer. Panzer IIIE is useless, it's infantry
>attack power is too low.

Use P3H tanks (upgraded from P3Es) and 1 P4d tank.


>
>2) At least three Stukas, with escorts - more if you can afford it.
>This will allow you to kill the enemy artillery with combined air and
>artillery attacks, then weaken enemy units.

My air power for this battle was 3- Ju87 and 1- Me110e, 4 fighters (FW190,
Me109e).


>
>3) Use air and artillery strikes to weaken infantry, then kill with
>IVD's. Remember, if a tank kills a unit, it can keep attacking -
>movement allowance permitting. Well planned attacks can have the IVD's
>kill two or three Soviet infantry units in a turn. Several turns of
>this can clear a path through the canon fodder. (So far, my record is
>one tank - IVD - killed four enemy units in a single move).

The expense of P4d tanks makes using more than 1 prohibitive. I had 8 tank
units. P3H isn't quite as good as P4d, but used in overwhelming attacks it
can overrun several units a turn.

>
>4) Keep your artillery well supplied with ammo. This allows
>opportunity fire against the waves of enemy units trying to swarm attack
>your defences early. If the artillery runs out of ammo, you can lose
>valuable units that can cripple the offensive.

Use your artillery in groups of 2 or 3 units. I use 6 artillery units.


>
>5) Make good use of (and protect) briding infantry so you can push an
>armoured spearhead across a river fast, particularly in the south,
>backed by concentrated air and artillery. This can allow conquest in
>the south early with IVD's.

Good idea in the south using the bridging unit and 2 or 3 artillery units
for support. Make bridgehead on other side of river, then move 1 artillery
piece at a time across.

Attack with 1 group in the South with the 1 objective. Other attack in the
North after breaking the river line, screen Soviet infantry and break into
two assaults, 1 to take SouthEastern objective (Use dive bombers for
support), the other straight East. Watch out for those Soviet tanks going
East.


>
>
>Novgorod is the hardest scenario I've played so far.

Try Kursk (Zitadelle) during the defending the Riech Campaign. (don't lose
any core units.) Took 7 tries to not lose any core units and get the
Brillant Victory.


Tim Wylder

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