Thanks.
its damn good, and if you've got the time to spare, pick it up
immediately!
I love it and I am a die-hard MOO fanatic. It is a great turn-based
strategy game with a multi-player option besides. And it is a real
challenge for the most part. I am enjoying it greatly.
--
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* dra...@neosoft.com * If you love wealth better than liberty, the *
************************ tranquility of servitude better than the *
* animating contest of freedom, go home from us in peace. We ask not *
* your counsels or arms. Crouch down and lick the hands which feed *
* you. May your chains set lightly upon you and may posterity forget *
* that ye were our countrymen. -- Samuel Adams, 1776 *
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ditto. damn fine game!
Well, I thought that the graphical presentation was superb, and the game
engine was great to play with. The scenarios on the other hand are
quite uninspired and once you played a scenario you played them all.
Only thing that changes is the tougher opponents. No cool story to link
all the battles together or make you care why you are fighting!
A.
Oh yea, and the mission graphics are PATHETIC. hop, hop, hop.
It's only 50% of a game.
I HATE SIERRA !!!!!!!!!!!!!
Everytime I buy one, I get the shaft.
I HATE/LOATHE the ending mission of the campaigns. the computer cheats so much
it is pathetic. They're are a TON of mechs and not only must youy attack this
horder, PLUS a fully armed defended base, then you deal EVERY turn with suicide/fast
mechs that are unstoppable.
Ridiculous story/scenario design, with a GOOD TACTICAL engine... What a waste......
DO YOU HEAR ME SIERRA !!!!!!!!!!!!!!!
I love the engine, too bad they're is NOTHING else in there....
Take care
Jean
The first elite mission was the best mission in the game! The others are
far too easy. The first elite one was hardly impossible, however, you've
just got to figure out how to do it. I fail to understand why you say that
the computer cheats, however.
Anyway, my take on this game is that it must be a fantastic head-to-head
game. In single player mode, it has serious potential, but they didn't
quite get there. They need more challenging missions in the second half
of the game, more mission variety, more plot infrastructure, and some
serious interface improvements in the mech purchase/design phaase.
Online docs are OK if they are done right. But they didn't do them well
enough to justify leaving out the paper.
If you like turn-based strategy and mechs, this one's worth it for $25.
Scott
>Maureen Grady wrote:
>>
>> Tried it 5 minutes. No manual, screw it.
>> Shelfware. Last Sierra product I buy until they learn
>> to write manuals.
>>
>> Oh yea, and the mission graphics are PATHETIC. hop, hop, hop.
>It's only 50% of a game.
>I HATE SIERRA !!!!!!!!!!!!!
>Everytime I buy one, I get the shaft.
>I HATE/LOATHE the ending mission of the campaigns. the computer cheats so much
>it is pathetic. They're are a TON of mechs and not only must youy attack this
>horder, PLUS a fully armed defended base, then you deal EVERY turn with suicide/fast
>mechs that are unstoppable.
>Ridiculous story/scenario design, with a GOOD TACTICAL engine... What a waste......
>DO YOU HEAR ME SIERRA !!!!!!!!!!!!!!!
>I love the engine, too bad they're is NOTHING else in there....
>Take care
>Jean
Just trust me. With the right technology (and a hack to give yourself
many millions of credits) you can build a force to make mincemeat of
Prometheus' forces.
About the plot...the plotlines mention the bioderms self-manning their
hercs and leaving graffitti in various places. Now, how do
disembodied heads move about to do those things?
Many thanks
dav...@misslink.net
Why did you have a problem?
I walked over all the elite missions and the kamakaze mechs are
easy to beat. It's really a matter of sound tactical principles.
You have to attack on a line, enmasse, and using as many heavy
mechs with supporting medium and light mechs. The light mechs are
vitally important for spotting.
Use trenches and obstacles and crouch your mechs inside them.
They are much harder to hit that way. You must be as defensive as
possible. Concentrate your shield power on the front of the mech
facing the enemy. Stay beyond the reach of their turrets and let
the enemy mechs come to your defensive line. Then pick out the
mechs, and take out the closest first, since they're the ones you
are less likely to miss.
Concentrate your fire to take out one enemy mech at a time. Use
energy weapons to waste their shields, and then use projectile and
missles to waste the armor. Concentrate your attacks on one side
of the enemy mech's shield, and maneuver your mechs if you need to
do so. And remember when firing upon the enemy, crouch your mechs
and concentrate shield power to the front as the enemy mech will
retaliate.
Once the enemy mechs are cleared, you will see the base relying
entirely on kamakaze mechs. The base has a factory that is
rapidly producing these mechs in every turn. At this point, you
must storm the base. Knock out as many turrets. Find the
factory, usually something like a big opening in the ground and
destroy it. And when I mean storm, I mean STORM. Every mech in
your disposal must attack at the same time. Turrets must be
attacked like an enemy mech. A few scout light mechs are
important to spot the defences for you.
Also, since the plotline has a scrap/economy base, you don't have
to attack when you're not ready. Just keep on playing the recon
and mining missions till you have enough money to gradually build
your forces to full strength. There is a limit to the number of
mechs you attain with your ranking, but you can still try to
acquire the baddest mechs, and modify them with the latest
targeting computers, weapons, armor, and shields.
In my last and final elite mission, I beefed up my force so much
(partly because I didn't want the game to end too early) that I
got more than a dozen heavily modified and armed heavy and assault
mechs attacking the Cybrid home base. 28 in all. The Cybrids
were in the receiving end of the Mother of all Mech hordes, and I
must say they put up a valiant struggle before my Horde walked all
over them and obliterated them completely, with only a few losses
to my force. I was expecting a bit more resistance.
Rgds,
Chris
From the North comes the Dark Warrior of Winter, a Serpent.
Its element is Water and its star is Mercury.
From the South comes the Vermillion Phoenix of Summer.
Its element is Fire and its star is Mars.
From the East comes the Green Dragon of Spring.
Its element is Wood and its star is Jupiter.
From the West comes the White Tiger of Autumn.
Its element is Metal and its star is Venus.
In the center lies the equilibrium of all four elements.
Its element is Earth, and its star is Saturn.
Water extinguishes Fire which melts Metal which
cuts Wood which covers Earth which absorbs Water.
Anyone who likes to talk about it more, my email is available.
I thought this is the best tactical mech war game simulation there
is.
Even some of the mechs, both yours and the Cybrids' look great and
menacing, much better than the clunky industrial ones used in
Mechwarrior 2: Mercenaries. There is an organic, anime look to
them as well.
Rgds,
Chris