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Caesar III - Can;'t Build Anymore!

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Drew

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Oct 20, 1998, 3:00:00 AM10/20/98
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I've got a great city going anf now whenever I go to build I just get black
sqaures that disappear. Is there a limit to the number of buildings/houses in
total?

Drew

David Lester

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Oct 20, 1998, 3:00:00 AM10/20/98
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The game does not impose any limit, though clearly all our PCs have a
physical limit; we never reached it on any of our machines, though it is
possible that you have just done so on yours.

Without knowing more details, it is hard to comment more helpfully, I'm
afraid!

David Lester
Designer


Drew wrote in message <362eda95....@news1.on.sympatico.ca>...

Roy Clarke

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Oct 20, 1998, 3:00:00 AM10/20/98
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David Lester wrote in message ...

>The game does not impose any limit, though clearly all our PCs have a
>physical limit; we never reached it on any of our machines, though it is
>possible that you have just done so on yours.
>
>Without knowing more details, it is hard to comment more helpfully, I'm
>afraid!
>
>David Lester
>Designer
>


I don't know if this is a related problem or not but I had buildings that
would not produce recruiters. This was on the Valentia map with a
population hovering around 18,000. Immigrants would move into the housing,
walkers from other areas would go by, but no building would produce a
recruiter. Eventually they started burning and collapsing from lack of
civil service attention.

System is PII 300 w/128 MB and 200MB free on C:

Bye the way, this is the best Caeser yet, and one of the best games I've
played. From another thread you mentioned finances in regards to an
expansion pack, if it costs less than $25 I'll buy one.

Roy Clarke

Brian Wood

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Oct 20, 1998, 3:00:00 AM10/20/98
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In article <362eda95....@news1.on.sympatico.ca>, dr...@sympatico.ca
wrote:

>I've got a great city going anf now whenever I go to build I just get black
>sqaures that disappear. Is there a limit to the number of buildings/houses in
>total?
>
>Drew

I've seen this, too. My city was around 23,000 when this happened. At this
point, I started another city since I had seen many problems in getting to
this point and I couldn't build anything.......

My clay pits cut out at around 15,000. The pits would work and produce a cart
pusher who would then vanish right away. They seemed to work once after first
placing them. Afterwards, they'd behave as above. Many of my raw materials
may have been working this way, though the clay pits seemed the worse.

I had removed a granary when a cart pusher was dropping off his load. He
stood (w/o his cart) in the middle of the square for the rest of the game. I
couldn't remove or place anything in that position again. Right clicking
produced the fact that he was going "nowhere."

It seems that if you remove a destination for a cart pusher, the goods still
get dropped off at that destination. Even if there is now a fountain there,
instead.

Oh, well. Besides the above, I'm very happy with it and I've been very
addicted (w/ little sleep) since my purchase.

Brian


Michael Vejlgård

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Jul 28, 2020, 6:08:53 AM7/28/20
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tirsdag den 20. oktober 1998 kl. 09.00.00 UTC+2 skrev Brian Wood:
This is a very old text but perhaps I am lucky and get some help.

I have made a very large map and build 80 luxury palaces and everyhting is running. No I will make 50 more luxury palaces but when I do the first block with 10 luxury palaces only 1 fountain works all the other is not running, at when I right click on a fountain it says that I need to go to labour adviser to priority the water service. The only problem is I have unemployment of 871 people, so all task should be running and I have plenty of people living around the fountains which are not working.

I have now 37.000 people in the city and 8.531 is working + 871 not working of the workforce. I play August Caesar III

Is this a bug or what can I do - I have played this custom map for several hours/days so I really hope I do not need to start over just because of a bug???
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