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Settlers 2 - catapults

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Paul Dinsdale

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Oct 23, 1996, 3:00:00 AM10/23/96
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Hi

Just started playing this game. I would like to know what you have to
do to use a catapult, once it has been built. And how close to enemy
buildings does it have to be in order to be effective? Can anyone
shed some light please.

Thanks in advance
--
Paul Dinsdale
pa...@courant.netkonect.co.uk


Au Revoirre

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Oct 25, 1996, 3:00:00 AM10/25/96
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pa...@courant.netkonect.co.uk (Paul Dinsdale) wrote:

>Hi

>Just started playing this game. I would like to know what you have to
>do to use a catapult, once it has been built. And how close to enemy
>buildings does it have to be in order to be effective? Can anyone
>shed some light please.

Here's some light:
When you build your catapult across from enemy lines or wherever,
the mechanism automatically kicks in (if there is a block or more of
granite inside). It shoots for the nearest enemy building, if close
enough. Each hit on the building, knocks out a soldier, and when
the building only has one soldier remaining...goodbye building. This
tactic is good in the first half of the game, when you don't want to
make any enemies. By using the cats, you can destroy the other
sides' military, while they still remain your allies, (Never did
understand that). Hope this helps.

Shlomy Kaynan

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Oct 25, 1996, 3:00:00 AM10/25/96
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pa...@courant.netkonect.co.uk (Paul Dinsdale) wrote:

>Hi

>Just started playing this game. I would like to know what you have to
>do to use a catapult, once it has been built. And how close to enemy
>buildings does it have to be in order to be effective? Can anyone
>shed some light please.

>Thanks in advance
>--
>Paul Dinsdale
>pa...@courant.netkonect.co.uk


After you build the catapult, wait for the rocks th arrive, and then
it would automaticly shoot at any enemy building within range. It's
range is quite long, almost like one full game screen.

Michael Courtney

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Oct 27, 1996, 2:00:00 AM10/27/96
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Does anybody here still play the ancient game railroad tycoon?

Is there a FAQ i can grab? I recently reinstalled this game and looked
at my high scores....i was playing on easiest skill....i need help...or
tips or anything

Can anyone tell me about the deluxe version?

Matt Karwowski

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Oct 28, 1996, 3:00:00 AM10/28/96
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Michael Courtney <mcou...@extro.ucc.su.oz.au> wrote:


I recently played a quick game about a week ago. It is still a really
cool game. Although it is outdated. But then again, what can you
expect from something that will pretty much run great from a 3.5 inch
Floppy disk :)

I don't know where you could find a FAQ but I'm sure one exists.
Matt Karwowski
mk...@erols.com

Pat Traynor

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Oct 28, 1996, 3:00:00 AM10/28/96
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Michael Courtney (mcou...@extro.ucc.su.oz.au) wrote:
: Does anybody here still play the ancient game railroad tycoon?

I do.

: Is there a FAQ i can grab?

I never saw one.

I'll tell you what I remember... The big money-making cargos are
passengers and mail. That can get tedious and a little uninteresting,
but it's a fact, nonetheless. The most profitable regions are Europe
and western US. If you're running western US, east-west routes are
more profitable than north-south routes.

Since mail is profitable, I would immediately add a post office to
every station that I'd create (assuming it's in a city).

Trains that set speed records and get names assigned will produce
higher revenues for passengers, so make them all-passenger trains.
Once you have enough trains out there, don't mix passenger and mail
cars on the same train (if you can avoid it). All-mail trains don't
have to stop to exchange cargo. Non-stop = less time from end to end.
Less time = higher fares.

If you discover that a competitor has been created and his opening
station is in a nearby juicy city that you'd been planning to go for,
run a line over there and loop it around his first station before he
gets a chance to branch out. With nowhere to go, he won't generate any
revenue, and his company will die, leaving the city available to you.

Rate wars:
You can take two cities away from a competitor in one stroke, if you
choose the victim city carefully. If the competitor has a rail line
that looks like this:

[A]=====[B]=====[C]=======[D]=======[E]

You're better off hitting either 'B' or 'D'. If you take city 'B',
that wil isolate city 'A', and his station will disappear from there
as well (and you can just go in and take it).

When in a rate war, don't try to overwhelm the competitor in one
particular cargo. Edge him out in several. When the council votes
on which railroad company to stick with, they give two votes to each
type of cargo that was delivered. So even though passengers is the
biggest cargo that the city needs delivered, if they'll accept coal,
food, steel, armaments, and wine, make sure that you deliver all
these items as well. Once you've taken the city, you can get rid
of all these unprofitable deliveries.

: Can anyone tell me about the deluxe version?

If you can get it for under $10, then it might be worth it. The game
is pretty much the same. Here are the differences that I remember:
Improved graphics (but not THAT improved).
Specialized sounds - for example, if you click on a farm, a cow moos.
More trains.
No England Scenario.
Additional Scenarios: Africa, South America, U.S. (east AND west).
Some new cargos for the new locations, such as rubber, coffee, cocoa,
copper, etc...

I was excited about the new trains, but for the most part, I found
that many models offered little improvement over the current best
engine. For example - your current best engine will have a top
speed of 70mph with one car and 60mph with two. A new model will
be introduced with a top speed of 75mph with one car and 60mph with
two. I don't know about other people, but the only time I'd use
one car on a train was for emergency shipments.

There are probably other differences, but I can't bring them to mind.

--pat--
--
Pat Traynor
p...@ssih.com

Mark Borgerson

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Oct 28, 1996, 3:00:00 AM10/28/96
to

You can also protect your own valuable station cities with
a loop of track around the city. Keep the other guyw out
of town!


There are some nasty tycoon tricks you can pull with stock
prices too--

If you can take over a competitor--by getting more than 50% of
the stock, you can milk it for cash by taking all its cash, then
selling enough stock so that you no longer have control. The
other railroad will sell a bond to try to buy back more stock.
As soon as they do, buy back control and loot the treasury.
You can repeat this several times and pick up a cool million or
two. Eventually you'll suck them dry and the poor bond holders
are left holding the bag (almost like investing in an S&L!!).

Mark Borgerson

thomas lyle gift

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Oct 29, 1996, 3:00:00 AM10/29/96
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p...@ssih.com (Pat Traynor) writes:

>I'll tell you what I remember... The big money-making cargos are

>passengers and mail...

>Since mail is profitable, I would immediately add a post office to
>every station that I'd create (assuming it's in a city).

Post offices are storage facilities for mail, and will prevent
losing mail that is waiting for a pickup (livestock pens, goods
storage, and goods storage doe the same thing for their respective
cargoes).

Restaurants and hotels add revenue to passenger deliveries; restaur-
ants add $2000 per full passenger car and hotels add $7000; so they're
worthwhile additions to stations that receive a lot of passengers.

Tom Gift
t-g...@uiuc.edu


CurtAdams

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Oct 29, 1996, 3:00:00 AM10/29/96
to

Mark Borgerson <bor...@peak.org> writes:

>If you can take over a competitor--by getting more than 50% of
>the stock, you can milk it for cash by taking all its cash, then
>selling enough stock so that you no longer have control. The
>other railroad will sell a bond to try to buy back more stock.
>As soon as they do, buy back control and loot the treasury.
>You can repeat this several times and pick up a cool million or
>two. Eventually you'll suck them dry and the poor bond holders
>are left holding the bag (almost like investing in an S&L!!).

Oh, it's much worse than that. You can transfer money to your treasury
even when theirs is negative. This is abysmally silly, and I don't do it
anymore, but it's possible in my version.

Curt Adams (curt...@aol.com)

Bart Wright

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Oct 29, 1996, 3:00:00 AM10/29/96
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In article <552fkp$t...@xensei3.xensei.com>, p...@ssih.com (Pat Traynor) wrote:
>Michael Courtney (mcou...@extro.ucc.su.oz.au) wrote:
>: Does anybody here still play the ancient game railroad tycoon?
>
>I do.

I do too. It seems to me it must be a victory of the throw-away ethic that
because a game is five years old it couldn't be worth playing any more...
Just because some company wants to sell you a new game...

There were at least two helpful books written on Railroad Tycoon, which my
brother has. I could get the references if you're interested.

If you aren't winning doing well on easy levels, I would suggest going with
those mail and passenger trains between cities pretty far apart. One or two
car trains are usually the most lucrative, since time is so important with
those commodities. Double track your line and put signal towers every four
squares (or three diagonally). Use a post office and slip a new train out of
one of your stations whenever a full cargo is available. Also keep in mind
that if your goal is to be President or Prime Minister, it is much easier to
do that on the higher difficulty levels, because that's where you get bonuses.
I always play Tycoon level.

I initially set myself the goal of becoming President in each scenario. Then
I set the goal of getting the highest bonus, but there is a maximum of
$30,000,000, and overflows give you odd results. It got interesting again
when I set myself the goal of being elected President in the shortest amount
of time. I believe I've done so in under 20 years in all four scenarios. In
Western U.S., I've done it in four years total and one month. Once you get
the hang of making money with mail and passengers, you can borrow a lot and
get big profits very quickly; I remember for instance the Bangor and
Poughkeepsie railroad in the Eastern U.S. (those were my first two cities).
Once I tried to see how fast (in clock time) I could win, and on my first
attempt I pulled it off in one hour and twenty minutes, using something like
the Des Moines and Burns railroad in the Western U.S. (with just those two
cities). Now I have the goal of trying to become President without ever
running any mail or passenger trains (except specials), but I haven't achieved
it yet.


Tim Chown

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Oct 30, 1996, 3:00:00 AM10/30/96
to Paul Dinsdale

Paul Dinsdale wrote:
>
> Just started playing this game. I would like to know what you have to
> do to use a catapult, once it has been built. And how close to enemy
> buildings does it have to be in order to be effective? Can anyone
> shed some light please.

You need stone by the catapult to fire, and the range is probably
about 2-3 inches of screen, depending on your screen size (ie. not
that great).

--
Tim Chown | http://www.gamesdomain.com/gdreview
stra...@gamesdomain.com | The site written by gamers for gamers

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