Drew
Without knowing more details, it is hard to comment more helpfully, I'm
afraid!
David Lester
Designer
Drew wrote in message <362eda95....@news1.on.sympatico.ca>...
I don't know if this is a related problem or not but I had buildings that
would not produce recruiters. This was on the Valentia map with a
population hovering around 18,000. Immigrants would move into the housing,
walkers from other areas would go by, but no building would produce a
recruiter. Eventually they started burning and collapsing from lack of
civil service attention.
System is PII 300 w/128 MB and 200MB free on C:
Bye the way, this is the best Caeser yet, and one of the best games I've
played. From another thread you mentioned finances in regards to an
expansion pack, if it costs less than $25 I'll buy one.
Roy Clarke
I've seen this, too. My city was around 23,000 when this happened. At this
point, I started another city since I had seen many problems in getting to
this point and I couldn't build anything.......
My clay pits cut out at around 15,000. The pits would work and produce a cart
pusher who would then vanish right away. They seemed to work once after first
placing them. Afterwards, they'd behave as above. Many of my raw materials
may have been working this way, though the clay pits seemed the worse.
I had removed a granary when a cart pusher was dropping off his load. He
stood (w/o his cart) in the middle of the square for the rest of the game. I
couldn't remove or place anything in that position again. Right clicking
produced the fact that he was going "nowhere."
It seems that if you remove a destination for a cart pusher, the goods still
get dropped off at that destination. Even if there is now a fountain there,
instead.
Oh, well. Besides the above, I'm very happy with it and I've been very
addicted (w/ little sleep) since my purchase.
Brian