Can anyone describe it, let me know who makes it, any other info?
--
I had it a looong time ago for the Apple II. It was pretty fun. I don't
know is there exists a 'modern' version.
--
Brian Bishop ... gau...@fnma.com <=- OR -=> br...@netcom.com
There's a thought that keeps me thinking / Like a stone inside my shoe
It is a vision reocurring / A dirty window I can see you through - DEVO
Well they had this kind of interface inRobosport. I thought it
was a *great* idea. You program all your guys, the most important
move being 'Scan & Shoot if you spot anything'. However Robosport
was mostly lame for 3 rfeasons:
sounds and graphics - cheap robots
winblows only! (well I could live with this)
all robots took several loads of lead to take out, I would have preferred
an option where it only took one shot (or few, realistically)
Anyone know anything about something like Computer Ambush for
the PC?
--
Denis Papp dp...@amisk.cs.ualberta.ca
"You've got to grab reality by the balls and squeeze"
I would like to take exception to Harry's assessment of Computer Ambush. I
believe that Computer Ambush appeals to a different sort of game player than UFO,
and that they are both very good. CA was meant for the wargamer crowd, and it
fulfills that role admirably. It doesn't have pretty pictures or ear-splitting
screams. It doesn't have the stragegic overview or the complex storyline.
Playability was low and it took forever for a turn to be simulated. It
does allow the concept of two-player hidden movement, which at the
time it was introduced (~1980) was the Holy Grail of board wargamers. People
had been playing SPI's Sniper, writing commands on sheets of paper and then
moving their soldiers on a board simultaneously. Figuring out sighting with a
rubberband. Simultaneous movement is a necessity for a game with man to man
tactical combat. If you can just walk up to an opponent and fire because they
wasted all their time in their half of a phased turn, you will never have a
realistic simulation of urban tactics. When people start playing a two-player
version of UFO, they will realize that this is a major flaw. The aliens don't
take advantage of this, so it doesn't rear it's ugly head currently. UFO doesn't
model dodging movement. It doesn't model the deterious effects of morale. It
has only limited modeling of command. These were the sorts of things that made
Computer Ambush a superior game. I am sure that a rewrite of CA with today's
model technology and the improved grapics and computer performance would result
in an improved game. UFO isn't it. They aren't in the same game category.
pj
--
Paul J. Miller "Repetition does not establish validity."
- Souder's Law
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