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Panzer general - Norway

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G.T. Thorley

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Feb 20, 1996, 3:00:00 AM2/20/96
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Can someone clue me in on how to have a chance of successs in Norway.
The allied Navy seems to beat up on my navy really easy and then ponds
the crap out of my ground trops when I try to capture the northern
towns. Is there some way of grouping the axis navy? Do you keep
destroyers and subs at back?

Help needed.


Ben Giordano

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Feb 21, 1996, 3:00:00 AM2/21/96
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Don't engage the British fleet until most of your fleet is together.
Wait until most of your fleet in the south sails up. If you want to
make sure that the British fleet gets destroyed, buy a level bomber
that has high naval attack ratings. After your fleet is concentrated,
target the British destroyers. Keep your capital ships at a distance
but close enough to bombard the enemy destroyers. At the same time,
try to attack the British capital ships with your submarines (and
level bomber).

Only land one infantry unit in the north (after it lands, move it
inland to seek shelter). The other units should armored units. Use the
tanks to immediately take control of the airfield. That will force the
Royal Air Force to operate either off the aircraft carrier or the
second northermost airfield.

One more tip: overstrength the two paratrooper units and land them in
the northernmost city objective.

RICHARD ABBOTT

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Feb 21, 1996, 3:00:00 AM2/21/96
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> thor...@idirect.com (G.T. Thorley) writes:

>Can someone clue me in on how to have a chance of successs in Norway.
>The allied Navy seems to beat up on my navy really easy and then ponds
>the crap out of my ground trops when I try to capture the northern
>towns. Is there some way of grouping the axis navy? Do you keep
>destroyers and subs at back?

>Help needed.

The Naval battle should only be joined when your battleship and cruiser have
come up from the south, to this end they should set sail on turn 1.
Use capital ships to tear up his destroyers and then the U boats will have a
field day. A pair of Ju88's help as well.
Richard Abbott
RJAb...@its.dundee.ac.uk

SIMISLE FAQ is available from
http://www.dundee.ac.uk/~rjabbott
A slow link -but- garunteed to be the most recent version
http://www.gamesdomain.co.uk/faqs/simisle.html
http://wwwpub.utdallas.edu/~dunk1888/islefaq.html

"I, on the other hand, am a fully rounded human being with a degree
from the University of Life, a diploma from the School of Hard Knocks
and three gold stars from the Kindergarden of getting the s**t
kicked out of me"
(Capt. Blackadder:- Hero of Umboto Gorge)

George Vlad

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Feb 21, 1996, 3:00:00 AM2/21/96
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That's not how i do it.

Pond the destroyers first. they're the only ones that can touch you
subs. Once most of the destroyers are down to about 5-6 str they're
no real threat to the subs anymopre. Then send in the subs. Attack
with the cruisers as well, but dont bring them into his visual range.

REALLY GOOD HINT FOR NAVAL BATTLES IN PZ GEN: Dont play with the
"hidden units on". PLay with fog of war as this hides your ships from
the allied superior force (it always outclasses you both uin numbers
and experience) So the key is surprise! If he sees you, you die.

As for the paratroopers i use them to take the two cities between Oslo
and Lillehammer. then i put fly them north from the oslo airport.

Hope it helps
George

Mike Lemon

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Feb 23, 1996, 3:00:00 AM2/23/96
to
gior...@ix.netcom.com (Ben Giordano) nattered on and on about:

>Only land one infantry unit in the north (after it lands, move it
>inland to seek shelter). The other units should armored units. Use the
>tanks to immediately take control of the airfield. That will force the
>Royal Air Force to operate either off the aircraft carrier or the
>second northermost airfield.

Are you talking about Trondheim airfield? Seriously? And how do you
intend to _keep_ control in the face of British naval gunfire?

>One more tip: overstrength the two paratrooper units and land them in
>the northernmost city objective.

I assume you are working under the assumption that your BF109's can
operate out of Trondheim airfield here. They can't get to Namsos to
cover the paratroops otherwise.

I just finished this scenario last night. The British fleet was
destroyed (though not efficiently), but only after my troops
assaulting Trondheim were ferociously pounded. I lost most of my
destroyer fleet screening my big ships, but the British capital ships
seemed to be no match for mine, especially the heavy cruisers and BB.

Please enlighten me on how you accomplish your stated plan. I very
curious.

Ben Giordano

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Feb 24, 1996, 3:00:00 AM2/24/96
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On Fri, 23 Feb 1996 15:21:57 GMT, m...@interpath.com (Mike Lemon)
wrote:

>>Only land one infantry unit in the north (after it lands, move it

>>inland to seek shelter). The other units should be armored units. Use the


>>tanks to immediately take control of the airfield. That will force the
>>Royal Air Force to operate either off the aircraft carrier or the
>>second northermost airfield.
>
>Are you talking about Trondheim airfield? Seriously? And how do you
>intend to _keep_ control in the face of British naval gunfire?

I am deadly serious. The tanks needed to take control of the airfield
are PzIIIs or PzIVs, both of which can withstand sea bombardments.
Remember, they are "hard" units, not "soft" units. At the minimum, use
two of those tanks. The British and Norwegians don't have armor in
that area (except for a Matilda I that is harmless), so they can't
eject the German tanks. Though the tanks can take over the airfield,
they can't capture the city/harbor and shouldn't try to do so.
Infantry is needed to capture the city and its harbor.

>>One more tip: overstrength the two paratrooper units and land them in
>>the northernmost city objective.
>
>I assume you are working under the assumption that your BF109's can
>operate out of Trondheim airfield here. They can't get to Namsos to
>cover the paratroops otherwise.
>
>I just finished this scenario last night. The British fleet was
>destroyed (though not efficiently), but only after my troops
>assaulting Trondheim were ferociously pounded. I lost most of my
>destroyer fleet screening my big ships, but the British capital ships
>seemed to be no match for mine, especially the heavy cruisers and BB.
>
>Please enlighten me on how you accomplish your stated plan. I very
>curious.

The BF-109s don't have to operate out of the Trondheim airfield.
Operating from the Oslo airfield, they can escort the para units to
the most northern objective and come back. Of course, having the
Trondheim airfield as a base would make it easier. When playing the
Norway scenario, one should have three BF-109s at the beginning.

The vast majority of the German infantry should march from Oslo to the
valley just south of Trondheim in order to get to Trondheim itself.
When the infantry and artillery gets there, the German Navy (most
ships should be together by this time) should attack the Royal Navy.

How much more details would you like?

Dariusz Duralek

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Feb 26, 1996, 3:00:00 AM2/26/96
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On 20 Feb 96 22:03:14 GMT, thor...@idirect.com (G.T. Thorley) wrote:

>Can someone clue me in on how to have a chance of successs in Norway.
>The allied Navy seems to beat up on my navy really easy and then ponds
>the crap out of my ground trops when I try to capture the northern
>towns. Is there some way of grouping the axis navy? Do you keep
>destroyers and subs at back?
>
>Help needed.
>


First: You have destroy allied destroyers (with your bombers or ships)
and then attack remaining group with your submarines. Help yoursefl
with battleship and heavy cruisers located in sourthern part of
Norway.

Second: With your air detachments make landing in northern towns.
You should do it ASAP because allied will buy new units and locate
they in northern part of Norway.

Good luck!

Dudu$


Mike Lemon

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Feb 26, 1996, 3:00:00 AM2/26/96
to
gior...@ix.netcom.com (Ben Giordano) nattered on and on about:

>I am deadly serious. The tanks needed to take control of the airfield


>are PzIIIs or PzIVs, both of which can withstand sea bombardments.
>Remember, they are "hard" units, not "soft" units. At the minimum, use
>two of those tanks. The British and Norwegians don't have armor in
>that area (except for a Matilda I that is harmless), so they can't
>eject the German tanks.

Let me make sure I understand the concept. You land an infantry in
the port near the northern starting area, then buy two PzkwIII's or
PzkwIV's and move north to take over the Trondheim airfield. The goal
being to push the allied planes to the far northern airfields for
bases.

Personally, I found it nice when the Allies _did_ use Trondheim
airfield as their base. If I hurt a plane badly, I would send a BF109
to Trondheim to find the hurt plane and kill it before he rebuilt.
Many times it would be there, especially if the computer built an AA
unit there.

Next time I play Norway, my paratroops will assault Lillehammer with
Stuka help. I found that the computer liked to load it up while my
grunts were sloggin through the mucky river to get north.

freejack

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Feb 28, 1996, 3:00:00 AM2/28/96
to
Mike Lemon (m...@interpath.com) wrote:
: I just finished this scenario last night. The British fleet was

: destroyed (though not efficiently), but only after my troops
: assaulting Trondheim were ferociously pounded. I lost most of my
: destroyer fleet screening my big ships, but the British capital ships
: seemed to be no match for mine, especially the heavy cruisers and BB.

Tell me about it. The first time I played this one I took Trondheim and
was bombarded to bits. I still hung on as reinforcements pushed up the
pass. Was about to give up on it till reinforcements arrived, then like a
gift from the Dice Gods(tm), I saw the Carrier in port. I figured what the
hell and attacked it with a 1 strength infantry unit.
What I didn't know was that there were PT boats and destroyers on the
other side of it. It had no valid retreat space and I sank it!
From a personal morale standpoint, it turned the tide. I was jubilant,
I managed to keep Trondheim and went from certain defeat to a major
victory.
And those poor valiant infantry were destroyed by bombardment later, I
wish I could have kept them around. Not every infantry unit that has a
carrier kill symbol on its unit flag. :)

Scott Rutter - free...@oo.com

DANIEL EVANS

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Feb 28, 1996, 3:00:00 AM2/28/96
to

I get a major victory, a little differently. In my core force I have 1 level bomber,
2 stukas, and 2 fighters, with the remaining units 60% armor, 40% infantry.

Land on the SW corner with paratropers and 1-2 armor units, land everthing else in the bay.
Secure the SW corner over the first few turns. Use Pinning tactics on enemy bombers with your,
stukas and level bombers. Kill off allied fighters with your own.

User the shore bombardment on the first turn in the south, and run west to join up with the
retreating northern forces. The northern navel forces should flee south(to about midway on the
left side of the map) and avoid all battles.

Push quickly up the middle valley as fast as possible, by turn 3-4 you should have almost complete
air superiority, and by turn 6 be within range of the allied shore bombardment. Use your fighters
as recon and attack allied destroyers with your level bombers. Rush forward with your navy and
continue to destroy destroyers and subs(do NOT use your subs, but keep them near the line).
After the allied destroyers are sunk, let your subs loose(about turn 10) and destroy the allied
navel forces. At this point you should have reached the northern coast.

Push NE with your best units to take the northern cities, use your remaing navy for shore
bombardment and push W with the weaker units and infantry. Easy Major Victory.

BTW, during this time you should be pushing northward with the SW forces. Only a few units are
needed, since your idle navy will destroy western coastal forces with shore bombardment.


Ben Giordano

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Mar 1, 1996, 3:00:00 AM3/1/96
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On 29 Feb 96 18:54:36 -0500, mbil...@indyvax.iupui.edu (Marc
Bilodeau) wrote:

>In article <4gslne$r...@redstone.interpath.net>,


> m...@interpath.com (Mike Lemon) wrote:
>
>>Let me make sure I understand the concept. You land an infantry in
>>the port near the northern starting area, then buy two PzkwIII's or
>>PzkwIV's and move north to take over the Trondheim airfield. The goal
>>being to push the allied planes to the far northern airfields for
>>bases.
>

>Actually, it's a lot simpler than that in the campaign. Place 2 tanks (1
>PzIVD and 1 PzIIIE) on the 2 easternmost hexes of the northern highlighted
>region during deployment. Turn 1: move both ships up to shore in the little
>bay just west of Trondheim. Turn 2: disembark both tanks (one on each side of
>the bay). Turn 3: Move the PzIVD next to the airfield and blow the infantry
>occupying it to bits. On turn 3, this infantry will only have an entrenchment
>level of only 1 yet, so with a one star PzIVD you'll probably kill off 6 or 7
>of it, and suppress the rest, so they'll even move off the airfield. Then
>bring the other tank onto the airfield and finish off what's left of this
>infantry unit. Voila! On turn 3 you control Trondheim airport! If you play
>things right, you'll also control the Oslo and Stavanger airports on turn 3,
>so no more Spitfires and Hurricanes will come bother you in the south and your
>Stukas can roam at will. Added advantages of this are that the AI won't be
>able to build any additional units around Trondheim, and you get a base for
>your Ju88a to go decimate the Allied destroyer fleet. I usually just leave
>one of the tanks on the Trondheim airport until the rest of the forces have
>mopped up everything to the south and are ready to assault Trondheim itself.

That is what I exactly wanted to say.

Mike Lemon

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Mar 7, 1996, 3:00:00 AM3/7/96
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c61...@mizzou1.missouri.edu (Paul "Pablo" Fell) nattered on and on
about:

>Take the time (if you haven't moved on already) and build back the overstrength
>status of those units for Low Ctrys. You don't lose that much prestige for a
>minor V and the overstrength status is invaluable in Belgium. Having the
>additional power is necessary to punch through the initial units up front.

Considering the large number of air units that the Belgium scenario
provides as auxiliaries, I'm going to be heavy in air anyway. Norway
didn't strike me as a good scenario to use time for overstrengthing
units. Several run throughs of the Belgium scenario (not campaign)
were major victories relatively easily, so I'm planning on doing a lot
of overstrengthing there. I have a lot of experienced PzkwIA's which
I intend to upgrade to III's and IV's for the Low Countries, after
overstrengthing them. Very cost effective.

>As to the fleet split, that's really interesting! ALL the times I have played
>Norway, the carrier sat where it was near Narvik and NEVER moved. Hmmmm...

I've always had it grouped en masse in Trondheim bay myself, including
the carrier. It was a strange reaction for sure.


Mike Lemon
m...@interpath.com


Paul Fell

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Mar 8, 1996, 3:00:00 AM3/8/96
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In article <4hnoqf$7...@news.interpath.net> m...@interpath.com (Mike Lemon) writes:

>of overstrengthing there. I have a lot of experienced PzkwIA's which
>I intend to upgrade to III's and IV's for the Low Countries, after
>overstrengthing them. Very cost effective.

I've noticed that in certain cases (and you definitely stated one), it is
easier on your prestige to buy a cheap unit and get a little experience,
upgrading it AFTER it has been overstrengthed. This is especially true if the
unit is going to be upgraded to an expensive unit. The down side is that you
are working with a weaker unit that is more brittle in combat. It's a trade
off that is sometimes profitable.

Paul "Pablo" Fell

Octavio Motta

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Mar 10, 1996, 3:00:00 AM3/10/96
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>Second: With your air detachments make landing in northern towns.
>You should do it ASAP because allied will buy new units and locate
>they in northern part of Norway.

Let the allies expand their prestige build a lot of units in tyhe
northean objectives. Just put one or two tanks in sea transports and,
with the help for strong navy bombardment (you must have you capital
ships intact) just land in the city when you vanquish the defending
unity, probabilly and weak Nor. Inf. This may not be realistic, but
it's quick.

Octavio Motta
>> Delance <<

del...@ax.ibase.org.br
del...@jur.puc-rio.br


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