Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

SMAC: Yang - I hate that Commie Bastard

38 views
Skip to first unread message

Michael Andress

unread,
Mar 28, 1999, 3:00:00 AM3/28/99
to
OK! What's the secret to takin' out Yang. The damn commies people breed
like flies. As quick as you kill the suckers off more show up to
replace them.

And Yang is a lying, dishonable dog to boot. You can't count on him to
keep his word even if you got a pact with him.

Unless I can find him in the early game and take him out then he always
end's up kicking my ass and everyone else's too just from sheer weight
of numbers.

What's the secret?

Michael Andress


shadows

unread,
Mar 28, 1999, 3:00:00 AM3/28/99
to
Michael Andress were...@telepath.com wrote:

>Unless I can find him in the early game and take him out then he always
>end's up kicking my ass and everyone else's too just from sheer weight
>of numbers.
>
>What's the secret?

Eliminate Early And Often.

His weakness, I think, is tech research because of his inability to
get high effeciency. Even if he doesn't have negative effeciency,
higher techs will come slow to him. Just take him out as soon as you
see him. Sign no truce, give no warning, just take him out. Ignore
him even.

--
Thamer Al-Herbish <URL http://www.whitefang.com/>
[ The Raw IP Networking FAQ <URL http://www.whitefang.com/rin/ > ]

James Gassaway

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
shadows (sha...@whitefang.com) wrote:

: Michael Andress were...@telepath.com wrote:
:
: >Unless I can find him in the early game and take him out then he always
: >end's up kicking my ass and everyone else's too just from sheer weight
: >of numbers.
: >
: >What's the secret?
:
: Eliminate Early And Often.
:
: His weakness, I think, is tech research because of his inability to
: get high effeciency. Even if he doesn't have negative effeciency,
: higher techs will come slow to him. Just take him out as soon as you
: see him. Sign no truce, give no warning, just take him out. Ignore
: him even.
:
I've heard people complain when playing Yang that making money ... oops,
"energy"... is very difficult. Perhaps probe teams backed by a large
treasury?

--
Dimensional Traveler
Commander - WarForce Omega (The Star Killers), Multiversal Mercenaries
'You name it, we kill it, any time, any reality.'


The Waites

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
Michael Andress wrote:

> OK! What's the secret to takin' out Yang. The damn commies people breed
> like flies. As quick as you kill the suckers off more show up to
> replace them.
>
> And Yang is a lying, dishonable dog to boot. You can't count on him to
> keep his word even if you got a pact with him.
>

> Unless I can find him in the early game and take him out then he always
> end's up kicking my ass and everyone else's too just from sheer weight
> of numbers.
>
> What's the secret?
>

> Michael Andress

Play as the Hive! Seriously .. I find a Green Democratic Hive a killer
combination to play in the game. Cosy up to Deidre and spawn like rabbits
...

AzureFlame.


Pierre Fricke

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
I played a 350 turn game where he and I (as university) were the last two
major players and a minor player, Morgan way off to the SE part of a huge
custom map. Yang was not easy, but beatable. It was particularly
satisfying to hear him scream in the "faction eradicated" video :-) .

Basically, Yang concentrated on military and duking it out with Lady,
Brother and Colonel while I was peaceful during much of the first 150-180
turns of the game. This
gave me a big lead in economic base, base improvements and I had nearly all
of the secret projects. In particular, I'd wait till he beat up on a
faction a bit, then move in and take over their primo bases, leaving him the
crumbs. So I eradicated Lady, Brother and Sister and he only got the
Colonel.

Anyway, when we both had Shard capability we started going at it (approx
turn 230). He had a military at least 2x mine, but very little Navy and
were were on a huge world (but it was mostly land).

There were two flanks: 1) with large expanse of desert between us that was
difficult to get across, so there was only minor skirmishing there...2) but
on the other flank (Lal was between us on this other side), there was lots
of action.

It was touch and go for a while as I was obviously outnumbered, but not out
teched or
certainly not out base improved. The key turning point was when I got space
orbital capabilities, put up some defense pods (and a lot of energy/mineral
things too), built 3 planet busters and turned the "hot" flank into a narrow
corridor while simultaneously
destroying 4 of his best cities. He got a minor city of mine before my
orbital defenses were up. I also raised global sea levels (both by UN and
with the eco demage from the busters). Yang had not built Pressure Domes in
a bunch of his cities and this forced him to slow down military building to
react. I also got Quantum (16 offense?) about the same time. So I had
16-10-*3 and then *4 units...He had 13-5-*2 units.....

Needless to say the tide had turned and I started pounding him with my Navy
and superior units esp airdrops (he had airdrop capability, but not orbital
capability). It was especially easy to take his once land based, now sea
cities since he had no Navy to speak of. I was heading for an Ascendance
victory and Yang became an easy mop up....however, I had to station more
troops at home and fight a non-trivial war with the mindworms right before
the end due to eco damage.

Final score 868% - Transcend, Iron Man, Abundant Life, Huge random map,
mostly land...:-)

Army No. Va.

Taki Kogoma

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
In <36FF72B1...@bigpond.com> on comp.sys.ibm.pc.games.strategic,
awa...@bigpond.com allegedly proclaimed:

>Michael Andress wrote:
>> OK! What's the secret to takin' out Yang. The damn commies people breed
>> like flies. As quick as you kill the suckers off more show up to
>> replace them.
>>
>> And Yang is a lying, dishonable dog to boot. You can't count on him to
>> keep his word even if you got a pact with him.
>>
>> Unless I can find him in the early game and take him out then he always
>> end's up kicking my ass and everyone else's too just from sheer weight
>> of numbers.
>>
>> What's the secret?
>
>Play as the Hive! Seriously .. I find a Green Democratic Hive a killer
>combination to play in the game. Cosy up to Deidre and spawn like rabbits
>...

Um. Hive are prohibited from using Democratic politics, aren't they?

--
Capt. Gym Z. Quirk (Known to some as Taki Kogoma) quirk @ swcp.com
Just an article detector on the Information Supercollider.
NOTE: I am refusing all email traffic from uunet due to their complete
inability and unwillingness to curb their spammers.

James E Sexton

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
I get air power and usually just harass him from a few sea bases... kill
attack units... bomb mines, forests, solar collectors... His forces
quickly become degraded. If I have a pact brother/sister, I sweep in,
take a city, give it to them, then provide air assistance (ZOC-mostly) as
they slug it out.

I hate taking yang's cities... they usually have nothing in them after
you seize them... now the UoP, Morgan, or the UN.... those are nice cites!

-jim


Michael Andress

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
So what you are saying is "If you can't beat him - become him".
A democratic, green Yang - now tha't interesting.

Michael Andress

The Waites wrote:

>
> Play as the Hive! Seriously .. I find a Green Democratic Hive a killer
> combination to play in the game. Cosy up to Deidre and spawn like rabbits
> ...
>

> AzureFlame.

Michael Andress

unread,
Mar 29, 1999, 3:00:00 AM3/29/99
to
Nucint the sucker - now that is very appealing but in my experience its not
worth the risk because you end up fighting off hordes and hordes of mind worms
which really sucks.

The air drops via orbital insertion though - now that's a really great idea
which I had not as yet explored. With orbital I believe you can airdrop
anywhere, no? If so it seems like using airborne troops to capture a few large
cities could provide a beach head right in the sucker's back yard.

I'm gonna give that a try.....

Michael Andress

Pierre Fricke wrote:

<snip - a whole lot of really good stuff>

> It was touch and go for a while as I was obviously outnumbered, but not out
> teched or
> certainly not out base improved. The key turning point was when I got space
> orbital capabilities, put up some defense pods (and a lot of energy/mineral
> things too), built 3 planet busters and turned the "hot" flank into a narrow
> corridor while simultaneously
> destroying 4 of his best cities. He got a minor city of mine before my
> orbital defenses were up. I also raised global sea levels (both by UN and
> with the eco demage from the busters). Yang had not built Pressure Domes in
> a bunch of his cities and this forced him to slow down military building to
> react. I also got Quantum (16 offense?) about the same time. So I had
> 16-10-*3 and then *4 units...He had 13-5-*2 units.....
>
> Needless to say the tide had turned and I started pounding him with my Navy
> and superior units esp airdrops (he had airdrop capability, but not orbital
> capability). It was especially easy to take his once land based, now sea
> cities since he had no Navy to speak of. I was heading for an Ascendance
> victory and Yang became an easy mop up....however, I had to station more
> troops at home and fight a non-trivial war with the mindworms right before
> the end due to eco damage.
>
> Final score 868% - Transcend, Iron Man, Abundant Life, Huge random map,
> mostly land...:-)
>
> Army No. Va.
>

Andrew R. Gillett

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
In comp.sys.ibm.pc.games.strategic, Taki Kogoma wrote:
> >> What's the secret?

> >
> >Play as the Hive! Seriously .. I find a Green Democratic Hive a killer
> >combination to play in the game. Cosy up to Deidre and spawn like rabbits
> >...
>
> Um. Hive are prohibited from using Democratic politics, aren't they?

That's right.

--
Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage
"When you see the looks on their tiny faces, Stew, it's almost as if they
understand." - Richard Herring

Doug Barkes

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
Michael Andress wrote:
>
> Nucint the sucker - now that is very appealing but in my experience its not
> worth the risk because you end up fighting off hordes and hordes of mind worms
> which really sucks.
>
> The air drops via orbital insertion though - now that's a really great idea
> which I had not as yet explored. With orbital I believe you can airdrop
> anywhere, no? If so it seems like using airborne troops to capture a few large
> cities could provide a beach head right in the sucker's back yard.

Airdropping via orbital insertion is great. In one of my games, I was
using the University to the south, the Gaians in the middle and the Hive
spread all over the north, easily near the size of both me and the
Gaians put together. I got four drop squads (forget the exact
classification, but they were top of the line) and dropped them right
next to his HQ. Took it over, built a Psi Gate there, built one in the
middle of my cities, and started sending choppers and infantry through,
right in the heart of Hive territory. He lasted maybe 7 turns before I
crushed him (insert evil laugh).

doug

Pierre Fricke

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
I used 3 planet busters which did cause mindworm problems near the end of the
game. But, I reduced the land corridor connecting me with Yang to a thin isthmus
as well as taking out 4 of his cities, the combo along with rising water totally
changed the strategic position to my favor.

Army No. Va.

Michael Andress wrote:

> Nucint the sucker - now that is very appealing but in my experience its not
> worth the risk because you end up fighting off hordes and hordes of mind worms
> which really sucks.
>
> The air drops via orbital insertion though - now that's a really great idea
> which I had not as yet explored. With orbital I believe you can airdrop
> anywhere, no? If so it seems like using airborne troops to capture a few large
> cities could provide a beach head right in the sucker's back yard.
>

Michael Andress

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
Psi Gate? What the hell is that? My games usually end by 2450 or so and I have yet
to see that one. What's it do?

Michael

Tor Iver Wilhelmsen

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
a...@whangomatic.freeserve.co.uk (Andrew R. Gillett) writes:

> In comp.sys.ibm.pc.games.strategic, Taki Kogoma wrote:
> > Um. Hive are prohibited from using Democratic politics, aren't they?
>
> That's right.

*Makes a quick edit to Hive.txt*

Says who? :-)

(Which begs the question: Is the AI "trained" to play by the default
settings, or will it use changes to the faction specs to its
advantage?)

Ian

unread,
Mar 30, 1999, 3:00:00 AM3/30/99
to
It allows you to instantly teleport from one city with a Psi-gate to another
city with a Psi-gate.
You need to have the technology Matter Transmission (Build 13)

Ian

Michael Andress wrote in message <3700EA5C...@telepath.com>...

Joseph Michael Bay

unread,
Apr 2, 1999, 3:00:00 AM4/2/99
to
The Waites <awa...@bigpond.com> writes:


>Play as the Hive! Seriously .. I find a Green Democratic Hive a killer

^^^^^^^^^^
How'd ya do that?


--
Joseph M. Bay Lamont Sanford Junior University
Putting the "harm" in molecular pharmacology since 1998
"Bother," said Pooh, as he gazed upon the unspeakable visage of Cthulhu.
Shlurp. Shlurp. *BOING*. Shlurp. Shlurp. *BOING*. Shlurp. Shlurp. *BOING*.

0 new messages